|
| | QOpenGLFunctions_4_4_Compatibility () |
| | ~QOpenGLFunctions_4_4_Compatibility () |
| bool | initializeOpenGLFunctions () override |
| void | glViewport (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
| GLboolean | glIsEnabled (GLenum capcap) |
| void | glGetTexLevelParameteriv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexLevelParameterfv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, void *pixelspixels) |
| const GLubyte * | glGetString (GLenum namename) |
| void | glGetIntegerv (GLenum pnamepname, GLint *datadata) |
| void | glGetFloatv (GLenum pnamepname, GLfloat *datadata) |
| GLenum | glGetError () |
| void | glGetDoublev (GLenum pnamepname, GLdouble *datadata) |
| void | glGetBooleanv (GLenum pnamepname, GLboolean *datadata) |
| void | glReadPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, void *pixelspixels) |
| void | glReadBuffer (GLenum srcsrc) |
| void | glPixelStorei (GLenum pnamepname, GLint paramparam) |
| void | glPixelStoref (GLenum pnamepname, GLfloat paramparam) |
| void | glDepthFunc (GLenum funcfunc) |
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| void | glStencilFunc (GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glLogicOp (GLenum opcode) |
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| void | glFlush () |
| void | glFinish () |
| void | glEnable (GLenum capcap) |
| void | glDisable (GLenum capcap) |
| void | glDepthMask (GLboolean flag) |
| void | glColorMask (GLboolean red, GLboolean greengreen, GLboolean blueblue, GLboolean alphaalpha) |
| void | glStencilMask (GLuint maskmask) |
| void | glClearDepth (GLdouble depthdepth) |
| void | glClearStencil (GLint ss) |
| void | glClearColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glClear (GLbitfield maskmask) |
| void | glDrawBuffer (GLenum bufbuf) |
| void | glTexImage2D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glScissor (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glPolygonMode (GLenum faceface, GLenum modemode) |
| void | glPointSize (GLfloat sizesize) |
| void | glLineWidth (GLfloat widthwidth) |
| void | glHint (GLenum targettarget, GLenum modemode) |
| void | glFrontFace (GLenum modemode) |
| void | glCullFace (GLenum modemode) |
| GLboolean | glIsTexture (GLuint texturetexture) |
| void | glGenTextures (GLsizei nn, GLuint *texturestextures) |
| void | glDeleteTextures (GLsizei nn, const GLuint *texturestextures) |
| void | glBindTexture (GLenum targettarget, GLuint texturetexture) |
| void | glTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glCopyTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLint borderborder) |
| void | glCopyTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLint borderborder) |
| void | glPolygonOffset (GLfloat factor, GLfloat unitsunits) |
| void | glDrawElements (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices) |
| void | glDrawArrays (GLenum modemode, GLint firstfirst, GLsizei countcount) |
| void | glBlendColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glBlendEquation (GLenum modemode) |
| void | glCopyTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glDrawRangeElements (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const void *indicesindices) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, void *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glSampleCoverage (GLfloat valuevalue, GLboolean invertinvert) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glPointParameteriv (GLenum pnamepname, const GLint *paramsparams) |
| void | glPointParameteri (GLenum pnamepname, GLint paramparam) |
| void | glPointParameterfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glPointParameterf (GLenum pnamepname, GLfloat paramparam) |
| void | glMultiDrawElements (GLenum modemode, const GLsizei *countcount, GLenum typetype, const void *const *indicesindices, GLsizei drawcountdrawcount) |
| void | glMultiDrawArrays (GLenum modemode, const GLint *firstfirst, const GLsizei *countcount, GLsizei drawcountdrawcount) |
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGBdfactorRGB, GLenum sfactorAlphasfactorAlpha, GLenum dfactorAlphadfactorAlpha) |
| void | glGetBufferPointerv (GLenum targettarget, GLenum pnamepname, void **paramsparams) |
| void | glGetBufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glUnmapBuffer (GLenum targettarget) |
| void * | glMapBuffer (GLenum targettarget, GLenum accessaccess) |
| void | glGetBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, void *datadata) |
| void | glBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, const void *datadata) |
| void | glBufferData (GLenum targettarget, GLsizeiptr sizesize, const void *datadata, GLenum usageusage) |
| GLboolean | glIsBuffer (GLuint bufferbuffer) |
| void | glGenBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glDeleteBuffers (GLsizei nn, const GLuint *buffersbuffers) |
| void | glBindBuffer (GLenum targettarget, GLuint bufferbuffer) |
| void | glGetQueryObjectuiv (GLuint idid, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetQueryObjectiv (GLuint idid, GLenum pnamepname, GLint *paramsparams) |
| void | glGetQueryiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQuery (GLenum targettarget) |
| void | glBeginQuery (GLenum targettarget, GLuint idid) |
| GLboolean | glIsQuery (GLuint idid) |
| void | glDeleteQueries (GLsizei nn, const GLuint *idsids) |
| void | glGenQueries (GLsizei nn, GLuint *idsids) |
| void | glVertexAttribPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLsizei stridestride, const void *pointerpointer) |
| void | glVertexAttrib4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glVertexAttrib4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib4f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glVertexAttrib4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttrib4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib4Nusv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4Nuiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4Nubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4Nub (GLuint indexindex, GLubyte xx, GLubyte yy, GLubyte zz, GLubyte ww) |
| void | glVertexAttrib4Nsv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4Niv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4Nbv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib3sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib3s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz) |
| void | glVertexAttrib3fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib3f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glVertexAttrib3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttrib2sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib2s (GLuint indexindex, GLshort xx, GLshort yy) |
| void | glVertexAttrib2fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib2f (GLuint indexindex, GLfloat xx, GLfloat yy) |
| void | glVertexAttrib2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttrib1sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib1s (GLuint indexindex, GLshort xx) |
| void | glVertexAttrib1fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib1f (GLuint indexindex, GLfloat xx) |
| void | glVertexAttrib1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib1d (GLuint indexindex, GLdouble xx) |
| void | glValidateProgram (GLuint programprogram) |
| void | glUniformMatrix4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniform4iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform3iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform2iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform1iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform4fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform3fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform2fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform1fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform4i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glUniform3i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glUniform2i (GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glUniform1i (GLint locationlocation, GLint v0v0) |
| void | glUniform4f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glUniform3f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glUniform2f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glUniform1f (GLint locationlocation, GLfloat v0v0) |
| void | glUseProgram (GLuint programprogram) |
| void | glShaderSource (GLuint shadershader, GLsizei countcount, const GLchar *const *stringstring, const GLint *lengthlength) |
| void | glLinkProgram (GLuint programprogram) |
| GLboolean | glIsShader (GLuint shadershader) |
| GLboolean | glIsProgram (GLuint programprogram) |
| void | glGetVertexAttribPointerv (GLuint indexindex, GLenum pnamepname, void **pointerpointer) |
| void | glGetVertexAttribiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetVertexAttribfv (GLuint indexindex, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetVertexAttribdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetUniformiv (GLuint programprogram, GLint locationlocation, GLint *paramsparams) |
| void | glGetUniformfv (GLuint programprogram, GLint locationlocation, GLfloat *paramsparams) |
| GLint | glGetUniformLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetShaderSource (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *sourcesource) |
| void | glGetShaderInfoLog (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetShaderiv (GLuint shadershader, GLenum pnamepname, GLint *paramsparams) |
| void | glGetProgramInfoLog (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetProgramiv (GLuint programprogram, GLenum pnamepname, GLint *paramsparams) |
| GLint | glGetAttribLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetAttachedShaders (GLuint programprogram, GLsizei maxCountmaxCount, GLsizei *countcount, GLuint *shadersshaders) |
| void | glGetActiveUniform (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glGetActiveAttrib (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glEnableVertexAttribArray (GLuint indexindex) |
| void | glDisableVertexAttribArray (GLuint indexindex) |
| void | glDetachShader (GLuint programprogram, GLuint shadershader) |
| void | glDeleteShader (GLuint shadershader) |
| void | glDeleteProgram (GLuint programprogram) |
| GLuint | glCreateShader (GLenum typetype) |
| GLuint | glCreateProgram () |
| void | glCompileShader (GLuint shadershader) |
| void | glBindAttribLocation (GLuint programprogram, GLuint indexindex, const GLchar *namename) |
| void | glAttachShader (GLuint programprogram, GLuint shadershader) |
| void | glStencilMaskSeparate (GLenum faceface, GLuint maskmask) |
| void | glStencilFuncSeparate (GLenum faceface, GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glStencilOpSeparate (GLenum faceface, GLenum sfailsfail, GLenum dpfaildpfail, GLenum dppassdppass) |
| void | glDrawBuffers (GLsizei nn, const GLenum *bufsbufs) |
| void | glBlendEquationSeparate (GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glUniformMatrix4x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix4x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| GLboolean | glIsVertexArray (GLuint arrayarray) |
| void | glGenVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glDeleteVertexArrays (GLsizei nn, const GLuint *arraysarrays) |
| void | glBindVertexArray (GLuint arrayarray) |
| void | glFlushMappedBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| void * | glMapBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void | glFramebufferTextureLayer (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glRenderbufferStorageMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glBlitFramebuffer (GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glGetFramebufferAttachmentParameteriv (GLenum targettarget, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferRenderbuffer (GLenum targettarget, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glFramebufferTexture3D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel, GLint zoffsetzoffset) |
| void | glFramebufferTexture2D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| void | glFramebufferTexture1D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| GLenum | glCheckFramebufferStatus (GLenum targettarget) |
| void | glGenFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glDeleteFramebuffers (GLsizei nn, const GLuint *framebuffersframebuffers) |
| void | glBindFramebuffer (GLenum targettarget, GLuint framebufferframebuffer) |
| GLboolean | glIsFramebuffer (GLuint framebufferframebuffer) |
| void | glGetRenderbufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glRenderbufferStorage (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glGenRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glDeleteRenderbuffers (GLsizei nn, const GLuint *renderbuffersrenderbuffers) |
| void | glBindRenderbuffer (GLenum targettarget, GLuint renderbufferrenderbuffer) |
| GLboolean | glIsRenderbuffer (GLuint renderbufferrenderbuffer) |
| const GLubyte * | glGetStringi (GLenum namename, GLuint indexindex) |
| void | glClearBufferfi (GLenum bufferbuffer, GLint drawbufferdrawbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearBufferfv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearBufferuiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearBufferiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glGetTexParameterIuiv (GLenum targettarget, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTexParameterIiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glTexParameterIuiv (GLenum targettarget, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTexParameterIiv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glUniform4uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform3uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform2uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform1uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform4ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glUniform3ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glUniform2ui (GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glUniform1ui (GLint locationlocation, GLuint v0v0) |
| GLint | glGetFragDataLocation (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocation (GLuint programprogram, GLuint colorcolor, const GLchar *namename) |
| void | glGetUniformuiv (GLuint programprogram, GLint locationlocation, GLuint *paramsparams) |
| void | glVertexAttribI4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttribI4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttribI4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttribI4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttribI4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI3uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI2uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI1uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI3iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI2iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI1iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI4ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz, GLuint ww) |
| void | glVertexAttribI3ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz) |
| void | glVertexAttribI2ui (GLuint indexindex, GLuint xx, GLuint yy) |
| void | glVertexAttribI1ui (GLuint indexindex, GLuint xx) |
| void | glVertexAttribI4i (GLuint indexindex, GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glVertexAttribI3i (GLuint indexindex, GLint xx, GLint yy, GLint zz) |
| void | glVertexAttribI2i (GLuint indexindex, GLint xx, GLint yy) |
| void | glVertexAttribI1i (GLuint indexindex, GLint xx) |
| void | glGetVertexAttribIuiv (GLuint indexindex, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetVertexAttribIiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glVertexAttribIPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glEndConditionalRender () |
| void | glBeginConditionalRender (GLuint idid, GLenum modemode) |
| void | glClampColor (GLenum targettarget, GLenum clampclamp) |
| void | glGetTransformFeedbackVarying (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLsizei *sizesize, GLenum *typetype, GLchar *namename) |
| void | glTransformFeedbackVaryings (GLuint programprogram, GLsizei countcount, const GLchar *const *varyingsvaryings, GLenum bufferModebufferMode) |
| void | glBindBufferBase (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer) |
| void | glBindBufferRange (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glEndTransformFeedback () |
| void | glBeginTransformFeedback (GLenum primitiveMode) |
| GLboolean | glIsEnabledi (GLenum targettarget, GLuint indexindex) |
| void | glDisablei (GLenum targettarget, GLuint indexindex) |
| void | glEnablei (GLenum targettarget, GLuint indexindex) |
| void | glGetIntegeri_v (GLenum targettarget, GLuint indexindex, GLint *datadata) |
| void | glGetBooleani_v (GLenum targettarget, GLuint indexindex, GLboolean *datadata) |
| void | glColorMaski (GLuint indexindex, GLboolean rr, GLboolean gg, GLboolean bb, GLboolean aa) |
| void | glUniformBlockBinding (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLuint uniformBlockBindinguniformBlockBinding) |
| void | glGetActiveUniformBlockName (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformBlockiv (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLenum pnamepname, GLint *paramsparams) |
| GLuint | glGetUniformBlockIndex (GLuint programprogram, const GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformName (GLuint programprogram, GLuint uniformIndexuniformIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformNameuniformName) |
| void | glGetActiveUniformsiv (GLuint programprogram, GLsizei uniformCountuniformCount, const GLuint *uniformIndicesuniformIndices, GLenum pnamepname, GLint *paramsparams) |
| void | glGetUniformIndices (GLuint programprogram, GLsizei uniformCountuniformCount, const GLchar *const *uniformNamesuniformNames, GLuint *uniformIndicesuniformIndices) |
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTargetwriteTarget, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glPrimitiveRestartIndex (GLuint indexindex) |
| void | glTexBuffer (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glDrawElementsInstanced (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount) |
| void | glDrawArraysInstanced (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount) |
| void | glSampleMaski (GLuint maskNumber, GLbitfield maskmask) |
| void | glGetMultisamplefv (GLenum pnamepname, GLuint indexindex, GLfloat *valval) |
| void | glTexImage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexImage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glFramebufferTexture (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel) |
| void | glGetBufferParameteri64v (GLenum targettarget, GLenum pnamepname, GLint64 *paramsparams) |
| void | glGetInteger64i_v (GLenum targettarget, GLuint indexindex, GLint64 *datadata) |
| void | glGetSynciv (GLsync sync, GLenum pnamepname, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *valuesvalues) |
| void | glGetInteger64v (GLenum pnamepname, GLint64 *datadata) |
| void | glWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| GLenum | glClientWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| void | glDeleteSync (GLsync sync) |
| GLboolean | glIsSync (GLsync sync) |
| GLsync | glFenceSync (GLenum conditioncondition, GLbitfield flagsflags) |
| void | glProvokingVertex (GLenum modemode) |
| void | glMultiDrawElementsBaseVertex (GLenum modemode, const GLsizei *countcount, GLenum typetype, const void *const *indicesindices, GLsizei drawcountdrawcount, const GLint *basevertexbasevertex) |
| void | glDrawElementsInstancedBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex) |
| void | glDrawRangeElementsBaseVertex (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const void *indicesindices, GLint basevertexbasevertex) |
| void | glDrawElementsBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLint basevertexbasevertex) |
| void | glVertexAttribP4uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP4ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP3uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP3ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP2uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP2ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP1uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP1ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribDivisor (GLuint indexindex, GLuint divisordivisor) |
| void | glGetQueryObjectui64v (GLuint idid, GLenum pnamepname, GLuint64 *paramsparams) |
| void | glGetQueryObjecti64v (GLuint idid, GLenum pnamepname, GLint64 *paramsparams) |
| void | glQueryCounter (GLuint idid, GLenum targettarget) |
| void | glGetSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glGetSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, const GLuint *paramparam) |
| void | glSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, const GLfloat *paramparam) |
| void | glSamplerParameterf (GLuint samplersampler, GLenum pnamepname, GLfloat paramparam) |
| void | glSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameteri (GLuint samplersampler, GLenum pnamepname, GLint paramparam) |
| void | glBindSampler (GLuint unit, GLuint samplersampler) |
| GLboolean | glIsSampler (GLuint samplersampler) |
| void | glDeleteSamplers (GLsizei countcount, const GLuint *samplerssamplers) |
| void | glGenSamplers (GLsizei countcount, GLuint *samplerssamplers) |
| GLint | glGetFragDataIndex (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocationIndexed (GLuint programprogram, GLuint colorNumbercolorNumber, GLuint indexindex, const GLchar *namename) |
| void | glGetQueryIndexediv (GLenum targettarget, GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQueryIndexed (GLenum targettarget, GLuint indexindex) |
| void | glBeginQueryIndexed (GLenum targettarget, GLuint indexindex, GLuint idid) |
| void | glDrawTransformFeedbackStream (GLenum modemode, GLuint idid, GLuint streamstream) |
| void | glDrawTransformFeedback (GLenum modemode, GLuint idid) |
| void | glResumeTransformFeedback () |
| void | glPauseTransformFeedback () |
| GLboolean | glIsTransformFeedback (GLuint idid) |
| void | glGenTransformFeedbacks (GLsizei nn, GLuint *idsids) |
| void | glDeleteTransformFeedbacks (GLsizei nn, const GLuint *idsids) |
| void | glBindTransformFeedback (GLenum targettarget, GLuint idid) |
| void | glPatchParameterfv (GLenum pnamepname, const GLfloat *valuesvalues) |
| void | glPatchParameteri (GLenum pnamepname, GLint valuevalue) |
| void | glGetProgramStageiv (GLuint programprogram, GLenum shadertypeshadertype, GLenum pnamepname, GLint *valuesvalues) |
| void | glGetUniformSubroutineuiv (GLenum shadertypeshadertype, GLint locationlocation, GLuint *paramsparams) |
| void | glUniformSubroutinesuiv (GLenum shadertypeshadertype, GLsizei countcount, const GLuint *indicesindices) |
| void | glGetActiveSubroutineName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformiv (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLenum pnamepname, GLint *valuesvalues) |
| GLuint | glGetSubroutineIndex (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| GLint | glGetSubroutineUniformLocation (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| void | glGetUniformdv (GLuint programprogram, GLint locationlocation, GLdouble *paramsparams) |
