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qquickwindow.cpp
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1// Copyright (C) 2020 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#include "qquickwindow.h"
7
8#include "qquickitem.h"
9#include "qquickitem_p.h"
14
15#include <QtQuick/private/qsgrenderer_p.h>
16#include <QtQuick/private/qsgplaintexture_p.h>
17#include <QtQuick/private/qquickpointerhandler_p.h>
18#include <QtQuick/private/qquickpointerhandler_p_p.h>
19#include <QtQuick/private/qquicktaphandler_p.h>
20#include <private/qsgrenderloop_p.h>
21#include <private/qsgrhisupport_p.h>
22#include <private/qquickrendercontrol_p.h>
23#include <private/qquickanimatorcontroller_p.h>
24#include <private/qquickprofiler_p.h>
25#include <private/qquicktextinterface_p.h>
26
27#include <private/qguiapplication_p.h>
28
29#include <private/qabstractanimation_p.h>
30
31#include <QtGui/qpainter.h>
32#include <QtGui/qevent.h>
33#include <QtGui/qmatrix4x4.h>
34#include <QtGui/private/qevent_p.h>
35#include <QtGui/private/qpointingdevice_p.h>
36#include <QtCore/qvarlengtharray.h>
37#include <QtCore/qabstractanimation.h>
38#include <QtCore/QLibraryInfo>
39#include <QtCore/QRunnable>
40#include <QtQml/qqmlincubator.h>
41#include <QtQml/qqmlinfo.h>
42#include <QtQml/private/qqmlmetatype_p.h>
43
44#include <QtQuick/private/qquickpixmap_p.h>
45
46#include <private/qqmldebugserviceinterfaces_p.h>
47#include <private/qqmldebugconnector_p.h>
48#include <private/qsgdefaultrendercontext_p.h>
49#include <private/qsgsoftwarerenderer_p.h>
50#if QT_CONFIG(opengl)
51#include <private/qopengl_p.h>
52#include <QOpenGLContext>
53#endif
54#ifndef QT_NO_DEBUG_STREAM
55#include <private/qdebug_p.h>
56#endif
57#include <QtCore/qpointer.h>
58
59#include <rhi/qrhi.h>
60
61#include <utility>
62#include <mutex>
63
65
66Q_STATIC_LOGGING_CATEGORY(lcDirty, "qt.quick.dirty")
67Q_LOGGING_CATEGORY(lcQuickWindow, "qt.quick.window")
68
69bool QQuickWindowPrivate::defaultAlphaBuffer = false;
70
71#if defined(QT_QUICK_DEFAULT_TEXT_RENDER_TYPE)
72QQuickWindow::TextRenderType QQuickWindowPrivate::textRenderType = QQuickWindow::QT_QUICK_DEFAULT_TEXT_RENDER_TYPE;
73#else
74QQuickWindow::TextRenderType QQuickWindowPrivate::textRenderType = QQuickWindow::QtTextRendering;
75#endif
76
78{
80
81public:
94
95protected:
97 {
99 m_timer = 0;
100 incubate();
101 }
102
104 if (m_timer == 0) {
105 // Wait for a while before processing the next batch. Using a
106 // timer to avoid starvation of system events.
108 }
109 }
110
111public slots:
112 void incubate() {
116 } else {
120 }
121 }
122 }
123
125
126protected:
132
133private:
135 int m_incubation_time;
136 int m_timer;
137};
138
139#if QT_CONFIG(accessibility)
140/*!
141 Returns an accessibility interface for this window, or 0 if such an
142 interface cannot be created.
143*/
144QAccessibleInterface *QQuickWindow::accessibleRoot() const
145{
146 return QAccessible::queryAccessibleInterface(const_cast<QQuickWindow*>(this));
147}
148#endif
149
150
151/*
152Focus behavior
153==============
154
155Prior to being added to a valid window items can set and clear focus with no
156effect. Only once items are added to a window (by way of having a parent set that
157already belongs to a window) do the focus rules apply. Focus goes back to
158having no effect if an item is removed from a window.
159
160When an item is moved into a new focus scope (either being added to a window
161for the first time, or having its parent changed), if the focus scope already has
162a scope focused item that takes precedence over the item being added. Otherwise,
163the focus of the added tree is used. In the case of a tree of items being
164added to a window for the first time, which may have a conflicted focus state (two
165or more items in one scope having focus set), the same rule is applied item by item -
166thus the first item that has focus will get it (assuming the scope doesn't already
167have a scope focused item), and the other items will have their focus cleared.
