#include <qssgshadermaterialadapter_p.h>
◆ ~QSSGShaderMaterialAdapter()
◆ alphaCutOff()
virtual float QSSGShaderMaterialAdapter::alphaCutOff |
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◆ alphaMode()
◆ attenuationColor()
virtual QVector3D QSSGShaderMaterialAdapter::attenuationColor |
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◆ attenuationDistance()
virtual float QSSGShaderMaterialAdapter::attenuationDistance |
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◆ bumpAmount()
virtual float QSSGShaderMaterialAdapter::bumpAmount |
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pure virtual |
◆ clearcoatAmount()
virtual float QSSGShaderMaterialAdapter::clearcoatAmount |
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pure virtual |
◆ clearcoatFresnelBias()
virtual float QSSGShaderMaterialAdapter::clearcoatFresnelBias |
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pure virtual |
◆ clearcoatFresnelPower()
virtual float QSSGShaderMaterialAdapter::clearcoatFresnelPower |
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pure virtual |
◆ clearcoatFresnelScale()
virtual float QSSGShaderMaterialAdapter::clearcoatFresnelScale |
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◆ clearcoatNormalStrength()
virtual float QSSGShaderMaterialAdapter::clearcoatNormalStrength |
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pure virtual |
◆ clearcoatRoughnessAmount()
virtual float QSSGShaderMaterialAdapter::clearcoatRoughnessAmount |
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pure virtual |
◆ color()
virtual QVector4D QSSGShaderMaterialAdapter::color |
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pure virtual |
◆ create()
◆ customShaderSnippet()
◆ diffuseLightWrap()
virtual float QSSGShaderMaterialAdapter::diffuseLightWrap |
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pure virtual |
◆ emissiveColor()
virtual QVector3D QSSGShaderMaterialAdapter::emissiveColor |
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◆ fresnelBias()
virtual float QSSGShaderMaterialAdapter::fresnelBias |
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pure virtual |
◆ fresnelPower()
virtual float QSSGShaderMaterialAdapter::fresnelPower |
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◆ fresnelScale()
virtual float QSSGShaderMaterialAdapter::fresnelScale |
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pure virtual |
◆ hasCustomShaderFunction()
◆ hasCustomShaderSnippet()
◆ hasLighting()
virtual bool QSSGShaderMaterialAdapter::hasLighting |
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pure virtual |
◆ heightAmount()
virtual float QSSGShaderMaterialAdapter::heightAmount |
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pure virtual |
◆ iblProbe()
◆ ior()
virtual float QSSGShaderMaterialAdapter::ior |
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pure virtual |
◆ isBaseColorSingleChannelEnabled()
virtual bool QSSGShaderMaterialAdapter::isBaseColorSingleChannelEnabled |
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pure virtual |
◆ isClearcoatEnabled()
virtual bool QSSGShaderMaterialAdapter::isClearcoatEnabled |
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pure virtual |
◆ isClearcoatFresnelScaleBiasEnabled()
virtual bool QSSGShaderMaterialAdapter::isClearcoatFresnelScaleBiasEnabled |
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pure virtual |
◆ isEmissiveSingleChannelEnabled()
virtual bool QSSGShaderMaterialAdapter::isEmissiveSingleChannelEnabled |
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pure virtual |
◆ isFresnelScaleBiasEnabled()
virtual bool QSSGShaderMaterialAdapter::isFresnelScaleBiasEnabled |
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pure virtual |
◆ isInvertOpacityMapValue()
virtual bool QSSGShaderMaterialAdapter::isInvertOpacityMapValue |
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pure virtual |
◆ isMetalnessEnabled()
virtual bool QSSGShaderMaterialAdapter::isMetalnessEnabled |
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pure virtual |
◆ isPrincipled()
virtual bool QSSGShaderMaterialAdapter::isPrincipled |
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◆ isSpecularAmountSingleChannelEnabled()
virtual bool QSSGShaderMaterialAdapter::isSpecularAmountSingleChannelEnabled |
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pure virtual |
◆ isSpecularEnabled()
virtual bool QSSGShaderMaterialAdapter::isSpecularEnabled |
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pure virtual |
◆ isSpecularGlossy()
virtual bool QSSGShaderMaterialAdapter::isSpecularGlossy |
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pure virtual |
◆ isTransmissionEnabled()
virtual bool QSSGShaderMaterialAdapter::isTransmissionEnabled |
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◆ isUnshaded()
bool QSSGShaderMaterialAdapter::isUnshaded |
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◆ isVertexColorsEnabled()
virtual bool QSSGShaderMaterialAdapter::isVertexColorsEnabled |
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pure virtual |
◆ isVertexColorsMaskEnabled()
virtual bool QSSGShaderMaterialAdapter::isVertexColorsMaskEnabled |
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pure virtual |
◆ lineWidth()
virtual float QSSGShaderMaterialAdapter::lineWidth |
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◆ maxHeightSamples()
virtual float QSSGShaderMaterialAdapter::maxHeightSamples |
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pure virtual |
◆ metalnessAmount()
virtual float QSSGShaderMaterialAdapter::metalnessAmount |
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pure virtual |
◆ minHeightSamples()
virtual float QSSGShaderMaterialAdapter::minHeightSamples |
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pure virtual |
◆ occlusionAmount()
virtual float QSSGShaderMaterialAdapter::occlusionAmount |
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pure virtual |
◆ pointSize()
virtual float QSSGShaderMaterialAdapter::pointSize |
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◆ setCustomPropertyUniforms()
◆ specularAmount()
virtual float QSSGShaderMaterialAdapter::specularAmount |
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◆ specularModel()
◆ specularRoughness()
virtual float QSSGShaderMaterialAdapter::specularRoughness |
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◆ specularTint()
virtual QVector3D QSSGShaderMaterialAdapter::specularTint |
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pure virtual |
◆ thicknessFactor()
virtual float QSSGShaderMaterialAdapter::thicknessFactor |
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◆ translucentFallOff()
virtual float QSSGShaderMaterialAdapter::translucentFallOff |
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pure virtual |
◆ transmissionFactor()
virtual float QSSGShaderMaterialAdapter::transmissionFactor |
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◆ usesCustomMorphing()
virtual bool QSSGShaderMaterialAdapter::usesCustomMorphing |
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◆ usesCustomSkinning()
virtual bool QSSGShaderMaterialAdapter::usesCustomSkinning |
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◆ usesSharedVariables()
bool QSSGShaderMaterialAdapter::usesSharedVariables |
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◆ vertexColorAlphaMask()
virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorAlphaMask |
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pure virtual |
◆ vertexColorBlueMask()
virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorBlueMask |
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◆ vertexColorGreenMask()
virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorGreenMask |
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pure virtual |
◆ vertexColorRedMask()
virtual QSSGRenderDefaultMaterial::VertexColorMaskFlags QSSGShaderMaterialAdapter::vertexColorRedMask |
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The documentation for this struct was generated from the following files: