5#ifndef QQUICKFLICKABLEBEHAVIOR_H
6#define QQUICKFLICKABLEBEHAVIOR_H
20
21
22
23
26#ifndef QML_FLICK_OVERSHOOT
27#define QML_FLICK_OVERSHOOT 150
31#ifndef QML_FLICK_SAMPLEBUFFER
32#define QML_FLICK_SAMPLEBUFFER 3
37#ifndef QML_FLICK_DISCARDSAMPLES
38#define QML_FLICK_DISCARDSAMPLES 0
42#ifndef QML_FLICK_OVERSHOOTFRICTION
43#define QML_FLICK_OVERSHOOTFRICTION 8
47#ifndef QML_FLICK_MULTIFLICK_THRESHOLD
48#define QML_FLICK_MULTIFLICK_THRESHOLD 1250
52#ifndef QML_FLICK_VELOCITY_DECAY_TIME
53#define QML_FLICK_VELOCITY_DECAY_TIME 50
57#ifndef QML_FLICK_MULTIFLICK_RATIO
58#define QML_FLICK_MULTIFLICK_RATIO 10
62#ifndef QML_FLICK_MULTIFLICK_MAXBOOST
63#define QML_FLICK_MULTIFLICK_MAXBOOST 3.0
67const qreal _q_MinimumFlickVelocity = 75.0;
bool contains(const QPointF &point) const override
~QQuickFlickableReboundTransition()
bool startTransition(QQuickFlickablePrivate::AxisData *data, qreal toPos)
QQuickFlickableReboundTransition(QQuickFlickable *f, const QString &name)
The QQuickItem class provides the most basic of all visual items in \l {Qt Quick}.
Q_STATIC_LOGGING_CATEGORY(lcAccessibilityCore, "qt.accessibility.core")
static bool fuzzyLessThanOrEqualTo(qreal a, qreal b)
static qreal EaseOvershoot(qreal t)
const qreal _q_MaximumWheelDeceleration
#define QML_FLICK_SAMPLEBUFFER
#define QML_FLICK_OVERSHOOT
#define QML_FLICK_MULTIFLICK_MAXBOOST
#define QML_FLICK_MULTIFLICK_THRESHOLD
#define QML_FLICK_OVERSHOOTFRICTION
#define QML_FLICK_DISCARDSAMPLES
#define QML_FLICK_MULTIFLICK_RATIO
QDebug Q_QUICK_EXPORT operator<<(QDebug debug, const QQuickWindow *item)