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qinputdevicemanager.cpp
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#
include
"qinputdevicemanager_p.h"
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#
include
"qinputdevicemanager_p_p.h"
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QT_BEGIN_NAMESPACE
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QT_IMPL_METATYPE_EXTERN_TAGGED(QInputDeviceManager::DeviceType, QInputDeviceManager__DeviceType)
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/*!
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\class QInputDeviceManager
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\internal
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\brief QInputDeviceManager acts as a communication hub between QtGui and the input handlers.
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On embedded platforms the input handling code is either compiled into the platform
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plugin or is loaded dynamically as a generic plugin without any interface. The input
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handler in use may also change between each run (e.g. evdevmouse/keyboard/touch
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vs. libinput). QWindowSystemInterface is too limiting when Qt (the platform plugin) is
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acting as a windowing system, and is one way only.
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QInputDeviceManager solves this by providing a global object that is used to communicate
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from the input handlers to the rest of Qt (e.g. the number of connected mice, which may
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be important information for the cursor drawing code), and vice-versa (e.g. to indicate
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to the input handler that a manual cursor position change was requested by the
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application via QCursor::setPos and thus any internal state has to be updated accordingly).
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*/
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QInputDeviceManager::QInputDeviceManager(QObject *parent)
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: QObject(*
new
QInputDeviceManagerPrivate, parent)
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{
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qRegisterMetaType<DeviceType>();
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}
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QInputDeviceManager::~QInputDeviceManager() =
default
;
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int
QInputDeviceManager::deviceCount(DeviceType type)
const
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{
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Q_D(
const
QInputDeviceManager);
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return
d->deviceCount(type);
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}
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int
QInputDeviceManagerPrivate::deviceCount(QInputDeviceManager::DeviceType type)
const
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{
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return
m_deviceCount[type];
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}
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void
QInputDeviceManagerPrivate::setDeviceCount(QInputDeviceManager::DeviceType type,
int
count)
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{
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Q_Q(QInputDeviceManager);
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if
(m_deviceCount[type] != count) {
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m_deviceCount[type] = count;
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emit q->deviceListChanged(type);
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}
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}
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void
QInputDeviceManager::setCursorPos(
const
QPoint &pos)
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{
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emit cursorPositionChangeRequested(pos);
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}
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/*!
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\return the keyboard modifier state stored in the QInputDeviceManager object.
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Keyboard input handlers are expected to keep this up-to-date via
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setKeyboardModifiers().
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Querying the state via this function (e.g. from a mouse handler that needs
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to include the modifier state in mouse events) is the preferred alternative
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over QGuiApplication::keyboardModifiers() since the latter may not report
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the current state due to asynchronous QPA event processing.
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*/
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Qt::KeyboardModifiers QInputDeviceManager::keyboardModifiers()
const
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{
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Q_D(
const
QInputDeviceManager);
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return
d->keyboardModifiers;
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}
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void
QInputDeviceManager::setKeyboardModifiers(Qt::KeyboardModifiers mods)
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{
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Q_D(QInputDeviceManager);
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d->keyboardModifiers = mods;
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}
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QT_END_NAMESPACE
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#
include
"moc_qinputdevicemanager_p.cpp"
QPlatformGraphicsBufferHelper
\inmodule QtGui
qtbase
src
gui
kernel
qinputdevicemanager.cpp
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