22class Q_QUICKPARTICLES_EXPORT QQuickParticleGroup : public QQuickStochasticState,
23public QQmlParserStatus
24{
25 Q_OBJECT
26 Q_PROPERTY(QQuickParticleSystem* system READ system WRITE setSystem NOTIFY systemChanged)
27
28//Intercept children requests and assign to the group & system
29 Q_PROPERTY(QQmlListProperty<QObject> particleChildren READ particleChildren DESIGNABLE false)//### Hidden property for in-state system definitions - ought not to be used in actual "Sprite" states