◆ SceneNapkinMesh() [1/2]
| QQuick3DParticleSceneShape::SceneNapkinMesh::SceneNapkinMesh |
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◆ ~SceneNapkinMesh() [1/2]
| QQuick3DParticleSceneShape::SceneNapkinMesh::~SceneNapkinMesh |
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◆ SceneNapkinMesh() [2/2]
| QQuick3DParticleSceneShape::SceneNapkinMesh::SceneNapkinMesh |
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◆ ~SceneNapkinMesh() [2/2]
| QQuick3DParticleSceneShape::SceneNapkinMesh::~SceneNapkinMesh |
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◆ init() [1/2]
| void QQuick3DParticleSceneShape::SceneNapkinMesh::init |
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const QVector3D & | extents, |
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const QVector3D & | center, |
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float | initialCellsPer100 ) |
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◆ init() [2/2]
| void QQuick3DParticleSceneShape::SceneNapkinMesh::init |
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const QVector3D & | extents, |
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const QVector3D & | center, |
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float | initialCellsPer100 ) |
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◆ positions() [1/2]
| QList< QVector3D > QQuick3DParticleSceneShape::SceneNapkinMesh::positions |
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◆ positions() [2/2]
| QList< QVector3D > QQuick3DParticleSceneShape::SceneNapkinMesh::positions |
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◆ update() [1/2]
◆ update() [2/2]
◆ yOfTriangle() [1/2]
◆ yOfTriangle() [2/2]
◆ boundsMax
| QVector3D QQuick3DParticleSceneShape::SceneNapkinMesh::boundsMax |
◆ boundsMin
| QVector3D QQuick3DParticleSceneShape::SceneNapkinMesh::boundsMin |
◆ cent
| QVector3D QQuick3DParticleSceneShape::SceneNapkinMesh::cent |
◆ depth
| float QQuick3DParticleSceneShape::SceneNapkinMesh::depth = 0 |
◆ ext
| QVector3D QQuick3DParticleSceneShape::SceneNapkinMesh::ext |
◆ icp100
| float QQuick3DParticleSceneShape::SceneNapkinMesh::icp100 |
◆ rootCell
| Cell QQuick3DParticleSceneShape::SceneNapkinMesh::rootCell |
◆ width
| float QQuick3DParticleSceneShape::SceneNapkinMesh::width = 0 |
| float QQuick3DParticleSceneShape::SceneNapkinMesh::x = 0 |
| float QQuick3DParticleSceneShape::SceneNapkinMesh::z = 0 |
The documentation for this struct was generated from the following file: