9#include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h>
11#include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h>
12#include <QtQuick3DUtils/private/qssgmeshbvhbuilder_p.h>
13#include <QtQuick3DUtils/private/qssgbounds3_p.h>
14#include <QtQuick3DUtils/private/qssgassert_p.h>
16#include <QtQuick/QSGTexture>
19#include <QtGui/private/qimage_p.h>
20#include <QtQuick/private/qsgtexture_p.h>
21#include <QtQuick/private/qsgcompressedtexture_p.h>
24#include "../utils/qssgrenderbasetypes_p.h"
25#include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h>
26#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
27#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
28#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
29#include "../qssgrendercontextcore.h"
30#include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h>
31#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
32#include <qtquick3d_tracepoints_p.h>
33#include "../extensionapi/qssgrenderextensions.h"
38using namespace Qt::StringLiterals;
84using AssetMeshMap = QHash<QString, MeshStorageRef>;
86Q_GLOBAL_STATIC(AssetMeshMap, g_assetMeshMap)
89QString QSSGBufferManager::runtimeMeshSourceName(
const QString &assetId, qsizetype meshId)
91 return QString::fromUtf16(u"!%1@%2").arg(QString::number(meshId), assetId);
94using MeshIdxNamePair = QPair<qsizetype, QString>;
97 const auto &path = rpath.path();
98 Q_ASSERT(path.startsWith(u'!'));
99 const auto strings = path.mid(1).split(u'@');
100 const bool hasData = (strings.size() == 2) && !strings[0].isEmpty() && !strings[1].isEmpty();
104 idx = strings.at(0).toLongLong(&ok);
106 return (ok) ? qMakePair(idx, strings.at(1)) : qMakePair(qsizetype(-1), QString());
113 const char *primitive;
121 {
"#Rectangle",
"/Rectangle.mesh"},
122 {
"#Sphere",
"/Sphere.mesh"},
123 {
"#Cube",
"/Cube.mesh"},
124 {
"#Cone",
"/Cone.mesh"},
125 {
"#Cylinder",
"/Cylinder.mesh"},
132 return QSize(qMax(1, baseLevelSize.width() >> mipLevel), qMax(1, baseLevelSize.height() >> mipLevel));
137 QPair<QSSGMesh::Mesh, QString> retVal;
139 if (lightmapPath.isEmpty() || lightmapKey.isEmpty())
142 if (
const auto io = QSSGLightmapLoader::open(lightmapPath)) {
144 if (metadata.isEmpty())
147 const QString meshKey = metadata[QStringLiteral(
"mesh_key")].toString();
148 if (meshKey.isEmpty())
152 if (meshData.isEmpty())
155 QBuffer buffer(&meshData);
156 buffer.open(QIODevice::ReadOnly);
157 retVal.first = QSSGMesh::Mesh::loadMesh(&buffer, 1);
158 retVal.second = QFileInfo(lightmapPath).fileName() +
" ["_L1 + lightmapKey + u']';
164QSSGBufferManager::QSSGBufferManager()
168QSSGBufferManager::~QSSGBufferManager()
171 m_contextInterface =
nullptr;
174void QSSGBufferManager::setRenderContextInterface(QSSGRenderContextInterface *ctx)
176 m_contextInterface = ctx;
179void QSSGBufferManager::releaseCachedResources()
184void QSSGBufferManager::releaseResourcesForLayer(QSSGRenderLayer *layer)
189 resetUsageCounters(frameResetIndex + 1, layer);
190 cleanupUnreferencedBuffers(frameResetIndex + 1, layer);
193QSSGRenderImageTexture QSSGBufferManager::loadRenderImage(
const QSSGRenderImage *image,
195 LoadRenderImageFlags flags)
197 if (inMipMode == MipModeFollowRenderImage)
198 inMipMode = image->m_generateMipmaps ? MipModeEnable : MipModeDisable;
200 const auto &context = m_contextInterface->rhiContext();
201 QSSGRenderImageTexture result;
202 if (image->m_qsgTexture) {
203 QRhi *rhi = context->rhi();
204 QSGTexture *qsgTexture = image->m_qsgTexture;
205 QRhiTexture *rhiTex = qsgTexture->rhiTexture();
206 if (!rhiTex || rhiTex->rhi() == rhi) {
210 QRhiResourceUpdateBatch *rub = rhi->nextResourceUpdateBatch();
211 if (qsgTexture->isAtlasTexture()) {
218 qsgTexture = qsgTexture->removedFromAtlas(rub);
220 qsgTexture->commitTextureOperations(rhi, rub);
221 context->commandBuffer()->resourceUpdate(rub);
222 auto theImage = qsgImageMap.find(qsgTexture);
223 if (theImage == qsgImageMap.end())
224 theImage = qsgImageMap.insert(qsgTexture, ImageData());
225 theImage.value().renderImageTexture.m_texture = qsgTexture->rhiTexture();
226 theImage.value().renderImageTexture.m_flags.setHasTransparency(qsgTexture->hasAlphaChannel());
228 theImage.value().renderImageTexture.m_flags.setPreMultipliedAlpha(qsgTexture->hasAlphaChannel());
229 theImage.value().usageCounts[currentLayer]++;
230 result = theImage.value().renderImageTexture;
236 if (inMipMode == MipModeBsdf)
237 qWarning(
"Cannot use QSGTexture from Texture.sourceItem as light probe.");
239 qWarning(
"Cannot use QSGTexture (presumably from Texture.sourceItem) created in another "
240 "window that was using a different graphics device/context. "
241 "Avoid using View3D.importScene between multiple windows.");
244 }
else if (image->m_rawTextureData) {
245 Q_TRACE_SCOPE(QSSG_textureLoad);
246 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad);
247 result = loadTextureData(image->m_rawTextureData, inMipMode);
248 Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, image->profilingId);
249 }
else if (!image->m_imagePath.isEmpty()) {
251 const ImageCacheKey imageKey = { image->m_imagePath, inMipMode,
int(image->type), QString() };
252 auto foundIt = imageMap.find(imageKey);
253 if (foundIt != imageMap.cend()) {
254 result = foundIt.value().renderImageTexture;
256 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad);
257 QScopedPointer<QSSGLoadedTexture> theLoadedTexture;
258 const auto &path = image->m_imagePath.path();
259 const bool flipY = flags.testFlag(LoadWithFlippedY);
260 Q_TRACE_SCOPE(QSSG_textureLoadPath, path);
261 theLoadedTexture.reset(QSSGLoadedTexture::load(path, image->m_format, flipY));
262 if (theLoadedTexture) {
263 foundIt = imageMap.insert(imageKey, ImageData());
264 CreateRhiTextureFlags rhiTexFlags = ScanForTransparency;
265 if (image->type == QSSGRenderGraphObject::Type::ImageCube)
266 rhiTexFlags |= CubeMap;
267 if (!setRhiTexture(foundIt.value().renderImageTexture, theLoadedTexture.data(), inMipMode, rhiTexFlags, QFileInfo(path).fileName())) {
268 foundIt.value() = ImageData();
269 }
else if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug)) {
270 qDebug() <<
"+ uploadTexture: " << image->m_imagePath.path() << currentLayer;
272 result = foundIt.value().renderImageTexture;
273 increaseMemoryStat(result.m_texture);
278 foundIt = imageMap.insert(imageKey, ImageData());
279 qCWarning(WARNING,
"Failed to load image: %s", qPrintable(path));
281 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, path.toUtf8());
283 foundIt.value().usageCounts[currentLayer]++;
284 }
else if (image->m_extensionsSource) {
285 auto it = renderExtensionTexture.find(image->m_extensionsSource);
286 if (it != renderExtensionTexture.end()) {
287 it->usageCounts[currentLayer]++;
288 result = it->renderImageTexture;
294QSSGRenderImageTexture QSSGBufferManager::loadTextureData(QSSGRenderTextureData *data, MipMode inMipMode)
296 QSSG_ASSERT(data !=
nullptr,
return {});
298 const CustomImageCacheKey imageKey = { data, data->size(), inMipMode };
299 auto theImageData = customTextureMap.find(imageKey);
300 if (theImageData == customTextureMap.end()) {
301 theImageData = customTextureMap.insert(imageKey, ImageData{{}, {}, data->version()});
302 }
else if (data->version() == theImageData->version) {
304 theImageData.value().usageCounts[currentLayer]++;
305 return theImageData.value().renderImageTexture;
309 theImageData->version = data->version();
313 QScopedPointer<QSSGLoadedTexture> theLoadedTexture;
314 if (!data->textureData().isNull()) {
315 theLoadedTexture.reset(QSSGLoadedTexture::loadTextureData(data));
316 theLoadedTexture->ownsData =
false;
317 CreateRhiTextureFlags rhiTexFlags = {};
318 if (theLoadedTexture->depth > 0)
319 rhiTexFlags |= Texture3D;
321 bool wasTextureCreated =
false;
323 if (setRhiTexture(theImageData.value().renderImageTexture, theLoadedTexture.data(), inMipMode, rhiTexFlags, data->debugObjectName, &wasTextureCreated)) {
324 if (wasTextureCreated) {
325 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
326 qDebug() <<
"+ uploadTexture: " << data << theImageData.value().renderImageTexture.m_texture << currentLayer;
327 increaseMemoryStat(theImageData.value().renderImageTexture.m_texture);
330 theImageData.value() = ImageData();
334 theImageData.value().usageCounts[currentLayer]++;
335 return theImageData.value().renderImageTexture;
338QSSGRenderImageTexture QSSGBufferManager::loadLightmap(
const QSSGRenderModel &model)
340 Q_ASSERT(currentLayer);
342 if (model.lightmapKey.isEmpty() || currentlyLightmapBaking || !validateLightmap())
345 Q_ASSERT(!lightmapSource.isEmpty());
346 static const QSSGRenderTextureFormat format = QSSGRenderTextureFormat::RGBA16F;
347 QSSGRenderImageTexture result;
348 const ImageCacheKey imageKey = { QSSGRenderPath(lightmapSource), MipModeDisable,
int(QSSGRenderGraphObject::Type::Image2D), model.lightmapKey };
349 auto foundIt = imageMap.find(imageKey);
350 if (foundIt != imageMap.end()) {
