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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderuserpass_p.h>#include <QDebug>#include <QVariant>Go to the source code of this file.
Classes | |
| class | QSSGCommand |
| struct | QSSGAllocateBufferFlags |
| struct | QSSGAllocateBuffer |
| struct | QSSGBindTarget |
| struct | QSSGBindBuffer |
| struct | QSSGBindShader |
| struct | QSSGApplyInstanceValue |
| struct | QSSGApplyValue |
| struct | QSSGApplyBufferValue |
| struct | QSSGRender |
| class | QSSGRenderablesFilterCommand |
| class | QSSGAllocateTexture |
| class | QSSGColorAttachment |
| class | QSSGDepthTextureAttachment |
| class | QSSGDepthStencilAttachment |
| class | QSSGAddShaderDefine |
| class | QSSGSubRenderPass |
| class | QSSGPipelineStateOverrideCommand |
Typedefs | |
| using | QSSGAllocateTexturePtr = std::shared_ptr<QSSGAllocateTexture> |
Enumerations | |
| enum class | CommandType { Unknown = 0 , AllocateBuffer , AllocateTexture , BindTarget , BindBuffer , BindShader , ApplyInstanceValue , ApplyBufferValue , Render , ApplyValue , RenderablesFilter , PipelineStateOverride , ColorAttachment , DepthStencilAttachment , DepthTextureAttachment , AddShaderDefine , SubRenderPass } |
| enum class | AllocateBufferFlagValues { None = 0 , SceneLifetime = 1 } |
| using QSSGAllocateTexturePtr = std::shared_ptr<QSSGAllocateTexture> |
Definition at line 324 of file qssgrendercommands_p.h.
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strong |
| Enumerator | |
|---|---|
| None | |
| SceneLifetime | |
Definition at line 64 of file qssgrendercommands_p.h.
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strong |
Definition at line 32 of file qssgrendercommands_p.h.