168*/
169
170QQuickRootItem::QQuickRootItem()
171{
172 // child items with ItemObservesViewport can treat the window's content item
173 // as the ultimate viewport: avoid populating SG nodes that fall outside
174 setFlag(ItemIsViewport);
175}
176
177/*! \reimp */
178void QQuickWindow::exposeEvent(QExposeEvent *)
179{
180 Q_D(QQuickWindow);
181 if (d->windowManager)
182 d->windowManager->exposureChanged(this);
183}
184
185/*! \reimp */
186void QQuickWindow::resizeEvent(QResizeEvent *ev)
187{
188 Q_D(QQuickWindow);
189 if (d->contentItem)
190 d->contentItem->setSize(ev->size());
191 if (d->windowManager)
192 d->windowManager->resize(this);
193}
194
195/*! \reimp */
196void QQuickWindow::showEvent(QShowEvent *)
197{
198 Q_D(QQuickWindow);
199 if (d->windowManager)
200 d->windowManager->show(this);
201}
202
203/*! \reimp */
204void QQuickWindow::hideEvent(QHideEvent *)
205{
206 Q_D(QQuickWindow);
207 if (auto da = d->deliveryAgentPrivate())
208 da->handleWindowHidden(this);
209 if (d->windowManager)
210 d->windowManager->hide(this);
211}
212
213/*! \reimp */
214void QQuickWindow::closeEvent(QCloseEvent *e)
215{
216 QQuickCloseEvent qev;
217 qev.setAccepted(e->isAccepted());
218 emit closing(&qev);
219 e->setAccepted(qev.isAccepted());
220}
221
222/*! \reimp */
223void QQuickWindow::focusOutEvent(QFocusEvent *ev)
224{
225 Q_D(QQuickWindow);
226 if (d->contentItem)
227 d->contentItem->setFocus(false, ev->reason());
228}
229
230/*! \reimp */
231void QQuickWindow::focusInEvent(QFocusEvent *ev)
232{
233 Q_D(QQuickWindow);
234 if (d->inDestructor)
235 return;
236 if (d->contentItem)
237 d->contentItem->setFocus(true, ev->reason());
238 if (auto da = d->deliveryAgentPrivate())
239 da->updateFocusItemTransform();
240}
241
242#if QT_CONFIG(im)
243static bool transformDirtyOnItemOrAncestor(const QQuickItem *item)
244{
245 while (item) {
246 if (QQuickItemPrivate::get(item)->dirtyAttributes & (
247 QQuickItemPrivate::TransformOrigin |
248 QQuickItemPrivate::Transform |
249 QQuickItemPrivate::BasicTransform |
250 QQuickItemPrivate::Position |
251 QQuickItemPrivate::Size |
252 QQuickItemPrivate::ParentChanged |
253 QQuickItemPrivate::Clip)) {
254 return true;
255 }
256 item = item->parentItem();
257 }
258 return false;
259}
260#endif
261
262/*!
263 * \internal
264
265 A "polish loop" can occur inside QQuickWindowPrivate::polishItems(). It is when an item calls
266 polish() on an(other?) item from updatePolish(). If this anomaly happens repeatedly and without
267 interruption (of a well-behaved updatePolish() that doesn't call polish()), it is a strong
268 indication that we are heading towards an infinite polish loop. A polish loop is not a bug in
269 Qt Quick - it is a bug caused by ill-behaved items put in the scene.
270
271 We can detect this sequence of polish loops easily, since the
272 QQuickWindowPrivate::itemsToPolish is basically a stack: polish() will push to it, and
273 polishItems() will pop from it.
274 Therefore if updatePolish() calls polish(), the immediate next item polishItems() processes is
275 the item that was polished by the previous call to updatePolish().
276 We therefore just need to count the number of polish loops we detected in _sequence_.
277*/
279{
280 PolishLoopDetector(const QList<QQuickItem*> &itemsToPolish)
282 {
283 }
284
285 /*
286 * returns true when it detected a likely infinite loop
287 * (suggests it should abort the polish loop)
288 **/
289 bool check(QQuickItem *item, int itemsRemainingBeforeUpdatePolish)
290 {
291 if (itemsToPolish.size() > itemsRemainingBeforeUpdatePolish) {
292 // Detected potential polish loop.
294 if (numPolishLoopsInSequence == 10000) {
295 // We have looped 10,000 times without actually reducing the list of items to
296 // polish, give up for now.
297 // This is not a fix, just a remedy so that the application can be somewhat
298 // responsive.
300 return true;
301 }
303 // Start to warn about polish loop after 1000 consecutive polish loops
304 // Show the 5 next items involved in the polish loop.
305 // (most likely they will be the same 5 items...)
306 QQuickItem *guiltyItem = itemsToPolish.last();
307 qmlWarning(item) << "possible QQuickItem::polish() loop";
308
309 auto typeAndObjectName = [](QQuickItem *item) {
310 QString typeName = QQmlMetaType::prettyTypeName(item);
311 QString objName = item->objectName();
312 if (!objName.isNull())
313 return QLatin1String("%1(%2)").arg(typeName, objName);
314 return typeName;
315 };
316
317 qmlWarning(guiltyItem) << typeAndObjectName(guiltyItem)
318 << " called polish() inside updatePolish() of " << typeAndObjectName(item);
319 }
320 } else {
322 }
323 return false;
324 }
325 const QList<QQuickItem*> &itemsToPolish; // Just a ref to the one in polishItems()
327};
328
329void QQuickWindowPrivate::polishItems()
330{
331 // An item can trigger polish on another item, or itself for that matter,
332 // during its updatePolish() call. Because of this, we cannot simply
333 // iterate through the set, we must continue pulling items out until it
334 // is empty.
