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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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Functions | |
Q_ALWAYS_INLINE physx::PxVec3 | toPhysXType (const QVector3D &qvec) |
Q_ALWAYS_INLINE physx::PxQuat | toPhysXType (const QQuaternion &qquat) |
Q_ALWAYS_INLINE physx::PxMat33 | toPhysXType (const QMatrix3x3 &m) |
Q_ALWAYS_INLINE QVector3D | toQtType (const physx::PxVec3 &vec) |
Q_ALWAYS_INLINE QQuaternion | toQtType (const physx::PxQuat &quat) |
Q_ALWAYS_INLINE physx::PxTransform | toPhysXTransform (const QVector3D &position, const QQuaternion &rotation) |
Q_ALWAYS_INLINE bool | fuzzyEquals (const physx::PxTransform &a, const physx::PxTransform &b) |
Variables | |
const QQuaternion | kMinus90YawRotation = QQuaternion::fromEulerAngles(0, -90, 0) |
Q_ALWAYS_INLINE bool QPhysicsUtils::fuzzyEquals | ( | const physx::PxTransform & | a, |
const physx::PxTransform & | b ) |
Definition at line 63 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE physx::PxTransform QPhysicsUtils::toPhysXTransform | ( | const QVector3D & | position, |
const QQuaternion & | rotation ) |
Definition at line 56 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE physx::PxMat33 QPhysicsUtils::toPhysXType | ( | const QMatrix3x3 & | m | ) |
Definition at line 41 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE physx::PxQuat QPhysicsUtils::toPhysXType | ( | const QQuaternion & | qquat | ) |
Definition at line 36 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE physx::PxVec3 QPhysicsUtils::toPhysXType | ( | const QVector3D & | qvec | ) |
Definition at line 31 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE QQuaternion QPhysicsUtils::toQtType | ( | const physx::PxQuat & | quat | ) |
Definition at line 51 of file qphysicsutils_p.h.
Q_ALWAYS_INLINE QVector3D QPhysicsUtils::toQtType | ( | const physx::PxVec3 & | vec | ) |
Definition at line 46 of file qphysicsutils_p.h.
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inline |
Definition at line 70 of file qphysicsutils_p.h.