| void | glUniformMatrix4x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniform4dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform3dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform2dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform1dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform4d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glUniform3d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glUniform2d (GLint locationlocation, GLdouble xx, GLdouble yy) |
| void | glUniform1d (GLint locationlocation, GLdouble xx) |
| void | glDrawElementsIndirect (GLenum modemode, GLenum typetype, const void *indirectindirect) |
| void | glDrawArraysIndirect (GLenum modemode, const void *indirectindirect) |
| void | glBlendFuncSeparatei (GLuint bufbuf, GLenum srcRGBsrcRGB, GLenum dstRGBdstRGB, GLenum srcAlphasrcAlpha, GLenum dstAlphadstAlpha) |
| void | glBlendFunci (GLuint bufbuf, GLenum srcsrc, GLenum dstdst) |
| void | glBlendEquationSeparatei (GLuint bufbuf, GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glBlendEquationi (GLuint bufbuf, GLenum modemode) |
| void | glMinSampleShading (GLfloat valuevalue) |
| void | glGetDoublei_v (GLenum targettarget, GLuint indexindex, GLdouble *datadata) |
| void | glGetFloati_v (GLenum targettarget, GLuint indexindex, GLfloat *datadata) |
| void | glDepthRangeIndexed (GLuint indexindex, GLdouble nn, GLdouble ff) |
| void | glDepthRangeArrayv (GLuint firstfirst, GLsizei countcount, const GLdouble *vv) |
| void | glScissorIndexedv (GLuint indexindex, const GLint *vv) |
| void | glScissorIndexed (GLuint indexindex, GLint leftleft, GLint bottombottom, GLsizei widthwidth, GLsizei heightheight) |
| void | glScissorArrayv (GLuint firstfirst, GLsizei countcount, const GLint *vv) |
| void | glViewportIndexedfv (GLuint indexindex, const GLfloat *vv) |
| void | glViewportIndexedf (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat ww, GLfloat hh) |
| void | glViewportArrayv (GLuint firstfirst, GLsizei countcount, const GLfloat *vv) |
| void | glGetVertexAttribLdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glVertexAttribLPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glVertexAttribL4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttribL3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttribL2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttribL1d (GLuint indexindex, GLdouble xx) |
| void | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glValidateProgramPipeline (GLuint pipeline) |
| void | glProgramUniformMatrix4x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniform4uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform4ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glProgramUniform4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform4d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2, GLdouble v3v3) |
| void | glProgramUniform4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform4f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glProgramUniform4iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform4i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glProgramUniform3uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform3ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glProgramUniform3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform3d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2) |
| void | glProgramUniform3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform3f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glProgramUniform3iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform3i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glProgramUniform2uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform2ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glProgramUniform2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform2d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1) |
| void | glProgramUniform2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform2f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glProgramUniform2iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform2i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glProgramUniform1uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform1ui (GLuint programprogram, GLint locationlocation, GLuint v0v0) |
| void | glProgramUniform1dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform1d (GLuint programprogram, GLint locationlocation, GLdouble v0v0) |
| void | glProgramUniform1fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform1f (GLuint programprogram, GLint locationlocation, GLfloat v0v0) |
| void | glProgramUniform1iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform1i (GLuint programprogram, GLint locationlocation, GLint v0v0) |
| void | glGetProgramPipelineiv (GLuint pipeline, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glIsProgramPipeline (GLuint pipeline) |
| void | glGenProgramPipelines (GLsizei nn, GLuint *pipelinespipelines) |
| void | glDeleteProgramPipelines (GLsizei nn, const GLuint *pipelinespipelines) |
| void | glBindProgramPipeline (GLuint pipeline) |
| GLuint | glCreateShaderProgramv (GLenum typetype, GLsizei countcount, const GLchar *const *stringsstrings) |
| void | glActiveShaderProgram (GLuint pipeline, GLuint programprogram) |
| void | glUseProgramStages (GLuint pipeline, GLbitfield stagesstages, GLuint programprogram) |
| void | glProgramParameteri (GLuint programprogram, GLenum pnamepname, GLint valuevalue) |
| void | glProgramBinary (GLuint programprogram, GLenum binaryFormatbinaryFormat, const void *binarybinary, GLsizei lengthlength) |
| void | glGetProgramBinary (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLenum *binaryFormatbinaryFormat, void *binarybinary) |
| void | glClearDepthf (GLfloat dd) |
| void | glDepthRangef (GLfloat nn, GLfloat ff) |
| void | glGetShaderPrecisionFormat (GLenum shadertypeshadertype, GLenum precisiontypeprecisiontype, GLint *rangerange, GLint *precisionprecision) |
| void | glShaderBinary (GLsizei countcount, const GLuint *shadersshaders, GLenum binaryformatbinaryformat, const void *binarybinary, GLsizei lengthlength) |
| void | glReleaseShaderCompiler () |
| void | glDrawTransformFeedbackStreamInstanced (GLenum modemode, GLuint idid, GLuint streamstream, GLsizei instancecountinstancecount) |
| void | glDrawTransformFeedbackInstanced (GLenum modemode, GLuint idid, GLsizei instancecountinstancecount) |
| void | glTexStorage3D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glTexStorage2D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexStorage1D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth) |
| void | glMemoryBarrier (GLbitfield barriers) |
| void | glBindImageTexture (GLuint unit, GLuint texturetexture, GLint levellevel, GLboolean layeredlayered, GLint layerlayer, GLenum accessaccess, GLenum formatformat) |
| void | glGetActiveAtomicCounterBufferiv (GLuint programprogram, GLuint bufferIndexbufferIndex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetInternalformativ (GLenum targettarget, GLenum internalformatinternalformat, GLenum pnamepname, GLsizei bufSizebufSize, GLint *paramsparams) |
| void | glDrawElementsInstancedBaseVertexBaseInstance (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex, GLuint baseinstancebaseinstance) |
| void | glDrawElementsInstancedBaseInstance (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLuint baseinstancebaseinstance) |
| void | glDrawArraysInstancedBaseInstance (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount, GLuint baseinstancebaseinstance) |
| void | glGetObjectPtrLabel (const void *ptr, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *labellabel) |
| void | glObjectPtrLabel (const void *ptr, GLsizei lengthlength, const GLchar *labellabel) |
| void | glGetObjectLabel (GLenum identifier, GLuint namename, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *labellabel) |
