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qsgbasicglyphnode.cpp
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// Copyright (C) 2016 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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#
include
"qsgbasicglyphnode_p.h"
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#
include
<
qsgmaterial
.
h
>
// just so that we can safely do delete m_material in the dtor
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QT_BEGIN_NAMESPACE
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QSGBasicGlyphNode::QSGBasicGlyphNode()
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: m_style(QQuickText::Normal)
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, m_material(
nullptr
)
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, m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 0)
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{
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m_geometry.setDrawingMode(QSGGeometry::DrawTriangles);
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setGeometry(&m_geometry);
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}
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QSGBasicGlyphNode::~QSGBasicGlyphNode()
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{
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delete
m_material;
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}
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void
QSGBasicGlyphNode::setColor(
const
QColor &color)
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{
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m_color = color;
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if
(m_material !=
nullptr
) {
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setMaterialColor(color);
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markDirty(DirtyMaterial);
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}
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}
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void
QSGBasicGlyphNode::setGlyphs(
const
QPointF &position,
const
QGlyphRun &glyphs)
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{
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if
(m_material !=
nullptr
)
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delete
m_material;
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m_position = position;
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m_glyphs = glyphs;
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#
ifdef
QSG_RUNTIME_DESCRIPTION
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qsgnode_set_description(
this
, QLatin1String(
"glyphs"
));
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#
endif
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}
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void
QSGBasicGlyphNode::setStyle(QQuickText::TextStyle style)
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{
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if
(m_style == style)
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return
;
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m_style = style;
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}
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void
QSGBasicGlyphNode::setStyleColor(
const
QColor &color)
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{
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if
(m_styleColor == color)
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return
;
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m_styleColor = color;
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}
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QT_END_NAMESPACE
qtdeclarative
src
quick
scenegraph
qsgbasicglyphnode.cpp
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