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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include "qssgrenderbuffermanager_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderloadedtexture_p.h>
#include <QtQuick3DRuntimeRender/private/qssgruntimerenderlogging_p.h>
#include <QtQuick3DUtils/private/qssgmeshbvhbuilder_p.h>
#include <QtQuick3DUtils/private/qssgbounds3_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>
#include <QtQuick/QSGTexture>
#include <QtCore/QDir>
#include <QtGui/private/qimage_p.h>
#include <QtQuick/private/qsgtexture_p.h>
#include <QtQuick/private/qsgcompressedtexture_p.h>
#include <QBuffer>
#include "../utils/qssgrenderbasetypes_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrendergeometry_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendermodel_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
#include "../qssgrendercontextcore.h"
#include <QtQuick3DRuntimeRender/private/qssglightmapper_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
#include <qtquick3d_tracepoints_p.h>
#include "../extensionapi/qssgrenderextensions.h"
#include "qssglightmapio_p.h"
Go to the source code of this file.
Classes | |
struct | QSSGBufferManagerStat |
struct | MeshStorageRef |
Typedefs | |
using | AssetMeshMap = QHash<QString, MeshStorageRef> |
using | MeshIdxNamePair = QPair<qsizetype, QString> |
Enumerations | |
enum class | Level { Debug = 0x1 , Usage = 0x2 , Debug = 0x1 , Usage = 0x2 } |
enum class | Level { Debug = 0x1 , Usage = 0x2 , Debug = 0x1 , Usage = 0x2 } |
Functions | |
struct QSSGBufferManagerStat | Q_TRACE_POINT (qtquick3d, QSSG_textureLoad_entry) |
static constexpr bool | enabled (Level) |
Q_TRACE_POINT (qtquick3d, QSSG_textureLoad_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshLoad_entry) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshLoad_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshLoadPath_entry, const QString &path) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshLoadPath_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_textureUnload_entry) | |
Q_TRACE_POINT (qtquick3d, QSSG_textureUnload_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshUnload_entry) | |
Q_TRACE_POINT (qtquick3d, QSSG_meshUnload_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_customMeshLoad_entry) | |
Q_TRACE_POINT (qtquick3d, QSSG_customMeshLoad_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_customMeshUnload_entry) | |
Q_TRACE_POINT (qtquick3d, QSSG_customMeshUnload_exit) | |
Q_TRACE_POINT (qtquick3d, QSSG_textureLoadPath_entry, const QString &path) | |
Q_TRACE_POINT (qtquick3d, QSSG_textureLoadPath_exit) | |
static MeshIdxNamePair | splitRuntimeMeshPath (const QSSGRenderPath &rpath) |
static constexpr QSize | sizeForMipLevel (int mipLevel, const QSize &baseLevelSize) |
static QPair< QSSGMesh::Mesh, QString > | loadFromLightmapFile (const QString &lightmapPath, const QString &lightmapKey) |
static quint64 | textureMemorySize (QRhiTexture *texture) |
static quint64 | bufferMemorySize (const QSSGRhiBufferPtr &buffer) |
size_t | qHash (const QSSGBufferManager::CustomImageCacheKey &k, size_t seed) noexcept |
Variables | |
struct MeshStorageRef | Q_TRACE_POINT |
\qmltype ParticleSystem3D \inherits Node \inqmlmodule QtQuick3D.Particles3D | |
static const int | nPrimitives = 5 |
static const PrimitiveEntry | primitives [nPrimitives] |
static const char * | primitivesDirectory = "res//primitives" |
static const float | cube [] |
typedef QHash< QString, MeshStorageRef > AssetMeshMap = QHash<QString, MeshStorageRef> |
Definition at line 82 of file qssgrenderbuffermanager.cpp.
Definition at line 92 of file qssgrenderbuffermanager.cpp.
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strong |
Enumerator | |
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Debug | |
Usage | |
Debug | |
Usage |
Definition at line 0 of file qssgrenderbuffermanager.cpp.
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strong |
Enumerator | |
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Debug | |
Usage | |
Debug | |
Usage |
Definition at line 0 of file qssgrenderbuffermanager.cpp.
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inlinestatic |
Definition at line 2134 of file qssgrenderbuffermanager.cpp.
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staticconstexpr |
Definition at line 15 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 133 of file qssgrenderbuffermanager.cpp.
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_customMeshLoad_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_customMeshLoad_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_customMeshUnload_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_customMeshUnload_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshLoad_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshLoad_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshLoadPath_entry | , | ||
const QString & | path ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshLoadPath_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshUnload_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_meshUnload_exit | ) |
struct QSSGBufferManagerStat Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureLoad_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureLoad_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureLoadPath_entry | , | ||
const QString & | path ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureLoadPath_exit | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureUnload_entry | ) |
Q_TRACE_POINT | ( | qtquick3d | , |
QSSG_textureUnload_exit | ) |
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noexcept |
Definition at line 2185 of file qssgrenderbuffermanager.cpp.
Definition at line 128 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 93 of file qssgrenderbuffermanager.cpp.
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inlinestatic |
Definition at line 2067 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 486 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 117 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 118 of file qssgrenderbuffermanager.cpp.
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static |
Definition at line 126 of file qssgrenderbuffermanager.cpp.
struct MeshStorageRef Q_TRACE_POINT |
\qmltype ParticleSystem3D \inherits Node \inqmlmodule QtQuick3D.Particles3D
A system which includes particle, emitter, and affector types.
This element is the root of the particle system, which handles the system timing and groups all the other related elements like particles, emitters, and affectors together. To group the system elements, they either need to be direct children of the ParticleSystem3D like this:
\qml, ParticleSystem3D { ParticleEmitter3D { ... } SpriteParticle3D { ... } } \endqml
Or if the system elements are not direct children, they need to use system
property to point which ParticleSystem3D they belong to. Like this:
\qml ParticleSystem3D { id: psystem } ParticleEmitter3D { system: psystem ... } SpriteParticle3D { system: psystem ... } \endqml
Definition at line 27 of file qqmlboundsignal.cpp.