#include <qssgshadermaterialadapter_p.h>
◆ ~QSSGShaderMaterialAdapter()
◆ alphaCutOff()
| virtual float QSSGShaderMaterialAdapter::alphaCutOff |
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pure virtual |
◆ alphaMode()
◆ attenuationColor()
| virtual QVector3D QSSGShaderMaterialAdapter::attenuationColor |
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pure virtual |
◆ attenuationDistance()
| virtual float QSSGShaderMaterialAdapter::attenuationDistance |
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pure virtual |
◆ bumpAmount()
| virtual float QSSGShaderMaterialAdapter::bumpAmount |
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pure virtual |
◆ clearcoatAmount()
| virtual float QSSGShaderMaterialAdapter::clearcoatAmount |
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pure virtual |
◆ clearcoatFresnelBias()
| virtual float QSSGShaderMaterialAdapter::clearcoatFresnelBias |
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pure virtual |
◆ clearcoatFresnelPower()
| virtual float QSSGShaderMaterialAdapter::clearcoatFresnelPower |
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pure virtual |
◆ clearcoatFresnelScale()
| virtual float QSSGShaderMaterialAdapter::clearcoatFresnelScale |
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pure virtual |
◆ clearcoatNormalStrength()
| virtual float QSSGShaderMaterialAdapter::clearcoatNormalStrength |
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pure virtual |
◆ clearcoatRoughnessAmount()
| virtual float QSSGShaderMaterialAdapter::clearcoatRoughnessAmount |
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pure virtual |
◆ color()
| virtual QVector4D QSSGShaderMaterialAdapter::color |
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pure virtual |
◆ create()
◆ customShaderSnippet()
◆ diffuseLightWrap()
| virtual float QSSGShaderMaterialAdapter::diffuseLightWrap |
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pure virtual |
◆ emissiveColor()
| virtual QVector3D QSSGShaderMaterialAdapter::emissiveColor |
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pure virtual |
◆ fresnelBias()
| virtual float QSSGShaderMaterialAdapter::fresnelBias |
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pure virtual |
◆ fresnelPower()
| virtual float QSSGShaderMaterialAdapter::fresnelPower |
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pure virtual |
◆ fresnelScale()
| virtual float QSSGShaderMaterialAdapter::fresnelScale |
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pure virtual |
◆ hasCustomShaderFunction()
◆ hasCustomShaderSnippet()
◆ hasLighting()
| virtual bool QSSGShaderMaterialAdapter::hasLighting |
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pure virtual |
◆ heightAmount()
| virtual float QSSGShaderMaterialAdapter::heightAmount |
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pure virtual |
◆ iblProbe()
◆ ior()
| virtual float QSSGShaderMaterialAdapter::ior |
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pure virtual |
◆ isBaseColorSingleChannelEnabled()
| virtual bool QSSGShaderMaterialAdapter::isBaseColorSingleChannelEnabled |
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pure virtual |
◆ isClearcoatEnabled()
| virtual bool QSSGShaderMaterialAdapter::isClearcoatEnabled |
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pure virtual |
◆ isClearcoatFresnelScaleBiasEnabled()
| virtual bool QSSGShaderMaterialAdapter::isClearcoatFresnelScaleBiasEnabled |
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pure virtual |
◆ isEmissiveSingleChannelEnabled()
| virtual bool QSSGShaderMaterialAdapter::isEmissiveSingleChannelEnabled |
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pure virtual |
◆ isFresnelScaleBiasEnabled()
| virtual bool QSSGShaderMaterialAdapter::isFresnelScaleBiasEnabled |
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pure virtual |
◆ isInvertOpacityMapValue()
| virtual bool QSSGShaderMaterialAdapter::isInvertOpacityMapValue |
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pure virtual |
◆ isMetalnessEnabled()
| virtual bool QSSGShaderMaterialAdapter::isMetalnessEnabled |
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pure virtual |
◆ isPrincipled()
| virtual bool QSSGShaderMaterialAdapter::isPrincipled |
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pure virtual |
◆ isSpecularAmountSingleChannelEnabled()
| virtual bool QSSGShaderMaterialAdapter::isSpecularAmountSingleChannelEnabled |
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pure virtual |
◆ isSpecularEnabled()
| virtual bool QSSGShaderMaterialAdapter::isSpecularEnabled |
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pure virtual |
◆ isSpecularGlossy()
| virtual bool QSSGShaderMaterialAdapter::isSpecularGlossy |
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pure virtual |
◆ isTransmissionEnabled()
| virtual bool QSSGShaderMaterialAdapter::isTransmissionEnabled |
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pure virtual |
◆ isUnshaded()
| bool QSSGShaderMaterialAdapter::isUnshaded |
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virtual |
◆ isVertexColorsEnabled()
| virtual bool QSSGShaderMaterialAdapter::isVertexColorsEnabled |
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pure virtual |
◆ isVertexColorsMaskEnabled()
| virtual bool QSSGShaderMaterialAdapter::isVertexColorsMaskEnabled |
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pure virtual |
◆ lineWidth()
| virtual float QSSGShaderMaterialAdapter::lineWidth |
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pure virtual |
◆ maxHeightSamples()
| virtual float QSSGShaderMaterialAdapter::maxHeightSamples |
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pure virtual |
◆ metalnessAmount()
| virtual float QSSGShaderMaterialAdapter::metalnessAmount |
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pure virtual |
◆ minHeightSamples()
| virtual float QSSGShaderMaterialAdapter::minHeightSamples |
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pure virtual |
◆ occlusionAmount()
| virtual float QSSGShaderMaterialAdapter::occlusionAmount |
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pure virtual |
◆ pointSize()
| virtual float QSSGShaderMaterialAdapter::pointSize |
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pure virtual |
◆ setCustomPropertyUniforms()
◆ specularAmount()
| virtual float QSSGShaderMaterialAdapter::specularAmount |
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pure virtual |
◆ specularModel()
◆ specularRoughness()
| virtual float QSSGShaderMaterialAdapter::specularRoughness |
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pure virtual |
◆ specularTint()
| virtual QVector3D QSSGShaderMaterialAdapter::specularTint |
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pure virtual |
◆ thicknessFactor()
| virtual float QSSGShaderMaterialAdapter::thicknessFactor |
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pure virtual |
◆ translucentFallOff()
| virtual float QSSGShaderMaterialAdapter::translucentFallOff |
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pure virtual |
◆ transmissionFactor()
| virtual float QSSGShaderMaterialAdapter::transmissionFactor |
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pure virtual |
◆ usesCustomMorphing()
| virtual bool QSSGShaderMaterialAdapter::usesCustomMorphing |
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pure virtual |
◆ usesCustomSkinning()
| virtual bool QSSGShaderMaterialAdapter::usesCustomSkinning |
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pure virtual |
◆ usesSharedVariables()
| bool QSSGShaderMaterialAdapter::usesSharedVariables |
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virtual |
◆ vertexColorAlphaMask()
| virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorAlphaMask |
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pure virtual |
◆ vertexColorBlueMask()
| virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorBlueMask |
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pure virtual |
◆ vertexColorGreenMask()
| virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorGreenMask |
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pure virtual |
◆ vertexColorRedMask()
| virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorRedMask |
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pure virtual |
The documentation for this struct was generated from the following files: