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| | QOpenGLTextureHelper (QOpenGLContext *context) |
| void | glTextureParameteri (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLenum pnamepname, GLint paramparam) |
| void | glTextureParameteriv (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTextureParameterf (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLenum pnamepname, GLfloat paramparam) |
| void | glTextureParameterfv (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glGenerateTextureMipmap (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget) |
| void | glTextureStorage3D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glTextureStorage2D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight) |
| void | glTextureStorage1D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth) |
| void | glTextureStorage3DMultisample (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei samplessamples, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTextureStorage2DMultisample (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei samplessamples, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTextureImage3D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTextureImage2D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTextureImage1D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTextureSubImage3D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glTextureSubImage2D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glTextureSubImage1D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glTextureImage3DMultisample (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei samplessamples, GLint internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTextureImage2DMultisample (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLsizei samplessamples, GLint internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glCompressedTextureSubImage1D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glCompressedTextureSubImage2D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glCompressedTextureSubImage3D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glCompressedTextureImage1D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glCompressedTextureImage2D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glCompressedTextureImage3D (GLuint texturetexture, GLenum targettarget, GLenum bindingTarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *bitsbits, const QOpenGLPixelTransferOptions *const options=nullptr) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalFormatinternalFormat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, GLvoid *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glTexImage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTexImage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTexStorage3D (GLenum targettarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glTexStorage2D (GLenum targettarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexStorage1D (GLenum targettarget, GLsizei levelslevels, GLenum internalFormatinternalFormat, GLsizei widthwidth) |
| void | glTexStorage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTexStorage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalFormatinternalFormat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedSampleLocationsfixedSampleLocations) |
| void | glTexBufferRange (GLenum targettarget, GLenum internalFormatinternalFormat, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glTextureView (GLuint texturetexture, GLenum targettarget, GLuint origTexture, GLenum internalFormatinternalFormat, GLuint minLevel, GLuint numLevels, GLuint minLayer, GLuint numLayersnumLayers) |
| QOpenGLPixelTransferOptions | savePixelUploadOptions () |
| void | setPixelUploadOptions (const QOpenGLPixelTransferOptions &options) |