335 // In the case where polish is called from updatePolish() either directly
336 // or indirectly, we use a PolishLoopDetector to determine if a warning should
337 // be printed to the user.
338
339 PolishLoopDetector polishLoopDetector(itemsToPolish);
340 while (!itemsToPolish.isEmpty()) {
341 QQuickItem *item = itemsToPolish.takeLast();
342 QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
343 itemPrivate->polishScheduled = false;
344 const int itemsRemaining = itemsToPolish.size();
345 itemPrivate->updatePolish();
346 item->updatePolish();
347 if (polishLoopDetector.check(item, itemsRemaining) == true)
348 break;
349 }
350
351#if QT_CONFIG(im)
352 if (QQuickItem *focusItem = q_func()->activeFocusItem()) {
353 // If the current focus item, or any of its anchestors, has changed location
354 // inside the window, we need inform IM about it. This to ensure that overlays
355 // such as selection handles will be updated.
356 const bool isActiveFocusItem = (focusItem == QGuiApplication::focusObject());
357 const bool hasImEnabled = focusItem->inputMethodQuery(Qt::ImEnabled).toBool();
358 if (isActiveFocusItem && hasImEnabled && transformDirtyOnItemOrAncestor(focusItem))
359 deliveryAgentPrivate()->updateFocusItemTransform();
360 }
361#endif
362
363 if (needsChildWindowStackingOrderUpdate) {
364 updateChildWindowStackingOrder();
365 needsChildWindowStackingOrderUpdate = false;
366 }
367}
368
369/*!
370 * Schedules the window to render another frame.
371 *
372 * Calling QQuickWindow::update() differs from QQuickItem::update() in that
373 * it always triggers a repaint, regardless of changes in the underlying
374 * scene graph or not.
375 */
376void QQuickWindow::update()
377{
378 Q_D(QQuickWindow);
379 if (d->windowManager)
380 d->windowManager->update(this);
381 else if (d->renderControl)
382 QQuickRenderControlPrivate::get(d->renderControl)->update();
383}
384
385static void updatePixelRatioHelper(QQuickItem *item, float pixelRatio)
386{
387 if (item->flags() & QQuickItem::ItemHasContents) {
388 QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
389 itemPrivate->itemChange(QQuickItem::ItemDevicePixelRatioHasChanged, pixelRatio);
390 }
391
392 QList <QQuickItem *> items = item->childItems();
393 for (int i = 0; i < items.size(); ++i)
394 updatePixelRatioHelper(items.at(i), pixelRatio);
395}
396
397void QQuickWindow::physicalDpiChanged()
398{
399 Q_D(QQuickWindow);
400 const qreal newPixelRatio = effectiveDevicePixelRatio();
401 if (qFuzzyCompare(newPixelRatio, d->lastReportedItemDevicePixelRatio))
402 return;
403 d->lastReportedItemDevicePixelRatio = newPixelRatio;
404 if (d->contentItem)
405 updatePixelRatioHelper(d->contentItem, newPixelRatio);
406 d->forcePolish();
407 emit devicePixelRatioChanged();
408}
409
410void QQuickWindow::handleFontDatabaseChanged()
411{
412 Q_D(QQuickWindow);
413 d->pendingFontUpdate = true;
414}
415
416void forcePolishHelper(QQuickItem *item)
417{
418 if (item->flags() & QQuickItem::ItemHasContents) {
419 item->polish();
420 }
421
422 QList <QQuickItem *> items = item->childItems();
423 for (int i=0; i<items.size(); ++i)
424 forcePolishHelper(items.at(i));
425}
426
427void QQuickWindow::handleScreenChanged(QScreen *screen)
428{
429 Q_D(QQuickWindow);
430 Q_UNUSED(screen);
431 d->forcePolish();
432}
433
434/*!