| void | glObjectLabel (GLenum identifier, GLuint namename, GLsizei lengthlength, const GLchar *labellabel) |
| void | glPopDebugGroup () |
| void | glPushDebugGroup (GLenum sourcesource, GLuint idid, GLsizei lengthlength, const GLchar *messagemessage) |
| GLuint | glGetDebugMessageLog (GLuint countcount, GLsizei bufSizebufSize, GLenum *sourcessources, GLenum *typestypes, GLuint *idsids, GLenum *severitiesseverities, GLsizei *lengthslengths, GLchar *messageLogmessageLog) |
| void | glDebugMessageCallback (GLDEBUGPROC callback, const void *userParamuserParam) |
| void | glDebugMessageInsert (GLenum sourcesource, GLenum typetype, GLuint idid, GLenum severityseverity, GLsizei lengthlength, const GLchar *bufbuf) |
| void | glDebugMessageControl (GLenum sourcesource, GLenum typetype, GLenum severityseverity, GLsizei countcount, const GLuint *idsids, GLboolean enabledenabled) |
| void | glVertexBindingDivisor (GLuint bindingindexbindingindex, GLuint divisordivisor) |
| void | glVertexAttribBinding (GLuint attribindexattribindex, GLuint bindingindexbindingindex) |
| void | glVertexAttribLFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexAttribIFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexAttribFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLuint relativeoffsetrelativeoffset) |
| void | glBindVertexBuffer (GLuint bindingindexbindingindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizei stridestride) |
| void | glTextureView (GLuint texturetexture, GLenum targettarget, GLuint origtextureorigtexture, GLenum internalformatinternalformat, GLuint minlevelminlevel, GLuint numlevelsnumlevels, GLuint minlayerminlayer, GLuint numlayersnumlayers) |
| void | glTexStorage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexStorage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexBufferRange (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glShaderStorageBlockBinding (GLuint programprogram, GLuint storageBlockIndexstorageBlockIndex, GLuint storageBlockBindingstorageBlockBinding) |
| GLint | glGetProgramResourceLocationIndex (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| GLint | glGetProgramResourceLocation (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| void | glGetProgramResourceiv (GLuint programprogram, GLenum programInterfaceprogramInterface, GLuint indexindex, GLsizei propCountpropCount, const GLenum *propsprops, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *paramsparams) |
| void | glGetProgramResourceName (GLuint programprogram, GLenum programInterfaceprogramInterface, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *namename) |
| GLuint | glGetProgramResourceIndex (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| void | glGetProgramInterfaceiv (GLuint programprogram, GLenum programInterfaceprogramInterface, GLenum pnamepname, GLint *paramsparams) |
| void | glMultiDrawElementsIndirect (GLenum modemode, GLenum typetype, const void *indirectindirect, GLsizei drawcountdrawcount, GLsizei stridestride) |
| void | glMultiDrawArraysIndirect (GLenum modemode, const void *indirectindirect, GLsizei drawcountdrawcount, GLsizei stridestride) |
| void | glInvalidateSubFramebuffer (GLenum targettarget, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glInvalidateFramebuffer (GLenum targettarget, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments) |
| void | glInvalidateBufferData (GLuint bufferbuffer) |
| void | glInvalidateBufferSubData (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| void | glInvalidateTexImage (GLuint texturetexture, GLint levellevel) |
| void | glInvalidateTexSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glGetInternalformati64v (GLenum targettarget, GLenum internalformatinternalformat, GLenum pnamepname, GLsizei bufSizebufSize, GLint64 *paramsparams) |
| void | glGetFramebufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glCopyImageSubData (GLuint srcNamesrcName, GLenum srcTargetsrcTarget, GLint srcLevelsrcLevel, GLint srcXsrcX, GLint srcYsrcY, GLint srcZsrcZ, GLuint dstNamedstName, GLenum dstTargetdstTarget, GLint dstLeveldstLevel, GLint dstXdstX, GLint dstYdstY, GLint dstZdstZ, GLsizei srcWidthsrcWidth, GLsizei srcHeightsrcHeight, GLsizei srcDepthsrcDepth) |
| void | glDispatchComputeIndirect (GLintptr indirectindirect) |
| void | glDispatchCompute (GLuint num_groups_x, GLuint num_groups_ynum_groups_y, GLuint num_groups_znum_groups_z) |
| void | glClearBufferSubData (GLenum targettarget, GLenum internalformatinternalformat, GLintptr offsetoffset, GLsizeiptr sizesize, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glClearBufferData (GLenum targettarget, GLenum internalformatinternalformat, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glBindVertexBuffers (GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers, const GLintptr *offsetsoffsets, const GLsizei *stridesstrides) |
| void | glBindImageTextures (GLuint firstfirst, GLsizei countcount, const GLuint *texturestextures) |
| void | glBindSamplers (GLuint firstfirst, GLsizei countcount, const GLuint *samplerssamplers) |
| void | glBindTextures (GLuint firstfirst, GLsizei countcount, const GLuint *texturestextures) |
| void | glBindBuffersRange (GLenum targettarget, GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers, const GLintptr *offsetsoffsets, const GLsizeiptr *sizessizes) |
| void | glBindBuffersBase (GLenum targettarget, GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers) |
| void | glClearTexSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glClearTexImage (GLuint texturetexture, GLint levellevel, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glBufferStorage (GLenum targettarget, GLsizeiptr sizesize, const void *datadata, GLbitfield flagsflags) |
| void | glTranslatef (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glTranslated (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glScalef (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glScaled (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glRotatef (GLfloat angleangle, GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glRotated (GLdouble angleangle, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glPushMatrix () |
| void | glPopMatrix () |
| void | glOrtho (GLdouble leftleft, GLdouble rightright, GLdouble bottombottom, GLdouble toptop, GLdouble zNearzNear, GLdouble zFarzFar) |
| void | glMultMatrixd (const GLdouble *mm) |
| void | glMultMatrixf (const GLfloat *mm) |
| void | glMatrixMode (GLenum modemode) |
| void | glLoadMatrixd (const GLdouble *mm) |
| void | glLoadMatrixf (const GLfloat *mm) |
| void | glLoadIdentity () |
| void | glFrustum (GLdouble leftleft, GLdouble rightright, GLdouble bottombottom, GLdouble toptop, GLdouble zNearzNear, GLdouble zFarzFar) |
| GLboolean | glIsList (GLuint list) |
| void | glGetTexGeniv (GLenum coordcoord, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexGenfv (GLenum coordcoord, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexGendv (GLenum coordcoord, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetTexEnviv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexEnvfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetPolygonStipple (GLubyte *maskmask) |
| void | glGetPixelMapusv (GLenum map, GLushort *valuesvalues) |
| void | glGetPixelMapuiv (GLenum map, GLuint *valuesvalues) |
| void | glGetPixelMapfv (GLenum map, GLfloat *valuesvalues) |
| void | glGetMaterialiv (GLenum faceface, GLenum pnamepname, GLint *paramsparams) |
| void | glGetMaterialfv (GLenum faceface, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetMapiv (GLenum targettarget, GLenum queryquery, GLint *vv) |
| void | glGetMapfv (GLenum targettarget, GLenum queryquery, GLfloat *vv) |
| void | glGetMapdv (GLenum targettarget, GLenum queryquery, GLdouble *vv) |
| void | glGetLightiv (GLenum light, GLenum pnamepname, GLint *paramsparams) |