351 result = foundIt.value().renderImageTexture;
353 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad);
354 Q_TRACE_SCOPE(QSSG_textureLoadPath, lightmapSource);
355 QScopedPointer<QSSGLoadedTexture> theLoadedTexture;
356 theLoadedTexture.reset(QSSGLoadedTexture::loadLightmapImage(lightmapSource, format, model.lightmapKey));
357 if (!theLoadedTexture) {
358 qCWarning(WARNING,
"Failed to load lightmap image for %s", qPrintable(model.lightmapKey));
360 foundIt = imageMap.insert(imageKey, ImageData());
361 if (theLoadedTexture) {
362 const QString debugOjbectName = lightmapSource + QStringLiteral(
" [%1]").arg(model.lightmapKey);
363 if (!setRhiTexture(foundIt.value().renderImageTexture, theLoadedTexture.data(), MipModeDisable, {}, debugOjbectName))
364 foundIt.value() = ImageData();
365 else if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
366 qDebug() <<
"+ uploadTexture: " << debugOjbectName << currentLayer;
367 result = foundIt.value().renderImageTexture;
369 increaseMemoryStat(result.m_texture);
370 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad, stats.imageDataSize, lightmapSource.toUtf8());
372 foundIt.value().usageCounts[currentLayer]++;
376QSSGRenderImageTexture QSSGBufferManager::loadSkinmap(QSSGRenderTextureData *skin)
378 return loadTextureData(skin, MipModeDisable);
381QSSGRenderMesh *QSSGBufferManager::getMeshForPicking(
const QSSGRenderModel &model)
const
383 if (!model.meshPath.isNull()) {
384 const auto foundIt = meshMap.constFind(model.meshPath);
385 if (foundIt != meshMap.constEnd())
386 return foundIt->mesh;
389 if (model.geometry) {
390 const auto foundIt = customMeshMap.constFind(model.geometry);
391 if (foundIt != customMeshMap.constEnd())
392 return foundIt->mesh;
398QRhiTexture::Format QSSGBufferManager::toRhiFormat(
const QSSGRenderTextureFormat format)
400 switch (format.format) {
402 case QSSGRenderTextureFormat::RGBA8:
403 return QRhiTexture::RGBA8;
404 case QSSGRenderTextureFormat::R8:
405 return QRhiTexture::R8;
406 case QSSGRenderTextureFormat::Luminance16:
407 case QSSGRenderTextureFormat::R16:
408 return QRhiTexture::R16;
409 case QSSGRenderTextureFormat::LuminanceAlpha8:
410 case QSSGRenderTextureFormat::Luminance8:
411 case QSSGRenderTextureFormat::Alpha8:
412 return QRhiTexture::RED_OR_ALPHA8;
413 case QSSGRenderTextureFormat::RGBA16F:
414 return QRhiTexture::RGBA16F;
415 case QSSGRenderTextureFormat::RGBA32F:
416 return QRhiTexture::RGBA32F;
417 case QSSGRenderTextureFormat::R16F:
418 return QRhiTexture::R16F;
419 case QSSGRenderTextureFormat::R32F:
420 return QRhiTexture::R32F;
421 case QSSGRenderTextureFormat::RGBE8:
422 return QRhiTexture::RGBA8;
423 case QSSGRenderTextureFormat::R32UI:
424 return QRhiTexture::R32UI;
425 case QSSGRenderTextureFormat::RGBA32UI:
426 return QRhiTexture::RGBA32UI;
427 case QSSGRenderTextureFormat::RGB_DXT1:
428 return QRhiTexture::BC1;
429 case QSSGRenderTextureFormat::RGBA_DXT3:
430 return QRhiTexture::BC2;
431 case QSSGRenderTextureFormat::RGBA_DXT5:
432 return QRhiTexture::BC3;
433 case QSSGRenderTextureFormat::RGBA8_ETC2_EAC:
434 return QRhiTexture::ETC2_RGBA8;
435 case QSSGRenderTextureFormat::RGBA_ASTC_4x4:
436 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_4x4:
437 return QRhiTexture::ASTC_4x4;
438 case QSSGRenderTextureFormat::RGBA_ASTC_5x4:
439 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_5x4:
440 return QRhiTexture::ASTC_5x4;
441 case QSSGRenderTextureFormat::RGBA_ASTC_5x5:
442 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_5x5:
443 return QRhiTexture::ASTC_5x5;
444 case QSSGRenderTextureFormat::RGBA_ASTC_6x5:
445 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_6x5:
446 return QRhiTexture::ASTC_6x5;
447 case QSSGRenderTextureFormat::RGBA_ASTC_6x6:
448 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_6x6:
449 return QRhiTexture::ASTC_6x6;
450 case QSSGRenderTextureFormat::RGBA_ASTC_8x5:
451 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x5:
452 return QRhiTexture::ASTC_8x5;
453 case QSSGRenderTextureFormat::RGBA_ASTC_8x6:
454 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x6:
455 return QRhiTexture::ASTC_8x6;
456 case QSSGRenderTextureFormat::RGBA_ASTC_8x8:
457 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_8x8:
458 return QRhiTexture::ASTC_8x8;
459 case QSSGRenderTextureFormat::RGBA_ASTC_10x5:
460 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x5:
461 return QRhiTexture::ASTC_10x5;
462 case QSSGRenderTextureFormat::RGBA_ASTC_10x6:
463 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x6:
464 return QRhiTexture::ASTC_10x6;
465 case QSSGRenderTextureFormat::RGBA_ASTC_10x8:
466 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x8:
467 return QRhiTexture::ASTC_10x8;
468 case QSSGRenderTextureFormat::RGBA_ASTC_10x10:
469 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_10x10:
470 return QRhiTexture::ASTC_10x10;
471 case QSSGRenderTextureFormat::RGBA_ASTC_12x10:
472 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_12x10:
473 return QRhiTexture::ASTC_12x10;
474 case QSSGRenderTextureFormat::RGBA_ASTC_12x12:
475 case QSSGRenderTextureFormat::SRGB8_Alpha8_ASTC_12x12:
476 return QRhiTexture::ASTC_12x12;
478 case QSSGRenderTextureFormat::Depth16:
479 return QRhiTexture::D16;
480 case QSSGRenderTextureFormat::Depth24:
481 return QRhiTexture::D24;
482 case QSSGRenderTextureFormat::Depth32:
483 return QRhiTexture::D32F;
484 case QSSGRenderTextureFormat::Depth24Stencil8:
485 return QRhiTexture::D24S8;
487 case QSSGRenderTextureFormat::SRGB8A8:
488 return QRhiTexture::RGBA8;
491 qWarning() <<
"Unsupported texture format" << format.format;
492 return QRhiTexture::UnknownFormat;
584bool QSSGBufferManager::createEnvironmentMap(
const QSSGLoadedTexture *inImage, QSSGRenderImageTexture *outTexture,
const QString &debugObjectName)
610 const auto &context = m_contextInterface->rhiContext();
611 auto *rhi = context->rhi();
613 int suggestedSize = inImage->height * 0.5f;
614 suggestedSize = qMax(512, suggestedSize);
615 const QSize environmentMapSize(suggestedSize, suggestedSize);
616 const bool isRGBE = inImage->format.format == QSSGRenderTextureFormat::Format::RGBE8;
617 const QRhiTexture::Format sourceTextureFormat = toRhiFormat(inImage->format.format);
619 if (!rhi->isTextureFormatSupported(sourceTextureFormat))
622 QRhiTexture::Format cubeTextureFormat = inImage->format.isCompressedTextureFormat()
623 ? QRhiTexture::RGBA16F
624 : sourceTextureFormat;
627 if (cubeTextureFormat == QRhiTexture::RGBA32F)
628 cubeTextureFormat = QRhiTexture::RGBA16F;
631 const int colorSpace = inImage->isSRGB ? 1 : 0;
634 QRhiTexture *envCubeMap = rhi->newTexture(cubeTextureFormat, environmentMapSize, 1,
635 QRhiTexture::RenderTarget | QRhiTexture::CubeMap | QRhiTexture::MipMapped | QRhiTexture::UsedWithGenerateMips);
636 if (!envCubeMap->create()) {
637 qWarning(
"Failed to create Environment Cube Map");
640 envCubeMap->deleteLater();
643 QRhiRenderBuffer *envMapRenderBuffer = rhi->newRenderBuffer(QRhiRenderBuffer::Color, environmentMapSize);
644 if (!envMapRenderBuffer->create()) {
645 qWarning(
"Failed to create Environment Map Render Buffer");
648 envMapRenderBuffer->deleteLater();
650 const QByteArray rtName = debugObjectName.toLatin1();
653 QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets;
654 QRhiRenderPassDescriptor *renderPassDesc =
nullptr;
655 for (
const auto face : QSSGRenderTextureCubeFaces) {
656 QRhiColorAttachment att(envCubeMap);
657 att.setLayer(quint8(face));
658 QRhiTextureRenderTargetDescription rtDesc;
659 rtDesc.setColorAttachments({att});
660 auto renderTarget = rhi->newTextureRenderTarget(rtDesc);
661 renderTarget->setName(rtName + QByteArrayLiteral(
" env cube face: ") + QSSGBaseTypeHelpers::displayName(face));
662 renderTarget->setDescription(rtDesc);
664 renderPassDesc = renderTarget->newCompatibleRenderPassDescriptor();
665 renderTarget->setRenderPassDescriptor(renderPassDesc);
666 if (!renderTarget->create()) {
667 qWarning(
"Failed to build env map render target");
670 renderTarget->deleteLater();
671 renderTargets << renderTarget;
673 renderPassDesc->deleteLater();
676 QSize size(inImage->width, inImage->height);
677 auto *sourceTexture = rhi->newTexture(sourceTextureFormat, size, 1);
678 if (!sourceTexture->create()) {
679 qWarning(
"failed to create source env map texture");
682 sourceTexture->deleteLater();
685 const auto desc = inImage->textureFileData.isValid()
686 ? QRhiTextureUploadDescription(
687 { 0, 0, QRhiTextureSubresourceUploadDescription(inImage->textureFileData.getDataView().toByteArray()) })
688 : QRhiTextureUploadDescription({ 0, 0, { inImage->data, inImage->dataSizeInBytes } });
690 auto *rub = rhi->nextResourceUpdateBatch();
691 rub->uploadTexture(sourceTexture, desc);
693 const QSSGRhiSamplerDescription samplerDesc {
697 QRhiSampler::ClampToEdge,
698 QRhiSampler::ClampToEdge,
701 QRhiSampler *sampler = context->sampler(samplerDesc);
704 const auto &shaderCache = m_contextInterface->shaderCache();
705 const auto &envMapShaderStages = shaderCache->getBuiltInRhiShaders().getRhiEnvironmentmapShader();
708 QRhiBuffer *vertexBuffer = rhi->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer,
sizeof(cube));
709 vertexBuffer->create();
710 vertexBuffer->deleteLater();
711 rub->uploadStaticBuffer(vertexBuffer, cube);
714 int ubufElementSize = rhi->ubufAligned(128);
715 QRhiBuffer *uBuf = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, ubufElementSize * 6);
719 int ubufEnvMapElementSize = rhi->ubufAligned(4);
720 QRhiBuffer *uBufEnvMap = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, ubufEnvMapElementSize * 6);
721 uBufEnvMap->create();
722 uBufEnvMap->deleteLater();
725 QRhiShaderResourceBindings *envMapSrb = rhi->newShaderResourceBindings();
726 envMapSrb->setBindings({
727 QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, QRhiShaderResourceBinding::VertexStage, uBuf, 128),
728 QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(2, QRhiShaderResourceBinding::FragmentStage, uBufEnvMap, ubufEnvMapElementSize),
729 QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, sourceTexture, sampler)
732 envMapSrb->deleteLater();
735 QRhiGraphicsPipeline *envMapPipeline = rhi->newGraphicsPipeline();
736 envMapPipeline->setCullMode(QRhiGraphicsPipeline::Front);
737 envMapPipeline->setFrontFace(QRhiGraphicsPipeline::CCW);
738 envMapPipeline->setShaderStages({
739 *envMapShaderStages->vertexStage(),
740 *envMapShaderStages->fragmentStage()
743 QRhiVertexInputLayout inputLayout;
744 inputLayout.setBindings({
745 { 3 *
sizeof(
float) }
747 inputLayout.setAttributes({
748 { 0, 0, QRhiVertexInputAttribute::Float3, 0 }
751 envMapPipeline->setVertexInputLayout(inputLayout);
752 envMapPipeline->setShaderResourceBindings(envMapSrb);
753 envMapPipeline->setRenderPassDescriptor(renderPassDesc);
754 if (!envMapPipeline->create()) {
755 qWarning(
"failed to create source env map pipeline state");
758 envMapPipeline->deleteLater();
761 auto *cb = context->commandBuffer();
762 cb->debugMarkBegin(
"Environment Cubemap Generation");
763 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass);
764 Q_TRACE(QSSG_renderPass_entry, QStringLiteral(
"Environment Cubemap Generation"));
765 const QRhiCommandBuffer::VertexInput vbufBinding(vertexBuffer, 0);
768 QMatrix4x4 mvp = rhi->clipSpaceCorrMatrix();
769 mvp.perspective(90.0f, 1.0f, 0.1f, 10.0f);
771 auto lookAt = [](
const QVector3D &eye,
const QVector3D ¢er,
const QVector3D &up) {
772 QMatrix4x4 viewMatrix;
773 viewMatrix.lookAt(eye, center, up);
776 QVarLengthArray<QMatrix4x4, 6> views;
777 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f)));
778 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(-1.0, 0.0, 0.0), QVector3D(0.0f, -1.0f, 0.0f)));
779 if (rhi->isYUpInFramebuffer()) {
780 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f)));
781 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f)));
783 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, -1.0, 0.0), QVector3D(0.0f, 0.0f, -1.0f)));
784 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 1.0, 0.0), QVector3D(0.0f, 0.0f, 1.0f)));
786 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, 1.0), QVector3D(0.0f, -1.0f, 0.0f)));
787 views.append(lookAt(QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0, 0.0, -1.0), QVector3D(0.0f, -1.0f, 0.0f)));
788 for (
const auto face : QSSGRenderTextureCubeFaces) {
789 rub->updateDynamicBuffer(uBuf, quint8(face) * ubufElementSize, 64, mvp.constData());
790 rub->updateDynamicBuffer(uBuf, quint8(face) * ubufElementSize + 64, 64, views[quint8(face)].constData());
791 rub->updateDynamicBuffer(uBufEnvMap, quint8(face) * ubufEnvMapElementSize, 4, &colorSpace);
793 cb->resourceUpdate(rub);
795 for (
const auto face : QSSGRenderTextureCubeFaces) {
796 cb->beginPass(renderTargets[quint8(face)], QColor(0, 0, 0, 1), { 1.0f, 0 },
nullptr, context->commonPassFlags());
797 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass);
798 QSSGRHICTX_STAT(context, beginRenderPass(renderTargets[quint8(face)]));
801 cb->setGraphicsPipeline(envMapPipeline);
802 cb->setVertexInput(0, 1, &vbufBinding);
803 cb->setViewport(QRhiViewport(0, 0, environmentMapSize.width(), environmentMapSize.height()));
804 QVector<QPair<
int, quint32>> dynamicOffset = {
805 { 0, quint32(ubufElementSize * quint8(face)) },
806 { 2, quint32(ubufEnvMapElementSize * quint8(face) )}
808 cb->setShaderResources(envMapSrb, 2, dynamicOffset.constData());
809 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall);
811 QSSGRHICTX_STAT(context, draw(36, 1));
812 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32), QByteArrayLiteral(
"environment_map"));
815 QSSGRHICTX_STAT(context, endRenderPass());
816 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME(
"environment_map", 0, face));
819 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral(
"environment_cube_generation"));
820 Q_TRACE(QSSG_renderPass_exit);
824 rub = rhi->nextResourceUpdateBatch();
825 rub->generateMips(envCubeMap);
826 cb->resourceUpdate(rub);
830 cb->debugMarkBegin(
"Pre-filtered Environment Cubemap Generation");
831 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass);
832 Q_TRACE(QSSG_renderPass_entry, QStringLiteral(
"Pre-filtered Environment Cubemap Generation"));
833 QRhiTexture *preFilteredEnvCubeMap = rhi->newTexture(cubeTextureFormat, environmentMapSize, 1, QRhiTexture::RenderTarget | QRhiTexture::CubeMap| QRhiTexture::MipMapped);
834 if (!preFilteredEnvCubeMap->create())
835 qWarning(
"Failed to create Pre-filtered Environment Cube Map");
836 preFilteredEnvCubeMap->setName(rtName);
837 int mipmapCount = rhi->mipLevelsForSize(environmentMapSize);
838 mipmapCount = qMin(mipmapCount, 6);
839 QMap<
int, QSize> mipLevelSizes;
840 QMap<
int, QVarLengthArray<QRhiTextureRenderTarget *, 6>> renderTargetsMap;
841 QRhiRenderPassDescriptor *renderPassDescriptorPhase2 =
nullptr;
844 for (
int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) {
845 const QSize levelSize = QSize(environmentMapSize.width() * std::pow(0.5, mipLevel),
846 environmentMapSize.height() * std::pow(0.5, mipLevel));
847 mipLevelSizes.insert(mipLevel, levelSize);
849 QVarLengthArray<QRhiTextureRenderTarget *, 6> renderTargets;
850 for (
const auto face : QSSGRenderTextureCubeFaces) {
851 QRhiColorAttachment att(preFilteredEnvCubeMap);
852 att.setLayer(quint8(face));
853 att.setLevel(mipLevel);
854 QRhiTextureRenderTargetDescription rtDesc;
855 rtDesc.setColorAttachments({att});
856 auto renderTarget = rhi->newTextureRenderTarget(rtDesc);
857 renderTarget->setName(rtName + QByteArrayLiteral(
" env prefilter mip/face: ")
858 + QByteArray::number(mipLevel) + QByteArrayLiteral(
"/") + QSSGBaseTypeHelpers::displayName(face));
859 renderTarget->setDescription(rtDesc);
860 if (!renderPassDescriptorPhase2)
861 renderPassDescriptorPhase2 = renderTarget->newCompatibleRenderPassDescriptor();
862 renderTarget->setRenderPassDescriptor(renderPassDescriptorPhase2);
863 if (!renderTarget->create())
864 qWarning(
"Failed to build prefilter env map render target");
865 renderTarget->deleteLater();
866 renderTargets << renderTarget;
868 renderTargetsMap.insert(mipLevel, renderTargets);
869 renderPassDescriptorPhase2->deleteLater();
873 const auto &prefilterShaderStages = shaderCache->getBuiltInRhiShaders().getRhienvironmentmapPreFilterShader(isRGBE);
876 const QSSGRhiSamplerDescription samplerMipMapDesc {
880 QRhiSampler::ClampToEdge,
881 QRhiSampler::ClampToEdge,
885 QRhiSampler *envMapCubeSampler =
nullptr;
888 envMapCubeSampler = context->sampler(samplerMipMapDesc);
890 envMapCubeSampler = sampler;
902 int ubufPrefilterElementSize = rhi->ubufAligned(20);
903 QRhiBuffer *uBufPrefilter = rhi->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, ubufPrefilterElementSize * mipmapCount);
904 uBufPrefilter->create();
905 uBufPrefilter->deleteLater();
908 QRhiShaderResourceBindings *preFilterSrb = rhi->newShaderResourceBindings();
909 preFilterSrb->setBindings({
910 QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(0, QRhiShaderResourceBinding::VertexStage, uBuf, 128),
911 QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(2, QRhiShaderResourceBinding::FragmentStage, uBufPrefilter, 20),
912 QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, envCubeMap, envMapCubeSampler)
914 preFilterSrb->create();
915 preFilterSrb->deleteLater();
918 QRhiGraphicsPipeline *prefilterPipeline = rhi->newGraphicsPipeline();
919 prefilterPipeline->setCullMode(QRhiGraphicsPipeline::Front);
920 prefilterPipeline->setFrontFace(QRhiGraphicsPipeline::CCW);
921 prefilterPipeline->setDepthOp(QRhiGraphicsPipeline::LessOrEqual);
922 prefilterPipeline->setShaderStages({
923 *prefilterShaderStages->vertexStage(),
924 *prefilterShaderStages->fragmentStage()
927 prefilterPipeline->setVertexInputLayout(inputLayout);
928 prefilterPipeline->setShaderResourceBindings(preFilterSrb);
929 prefilterPipeline->setRenderPassDescriptor(renderPassDescriptorPhase2);