435 Schedules polish events on all items in the scene.
436*/
437void QQuickWindowPrivate::forcePolish()
438{
439 Q_Q(QQuickWindow);
440 if (!q->screen())
441 return;
442 forcePolishHelper(contentItem);
443}
444
445void forceUpdate(QQuickItem *item)
446{
447 if (item->flags() & QQuickItem::ItemHasContents)
448 item->update();
449 QQuickItemPrivate::get(item)->dirty(QQuickItemPrivate::ChildrenUpdateMask);
450
451 QList <QQuickItem *> items = item->childItems();
452 for (int i=0; i<items.size(); ++i)
453 forceUpdate(items.at(i));
454}
455
456void QQuickWindowRenderTarget::reset(QRhi *rhi, ResetFlags flags)
457{
458 if (rhi) {
459 if (rt.owns)
460 delete rt.renderTarget;
461
462 delete res.texture;
463 delete res.renderBuffer;
464 delete res.rpDesc;
465 }
466
467 rt = {};
468 res = {};
469
470 if (!flags.testFlag(ResetFlag::KeepImplicitBuffers))
471 implicitBuffers.reset(rhi);
472
473 if (sw.owns)
474 delete sw.paintDevice;
475
476 sw = {};
477}
478
480{
481 if (rhi) {
482 delete depthStencil;
483 delete depthStencilTexture;
484 delete multisampleTexture;
485 }
486 *this = {};
487}
488
489void QQuickWindowPrivate::invalidateFontData(QQuickItem *item)
490{
491 QQuickTextInterface *textItem = qobject_cast<QQuickTextInterface *>(item);
492 if (textItem != nullptr)
493 textItem->invalidate();
494
495 QList<QQuickItem *> children = item->childItems();
496 for (QQuickItem *child : children)
497 invalidateFontData(child);
498}
499
500void QQuickWindowPrivate::ensureCustomRenderTarget()
501{
502 // resolve() can be expensive when importing an existing native texture, so
503 // it is important to only do it when the QQuickRenderTarget was really changed.
504 if (!redirect.renderTargetDirty)
505 return;
506
507 redirect.renderTargetDirty = false;
508
509 redirect.rt.reset(rhi, QQuickWindowRenderTarget::ResetFlag::KeepImplicitBuffers);
510
511 if (!QQuickRenderTargetPrivate::get(&customRenderTarget)->resolve(rhi, &redirect.rt)) {
512 qWarning("Failed to set up render target redirection for QQuickWindow");
513 redirect.rt.reset(rhi);
514 }
515}
516
517void QQuickWindowPrivate::setCustomCommandBuffer(QRhiCommandBuffer *cb)
518{
519 // ownership not transferred
520 redirect.commandBuffer = cb;
521}
522
523void QQuickWindowPrivate::syncSceneGraph()
524{
525 Q_Q(QQuickWindow);
526
527 const bool wasRtDirty = redirect.renderTargetDirty;
528 ensureCustomRenderTarget();
529
530 QRhiCommandBuffer *cb = nullptr;
531 if (rhi) {
532 if (redirect.commandBuffer)
533 cb = redirect.commandBuffer;
534 else
535 cb = swapchain->currentFrameCommandBuffer();
536 }
537 context->prepareSync(q->effectiveDevicePixelRatio(), cb, graphicsConfig);
538
539 animationController->beforeNodeSync();
540
541 emit q->beforeSynchronizing();
542 runAndClearJobs(&beforeSynchronizingJobs);
543
544 if (pendingFontUpdate) {
545 QFont::cleanup();
546 invalidateFontData(contentItem);
547 context->invalidateGlyphCaches();
548 }
549
550 if (Q_UNLIKELY(!renderer)) {
551 forceUpdate(contentItem);
552
553 QSGRootNode *rootNode = new QSGRootNode;
554 rootNode->appendChildNode(QQuickItemPrivate::get(contentItem)->itemNode());
555 const bool useDepth = graphicsConfig.isDepthBufferEnabledFor2D();
556 const QSGRendererInterface::RenderMode renderMode = useDepth ? QSGRendererInterface::RenderMode2D
557 : QSGRendererInterface::RenderMode2DNoDepthBuffer;
558 renderer = context->createRenderer(renderMode);
559 renderer->setRootNode(rootNode);
560 } else if (Q_UNLIKELY(wasRtDirty)
561 && q->rendererInterface()->graphicsApi() == QSGRendererInterface::Software) {
562 auto softwareRenderer = static_cast<QSGSoftwareRenderer *>(renderer);
563 softwareRenderer->markDirty();
564 }
565
566 updateDirtyNodes();
567
568 animationController->afterNodeSync();
569
570 renderer->setClearColor(clearColor);
571
572 renderer->setVisualizationMode(visualizationMode);
573
574 if (pendingFontUpdate) {
575 context->flushGlyphCaches();
576 pendingFontUpdate = false;
577 }
578
579 emit q->afterSynchronizing();
580 runAndClearJobs(&afterSynchronizingJobs);
581}
582
583void QQuickWindowPrivate::emitBeforeRenderPassRecording(void *ud)
584{
585 QQuickWindow *w = reinterpret_cast<QQuickWindow *>(ud);
586 emit w->beforeRenderPassRecording();
587}
588
589void QQuickWindowPrivate::emitAfterRenderPassRecording(void *ud)
590{
591 QQuickWindow *w = reinterpret_cast<QQuickWindow *>(ud);
592 emit w->afterRenderPassRecording();
593}
594
595int QQuickWindowPrivate::multiViewCount()
596{
597 if (rhi) {
598 ensureCustomRenderTarget();
599 if (redirect.rt.rt.renderTarget)
600 return redirect.rt.rt.multiViewCount;
601 }
602
603 // Note that on QRhi level 0 and 1 are often used interchangeably, as both mean
604 // no-multiview. Here in Qt Quick let's always use 1 as the default
605 // (no-multiview), so that higher layers (effects, materials) do not need to
606 // handle both 0 and 1, only 1.
