5#ifndef TRIANGLEMESHSHAPE_H
6#define TRIANGLEMESHSHAPE_H
27 virtual QMeshShape::MeshType shapeType()
const override;
28 virtual bool isStaticShape()
const override;
The QVector3D class represents a vector or vertex in 3D space.
PxTransformT< float > PxTransform
Q_LOGGING_CATEGORY(lcEventDispatcher, "qt.eventdispatcher")
static QWorldManager worldManager
static bool validateQuery(const physx::PxScene *scene, bool includeStatic, bool includeDynamic)
static const physx::PxGeometry * validateQueryShape(const physx::PxScene *scene, QAbstractCollisionShape *shape, bool includeStatic, bool includeDynamic)
static void collectPhysicsNodes(QQuick3DObject *node, QList< QAbstractPhysicsNode * > &nodes)
static const QString qtPhysicsTimingsFile
static bool raycastImpl(const physx::PxScene *scene, const QVector3D &origin, const QVector3D &direction, float maxDistance, bool includeStatic, bool includeDynamic, physx::PxRaycastCallback &hitCallback, physx::PxHitFlags hitFlags, physx::PxQueryFlags extraQueryFlags={})
static bool sweepImpl(const physx::PxScene *scene, QAbstractCollisionShape *shape, const QVector3D &direction, float maxDistance, bool includeStatic, bool includeDynamic, physx::PxSweepCallback &hitCallback, physx::PxHitFlags hitFlags, physx::PxQueryFlags extraQueryFlags={})
static bool overlapImpl(const physx::PxScene *scene, QAbstractCollisionShape *shape, bool includeStatic, bool includeDynamic, physx::PxOverlapCallback &hitCallback, physx::PxQueryFlags extraQueryFlags={})
#define QML_NAMED_ELEMENT(NAME)
#define QT_BEGIN_NAMESPACE
QVector< QAbstractPhysicsNode * > orphanNodes
QVector< QPhysicsWorld * > worlds
QVector< QPhysicsJoint * > orphanJoints