| void | glGetLightfv (GLenum light, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetClipPlane (GLenum plane, GLdouble *equationequation) |
| void | glDrawPixels (GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glCopyPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum typetype) |
| void | glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *valuesvalues) |
| void | glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *valuesvalues) |
| void | glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *valuesvalues) |
| void | glPixelTransferi (GLenum pnamepname, GLint paramparam) |
| void | glPixelTransferf (GLenum pnamepname, GLfloat paramparam) |
| void | glPixelZoom (GLfloat xfactor, GLfloat yfactoryfactor) |
| void | glAlphaFunc (GLenum funcfunc, GLfloat refref) |
| void | glEvalPoint2 (GLint i, GLint j) |
| void | glEvalMesh2 (GLenum modemode, GLint i1, GLint i2, GLint j1, GLint j2) |
| void | glEvalPoint1 (GLint i) |
| void | glEvalMesh1 (GLenum modemode, GLint i1, GLint i2) |
| void | glEvalCoord2fv (const GLfloat *u) |
| void | glEvalCoord2f (GLfloat u, GLfloat vv) |
| void | glEvalCoord2dv (const GLdouble *u) |
| void | glEvalCoord2d (GLdouble u, GLdouble vv) |
| void | glEvalCoord1fv (const GLfloat *u) |
| void | glEvalCoord1f (GLfloat u) |
| void | glEvalCoord1dv (const GLdouble *u) |
| void | glEvalCoord1d (GLdouble u) |
| void | glMapGrid2f (GLint un, GLfloat u1u1, GLfloat u2u2, GLint vn, GLfloat v1v1, GLfloat v2v2) |
| void | glMapGrid2d (GLint un, GLdouble u1u1, GLdouble u2u2, GLint vn, GLdouble v1v1, GLdouble v2v2) |
| void | glMapGrid1f (GLint un, GLfloat u1u1, GLfloat u2u2) |
| void | glMapGrid1d (GLint un, GLdouble u1u1, GLdouble u2u2) |
| void | glMap2f (GLenum targettarget, GLfloat u1u1, GLfloat u2u2, GLint ustrideustride, GLint uorderuorder, GLfloat v1v1, GLfloat v2v2, GLint vstridevstride, GLint vordervorder, const GLfloat *pointspoints) |
| void | glMap2d (GLenum targettarget, GLdouble u1u1, GLdouble u2u2, GLint ustrideustride, GLint uorderuorder, GLdouble v1v1, GLdouble v2v2, GLint vstridevstride, GLint vordervorder, const GLdouble *pointspoints) |
| void | glMap1f (GLenum targettarget, GLfloat u1u1, GLfloat u2u2, GLint stridestride, GLint orderorder, const GLfloat *pointspoints) |
| void | glMap1d (GLenum targettarget, GLdouble u1u1, GLdouble u2u2, GLint stridestride, GLint orderorder, const GLdouble *pointspoints) |
| void | glPushAttrib (GLbitfield maskmask) |
| void | glPopAttrib () |
| void | glAccum (GLenum op, GLfloat valuevalue) |
| void | glIndexMask (GLuint maskmask) |
| void | glClearIndex (GLfloat cc) |
| void | glClearAccum (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glPushName (GLuint namename) |
| void | glPopName () |
| void | glPassThrough (GLfloat token) |
| void | glLoadName (GLuint namename) |
| void | glInitNames () |
| GLint | glRenderMode (GLenum modemode) |
| void | glSelectBuffer (GLsizei sizesize, GLuint *bufferbuffer) |
| void | glFeedbackBuffer (GLsizei sizesize, GLenum typetype, GLfloat *bufferbuffer) |
| void | glTexGeniv (GLenum coordcoord, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexGeni (GLenum coordcoord, GLenum pnamepname, GLint paramparam) |
| void | glTexGenfv (GLenum coordcoord, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexGenf (GLenum coordcoord, GLenum pnamepname, GLfloat paramparam) |
| void | glTexGendv (GLenum coordcoord, GLenum pnamepname, const GLdouble *paramsparams) |
| void | glTexGend (GLenum coordcoord, GLenum pnamepname, GLdouble paramparam) |
| void | glTexEnviv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexEnvi (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexEnvfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexEnvf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glShadeModel (GLenum modemode) |
| void | glPolygonStipple (const GLubyte *maskmask) |
| void | glMaterialiv (GLenum faceface, GLenum pnamepname, const GLint *paramsparams) |
| void | glMateriali (GLenum faceface, GLenum pnamepname, GLint paramparam) |
| void | glMaterialfv (GLenum faceface, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glMaterialf (GLenum faceface, GLenum pnamepname, GLfloat paramparam) |
| void | glLineStipple (GLint factor, GLushort patternpattern) |
| void | glLightModeliv (GLenum pnamepname, const GLint *paramsparams) |
| void | glLightModeli (GLenum pnamepname, GLint paramparam) |
| void | glLightModelfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glLightModelf (GLenum pnamepname, GLfloat paramparam) |
| void | glLightiv (GLenum light, GLenum pnamepname, const GLint *paramsparams) |
| void | glLighti (GLenum light, GLenum pnamepname, GLint paramparam) |
| void | glLightfv (GLenum light, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glLightf (GLenum light, GLenum pnamepname, GLfloat paramparam) |
| void | glFogiv (GLenum pnamepname, const GLint *paramsparams) |
| void | glFogi (GLenum pnamepname, GLint paramparam) |
| void | glFogfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glFogf (GLenum pnamepname, GLfloat paramparam) |
| void | glColorMaterial (GLenum faceface, GLenum modemode) |
| void | glClipPlane (GLenum plane, const GLdouble *equationequation) |
| void | glVertex4sv (const GLshort *vv) |
| void | glVertex4s (GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glVertex4iv (const GLint *vv) |
| void | glVertex4i (GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glVertex4fv (const GLfloat *vv) |
| void | glVertex4f (GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glVertex4dv (const GLdouble *vv) |
| void | glVertex4d (GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertex3sv (const GLshort *vv) |
| void | glVertex3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glVertex3iv (const GLint *vv) |
| void | glVertex3i (GLint xx, GLint yy, GLint zz) |
| void | glVertex3fv (const GLfloat *vv) |
| void | glVertex3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glVertex3dv (const GLdouble *vv) |
| void | glVertex3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertex2sv (const GLshort *vv) |
| void | glVertex2s (GLshort xx, GLshort yy) |
| void | glVertex2iv (const GLint *vv) |
| void | glVertex2i (GLint xx, GLint yy) |
| void | glVertex2fv (const GLfloat *vv) |
| void | glVertex2f (GLfloat xx, GLfloat yy) |
| void | glVertex2dv (const GLdouble *vv) |
| void | glVertex2d (GLdouble xx, GLdouble yy) |
| void | glTexCoord4sv (const GLshort *vv) |
| void | glTexCoord4s (GLshort ss, GLshort tt, GLshort rr, GLshort qq) |
| void | glTexCoord4iv (const GLint *vv) |
| void | glTexCoord4i (GLint ss, GLint tt, GLint rr, GLint qq) |
| void | glTexCoord4fv (const GLfloat *vv) |
| void | glTexCoord4f (GLfloat ss, GLfloat tt, GLfloat rr, GLfloat qq) |
| void | glTexCoord4dv (const GLdouble *vv) |
| void | glTexCoord4d (GLdouble ss, GLdouble tt, GLdouble rr, GLdouble qq) |
| void | glTexCoord3sv (const GLshort *vv) |
| void | glTexCoord3s (GLshort ss, GLshort tt, GLshort rr) |
| void | glTexCoord3iv (const GLint *vv) |
| void | glTexCoord3i (GLint ss, GLint tt, GLint rr) |
| void | glTexCoord3fv (const GLfloat *vv) |
| void | glTexCoord3f (GLfloat ss, GLfloat tt, GLfloat rr) |
| void | glTexCoord3dv (const GLdouble *vv) |
| void | glTexCoord3d (GLdouble ss, GLdouble tt, GLdouble rr) |
| void | glTexCoord2sv (const GLshort *vv) |
| void | glTexCoord2s (GLshort ss, GLshort tt) |
| void | glTexCoord2iv (const GLint *vv) |
| void | glTexCoord2i (GLint ss, GLint tt) |
| void | glTexCoord2fv (const GLfloat *vv) |
| void | glTexCoord2f (GLfloat ss, GLfloat tt) |
| void | glTexCoord2dv (const GLdouble *vv) |
| void | glTexCoord2d (GLdouble ss, GLdouble tt) |
| void | glTexCoord1sv (const GLshort *vv) |
| void | glTexCoord1s (GLshort ss) |
| void | glTexCoord1iv (const GLint *vv) |
| void | glTexCoord1i (GLint ss) |
| void | glTexCoord1fv (const GLfloat *vv) |
| void | glTexCoord1f (GLfloat ss) |