930 if (!prefilterPipeline->create()) {
931 qWarning(
"failed to create pre-filter env map pipeline state");
934 prefilterPipeline->deleteLater();
938 rub = rhi->nextResourceUpdateBatch();
939 const float resolution = environmentMapSize.width();
940 const float lodBias = 0.0f;
941 const int sampleCount = 1024;
942 for (
int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) {
943 Q_ASSERT(mipmapCount - 2);
944 const float roughness =
float(mipLevel) /
float(mipmapCount - 2);
945 const int distribution = mipLevel == (mipmapCount - 1) ? 0 : 1;
946 rub->updateDynamicBuffer(uBufPrefilter, mipLevel * ubufPrefilterElementSize, 4, &roughness);
947 rub->updateDynamicBuffer(uBufPrefilter, mipLevel * ubufPrefilterElementSize + 4, 4, &resolution);
948 rub->updateDynamicBuffer(uBufPrefilter, mipLevel * ubufPrefilterElementSize + 4 + 4, 4, &lodBias);
949 rub->updateDynamicBuffer(uBufPrefilter, mipLevel * ubufPrefilterElementSize + 4 + 4 + 4, 4, &sampleCount);
950 rub->updateDynamicBuffer(uBufPrefilter, mipLevel * ubufPrefilterElementSize + 4 + 4 + 4 + 4, 4, &distribution);
953 cb->resourceUpdate(rub);
956 for (
int mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) {
957 for (
const auto face : QSSGRenderTextureCubeFaces) {
958 cb->beginPass(renderTargetsMap[mipLevel][quint8(face)], QColor(0, 0, 0, 1), { 1.0f, 0 },
nullptr, context->commonPassFlags());
959 QSSGRHICTX_STAT(context, beginRenderPass(renderTargetsMap[mipLevel][quint8(face)]));
960 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderPass);
961 cb->setGraphicsPipeline(prefilterPipeline);
962 cb->setVertexInput(0, 1, &vbufBinding);
963 cb->setViewport(QRhiViewport(0, 0, mipLevelSizes[mipLevel].width(), mipLevelSizes[mipLevel].height()));
964 QVector<QPair<
int, quint32>> dynamicOffsets = {
965 { 0, quint32(ubufElementSize * quint8(face)) },
966 { 2, quint32(ubufPrefilterElementSize * mipLevel) }
968 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DRenderCall);
970 cb->setShaderResources(preFilterSrb, 2, dynamicOffsets.constData());
972 QSSGRHICTX_STAT(context, draw(36, 1));
973 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderCall, 36llu | (1llu << 32), QByteArrayLiteral(
"environment_map"));
975 QSSGRHICTX_STAT(context, endRenderPass());
976 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QSSG_RENDERPASS_NAME(
"environment_map", mipLevel, face));
980 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DRenderPass, 0, QByteArrayLiteral(
"environment_cube_prefilter"));
981 Q_TRACE(QSSG_renderPass_exit);
983 outTexture->m_texture = preFilteredEnvCubeMap;
984 outTexture->m_mipmapCount = mipmapCount;
988bool QSSGBufferManager::setRhiTexture(QSSGRenderImageTexture &texture,
989 const QSSGLoadedTexture *inTexture,
991 CreateRhiTextureFlags inFlags,
992 const QString &debugObjectName,
993 bool *wasTextureCreated)
995 Q_ASSERT(inMipMode != MipModeFollowRenderImage);
996 QVarLengthArray<QRhiTextureUploadEntry, 16> textureUploads;
997 int textureSampleCount = 1;
998 QRhiTexture::Flags textureFlags;
999 const bool checkTransp = inFlags.testFlag(ScanForTransparency);
1000 bool hasTransp =
false;
1002 const auto &context = m_contextInterface->rhiContext();
1003 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(context.get());
1004 auto *rhi = context->rhi();
1005 QRhiTexture::Format rhiFormat = toRhiFormat(inTexture->format.format);
1006 const QTextureFileData &texFileData = inTexture->textureFileData;
1007 QSize size = texFileData.isValid() ? texFileData.size() : QSize(inTexture->width, inTexture->height);
1008 int mipmapCount = texFileData.isValid() ? texFileData.numLevels() : 1;
1009 int depth = inFlags.testFlag(Texture3D) ? inTexture->depth : 0;
1010 bool generateMipmaps =
false;
1012 if (size.isEmpty()) {
1013 qWarning() <<
"Could not use 0 sized texture";
1015 }
else if (!rhi->isTextureFormatSupported(rhiFormat)) {
1016 qWarning() <<
"Unsupported texture format" << rhiFormat;
1021 if (wasTextureCreated)
1022 *wasTextureCreated =
false;
1024 if (texture.m_texture ==
nullptr) {
1025 if (inTexture->format.format == QSSGRenderTextureFormat::Format::RGBE8)
1026 texture.m_flags.setRgbe8(
true);
1027 if (!inTexture->isSRGB)
1028 texture.m_flags.setLinear(
true);
1029 if (inMipMode == MipModeBsdf && (inTexture->data || texFileData.isValid())) {
1032 if (texFileData.isValid() && texFileData.keyValueMetadata().contains(
"QT_IBL_BAKER_VERSION")) {
1033 Q_ASSERT(texFileData.numFaces() == 6);
1034 Q_ASSERT(texFileData.numLevels() >= 5);
1036 QRhiTexture *environmentCubeMap = rhi->newTexture(rhiFormat, size, 1, QRhiTexture::CubeMap | QRhiTexture::MipMapped);
1037 environmentCubeMap->setName(debugObjectName.toLatin1());
1038 environmentCubeMap->create();
1039 texture.m_texture = environmentCubeMap;
1040 rhiCtxD->registerTexture(texture.m_texture);
1041 if (wasTextureCreated)
1042 *wasTextureCreated =
true;
1044 }
else if (createEnvironmentMap(inTexture, &texture, debugObjectName)) {
1045 rhiCtxD->registerTexture(texture.m_texture);
1046 if (wasTextureCreated)
1047 *wasTextureCreated =
true;
1050 qWarning() <<
"Failed to create environment map";
1054 if (inMipMode == MipModeEnable && mipmapCount == 1) {
1055 textureFlags |= QRhiTexture::Flag::UsedWithGenerateMips;
1056 generateMipmaps =
true;
1057 mipmapCount = rhi->mipLevelsForSize(size);
1060 if (mipmapCount > 1)
1061 textureFlags |= QRhiTexture::Flag::MipMapped;
1063 if (inFlags.testFlag(CubeMap))
1064 textureFlags |= QRhiTexture::CubeMap;
1066 if (inFlags.testFlag(Texture3D) && depth > 0)
1067 texture.m_texture = rhi->newTexture(rhiFormat, size.width(), size.height(), depth, textureSampleCount, textureFlags);
1069 texture.m_texture = rhi->newTexture(rhiFormat, size, textureSampleCount, textureFlags);
1071 texture.m_texture->setName(debugObjectName.toLatin1());
1072 texture.m_texture->create();
1073 rhiCtxD->registerTexture(texture.m_texture);
1074 if (wasTextureCreated)
1075 *wasTextureCreated =
true;
1080 if (inMipMode == MipModeBsdf && (inTexture->data || texFileData.isValid())) {
1081 if (texFileData.isValid() && texFileData.keyValueMetadata().contains(
"QT_IBL_BAKER_VERSION")) {
1082 const int faceCount = texFileData.numFaces();
1083 for (
int layer = 0; layer < faceCount; ++layer) {
1084 for (
int level = 0; level < mipmapCount; ++level) {
1085 QRhiTextureSubresourceUploadDescription subDesc;
1086 subDesc.setSourceSize(sizeForMipLevel(level, size));
1087 subDesc.setData(texFileData.getDataView(level, layer).toByteArray());
1088 textureUploads << QRhiTextureUploadEntry { layer, level, subDesc };
1092 QRhiTextureUploadDescription uploadDescription;
1093 uploadDescription.setEntries(textureUploads.cbegin(), textureUploads.cend());
1094 auto *rub = rhi->nextResourceUpdateBatch();
1095 rub->uploadTexture(texture.m_texture, uploadDescription);
1096 context->commandBuffer()->resourceUpdate(rub);
1097 texture.m_mipmapCount = mipmapCount;
1100 }
else if (texFileData.isValid()) {
1105 if (texFileData.numFaces() == 6 && inFlags.testFlag(CubeMap))
1108 for (
int level = 0; level < texFileData.numLevels(); ++level) {
1109 QRhiTextureSubresourceUploadDescription subDesc;
1110 subDesc.setSourceSize(sizeForMipLevel(level, size));
1111 for (
int face = 0; face < numFaces; ++face) {
1112 subDesc.setData(texFileData.getDataView(level, face).toByteArray());
1113 textureUploads << QRhiTextureUploadEntry{ face, level, subDesc };
1117 auto glFormat = texFileData.glInternalFormat() ? texFileData.glInternalFormat() : texFileData.glFormat();
1118 hasTransp = !QSGCompressedTexture::formatIsOpaque(glFormat);
1120 }
else if (inFlags.testFlag(Texture3D)) {
1122 quint32 formatSize = (quint32)inTexture->format.getSizeofFormat();
1123 quint32 size2D = inTexture->width * inTexture->height * formatSize;
1124 if (inTexture->dataSizeInBytes >= (quint32)(size2D * inTexture->depth)) {
1125 for (
int slice = 0; slice < inTexture->depth; ++slice) {
1126 QRhiTextureSubresourceUploadDescription sliceUpload((
char *)inTexture->data + slice * size2D, size2D);
1127 textureUploads << QRhiTextureUploadEntry(slice, 0, sliceUpload);
1130 qWarning() <<
"Texture size set larger than the data";
1133 QRhiTextureSubresourceUploadDescription subDesc;
1134 if (!inTexture->image.isNull()) {
1135 subDesc.setImage(inTexture->image);
1137 hasTransp = QImageData::get(inTexture->image)->checkForAlphaPixels();
1138 }
else if (inTexture->data) {
1139 QByteArray buf(
static_cast<
const char *>(inTexture->data), qMax(0,
int(inTexture->dataSizeInBytes)));
1140 subDesc.setData(buf);
1142 hasTransp = inTexture->scanForTransparency();
1144 subDesc.setSourceSize(size);
1145 if (!subDesc.data().isEmpty() || !subDesc.image().isNull())
1146 textureUploads << QRhiTextureUploadEntry{0, 0, subDesc};
1149 static const auto textureSizeWarning = [](QSize requestedSize, qsizetype maxSize) {
1150 return QStringLiteral(
"Requested texture width and height (%1x%2) exceeds the maximum allowed size (%3)!")