607 return 1;
608}
609
610QRhiRenderTarget *QQuickWindowPrivate::activeCustomRhiRenderTarget()
611{
612 if (rhi) {
613 ensureCustomRenderTarget();
614 return redirect.rt.rt.renderTarget;
615 }
616 return nullptr;
617}
618
619void QQuickWindowPrivate::renderSceneGraph()
620{
621 Q_Q(QQuickWindow);
622 if (!renderer)
623 return;
624
625 ensureCustomRenderTarget();
626
627 QSGRenderTarget sgRenderTarget;
628 if (rhi) {
629 QRhiRenderTarget *rt;
630 QRhiRenderPassDescriptor *rp;
631 QRhiCommandBuffer *cb;
632 if (redirect.rt.rt.renderTarget) {
633 rt = redirect.rt.rt.renderTarget;
634 rp = rt->renderPassDescriptor();
635 if (!rp) {
636 qWarning("Custom render target is set but no renderpass descriptor has been provided.");
637 return;
638 }
639 cb = redirect.commandBuffer;
640 if (!cb) {
641 qWarning("Custom render target is set but no command buffer has been provided.");
642 return;
643 }
644 } else {
645 if (!swapchain) {
646 qWarning("QQuickWindow: No render target (neither swapchain nor custom target was provided)");
647 return;
648 }
649 rt = swapchain->currentFrameRenderTarget();
650 rp = rpDescForSwapchain;
651 cb = swapchain->currentFrameCommandBuffer();
652 }
653 sgRenderTarget = QSGRenderTarget(rt, rp, cb);
654 sgRenderTarget.multiViewCount = multiViewCount();
655 } else {
656 sgRenderTarget = QSGRenderTarget(redirect.rt.sw.paintDevice);
657 }
658
659 context->beginNextFrame(renderer,
660 sgRenderTarget,
661 emitBeforeRenderPassRecording,
662 emitAfterRenderPassRecording,
663 q);
664
665 animationController->advance();
666 emit q->beforeRendering();
667 runAndClearJobs(&beforeRenderingJobs);
668
669 const qreal devicePixelRatio = q->effectiveDevicePixelRatio();
670 QSize pixelSize;
671 if (redirect.rt.rt.renderTarget)
672 pixelSize = redirect.rt.rt.renderTarget->pixelSize();
673 else if (redirect.rt.sw.paintDevice)
674 pixelSize = QSize(redirect.rt.sw.paintDevice->width(), redirect.rt.sw.paintDevice->height());
675 else if (rhi)
676 pixelSize = swapchain->currentPixelSize();
677 else // software or other backend
678 pixelSize = q->size() * devicePixelRatio;
679
680 renderer->setDevicePixelRatio(devicePixelRatio);
681 renderer->setDeviceRect(QRect(QPoint(0, 0), pixelSize));
682 renderer->setViewportRect(QRect(QPoint(0, 0), pixelSize));
683
684 QSGAbstractRenderer::MatrixTransformFlags matrixFlags;
685 bool flipY = rhi ? !rhi->isYUpInNDC() : false;
686 if (!customRenderTarget.isNull() && customRenderTarget.mirrorVertically())
687 flipY = !flipY;
688 if (flipY)
689 matrixFlags |= QSGAbstractRenderer::MatrixTransformFlipY;
690
691 const QRectF rect(QPointF(0, 0), pixelSize / devicePixelRatio);
692 renderer->setProjectionMatrixToRect(rect, matrixFlags, rhi && !rhi->isYUpInNDC());
693
694 context->renderNextFrame(renderer);
695
696 emit q->afterRendering();
697 runAndClearJobs(&afterRenderingJobs);
698
699 context->endNextFrame(renderer);
700
701 if (renderer && renderer->hasVisualizationModeWithContinuousUpdate()) {
702 // For the overdraw visualizer. This update is not urgent so avoid a
703 // direct update() call, this is only here to keep the overdraw
704 // visualization box rotating even when the scene is static.