| void | glTexCoord1dv (const GLdouble *vv) |
| void | glTexCoord1d (GLdouble ss) |
| void | glRectsv (const GLshort *v1v1, const GLshort *v2v2) |
| void | glRects (GLshort x1x1, GLshort y1y1, GLshort x2x2, GLshort y2y2) |
| void | glRectiv (const GLint *v1v1, const GLint *v2v2) |
| void | glRecti (GLint x1x1, GLint y1y1, GLint x2x2, GLint y2y2) |
| void | glRectfv (const GLfloat *v1v1, const GLfloat *v2v2) |
| void | glRectf (GLfloat x1x1, GLfloat y1y1, GLfloat x2x2, GLfloat y2y2) |
| void | glRectdv (const GLdouble *v1v1, const GLdouble *v2v2) |
| void | glRectd (GLdouble x1x1, GLdouble y1y1, GLdouble x2x2, GLdouble y2y2) |
| void | glRasterPos4sv (const GLshort *vv) |
| void | glRasterPos4s (GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glRasterPos4iv (const GLint *vv) |
| void | glRasterPos4i (GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glRasterPos4fv (const GLfloat *vv) |
| void | glRasterPos4f (GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glRasterPos4dv (const GLdouble *vv) |
| void | glRasterPos4d (GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glRasterPos3sv (const GLshort *vv) |
| void | glRasterPos3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glRasterPos3iv (const GLint *vv) |
| void | glRasterPos3i (GLint xx, GLint yy, GLint zz) |
| void | glRasterPos3fv (const GLfloat *vv) |
| void | glRasterPos3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glRasterPos3dv (const GLdouble *vv) |
| void | glRasterPos3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glRasterPos2sv (const GLshort *vv) |
| void | glRasterPos2s (GLshort xx, GLshort yy) |
| void | glRasterPos2iv (const GLint *vv) |
| void | glRasterPos2i (GLint xx, GLint yy) |
| void | glRasterPos2fv (const GLfloat *vv) |
| void | glRasterPos2f (GLfloat xx, GLfloat yy) |
| void | glRasterPos2dv (const GLdouble *vv) |
| void | glRasterPos2d (GLdouble xx, GLdouble yy) |
| void | glNormal3sv (const GLshort *vv) |
| void | glNormal3s (GLshort nxnx, GLshort nyny, GLshort nznz) |
| void | glNormal3iv (const GLint *vv) |
| void | glNormal3i (GLint nxnx, GLint nyny, GLint nznz) |
| void | glNormal3fv (const GLfloat *vv) |
| void | glNormal3f (GLfloat nxnx, GLfloat nyny, GLfloat nznz) |
| void | glNormal3dv (const GLdouble *vv) |
| void | glNormal3d (GLdouble nxnx, GLdouble nyny, GLdouble nznz) |
| void | glNormal3bv (const GLbyte *vv) |
| void | glNormal3b (GLbyte nxnx, GLbyte nyny, GLbyte nznz) |
| void | glIndexsv (const GLshort *cc) |
| void | glIndexs (GLshort cc) |
| void | glIndexiv (const GLint *cc) |
| void | glIndexi (GLint cc) |
| void | glIndexfv (const GLfloat *cc) |
| void | glIndexf (GLfloat cc) |
| void | glIndexdv (const GLdouble *cc) |
| void | glIndexd (GLdouble cc) |
| void | glEnd () |
| void | glEdgeFlagv (const GLboolean *flag) |
| void | glEdgeFlag (GLboolean flag) |
| void | glColor4usv (const GLushort *vv) |
| void | glColor4us (GLushort red, GLushort greengreen, GLushort blueblue, GLushort alphaalpha) |
| void | glColor4uiv (const GLuint *vv) |
| void | glColor4ui (GLuint red, GLuint greengreen, GLuint blueblue, GLuint alphaalpha) |
| void | glColor4ubv (const GLubyte *vv) |
| void | glColor4ub (GLubyte red, GLubyte greengreen, GLubyte blueblue, GLubyte alphaalpha) |
| void | glColor4sv (const GLshort *vv) |
| void | glColor4s (GLshort red, GLshort greengreen, GLshort blueblue, GLshort alphaalpha) |
| void | glColor4iv (const GLint *vv) |
| void | glColor4i (GLint red, GLint greengreen, GLint blueblue, GLint alphaalpha) |
| void | glColor4fv (const GLfloat *vv) |
| void | glColor4f (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glColor4dv (const GLdouble *vv) |
| void | glColor4d (GLdouble red, GLdouble greengreen, GLdouble blueblue, GLdouble alphaalpha) |
| void | glColor4bv (const GLbyte *vv) |
| void | glColor4b (GLbyte red, GLbyte greengreen, GLbyte blueblue, GLbyte alphaalpha) |
| void | glColor3usv (const GLushort *vv) |
| void | glColor3us (GLushort red, GLushort greengreen, GLushort blueblue) |
| void | glColor3uiv (const GLuint *vv) |
| void | glColor3ui (GLuint red, GLuint greengreen, GLuint blueblue) |
| void | glColor3ubv (const GLubyte *vv) |
| void | glColor3ub (GLubyte red, GLubyte greengreen, GLubyte blueblue) |
| void | glColor3sv (const GLshort *vv) |
| void | glColor3s (GLshort red, GLshort greengreen, GLshort blueblue) |
| void | glColor3iv (const GLint *vv) |
| void | glColor3i (GLint red, GLint greengreen, GLint blueblue) |
| void | glColor3fv (const GLfloat *vv) |
| void | glColor3f (GLfloat red, GLfloat greengreen, GLfloat blueblue) |
| void | glColor3dv (const GLdouble *vv) |
| void | glColor3d (GLdouble red, GLdouble greengreen, GLdouble blueblue) |
| void | glColor3bv (const GLbyte *vv) |
| void | glColor3b (GLbyte red, GLbyte greengreen, GLbyte blueblue) |
| void | glBitmap (GLsizei widthwidth, GLsizei heightheight, GLfloat xorigxorig, GLfloat yorigyorig, GLfloat xmovexmove, GLfloat ymoveymove, const GLubyte *bitmapbitmap) |
| void | glBegin (GLenum modemode) |
| void | glListBase (GLuint base) |
| GLuint | glGenLists (GLsizei rangerange) |
| void | glDeleteLists (GLuint list, GLsizei rangerange) |
| void | glCallLists (GLsizei nn, GLenum typetype, const void *listslists) |
| void | glCallList (GLuint list) |
| void | glEndList () |
| void | glNewList (GLuint list, GLenum modemode) |
| void | glPushClientAttrib (GLbitfield maskmask) |
| void | glPopClientAttrib () |
| void | glIndexubv (const GLubyte *cc) |
| void | glIndexub (GLubyte cc) |
| void | glPrioritizeTextures (GLsizei nn, const GLuint *texturestextures, const GLfloat *prioritiespriorities) |
| GLboolean | glAreTexturesResident (GLsizei nn, const GLuint *texturestextures, GLboolean *residencesresidences) |
| void | glVertexPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glTexCoordPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glNormalPointer (GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glInterleavedArrays (GLenum formatformat, GLsizei stridestride, const void *pointerpointer) |
| void | glGetPointerv (GLenum pnamepname, void **paramsparams) |
| void | glIndexPointer (GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glEnableClientState (GLenum arrayarray) |
| void | glEdgeFlagPointer (GLsizei stridestride, const void *pointerpointer) |
| void | glDisableClientState (GLenum arrayarray) |
| void | glColorPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glArrayElement (GLint i) |
| void | glColorTable (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const void *tabletable) |
| void | glColorTableParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glColorTableParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glCopyColorTable (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glGetColorTable (GLenum targettarget, GLenum formatformat, GLenum typetype, void *tabletable) |
| void | glGetColorTableParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetColorTableParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glColorSubTable (GLenum targettarget, GLsizei startstart, GLsizei countcount, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glCopyColorSubTable (GLenum targettarget, GLsizei startstart, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glConvolutionFilter1D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const void *imageimage) |
| void | glConvolutionFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *imageimage) |
| void | glConvolutionParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramsparams) |
| void | glConvolutionParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glConvolutionParameteri (GLenum targettarget, GLenum pnamepname, GLint paramsparams) |
| void | glConvolutionParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glCopyConvolutionFilter1D (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyConvolutionFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glGetConvolutionFilter (GLenum targettarget, GLenum formatformat, GLenum typetype, void *imageimage) |