1151 .arg(requestedSize.width()).arg(requestedSize.height()).arg(maxSize);
1153 static auto maxTextureSize = rhi->resourceLimit(QRhi::ResourceLimit::TextureSizeMax);
1154 const auto validTexSize = size.width() <= maxTextureSize && size.height() <= maxTextureSize;
1155 QSSG_ASSERT_X(validTexSize, qPrintable(textureSizeWarning(size, maxTextureSize)),
return false);
1157 QSSG_ASSERT(texture.m_texture !=
nullptr,
return false);
1160 texture.m_flags.setHasTransparency(hasTransp);
1162 QRhiTextureUploadDescription uploadDescription;
1163 uploadDescription.setEntries(textureUploads.cbegin(), textureUploads.cend());
1164 auto *rub = rhi->nextResourceUpdateBatch();
1165 rub->uploadTexture(texture.m_texture, uploadDescription);
1166 if (generateMipmaps)
1167 rub->generateMips(texture.m_texture);
1168 context->commandBuffer()->resourceUpdate(rub);
1170 texture.m_mipmapCount = mipmapCount;
1174QString QSSGBufferManager::primitivePath(
const QString &primitive)
1176 QByteArray theName = primitive.toUtf8();
1177 for (size_t idx = 0; idx < nPrimitives; ++idx) {
1178 if (primitives[idx].primitive == theName) {
1179 QString pathBuilder = QString::fromLatin1(primitivesDirectory);
1180 pathBuilder += QLatin1String(primitives[idx].file);
1187QMutex *QSSGBufferManager::meshUpdateMutex()
1189 return &meshBufferMutex;
1192QSSGMesh::Mesh QSSGBufferManager::loadPrimitive(
const QString &inRelativePath)
1194 QString path = primitivePath(inRelativePath);
1195 const quint32 id = 1;
1196 QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(path));
1198 QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device.data(), id);
1203 qCCritical(INTERNAL_ERROR,
"Unable to find mesh primitive %s", qPrintable(path));
1204 return QSSGMesh::Mesh();
1207QSSGRenderMesh *QSSGBufferManager::loadMesh(
const QSSGRenderModel &model)
1211 QSSGMeshProcessingOptions options;
1212 QSSGRenderMesh *theMesh =
nullptr;
1214 if (model.hasLightmap() && !currentlyLightmapBaking && validateLightmap()) {
1215 options.lightmapPath = lightmapSource;
1216 options.lightmapKey = model.lightmapKey;
1219 if (model.meshPath.isNull() && model.geometry) {
1220 theMesh = loadRenderMesh(model.geometry, options);
1222 theMesh = loadRenderMesh(model.meshPath, options);
1228QSSGMesh::Mesh QSSGBufferManager::loadLightmapMesh(
const QSSGRenderModel &model)
1231 if (model.hasLightmap() && !currentlyLightmapBaking && validateLightmap() ) {
1232 auto [meshLightmap, _] = loadFromLightmapFile(lightmapSource, model.lightmapKey);
1233 if (meshLightmap.isValid())
1234 return meshLightmap;
1240QSSGBounds3 QSSGBufferManager::getModelBounds(
const QSSGRenderModel *model)
1244 if (model->hasLightmap() && !currentlyLightmapBaking && validateLightmap()) {
1245 auto [meshLightmap, _] = loadFromLightmapFile(lightmapSource, model->lightmapKey);
1246 if (meshLightmap.isValid()) {
1247 const QVector<QSSGMesh::Mesh::Subset> subsets = meshLightmap.subsets();
1248 for (
const QSSGMesh::Mesh::Subset &subset : std::as_const(subsets)) {
1249 retval.include(QSSGBounds3(subset.bounds.min, subset.bounds.max));
1253 qWarning() <<
"Could not load lightmap" << lightmapSource << model->lightmapKey;
1258 if (model->geometry) {
1259 retval = QSSGBounds3(model->geometry->boundsMin(), model->geometry->boundsMax());
1260 }
else if (!model->meshPath.isNull()){
1262 QSSGRenderMesh *theMesh =
nullptr;
1263 auto meshItr = meshMap.constFind(model->meshPath);
1264 if (meshItr != meshMap.cend())
1265 theMesh = meshItr.value().mesh;
1269 const auto &subSets = theMesh->subsets;
1270 for (
const auto &subSet : subSets)
1271 retval.include(subSet.bounds);
1275 QSSGMesh::Mesh mesh = loadMeshData(model->meshPath);
1276 if (mesh.isValid()) {
1277 auto const &subsets = mesh.subsets();
1278 for (
const auto &subset : subsets)
1279 retval.include(QSSGBounds3(subset.bounds.min, subset.bounds.max));
1286QSSGRenderMesh *QSSGBufferManager::createRenderMesh(
const QSSGMesh::Mesh &mesh,
const QString &debugObjectName)
1288 QSSGRenderMesh *newMesh =
new QSSGRenderMesh(QSSGRenderDrawMode(mesh.drawMode()),
1289 QSSGRenderWinding(mesh.winding()));
1290 const QSSGMesh::Mesh::VertexBuffer vertexBuffer = mesh.vertexBuffer();
1291 const QSSGMesh::Mesh::IndexBuffer indexBuffer = mesh.indexBuffer();
1292 const QSSGMesh::Mesh::TargetBuffer targetBuffer = mesh.targetBuffer();
1294 QSSGRenderComponentType indexBufComponentType = QSSGRenderComponentType::UnsignedInt16;
1295 QRhiCommandBuffer::IndexFormat rhiIndexFormat = QRhiCommandBuffer::IndexUInt16;
1296 if (!indexBuffer.data.isEmpty()) {
1297 indexBufComponentType = QSSGRenderComponentType(indexBuffer.componentType);
1298 const quint32 sizeofType = quint32(QSSGBaseTypeHelpers::getSizeOfType(indexBufComponentType));
1299 if (sizeofType == 2 || sizeofType == 4) {
1301 if (indexBufComponentType == QSSGRenderComponentType::Int16)
1302 indexBufComponentType = QSSGRenderComponentType::UnsignedInt16;
1303 if (indexBufComponentType == QSSGRenderComponentType::Int32)
1304 indexBufComponentType = QSSGRenderComponentType::UnsignedInt32;
1305 rhiIndexFormat = indexBufComponentType == QSSGRenderComponentType::UnsignedInt32
1306 ? QRhiCommandBuffer::IndexUInt32 : QRhiCommandBuffer::IndexUInt16;
1313 QSSGRhiBufferPtr vertexBuffer;
1314 QSSGRhiBufferPtr indexBuffer;
1315 QSSGRhiInputAssemblerState ia;
1316 QRhiTexture *targetsTexture =
nullptr;
1319 QRhiResourceUpdateBatch *rub = meshBufferUpdateBatch();
1320 const auto &context = m_contextInterface->rhiContext();
1321 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(context.get());
1322 rhi.vertexBuffer = std::make_shared<QSSGRhiBuffer>(*context.get(),
1324 QRhiBuffer::VertexBuffer,
1325 vertexBuffer.stride,
1326 vertexBuffer.data.size());
1327 rhi.vertexBuffer->buffer()->setName(debugObjectName.toLatin1());
1328 rub->uploadStaticBuffer(rhi.vertexBuffer->buffer(), vertexBuffer.data);
1330 if (!indexBuffer.data.isEmpty()) {
1331 rhi.indexBuffer = std::make_shared<QSSGRhiBuffer>(*context.get(),
1333 QRhiBuffer::IndexBuffer,
1335 indexBuffer.data.size(),
1337 rub->uploadStaticBuffer(rhi.indexBuffer->buffer(), indexBuffer.data);
1340 if (!targetBuffer.data.isEmpty()) {
1341 const int arraySize = targetBuffer.entries.size() * targetBuffer.numTargets;
1342 const int numTexels = (targetBuffer.data.size() / arraySize) >> 4;
1343 const int texWidth = qCeil(qSqrt(numTexels));
1344 const QSize texSize(texWidth, texWidth);
1345 if (!rhi.targetsTexture) {
1346 rhi.targetsTexture = context->rhi()->newTextureArray(QRhiTexture::RGBA32F, arraySize, texSize);
1347 rhi.targetsTexture->create();
1348 rhiCtxD->registerTexture(rhi.targetsTexture);
1349 }
else if (rhi.targetsTexture->pixelSize() != texSize
1350 || rhi.targetsTexture->arraySize() != arraySize) {
1351 rhi.targetsTexture->setPixelSize(texSize);
1352 rhi.targetsTexture->setArraySize(arraySize);
1353 rhi.targetsTexture->create();
1356 const quint32 layerSize = texWidth * texWidth * 4 * 4;
1357 for (
int arrayId = 0; arrayId < arraySize; ++arrayId) {
1358 QRhiTextureSubresourceUploadDescription targetDesc(targetBuffer.data + arrayId * layerSize, layerSize);
1359 QRhiTextureUploadDescription desc(QRhiTextureUploadEntry(arrayId, 0, targetDesc));
1360 rub->uploadTexture(rhi.targetsTexture, desc);
1363 for (quint32 entryIdx = 0, entryEnd = targetBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx) {
1364 const char *nameStr = targetBuffer.entries[entryIdx].name.constData();
1365 if (!strcmp(nameStr, QSSGMesh::MeshInternal::getPositionAttrName())) {
1366 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::PositionSemantic] = entryIdx * targetBuffer.numTargets;
1367 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getNormalAttrName())) {
1368 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::NormalSemantic] = entryIdx * targetBuffer.numTargets;
1369 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getUV0AttrName())) {
1370 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord0Semantic] = entryIdx * targetBuffer.numTargets;
1371 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getUV1AttrName())) {
1372 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TexCoord1Semantic] = entryIdx * targetBuffer.numTargets;
1373 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getTexTanAttrName())) {
1374 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::TangentSemantic] = entryIdx * targetBuffer.numTargets;
1375 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getTexBinormalAttrName())) {
1376 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::BinormalSemantic] = entryIdx * targetBuffer.numTargets;
1377 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getColorAttrName())) {
1378 rhi.ia.targetOffsets[QSSGRhiInputAssemblerState::ColorSemantic] = entryIdx * targetBuffer.numTargets;
1381 rhi.ia.targetCount = targetBuffer.numTargets;
1382 }
else if (rhi.targetsTexture) {
1383 rhiCtxD->releaseTexture(rhi.targetsTexture);
1384 rhi.targetsTexture =
nullptr;
1385 rhi.ia.targetOffsets = { UINT8_MAX, UINT8_MAX, UINT8_MAX, UINT8_MAX,
1386 UINT8_MAX, UINT8_MAX, UINT8_MAX };
1387 rhi.ia.targetCount = 0;
1390 QVector<QSSGRenderVertexBufferEntry> entryBuffer;
1391 entryBuffer.resize(vertexBuffer.entries.size());
1392 for (quint32 entryIdx = 0, entryEnd = vertexBuffer.entries.size(); entryIdx < entryEnd; ++entryIdx)