705 QCoreApplication::postEvent(q, new QEvent(QEvent::Type(FullUpdateRequest)));
706 }
707}
708
709QQuickWindowPrivate::QQuickWindowPrivate()
710 : contentItem(nullptr)
711 , dirtyItemList(nullptr)
712 , lastReportedItemDevicePixelRatio(0)
713 , context(nullptr)
714 , renderer(nullptr)
715 , windowManager(nullptr)
716 , renderControl(nullptr)
717 , clearColor(Qt::white)
718 , persistentGraphics(true)
719 , persistentSceneGraph(true)
720 , inDestructor(false)
721 , incubationController(nullptr)
722 , hasActiveSwapchain(false)
723 , hasRenderableSwapchain(false)
724 , swapchainJustBecameRenderable(false)
725 , updatesEnabled(true)
726{
727}
728
729QQuickWindowPrivate::~QQuickWindowPrivate()
730{
731#ifdef QT_BUILD_INTERNAL
732 qCDebug(lcQuickWindow, "lifetime total, in all windows: constructed %d QQuickItems, %d ExtraData (%d%%)",
733 QQuickItemPrivate::item_counter, QQuickItemPrivate::itemExtra_counter,
734 QQuickItemPrivate::itemExtra_counter * 100 / QQuickItemPrivate::item_counter);
735 qCDebug(lcQuickWindow, "event-handling items fully within parent bounds: %d (%d%%)",
736 QQuickItemPrivate::eventHandlingChildrenWithinBounds_counter,
737 QQuickItemPrivate::eventHandlingChildrenWithinBounds_counter * 100 / QQuickItemPrivate::item_counter);
738 qCDebug(lcQuickWindow, "transform accessor calls: itemToParent %lld itemToWindow %lld windowToItem %lld; skipped due to effectiveClipping: %lld",
739 QQuickItemPrivate::itemToParentTransform_counter,
740 QQuickItemPrivate::itemToWindowTransform_counter,
741 QQuickItemPrivate::windowToItemTransform_counter,
742 QQuickItemPrivate::effectiveClippingSkips_counter);
743#endif
744 inDestructor = true;
745 redirect.rt.reset(rhi);
746 if (QQmlInspectorService *service = QQmlDebugConnector::service<QQmlInspectorService>())
747 service->removeWindow(q_func());
748 deliveryAgent = nullptr;
749}
750
751void QQuickWindowPrivate::setPalette(QQuickPalette* palette)
752{
753 if (windowPaletteRef == palette)
754 return;
755
756 if (windowPaletteRef)
757 disconnect(windowPaletteRef, &QQuickPalette::changed, this, &QQuickWindowPrivate::updateWindowPalette);
758 windowPaletteRef = palette;
759 updateWindowPalette();
760 if (windowPaletteRef)
761 connect(windowPaletteRef, &QQuickPalette::changed, this, &QQuickWindowPrivate::updateWindowPalette);
762}
763
764void QQuickWindowPrivate::updateWindowPalette()
765{
766 QQuickPaletteProviderPrivateBase::setPalette(windowPaletteRef);
767}
768
769void QQuickWindowPrivate::updateChildrenPalettes(const QPalette &parentPalette)
770{
771 Q_Q(QQuickWindow);
772 if (auto root = q->contentItem()) {
773 for (auto &&child: root->childItems()) {
774 QQuickItemPrivate::get(child)->inheritPalette(parentPalette);
775 }
776 }
777}
778
779void QQuickWindowPrivate::init(QQuickWindow *c, QQuickRenderControl *control)
780{
781 q_ptr = c;
782
783
784 Q_Q(QQuickWindow);
785
786 contentItem = new QQuickRootItem;
787 contentItem->setObjectName(q->objectName());
788 QQml_setParent_noEvent(contentItem, c);
789 QQmlEngine::setObjectOwnership(contentItem, QQmlEngine::CppOwnership);
790 QQuickItemPrivate *contentItemPrivate = QQuickItemPrivate::get(contentItem);
791 contentItemPrivate->window = q;
792 contentItemPrivate->windowRefCount = 1;
793 contentItemPrivate->flags |= QQuickItem::ItemIsFocusScope;
794 contentItem->setSize(q->size());
795 deliveryAgent = new QQuickDeliveryAgent(contentItem);
796
797 visualizationMode = qgetenv("QSG_VISUALIZE");
798 renderControl = control;
799 if (renderControl)
800 QQuickRenderControlPrivate::get(renderControl)->window = q;
801
802 if (!renderControl)
803 windowManager = QSGRenderLoop::instance();
804
805 Q_ASSERT(windowManager || renderControl);
806
807 QObject::connect(static_cast<QGuiApplication *>(QGuiApplication::instance()),
808 &QGuiApplication::fontDatabaseChanged,
809 q,
810 &QQuickWindow::handleFontDatabaseChanged);
811
812 if (q->screen()) {
813 lastReportedItemDevicePixelRatio = q->effectiveDevicePixelRatio();
814 }
815
816 QSGContext *sg;
817 if (renderControl) {
818 QQuickRenderControlPrivate *renderControlPriv = QQuickRenderControlPrivate::get(renderControl);
819 sg = renderControlPriv->sg;
820 context = renderControlPriv->rc;
821 } else {
822 windowManager->addWindow(q);
823 sg = windowManager->sceneGraphContext();
824 context = windowManager->createRenderContext(sg);
825 }
826
827 q->setSurfaceType(windowManager ? windowManager->windowSurfaceType() : QSurface::OpenGLSurface);
828 q->setFormat(sg->defaultSurfaceFormat());
829 // When using Vulkan, associating a scenegraph-managed QVulkanInstance with
830 // the window (but only when not using renderControl) is deferred to
831 // QSGRhiSupport::createRhi(). This allows applications to set up their own
832 // QVulkanInstance and set that on the window, if they wish to.