| void | glGetConvolutionParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetConvolutionParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetSeparableFilter (GLenum targettarget, GLenum formatformat, GLenum typetype, void *rowrow, void *columncolumn, void *spanspan) |
| void | glSeparableFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *rowrow, const void *columncolumn) |
| void | glGetHistogram (GLenum targettarget, GLboolean resetreset, GLenum formatformat, GLenum typetype, void *valuesvalues) |
| void | glGetHistogramParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetHistogramParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetMinmax (GLenum targettarget, GLboolean resetreset, GLenum formatformat, GLenum typetype, void *valuesvalues) |
| void | glGetMinmaxParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetMinmaxParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glHistogram (GLenum targettarget, GLsizei widthwidth, GLenum internalformatinternalformat, GLboolean sinksink) |
| void | glMinmax (GLenum targettarget, GLenum internalformatinternalformat, GLboolean sinksink) |
| void | glResetHistogram (GLenum targettarget) |
| void | glResetMinmax (GLenum targettarget) |
| void | glMultTransposeMatrixd (const GLdouble *mm) |
| void | glMultTransposeMatrixf (const GLfloat *mm) |
| void | glLoadTransposeMatrixd (const GLdouble *mm) |
| void | glLoadTransposeMatrixf (const GLfloat *mm) |
| void | glMultiTexCoord4sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord4s (GLenum targettarget, GLshort ss, GLshort tt, GLshort rr, GLshort qq) |
| void | glMultiTexCoord4iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord4i (GLenum targettarget, GLint ss, GLint tt, GLint rr, GLint qq) |
| void | glMultiTexCoord4fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord4f (GLenum targettarget, GLfloat ss, GLfloat tt, GLfloat rr, GLfloat qq) |
| void | glMultiTexCoord4dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord4d (GLenum targettarget, GLdouble ss, GLdouble tt, GLdouble rr, GLdouble qq) |
| void | glMultiTexCoord3sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord3s (GLenum targettarget, GLshort ss, GLshort tt, GLshort rr) |
| void | glMultiTexCoord3iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord3i (GLenum targettarget, GLint ss, GLint tt, GLint rr) |
| void | glMultiTexCoord3fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord3f (GLenum targettarget, GLfloat ss, GLfloat tt, GLfloat rr) |
| void | glMultiTexCoord3dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord3d (GLenum targettarget, GLdouble ss, GLdouble tt, GLdouble rr) |
| void | glMultiTexCoord2sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord2s (GLenum targettarget, GLshort ss, GLshort tt) |
| void | glMultiTexCoord2iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord2i (GLenum targettarget, GLint ss, GLint tt) |
| void | glMultiTexCoord2fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord2f (GLenum targettarget, GLfloat ss, GLfloat tt) |
| void | glMultiTexCoord2dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord2d (GLenum targettarget, GLdouble ss, GLdouble tt) |
| void | glMultiTexCoord1sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord1s (GLenum targettarget, GLshort ss) |
| void | glMultiTexCoord1iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord1i (GLenum targettarget, GLint ss) |
| void | glMultiTexCoord1fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord1f (GLenum targettarget, GLfloat ss) |
| void | glMultiTexCoord1dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord1d (GLenum targettarget, GLdouble ss) |
| void | glClientActiveTexture (GLenum texturetexture) |
| void | glWindowPos3sv (const GLshort *vv) |
| void | glWindowPos3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glWindowPos3iv (const GLint *vv) |
| void | glWindowPos3i (GLint xx, GLint yy, GLint zz) |
| void | glWindowPos3fv (const GLfloat *vv) |
| void | glWindowPos3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glWindowPos3dv (const GLdouble *vv) |
| void | glWindowPos3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glWindowPos2sv (const GLshort *vv) |
| void | glWindowPos2s (GLshort xx, GLshort yy) |
| void | glWindowPos2iv (const GLint *vv) |
| void | glWindowPos2i (GLint xx, GLint yy) |
| void | glWindowPos2fv (const GLfloat *vv) |
| void | glWindowPos2f (GLfloat xx, GLfloat yy) |
| void | glWindowPos2dv (const GLdouble *vv) |
| void | glWindowPos2d (GLdouble xx, GLdouble yy) |
| void | glSecondaryColorPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glSecondaryColor3usv (const GLushort *vv) |
| void | glSecondaryColor3us (GLushort red, GLushort greengreen, GLushort blueblue) |
| void | glSecondaryColor3uiv (const GLuint *vv) |
| void | glSecondaryColor3ui (GLuint red, GLuint greengreen, GLuint blueblue) |
| void | glSecondaryColor3ubv (const GLubyte *vv) |
| void | glSecondaryColor3ub (GLubyte red, GLubyte greengreen, GLubyte blueblue) |
| void | glSecondaryColor3sv (const GLshort *vv) |
| void | glSecondaryColor3s (GLshort red, GLshort greengreen, GLshort blueblue) |
| void | glSecondaryColor3iv (const GLint *vv) |
| void | glSecondaryColor3i (GLint red, GLint greengreen, GLint blueblue) |
| void | glSecondaryColor3fv (const GLfloat *vv) |
| void | glSecondaryColor3f (GLfloat red, GLfloat greengreen, GLfloat blueblue) |
| void | glSecondaryColor3dv (const GLdouble *vv) |
| void | glSecondaryColor3d (GLdouble red, GLdouble greengreen, GLdouble blueblue) |
| void | glSecondaryColor3bv (const GLbyte *vv) |
| void | glSecondaryColor3b (GLbyte red, GLbyte greengreen, GLbyte blueblue) |
| void | glFogCoordPointer (GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glFogCoorddv (const GLdouble *coordcoord) |
| void | glFogCoordd (GLdouble coordcoord) |
| void | glFogCoordfv (const GLfloat *coordcoord) |
| void | glFogCoordf (GLfloat coordcoord) |
| void | glSecondaryColorP3uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glSecondaryColorP3ui (GLenum typetype, GLuint colorcolor) |
| void | glColorP4uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glColorP4ui (GLenum typetype, GLuint colorcolor) |
| void | glColorP3uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glColorP3ui (GLenum typetype, GLuint colorcolor) |
| void | glNormalP3uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glNormalP3ui (GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP4uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP4ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP3uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP3ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP2uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP2ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP1uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP1ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP4uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP4ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP3uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP3ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP2uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP2ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP1uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP1ui (GLenum typetype, GLuint coordscoords) |
| void | glVertexP4uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP4ui (GLenum typetype, GLuint valuevalue) |
| void | glVertexP3uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP3ui (GLenum typetype, GLuint valuevalue) |
| void | glVertexP2uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP2ui (GLenum typetype, GLuint valuevalue) |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|