| alphaCutOff() override | QSSGShaderCustomMaterialAdapter | virtual |
| alphaMode() override | QSSGShaderCustomMaterialAdapter | virtual |
| attenuationColor() override | QSSGShaderCustomMaterialAdapter | virtual |
| attenuationDistance() override | QSSGShaderCustomMaterialAdapter | virtual |
| beginPrepareCustomShader(CustomShaderPrepWorkData *workData, ShaderCodeAndMetaData *codeAndMetaData, const QByteArray &shaderCode, QSSGShaderCache::ShaderType type, bool multiViewCompatible) | QSSGShaderCustomMaterialAdapter | static |
| bumpAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatFresnelBias() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatFresnelPower() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatFresnelScale() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatNormalStrength() override | QSSGShaderCustomMaterialAdapter | virtual |
| clearcoatRoughnessAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| color() override | QSSGShaderCustomMaterialAdapter | virtual |
| create(const QSSGRenderGraphObject &materialNode) | QSSGShaderMaterialAdapter | static |
| customShaderSnippet(QSSGShaderCache::ShaderType type, QSSGShaderLibraryManager &shaderLibraryManager, bool multiViewCompatible) override | QSSGShaderCustomMaterialAdapter | virtual |
| diffuseLightWrap() override | QSSGShaderCustomMaterialAdapter | virtual |
| emissiveColor() override | QSSGShaderCustomMaterialAdapter | virtual |
| finishPrepareCustomShader(QByteArray *dst, const CustomShaderPrepWorkData &workData, const ShaderCodeAndMetaData &codeAndMetaData, QSSGShaderCache::ShaderType type, bool multiViewCompatible, const StringPairList &baseUniforms, const StringPairList &baseInputs, const StringPairList &baseOutputs, const StringPairList &multiViewDependentSamplers, const StringPairList &multiViewDependentUniforms) | QSSGShaderCustomMaterialAdapter | static |
| fresnelBias() override | QSSGShaderCustomMaterialAdapter | virtual |
| fresnelPower() override | QSSGShaderCustomMaterialAdapter | virtual |
| fresnelScale() override | QSSGShaderCustomMaterialAdapter | virtual |
| hasCustomShaderFunction(QSSGShaderCache::ShaderType shaderType, const QByteArray &funcName, QSSGShaderLibraryManager &shaderLibraryManager) override | QSSGShaderCustomMaterialAdapter | virtual |
| hasCustomShaderSnippet(QSSGShaderCache::ShaderType type) override | QSSGShaderCustomMaterialAdapter | virtual |
| hasLighting() override | QSSGShaderCustomMaterialAdapter | virtual |
| heightAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| iblProbe() override | QSSGShaderCustomMaterialAdapter | virtual |
| ior() override | QSSGShaderCustomMaterialAdapter | virtual |
| isBaseColorSingleChannelEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isClearcoatEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isClearcoatFresnelScaleBiasEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isEmissiveSingleChannelEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isFresnelScaleBiasEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isInvertOpacityMapValue() override | QSSGShaderCustomMaterialAdapter | virtual |
| isMetalnessEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isPrincipled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isSpecularAmountSingleChannelEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isSpecularEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isSpecularGlossy() override | QSSGShaderCustomMaterialAdapter | virtual |
| isTransmissionEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isUnshaded() override | QSSGShaderCustomMaterialAdapter | virtual |
| isVertexColorsEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| isVertexColorsMaskEnabled() override | QSSGShaderCustomMaterialAdapter | virtual |
| lineWidth() override | QSSGShaderCustomMaterialAdapter | virtual |
| maxHeightSamples() override | QSSGShaderCustomMaterialAdapter | virtual |
| metalnessAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| minHeightSamples() override | QSSGShaderCustomMaterialAdapter | virtual |
| occlusionAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| pointSize() override | QSSGShaderCustomMaterialAdapter | virtual |
| QSSGShaderCustomMaterialAdapter(const QSSGRenderCustomMaterial &material) | QSSGShaderCustomMaterialAdapter | |
| setCustomPropertyUniforms(char *ubufData, QSSGRhiShaderPipeline &shaderPipeline, const QSSGRenderContextInterface &context) override | QSSGShaderCustomMaterialAdapter | virtual |
| ShaderCodeAndMetaData typedef | QSSGShaderCustomMaterialAdapter | |
| specularAmount() override | QSSGShaderCustomMaterialAdapter | virtual |
| specularModel() override | QSSGShaderCustomMaterialAdapter | virtual |
| specularRoughness() override | QSSGShaderCustomMaterialAdapter | virtual |
| specularTint() override | QSSGShaderCustomMaterialAdapter | virtual |
| StringPair typedef | QSSGShaderCustomMaterialAdapter | |
| StringPairList typedef | QSSGShaderCustomMaterialAdapter | |
| thicknessFactor() override | QSSGShaderCustomMaterialAdapter | virtual |
| translucentFallOff() override | QSSGShaderCustomMaterialAdapter | virtual |
| transmissionFactor() override | QSSGShaderCustomMaterialAdapter | virtual |
| usesCustomMorphing() override | QSSGShaderCustomMaterialAdapter | virtual |
| usesCustomSkinning() override | QSSGShaderCustomMaterialAdapter | virtual |
| usesSharedVariables() override | QSSGShaderCustomMaterialAdapter | virtual |
| vertexColorAlphaMask() override | QSSGShaderCustomMaterialAdapter | virtual |
| vertexColorBlueMask() override | QSSGShaderCustomMaterialAdapter | virtual |
| vertexColorGreenMask() override | QSSGShaderCustomMaterialAdapter | virtual |
| vertexColorRedMask() override | QSSGShaderCustomMaterialAdapter | virtual |
| ~QSSGShaderMaterialAdapter() | QSSGShaderMaterialAdapter | virtual |