833
834 animationController.reset(new QQuickAnimatorController(q));
835
836 connections = {
837 QObject::connect(context, &QSGRenderContext::initialized, q, &QQuickWindow::sceneGraphInitialized, Qt::DirectConnection),
838 QObject::connect(context, &QSGRenderContext::invalidated, q, &QQuickWindow::sceneGraphInvalidated, Qt::DirectConnection),
839 QObject::connect(context, &QSGRenderContext::invalidated, q, &QQuickWindow::cleanupSceneGraph, Qt::DirectConnection),
840
841 QObject::connect(q, &QQuickWindow::focusObjectChanged, q, &QQuickWindow::activeFocusItemChanged),
842 QObject::connect(q, &QQuickWindow::screenChanged, q, &QQuickWindow::handleScreenChanged),
843 QObject::connect(qApp, &QGuiApplication::applicationStateChanged, q, &QQuickWindow::handleApplicationStateChanged),
844 QObject::connect(q, &QQuickWindow::frameSwapped, q, &QQuickWindow::runJobsAfterSwap, Qt::DirectConnection),
845 };
846
847 if (QQmlInspectorService *service = QQmlDebugConnector::service<QQmlInspectorService>())
848 service->addWindow(q);
849}
850
851void QQuickWindow::handleApplicationStateChanged(Qt::ApplicationState state)
852{
853 Q_D(QQuickWindow);
854 if (state != Qt::ApplicationActive && d->contentItem) {
855 auto da = d->deliveryAgentPrivate();
856 Q_ASSERT(da);
857 da->handleWindowDeactivate(this);
858 }
859}
860
861/*!
862 \property QQuickWindow::data
863 \internal
864*/
865
866QQmlListProperty<QObject> QQuickWindowPrivate::data()
867{
868 QQmlListProperty<QObject> ret;
869
870 ret.object = q_func();
871 ret.append = QQuickWindowPrivate::data_append;
872 ret.count = QQuickWindowPrivate::data_count;
873 ret.at = QQuickWindowPrivate::data_at;
874 ret.clear = QQuickWindowPrivate::data_clear;
875 // replace is not supported by QQuickItem. Don't synthesize it.
876 ret.removeLast = QQuickWindowPrivate::data_removeLast;
877
878 return ret;
879}
880
881void QQuickWindowPrivate::dirtyItem(QQuickItem *item)
882{
883 Q_Q(QQuickWindow);
884
885 QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
886 if (itemPriv->dirtyAttributes & QQuickItemPrivate::ChildrenStackingChanged)
887 needsChildWindowStackingOrderUpdate = true;
888
889 q->maybeUpdate();
890}
891
892/*!
893 \deprecated Use QPointerEvent::exclusiveGrabber().
894 Returns the item which currently has the mouse grab.
895*/
896QQuickItem *QQuickWindow::mouseGrabberItem() const
897{
898 Q_D(const QQuickWindow);
899 auto da = const_cast<QQuickWindowPrivate *>(d)->deliveryAgentPrivate();
900 Q_ASSERT(da);
901 // The normal use case is to call this function while an event is being delivered;
902 // but if the caller knows about the event, it should call QPointerEvent::exclusiveGrabber() instead.
903 if (auto epd = da->mousePointData())
904 return qmlobject_cast<QQuickItem *>(epd->exclusiveGrabber);
905
906 if (Q_LIKELY(d->deliveryAgentPrivate()->eventsInDelivery.isEmpty()))
907 // mousePointData() checked that already: it's one reason epd can be null
908 qCDebug(lcMouse, "mouse grabber ambiguous: no event is currently being delivered");
909 // If no event is being delivered, we can return "the mouse" grabber,
910 // but in general there could be more than one mouse, could be only a touchscreen etc.
911 // That's why this function is obsolete.
912 return qmlobject_cast<QQuickItem *>(QPointingDevicePrivate::get(QPointingDevice::primaryPointingDevice())->
913 firstPointExclusiveGrabber());
914}
915
916void QQuickWindowPrivate::cleanup(QSGNode *n)
917{
918 Q_Q(QQuickWindow);
919
920 Q_ASSERT(!cleanupNodeList.contains(n));
921 cleanupNodeList.append(n);
922 q->maybeUpdate();
923}
924
925/*!