1393 entryBuffer[entryIdx] = vertexBuffer.entries[entryIdx].toRenderVertexBufferEntry();
1395 QVarLengthArray<QRhiVertexInputAttribute, 4> inputAttrs;
1396 for (quint32 entryIdx = 0, entryEnd = entryBuffer.size(); entryIdx < entryEnd; ++entryIdx) {
1397 const QSSGRenderVertexBufferEntry &vbe(entryBuffer[entryIdx]);
1398 const int binding = 0;
1399 const int location = 0;
1400 const QRhiVertexInputAttribute::Format format = QSSGRhiHelpers::toVertexInputFormat(vbe.m_componentType, vbe.m_numComponents);
1401 const int offset =
int(vbe.m_firstItemOffset);
1404 const char *nameStr = vbe.m_name.constData();
1405 if (!strcmp(nameStr, QSSGMesh::MeshInternal::getPositionAttrName())) {
1406 rhi.ia.inputs << QSSGRhiInputAssemblerState::PositionSemantic;
1407 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getNormalAttrName())) {
1408 rhi.ia.inputs << QSSGRhiInputAssemblerState::NormalSemantic;
1409 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getUV0AttrName())) {
1410 rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord0Semantic;
1411 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getUV1AttrName())) {
1412 rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoord1Semantic;
1413 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getLightmapUVAttrName())) {
1414 rhi.ia.inputs << QSSGRhiInputAssemblerState::TexCoordLightmapSemantic;
1415 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getTexTanAttrName())) {
1416 rhi.ia.inputs << QSSGRhiInputAssemblerState::TangentSemantic;
1417 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getTexBinormalAttrName())) {
1418 rhi.ia.inputs << QSSGRhiInputAssemblerState::BinormalSemantic;
1419 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getColorAttrName())) {
1420 rhi.ia.inputs << QSSGRhiInputAssemblerState::ColorSemantic;
1421 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getJointAttrName())) {
1422 rhi.ia.inputs << QSSGRhiInputAssemblerState::JointSemantic;
1423 }
else if (!strcmp(nameStr, QSSGMesh::MeshInternal::getWeightAttrName())) {
1424 rhi.ia.inputs << QSSGRhiInputAssemblerState::WeightSemantic;
1426 qWarning(
"Unknown vertex input %s in mesh", nameStr);
1430 QRhiVertexInputAttribute inputAttr(binding, location, format, offset);
1431 inputAttrs.append(inputAttr);
1434 rhi.ia.inputLayout.setAttributes(inputAttrs.cbegin(), inputAttrs.cend());
1435 rhi.ia.inputLayout.setBindings({ vertexBuffer.stride });
1436 rhi.ia.topology = QSSGRhiHelpers::toTopology(QSSGRenderDrawMode(mesh.drawMode()));
1438 if (rhi.ia.topology == QRhiGraphicsPipeline::TriangleFan && !context->rhi()->isFeatureSupported(QRhi::TriangleFanTopology))
1439 qWarning(
"Mesh topology is TriangleFan but this is not supported with the active graphics API. Rendering will be incorrect.");
1441 QVector<QSSGMesh::Mesh::Subset> meshSubsets = mesh.subsets();
1442 for (quint32 subsetIdx = 0, subsetEnd = meshSubsets.size(); subsetIdx < subsetEnd; ++subsetIdx) {
1443 QSSGRenderSubset subset;
1444 const QSSGMesh::Mesh::Subset &source(meshSubsets[subsetIdx]);
1445 subset.bounds = QSSGBounds3(source.bounds.min, source.bounds.max);
1446 subset.count = source.count;
1447 subset.offset = source.offset;
1448 for (
auto &lod : source.lods)
1449 subset.lods.append(QSSGRenderSubset::Lod({lod.count, lod.offset, lod.distance}));
1452 if (rhi.vertexBuffer) {
1453 subset.rhi.vertexBuffer = rhi.vertexBuffer;
1454 subset.rhi.ia = rhi.ia;
1456 if (rhi.indexBuffer)
1457 subset.rhi.indexBuffer = rhi.indexBuffer;
1458 if (rhi.targetsTexture)
1459 subset.rhi.targetsTexture = rhi.targetsTexture;
1461 newMesh->subsets.push_back(subset);
1464 if (!meshSubsets.isEmpty())
1465 newMesh->lightmapSizeHint = meshSubsets.first().lightmapSizeHint;
1470void QSSGBufferManager::releaseGeometry(QSSGRenderGeometry *geometry)
1472 QMutexLocker meshMutexLocker(&meshBufferMutex);
1473 const auto meshItr = customMeshMap.constFind(geometry);
1474 if (meshItr != customMeshMap.cend()) {
1475 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1476 qDebug() <<
"- releaseGeometry: " << geometry << currentLayer;
1477 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad);
1478 Q_TRACE_SCOPE(QSSG_customMeshUnload);
1479 decreaseMemoryStat(meshItr.value().mesh);
1480 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1481 rhiCtxD->releaseMesh(meshItr.value().mesh);
1482 customMeshMap.erase(meshItr);
1483 Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad,
1484 stats.meshDataSize, geometry->profilingId);
1488void QSSGBufferManager::releaseTextureData(
const QSSGRenderTextureData *data)
1490 QVarLengthArray<CustomImageCacheKey, 4> keys;
1491 for (
auto it = customTextureMap.cbegin(), end = customTextureMap.cend(); it != end; ++it) {
1492 if (it.key().data == data)
1493 keys.append(it.key());
1495 for (
const CustomImageCacheKey &key : keys)
1496 releaseTextureData(key);
1499void QSSGBufferManager::releaseTextureData(
const CustomImageCacheKey &key)
1501 const auto textureDataItr = customTextureMap.constFind(key);
1502 if (textureDataItr != customTextureMap.cend()) {
1503 auto rhiTexture = textureDataItr.value().renderImageTexture.m_texture;
1505 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1506 qDebug() <<
"- releaseTextureData: " << rhiTexture << currentLayer;
1507 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad);
1508 Q_TRACE_SCOPE(QSSG_textureUnload);
1509 decreaseMemoryStat(rhiTexture);
1510 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1511 rhiCtxD->releaseTexture(rhiTexture);
1512 Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DTextureLoad,
1513 stats.imageDataSize, 0);
1516 customTextureMap.erase(textureDataItr);
1520void QSSGBufferManager::releaseExtensionResult(
const QSSGRenderExtension &rext)
1522 renderExtensionTexture.remove(&rext);
1525void QSSGBufferManager::releaseUserRenderPass(
const QSSGRenderUserPass &upass)
1528 std::vector<QSSGUserRenderPassManagerWeakPtr> activeManagers;
1529 activeManagers.reserve(userRenderPassManagers.size());
1530 for (
const auto &wmptr : std::as_const(userRenderPassManagers)) {
1531 if (
const auto &mng = wmptr.lock()) {
1532 mng->unscheduleUserPass(&upass);
1533 activeManagers.push_back(wmptr);
1537 userRenderPassManagers = std::move(activeManagers);
1540void QSSGBufferManager::releaseMesh(
const QSSGRenderPath &inSourcePath)
1542 QMutexLocker meshMutexLocker(&meshBufferMutex);
1543 const auto meshItr = meshMap.constFind(inSourcePath);
1544 if (meshItr != meshMap.cend()) {
1545 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1546 qDebug() <<
"- releaseMesh: " << inSourcePath.path() << currentLayer;
1547 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad);
1548 Q_TRACE_SCOPE(QSSG_meshUnload);
1549 decreaseMemoryStat(meshItr.value().mesh);
1550 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1551 rhiCtxD->releaseMesh(meshItr.value().mesh);
1552 meshMap.erase(meshItr);
1553 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad,
1554 stats.meshDataSize, inSourcePath.path().toUtf8());
1558void QSSGBufferManager::releaseImage(
const ImageCacheKey &key)
1560 const auto imageItr = imageMap.constFind(key);
1561 if (imageItr != imageMap.cend()) {
1562 auto rhiTexture = imageItr.value().renderImageTexture.m_texture;
1564 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1565 qDebug() <<
"- releaseTexture: " << key.path.path() << currentLayer;
1566 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DTextureLoad);
1567 Q_TRACE_SCOPE(QSSG_textureUnload);
1568 decreaseMemoryStat(rhiTexture);
1569 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1570 rhiCtxD->releaseTexture(rhiTexture);
1571 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DTextureLoad,
1572 stats.imageDataSize, key.path.path().toUtf8());
1574 imageMap.erase(imageItr);
1578bool QSSGBufferManager::validateLightmap()
1580 if (lightmapSourceDirty) {
1581 lightmapSourceDirty =
false;
1582 QSharedPointer<QSSGLightmapLoader> loader = QSSGLightmapLoader::open(lightmapSource);
1583 lightmapFileValid = loader !=
nullptr;
1584 if (!lightmapFileValid)
1585 qCWarning(WARNING,
"Lightmaps are disabled.");
1587 return lightmapFileValid;
1590void QSSGBufferManager::cleanupUnreferencedBuffers(quint32 frameId, QSSGRenderLayer *currentLayer)
1592 Q_UNUSED(currentLayer);
1594 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1597 if (frameId == frameCleanupIndex)
1600 auto isUnused = [] (
const QHash<QSSGRenderLayer*, uint32_t> &usages) ->
bool {
1601 for (
const auto &value : std::as_const(usages))
1608 QMutexLocker meshMutexLocker(&meshBufferMutex);
1610 auto meshIterator = meshMap.cbegin();
1611 while (meshIterator != meshMap.cend()) {
1612 if (isUnused(meshIterator.value().usageCounts)) {
1613 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1614 qDebug() <<
"- releaseGeometry: " << meshIterator.key().path() << currentLayer;
1615 decreaseMemoryStat(meshIterator.value().mesh);
1616 rhiCtxD->releaseMesh(meshIterator.value().mesh);
1617 meshIterator = meshMap.erase(meshIterator);
1624 auto customMeshIterator = customMeshMap.cbegin();
1625 while (customMeshIterator != customMeshMap.cend()) {
1626 if (isUnused(customMeshIterator.value().usageCounts)) {
1627 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1628 qDebug() <<
"- releaseGeometry: " << customMeshIterator.key() << currentLayer;
1629 decreaseMemoryStat(customMeshIterator.value().mesh);
