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qssgrendercommands.cpp
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
include
"qssgrendercommands_p.h"
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QSSGCommand::~QSSGCommand()
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{
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}
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const
char
*QSSGCommand::typeAsString()
const
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{
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switch
(m_type) {
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case
CommandType::AddShaderDefine:
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return
"AddShaderDefine"
;
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case
CommandType::DepthTextureAttachment:
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return
"DepthTextureAttachment"
;
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case
CommandType::ColorAttachment:
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return
"ColorAttachment"
;
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case
CommandType::AllocateTexture:
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return
"AllocateTexture"
;
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case
CommandType::RenderablesFilter:
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return
"RenderablesFilter"
;
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case
CommandType::Unknown:
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return
"Unknown"
;
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case
CommandType::AllocateBuffer:
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return
"AllocateBuffer"
;
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case
CommandType::BindTarget:
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return
"BindTarget"
;
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case
CommandType::BindBuffer:
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return
"BindBuffer"
;
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case
CommandType::BindShader:
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return
"BindShader"
;
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case
CommandType::ApplyInstanceValue:
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return
"ApplyInstanceValue"
;
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case
CommandType::ApplyBufferValue:
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return
"ApplyBufferValue"
;
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case
CommandType::Render:
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return
"Render"
;
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case
CommandType::ApplyValue:
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return
"ApplyValue"
;
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case
CommandType::PipelineStateOverride:
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return
"PipelineStateOverride"
;
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case
CommandType::DepthStencilAttachment:
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return
"DepthStencilAttachment"
;
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case
CommandType::SubRenderPass:
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return
"SubRenderPass"
;
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}
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Q_UNREACHABLE_RETURN(
""
);
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}
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QString QSSGCommand::debugString()
const
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{
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QString result;
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QDebug stream(&result);
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switch
(m_type) {
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case
CommandType::AllocateTexture:
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static_cast
<
const
QSSGAllocateTexture *>(
this
)->addDebug(stream);
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break
;
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case
CommandType::AllocateBuffer:
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static_cast
<
const
QSSGAllocateBuffer*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::BindTarget:
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static_cast
<
const
QSSGBindTarget*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::BindBuffer:
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static_cast
<
const
QSSGBindBuffer*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::BindShader:
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static_cast
<
const
QSSGBindShader*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::ApplyInstanceValue:
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static_cast
<
const
QSSGApplyInstanceValue*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::ApplyBufferValue:
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static_cast
<
const
QSSGApplyBufferValue*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::Render:
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static_cast
<
const
QSSGRender*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::ApplyValue:
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static_cast
<
const
QSSGApplyValue*>(
this
)->addDebug(stream);
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break
;
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case
CommandType::Unknown:
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default
:
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addDebug(stream);
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break
;
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}
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return
result;
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}
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void
QSSGCommand::addDebug(QDebug &stream)
const
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{
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stream <<
"No debug info for "
<< typeAsString();
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}
qtquick3d
src
runtimerender
qssgrendercommands.cpp
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