25 Q_PROPERTY(QQuick3DMaterialOverrides materialOverride READ materialOverride WRITE setMaterialOverride NOTIFY materialOverrideChanged)
26 Q_PROPERTY(
bool wireframeEnabled READ wireframeEnabled WRITE setWireframeEnabled NOTIFY wireframeEnabledChanged)
27 Q_PROPERTY(
bool drawDirectionalLightShadowBoxes READ drawDirectionalLightShadowBoxes WRITE
28 setDrawDirectionalLightShadowBoxes NOTIFY drawDirectionalLightShadowBoxesChanged FINAL REVISION(6, 8))
29 Q_PROPERTY(
bool drawPointLightShadowBoxes READ drawPointLightShadowBoxes WRITE setDrawPointLightShadowBoxes NOTIFY
30 drawPointLightShadowBoxesChanged FINAL REVISION(6, 9))
31 Q_PROPERTY(
bool drawShadowCastingBounds READ drawShadowCastingBounds WRITE setDrawShadowCastingBounds NOTIFY drawShadowCastingBoundsChanged FINAL REVISION(6, 8))
32 Q_PROPERTY(
bool drawShadowReceivingBounds READ drawShadowReceivingBounds WRITE setDrawShadowReceivingBounds NOTIFY drawShadowReceivingBoundsChanged FINAL REVISION(6, 8))
33 Q_PROPERTY(
bool drawCascades READ drawCascades WRITE setDrawCascades NOTIFY drawCascadesChanged FINAL REVISION(6, 8))
34 Q_PROPERTY(
bool drawSceneCascadeIntersection READ drawSceneCascadeIntersection WRITE setDrawSceneCascadeIntersection NOTIFY drawSceneCascadeIntersectionChanged FINAL REVISION(6, 8))
35 Q_PROPERTY(
bool disableShadowCameraUpdate READ disableShadowCameraUpdate WRITE setDisableShadowCameraUpdate NOTIFY disableShadowCameraUpdateChanged FINAL REVISION(6, 8))
36 Q_PROPERTY(
bool drawCulledObjects READ drawCulledObjects WRITE setDrawCulledObjects NOTIFY drawCulledObjectsChanged FINAL REVISION(6, 11))
38 QML_NAMED_ELEMENT(DebugSettings)
40 enum QQuick3DMaterialOverrides {
55 Q_ENUM(QQuick3DMaterialOverrides)
57 explicit QQuick3DDebugSettings(QObject *parent =
nullptr);
59 QQuick3DMaterialOverrides materialOverride()
const;
60 void setMaterialOverride(QQuick3DMaterialOverrides newMaterialOverride);
62 bool wireframeEnabled()
const;
63 void setWireframeEnabled(
bool newWireframeEnabled);
65 Q_REVISION(6, 8)
bool drawDirectionalLightShadowBoxes()
const;
66 Q_REVISION(6, 8)
void setDrawDirectionalLightShadowBoxes(
bool newDrawDirectionalLightShadowBoxes);
68 Q_REVISION(6, 9)
bool drawPointLightShadowBoxes()
const;
69 Q_REVISION(6, 9)
void setDrawPointLightShadowBoxes(
bool newDrawPointLightShadowBoxes);
71 Q_REVISION(6, 8)
bool drawShadowCastingBounds()
const;
72 Q_REVISION(6, 8)
void setDrawShadowCastingBounds(
bool newDrawShadowCastingBounds);
74 Q_REVISION(6, 8)
bool drawShadowReceivingBounds()
const;
75 Q_REVISION(6, 8)
void setDrawShadowReceivingBounds(
bool newDrawShadowReceivingBounds);
77 Q_REVISION(6, 8)
bool drawCascades()
const;
78 Q_REVISION(6, 8)
void setDrawCascades(
bool newDrawCascades);
80 Q_REVISION(6, 8)
bool drawSceneCascadeIntersection()
const;
81 Q_REVISION(6, 8)
void setDrawSceneCascadeIntersection(
bool newDrawSceneCascadeIntersection);
83 Q_REVISION(6, 8)
bool disableShadowCameraUpdate()
const;
84 Q_REVISION(6, 8)
void setDisableShadowCameraUpdate(
bool newDisableShadowCameraUpdate);
86 Q_REVISION(6, 11)
bool drawCulledObjects()
const;
87 Q_REVISION(6, 11)
void setDrawCulledObjects(
bool newDrawCulledObjects);
90 void materialOverrideChanged();
91 void wireframeEnabledChanged();
92 Q_REVISION(6, 8)
void drawDirectionalLightShadowBoxesChanged();
93 Q_REVISION(6, 9)
void drawPointLightShadowBoxesChanged();
94 Q_REVISION(6, 8)
void drawShadowCastingBoundsChanged();
95 Q_REVISION(6, 8)
void drawShadowReceivingBoundsChanged();
96 Q_REVISION(6, 8)
void drawCascadesChanged();
97 Q_REVISION(6, 8)
void drawSceneCascadeIntersectionChanged();
98 Q_REVISION(6, 8)
void disableShadowCameraUpdateChanged();
99 Q_REVISION(6, 11)
void drawCulledObjectsChanged();
104 QQuick3DMaterialOverrides m_materialOverride = None;
106 bool m_wireframeEnabled =
false;
107 bool m_drawDirectionalLightShadowBoxes =
false;
108 bool m_drawPointLightShadowBoxes =
false;
109 bool m_drawShadowCastingBounds =
false;
110 bool m_drawShadowReceivingBounds =
false;
111 bool m_drawCascades =
false;
112 bool m_drawSceneCascadeIntersection =
false;
113 bool m_disableShadowCameraUpdate =
false;
114 bool m_drawCulledObjects =
false;