1630 rhiCtxD->releaseMesh(customMeshIterator.value().mesh);
1631 customMeshIterator = customMeshMap.erase(customMeshIterator);
1633 ++customMeshIterator;
1639 auto sgIterator = qsgImageMap.cbegin();
1640 while (sgIterator != qsgImageMap.cend()) {
1641 if (isUnused(sgIterator.value().usageCounts)) {
1645 sgIterator = qsgImageMap.erase(sgIterator);
1652 auto imageKeyIterator = imageMap.cbegin();
1653 while (imageKeyIterator != imageMap.cend()) {
1654 if (isUnused(imageKeyIterator.value().usageCounts)) {
1655 auto rhiTexture = imageKeyIterator.value().renderImageTexture.m_texture;
1657 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1658 qDebug() <<
"- releaseTexture: " << imageKeyIterator.key().path.path() << currentLayer;
1659 decreaseMemoryStat(rhiTexture);
1660 rhiCtxD->releaseTexture(rhiTexture);
1662 imageKeyIterator = imageMap.erase(imageKeyIterator);
1669 auto textureDataIterator = customTextureMap.cbegin();
1670 while (textureDataIterator != customTextureMap.cend()) {
1671 if (isUnused(textureDataIterator.value().usageCounts)) {
1672 auto rhiTexture = textureDataIterator.value().renderImageTexture.m_texture;
1674 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1675 qDebug() <<
"- releaseTextureData: " << rhiTexture << currentLayer;
1676 decreaseMemoryStat(rhiTexture);
1677 rhiCtxD->releaseTexture(rhiTexture);
1679 textureDataIterator = customTextureMap.erase(textureDataIterator);
1681 ++textureDataIterator;
1686 auto renderExtensionTextureKeyIterator = renderExtensionTexture.cbegin();
1687 while (renderExtensionTextureKeyIterator != renderExtensionTexture.cend()) {
1691 auto rhiTexture = renderExtensionTextureKeyIterator.value().renderImageTexture.m_texture;
1693 renderExtensionTextureKeyIterator = renderExtensionTexture.erase(renderExtensionTextureKeyIterator);
1695 ++renderExtensionTextureKeyIterator;
1699 frameCleanupIndex = frameId;
1700 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Usage)) {
1701 qDebug() <<
"QSSGBufferManager::cleanupUnreferencedBuffers()" <<
this <<
"frame:" << frameCleanupIndex << currentLayer;
1702 qDebug() <<
"Textures(by path): " << imageMap.count();
1703 qDebug() <<
"Textures(custom): " << customTextureMap.count();
1704 qDebug() <<
"Textures(Extension)" << renderExtensionTexture.count();
1705 qDebug() <<
"Textures(qsg): " << qsgImageMap.count();
1706 qDebug() <<
"Geometry(by path): " << meshMap.count();
1707 qDebug() <<
"Geometry(custom): " << customMeshMap.count();
1711void QSSGBufferManager::resetUsageCounters(quint32 frameId, QSSGRenderLayer *layer)
1713 currentLayer = layer;
1714 if (frameResetIndex == frameId)
1718 for (
auto &imageData : qsgImageMap)
1719 imageData.usageCounts[layer] = 0;
1722 for (
auto &imageData : imageMap)
1723 imageData.usageCounts[layer] = 0;
1726 for (
auto &imageData : customTextureMap)
1727 imageData.usageCounts[layer] = 0;
1729 for (
auto &meshData : meshMap)
1730 meshData.usageCounts[layer] = 0;
1733 for (
auto &meshData : customMeshMap)
1734 meshData.usageCounts[layer] = 0;
1739 for (
auto &retData : renderExtensionTexture) {
1740 const bool hasTexture = (retData.renderImageTexture.m_texture !=
nullptr);
1741 retData.usageCounts[layer] = uint32_t(hasTexture) * 1;
1744 frameResetIndex = frameId;
1747void QSSGBufferManager::registerMeshData(
const QString &assetId,
const QVector<QSSGMesh::Mesh> &meshData)
1749 auto it = g_assetMeshMap->find(assetId);
1750 if (it != g_assetMeshMap->end())
1753 g_assetMeshMap->insert(assetId, { meshData, 1 });
1756void QSSGBufferManager::unregisterMeshData(
const QString &assetId)
1758 auto it = g_assetMeshMap->find(assetId);
1759 if (it != g_assetMeshMap->end() && (--it->ref == 0))
1760 g_assetMeshMap->erase(AssetMeshMap::const_iterator(it));
1763QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(
const QSSGRenderPath &inMeshPath, QSSGMeshProcessingOptions options)
1765 if (inMeshPath.isNull())
1769 auto meshItr = meshMap.find(inMeshPath);
1770 if (meshItr != meshMap.cend()) {
1771 if (options.isCompatible(meshItr.value().options)) {
1772 meshItr.value().usageCounts[currentLayer]++;
1773 return meshItr.value().mesh;
1777 auto *mesh = meshItr->mesh;
1778 meshMap.erase(meshItr);
1779 meshMap.insert(QSSGRenderPath(inMeshPath.path() + u"@reaped"), { mesh, {{currentLayer, 0}}, 0, {} });
1783 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DMeshLoad);
1784 Q_TRACE_SCOPE(QSSG_meshLoadPath, inMeshPath.path());
1786 auto [mesh, debugObjectName] = loadFromLightmapFile(options.lightmapPath, options.lightmapKey);
1788 if (!mesh.isValid()) {
1789 mesh = loadMeshData(inMeshPath);
1790 debugObjectName = QFileInfo(inMeshPath.path()).fileName();
1793 if (!mesh.isValid()) {
1794 qCWarning(WARNING,
"Failed to load mesh: %s", qPrintable(inMeshPath.path()));
1795 Q_QUICK3D_PROFILE_END_WITH_PAYLOAD(QQuick3DProfiler::Quick3DMeshLoad,
1796 stats.meshDataSize);
1799 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1800 qDebug() <<
"+ uploadGeometry: " << inMeshPath.path() << currentLayer;
1802 auto ret = createRenderMesh(mesh, debugObjectName);
1803 meshMap.insert(inMeshPath, { ret, {{currentLayer, 1}}, 0, options });
1804 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1805 rhiCtxD->registerMesh(ret);
1806 increaseMemoryStat(ret);
1807 Q_QUICK3D_PROFILE_END_WITH_STRING(QQuick3DProfiler::Quick3DMeshLoad,
1808 stats.meshDataSize, inMeshPath.path().toUtf8());
1812QSSGRenderMesh *QSSGBufferManager::loadRenderMesh(QSSGRenderGeometry *geometry, QSSGMeshProcessingOptions options)
1814 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
1816 auto meshIterator = customMeshMap.find(geometry);
1817 if (meshIterator == customMeshMap.end()) {
1818 meshIterator = customMeshMap.insert(geometry, MeshData());
1819 }
else if (geometry->generationId() != meshIterator->generationId || !options.isCompatible(meshIterator->options)) {
1821 releaseGeometry(geometry);
1822 meshIterator = customMeshMap.insert(geometry, MeshData());
1825 meshIterator.value().usageCounts[currentLayer]++;
1826 return meshIterator.value().mesh;
1829 Q_QUICK3D_PROFILE_START(QQuick3DProfiler::Quick3DCustomMeshLoad);
1830 Q_TRACE_SCOPE(QSSG_customMeshLoad);
1832 auto [mesh, debugObjectName] = loadFromLightmapFile(options.lightmapPath, options.lightmapKey);
1835 if (!geometry->meshData().m_vertexBuffer.isEmpty() || mesh.isValid()) {
1838 if (!mesh.isValid()) {
1839 mesh = QSSGMesh::Mesh::fromRuntimeData(geometry->meshData(), &error);
1840 debugObjectName = geometry->debugObjectName;
1843 if (mesh.isValid()) {
1844 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
1845 qDebug() <<
"+ uploadGeometry: " << geometry << currentLayer;
1846 meshIterator->mesh = createRenderMesh(mesh, debugObjectName);
1847 meshIterator->usageCounts[currentLayer] = 1;
1848 meshIterator->generationId = geometry->generationId();
1849 meshIterator->options = options;
1850 rhiCtxD->registerMesh(meshIterator->mesh);
1851 increaseMemoryStat(meshIterator->mesh);
1853 qWarning(
"Mesh building failed: %s", qPrintable(error));
1858 Q_QUICK3D_PROFILE_END_WITH_ID(QQuick3DProfiler::Quick3DCustomMeshLoad,
1859 stats.meshDataSize, geometry->profilingId);
1860 return meshIterator->mesh;
1863std::unique_ptr<QSSGMeshBVH> QSSGBufferManager::loadMeshBVH(
const QSSGRenderPath &inSourcePath)
1865 const QSSGMesh::Mesh mesh = loadMeshData(inSourcePath);
1866 if (!mesh.isValid()) {
1867 qCWarning(WARNING,
"Failed to load mesh: %s", qPrintable(inSourcePath.path()));
1870 QSSGMeshBVHBuilder meshBVHBuilder(mesh);
1871 return meshBVHBuilder.buildTree();
1874std::unique_ptr<QSSGMeshBVH> QSSGBufferManager::loadMeshBVH(QSSGRenderGeometry *geometry)
1880 if (geometry->primitiveType() != QSSGMesh::Mesh::DrawMode::Triangles)
1884 bool hasIndexBuffer =
false;
1885 QSSGRenderComponentType indexBufferFormat = QSSGRenderComponentType::UnsignedInt32;
1890 for (
int i = 0; i < geometry->attributeCount(); ++i) {
1891 auto attribute = geometry->attribute(i);
1892 if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::PositionSemantic) {
1893 posOffset = attribute.offset;
1894 }
else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord0Semantic) {
1896 uvOffset = attribute.offset;
1897 }
else if (!hasUV && attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::TexCoord1Semantic) {
1899 uvOffset = attribute.offset;
1900 }
else if (attribute.semantic == QSSGMesh::RuntimeMeshData::Attribute::IndexSemantic) {
1901 hasIndexBuffer =
true;
1902 indexBufferFormat = attribute.componentType;
1903 if (indexBufferFormat != QSSGRenderComponentType::Int16
1904 && indexBufferFormat != QSSGRenderComponentType::Int32
1905 && indexBufferFormat != QSSGRenderComponentType::UnsignedInt16
1906 && indexBufferFormat != QSSGRenderComponentType::UnsignedInt32) {
1907 qWarning() <<
"Unsupported index buffer format for geometry";
1913 QSSGMeshBVHBuilder meshBVHBuilder(geometry->vertexBuffer(),
1919 geometry->indexBuffer(),
1921 return meshBVHBuilder.buildTree();
1924std::unique_ptr<QSSGMeshBVH> QSSGBufferManager::loadMeshBVH(
const QSSGMesh::Mesh &mesh)
1926 QSSGMeshBVHBuilder meshBVHBuilder(mesh);
1927 return meshBVHBuilder.buildTree();
1930QSSGMesh::Mesh QSSGBufferManager::loadMeshData(
const QSSGRenderPath &inMeshPath)
1932 QSSGMesh::Mesh result;
1935 if (inMeshPath.path().startsWith(QChar::fromLatin1(
'#')))
1936 result = loadPrimitive(inMeshPath.path());
1939 if (!result.isValid() && inMeshPath.path().startsWith(u'!')) {
1940 const auto &[idx, assetId] = splitRuntimeMeshPath(inMeshPath);
1942 const auto ait = g_assetMeshMap->constFind(assetId);
1943 if (ait != g_assetMeshMap->constEnd()) {
1944 const auto &meshes = ait->meshes;
1945 if (idx < meshes.size())
1946 result = ait->meshes.at(idx);
1949 qWarning(
"Unexpected mesh path!");
1954 if (!result.isValid()) {
1955 QString pathBuilder = inMeshPath.path();
1956 int poundIndex = pathBuilder.lastIndexOf(QChar::fromLatin1(
'#'));
1958 if (poundIndex != -1) {
1959 id = QStringView(pathBuilder).mid(poundIndex + 1).toUInt();
1960 pathBuilder = pathBuilder.left(poundIndex);
1962 if (!pathBuilder.isEmpty()) {
1963 QSharedPointer<QIODevice> device(QSSGInputUtil::getStreamForFile(pathBuilder));
1965 QSSGMesh::Mesh mesh = QSSGMesh::Mesh::loadMesh(device.data(), id);
1975QSSGMesh::Mesh QSSGBufferManager::loadMeshData(
const QSSGRenderGeometry *geometry)
1978 QSSGMesh::Mesh mesh = QSSGMesh::Mesh::fromRuntimeData(geometry->meshData(), &error);
1979 if (!mesh.isValid())
1980 qWarning(
"loadMeshDataForCustomMeshUncached failed: %s", qPrintable(error));
1985void QSSGBufferManager::registerExtensionResult(
const QSSGRenderExtension &extensions,
1986 QRhiTexture *texture)
1989 const bool isMipMapped = texture->flags().testFlag(QRhiTexture::Flag::MipMapped);
1990 const auto mipLevels = isMipMapped ? QRhi::mipLevelsForSize(texture->pixelSize()) : 0;
1991 QSSGRenderImageTextureFlags flags;
1992 const bool isSRGB = texture->flags().testFlag(QRhiTexture::Flag::sRGB);
1993 flags.setLinear(!isSRGB);
1994 const bool isRGBA8 = (texture->format() == QRhiTexture::Format::RGBA8);
1995 flags.setRgbe8(isRGBA8);
1996 renderExtensionTexture.insert(&extensions, ImageData { QSSGRenderImageTexture{ texture, mipLevels, flags }, {}, 0 });
1998 renderExtensionTexture.insert(&extensions, {});
2002void QSSGBufferManager::clear()
2004 QSSGRhiContextPrivate *rhiCtxD = QSSGRhiContextPrivate::get(m_contextInterface->rhiContext().get());
2006 if (meshBufferUpdates) {
2007 meshBufferUpdates->release();
2008 meshBufferUpdates =
nullptr;
2012 QMutexLocker meshMutexLocker(&meshBufferMutex);
2014 auto meshMapCopy = meshMap;
2015 meshMapCopy.detach();
2016 for (
auto iter = meshMapCopy.begin(), end = meshMapCopy.end(); iter != end; ++iter) {
2017 QSSGRenderMesh *theMesh = iter.value().mesh;
2019 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
2020 qDebug() <<
"- releaseGeometry: " << iter.key().path() << currentLayer;
2021 decreaseMemoryStat(theMesh);
2022 rhiCtxD->releaseMesh(theMesh);
2028 auto customMeshMapCopy = customMeshMap;
2029 customMeshMapCopy.detach();
2030 for (
auto iter = customMeshMapCopy.begin(), end = customMeshMapCopy.end(); iter != end; ++iter) {
2031 QSSGRenderMesh *theMesh = iter.value().mesh;
2033 if (QSSGBufferManagerStat::enabled(QSSGBufferManagerStat::Level::Debug))
2034 qDebug() <<
"- releaseGeometry: " << iter.key() << currentLayer;
2035 decreaseMemoryStat(theMesh);
2036 rhiCtxD->releaseMesh(theMesh);
2039 customMeshMap.clear();
2043 for (
auto it = imageMap.constBegin(), end = imageMap.constEnd(); it != end; ++it)
2044 releaseImage(it.key());
2049 for (
auto it = customTextureMap.cbegin(), end = customTextureMap.cend(); it != end; ++it)
2050 releaseTextureData(it.key());
2052 customTextureMap.clear();
2056 qsgImageMap.clear();
2059 lightmapSourceDirty =
true;
2062QRhiResourceUpdateBatch *QSSGBufferManager::meshBufferUpdateBatch()
2064 if (!meshBufferUpdates)
2065 meshBufferUpdates = m_contextInterface->rhiContext()->rhi()->nextResourceUpdateBatch();
2066 return meshBufferUpdates;
2069void QSSGBufferManager::commitBufferResourceUpdates()
2071 if (meshBufferUpdates) {
2072 m_contextInterface->rhiContext()->commandBuffer()->resourceUpdate(meshBufferUpdates);
2073 meshBufferUpdates =
nullptr;
2077void QSSGBufferManager::processResourceLoader(
const QSSGRenderResourceLoader *loader)
2079 for (
auto &mesh : std::as_const(loader->meshes))
2080 loadRenderMesh(mesh, {});
2082 for (
auto customMesh : std::as_const(loader->geometries))
2083 loadRenderMesh(
static_cast<QSSGRenderGeometry*>(customMesh), {});
2085 for (
auto texture : std::as_const(loader->textures)) {
2086 const auto image =
static_cast<QSSGRenderImage *>(texture);
2087 loadRenderImage(image);
2091 commitBufferResourceUpdates();
2097 case QRhiTexture::UnknownFormat:
2099 case QRhiTexture::RGBA8:
2101 case QRhiTexture::BGRA8:
2103 case QRhiTexture::R8:
2105 case QRhiTexture::RG8:
2107 case QRhiTexture::R16:
2109 case QRhiTexture::RG16:
2111 case QRhiTexture::RED_OR_ALPHA8:
2114 case QRhiTexture::RGBA16F:
2116 case QRhiTexture::RGBA32F:
2118 case QRhiTexture::R16F:
2120 case QRhiTexture::R32F:
2123 case QRhiTexture::RGB10A2:
2126 case QRhiTexture::R8SI:
2128 case QRhiTexture::R32SI:
2130 case QRhiTexture::RG32SI:
2132 case QRhiTexture::RGBA32SI:
2135 case QRhiTexture::R8UI:
2137 case QRhiTexture::R32UI:
2139 case QRhiTexture::RG32UI:
2141 case QRhiTexture::RGBA32UI:
2144 case QRhiTexture::D16:
2146 case QRhiTexture::D24:
2148 case QRhiTexture::D24S8:
2150 case QRhiTexture::D32F:
2152 case QRhiTexture::D32FS8:
2155 case QRhiTexture::BC1:
2157 case QRhiTexture::BC2:
2159 case QRhiTexture::BC3:
2161 case QRhiTexture::BC4:
2163 case QRhiTexture::BC5:
2165 case QRhiTexture::BC6H:
2167 case QRhiTexture::BC7:
2170 case QRhiTexture::ETC2_RGB8:
2172 case QRhiTexture::ETC2_RGB8A1:
2174 case QRhiTexture::ETC2_RGBA8:
2177 case QRhiTexture::ASTC_4x4:
2178 case QRhiTexture::ASTC_5x4:
2179 case QRhiTexture::ASTC_5x5:
2180 case QRhiTexture::ASTC_6x5:
2181 case QRhiTexture::ASTC_6x6:
2182 case QRhiTexture::ASTC_8x5:
2183 case QRhiTexture::ASTC_8x6:
2184 case QRhiTexture::ASTC_8x8:
2185 case QRhiTexture::ASTC_10x5:
2186 case QRhiTexture::ASTC_10x6:
2187 case QRhiTexture::ASTC_10x8:
2188 case QRhiTexture::ASTC_10x10:
2189 case QRhiTexture::ASTC_12x10:
2190 case QRhiTexture::ASTC_12x12:
2193 Q_UNREACHABLE_RETURN(0);
2198 return (format >= QRhiTexture::BC1);
2207 auto format = texture->format();
2208 if (format == QRhiTexture::UnknownFormat)
2211 s = texture->pixelSize().width() * texture->pixelSize().height();
2213 const quint32 bytesPerPixel = textureFormatSize(format);
2214 QSSG_ASSERT_X(bytesPerPixel > 0,
"Invalid texture format size",
return 0);
2216 if (!isCompressedTextureFormat(format)) {
2222 if (texture->flags() & QRhiTexture::MipMapped)
2224 if (texture->flags() & QRhiTexture::CubeMap)
2234 s = buffer->buffer()->size();
2238void QSSGBufferManager::increaseMemoryStat(QRhiTexture *texture)
2240 stats.imageDataSize += textureMemorySize(texture);
2241 QSSGRhiContextStats::get(*m_contextInterface->rhiContext()).imageDataSizeChanges(stats.imageDataSize);
2244void QSSGBufferManager::decreaseMemoryStat(QRhiTexture *texture)
2246 stats.imageDataSize = qMax(0u, stats.imageDataSize - textureMemorySize(texture));
2247 QSSGRhiContextStats::get(*m_contextInterface->rhiContext()).imageDataSizeChanges(stats.imageDataSize);
2250void QSSGBufferManager::increaseMemoryStat(QSSGRenderMesh *mesh)
2252 stats.meshDataSize += bufferMemorySize(mesh->subsets.at(0).rhi.vertexBuffer)
2253 + bufferMemorySize(mesh->subsets.at(0).rhi.indexBuffer);
2254 QSSGRhiContextStats::get(*m_contextInterface->rhiContext()).meshDataSizeChanges(stats.meshDataSize);
2257void QSSGBufferManager::decreaseMemoryStat(QSSGRenderMesh *mesh)
2261 s = bufferMemorySize(mesh->subsets.at(0).rhi.vertexBuffer)
2262 + bufferMemorySize(mesh->subsets.at(0).rhi.indexBuffer);
2263 stats.meshDataSize = qMax(0u, stats.meshDataSize - s);
2264 QSSGRhiContextStats::get(*m_contextInterface->rhiContext()).meshDataSizeChanges(stats.meshDataSize);
2267void QSSGBufferManager::setLightmapSource(
const QString &source)
2269 if (lightmapSource != source) {
2270 lightmapSource = source;
2271 lightmapSourceDirty =
true;
2275void QSSGBufferManager::setCurrentlyLightmapBaking(
bool value)
2277 currentlyLightmapBaking = value;
2280void QSSGBufferManager::registerUserRenderPassManager(
const QSSGUserRenderPassManagerPtr &userPassManager)
2282 userRenderPassManagers.push_back(userPassManager);
2285size_t qHash(
const QSSGBufferManager::CustomImageCacheKey &k, size_t seed)
noexcept
2289 using MipMap_t = std::underlying_type_t<QSSGBufferManager::MipMode>;
2290 return qHash(*k.data, seed) ^ MipMap_t(k.mipMode);
Combined button and popup list for selecting options.
Q_TRACE_POINT(qtcore, QCoreApplication_postEvent_exit)
Q_TRACE_POINT(qtcore, QFactoryLoader_update, const QString &fileName)
constexpr size_t qHash(const QSize &s, size_t seed=0) noexcept
static quint32 textureFormatSize(QRhiTexture::Format format)
static const PrimitiveEntry primitives[nPrimitives]
static constexpr QSize sizeForMipLevel(int mipLevel, const QSize &baseLevelSize)
static const int nPrimitives
static quint64 textureMemorySize(QRhiTexture *texture)
static MeshIdxNamePair splitRuntimeMeshPath(const QSSGRenderPath &rpath)
static const float cube[]
static bool isCompressedTextureFormat(QRhiTexture::Format format)
static const char * primitivesDirectory
static quint64 bufferMemorySize(const QSSGRhiBufferPtr &buffer)
static QPair< QSSGMesh::Mesh, QString > loadFromLightmapFile(const QString &lightmapPath, const QString &lightmapKey)
QVector< QSSGMesh::Mesh > meshes
static constexpr bool enabled(Level)