926 \qmltype Window
927 \nativetype QQuickWindow
928 \inqmlmodule QtQuick
929 \ingroup qtquick-visual
930 \brief Creates a new top-level window.
931
932 The Window object creates a new top-level window for a Qt Quick scene. It automatically sets up the
933 window for use with \c {QtQuick} graphical types.
934
935 A Window can be declared inside an Item or inside another Window, in which
936 case the inner Window will automatically become "transient for" the outer
937 Window, with the outer Window as its \l transientParent. Most platforms will
938 show the Window centered upon the outer window in this case, and there may be
939 other platform-dependent behaviors, depending also on the \l flags. If the nested
940 window is intended to be a dialog in your application, you should also set \l flags
941 to \c Qt.Dialog, because some window managers will not provide the centering behavior
942 without that flag.
943
944 You can also declare multiple windows inside a top-level \l QtObject, in which
945 case the windows will have no transient relationship.
946
947 Alternatively you can set or bind \l x and \l y to position the Window
948 explicitly on the screen.
949
950 When the user attempts to close a window, the \l closing signal will be
951 emitted. You can force the window to stay open (for example to prompt the
952 user to save changes) by writing an \c onClosing handler that sets
953 \c {close.accepted = false} unless it's safe to close the window (for example,
954 because there are no more unsaved changes).
955
956 \code
957 onClosing: (close) => {
958 if (document.changed) {
959 close.accepted = false
960 confirmExitPopup.open()
961 }
962 }
963
964 // The confirmExitPopup allows user to save or discard the document,
965 // or to cancel the closing.
966 \endcode
967
968 \section1 Styling
969
970 As with all visual types in Qt Quick, Window supports
971 \l {palette}{palettes}. However, as with types like \l Text, Window does
972 not use palettes by default. For example, to change the background color
973 of the window when the operating system's theme changes, the \l color must
974 be set:
975
976 \snippet qml/windowPalette.qml declaration-and-color
977 \codeline
978 \snippet qml/windowPalette.qml text-item
979 \snippet qml/windowPalette.qml closing-brace
980
981 Use \l {ApplicationWindow} (and \l {Label}) from \l {Qt Quick Controls}
982 instead of Window to get automatic styling.
983*/
984
985/*!
986 \class QQuickWindow
987 \since 5.0
988
989 \inmodule QtQuick
990
991 \brief The QQuickWindow class provides the window for displaying a graphical QML scene.
992
993 QQuickWindow provides the graphical scene management needed to interact with and display
994 a scene of QQuickItems.
995
996 A QQuickWindow always has a single invisible root item. To add items to this window,
997 reparent the items to the root item or to an existing item in the scene.
998
999 For easily displaying a scene from a QML file, see \l{QQuickView}.
1000
1001 \section1 Rendering
1002
1003 QQuickWindow uses a scene graph to represent what needs to be rendered.
1004 This scene graph is disconnected from the QML scene and potentially lives in
1005 another thread, depending on the platform implementation. Since the
1006 rendering scene graph lives independently from the QML scene, it can also be
1007 completely released without affecting the state of the QML scene.
1008
1009 The sceneGraphInitialized() signal is emitted on the rendering thread before
1010 the QML scene is rendered to the screen for the first time. If the rendering
1011 scene graph has been released, the signal will be emitted again before the
1012 next frame is rendered. A visible, on-screen QQuickWindow is driven
1013 internally by a \c{render loop}, of which there are multiple implementations
1014 provided in the scene graph. For details on the scene graph rendering
1015 process, see \l{Qt Quick Scene Graph}.
1016
1017 By default, a QQuickWindow renders using an accelerated 3D graphics API,
1018 such as OpenGL or Vulkan. See \l{Scene Graph Adaptations} for a detailed
1019 overview of scene graph backends and the supported graphics APIs.
1020
1021 \warning It is crucial that graphics operations and interaction with the
1022 scene graph happens exclusively on the rendering thread, primarily during
1023 the updatePaintNode() phase.
1024
1025 \warning As many of the signals related to rendering are emitted from the
1026 rendering thread, connections should be made using Qt::DirectConnection.
1027
1028 \section2 Integration with Accelerated 3D Graphics APIs
1029
1030 It is possible to integrate OpenGL, Vulkan, Metal, or Direct3D 11 calls
1031 directly into the QQuickWindow, as long as the QQuickWindow and the
1032 underlying scene graph is rendering using the same API. To access native
1033 graphics objects, such as device or context object handles, use
1034 QSGRendererInterface. An instance of QSGRendererInterface is queriable from
1035 QQuickWindow by calling rendererInterface(). The enablers for this
1036 integration are the beforeRendering(), beforeRenderPassRecording(),
1037 afterRenderPassRecording(), and related signals. These allow rendering
1038 underlays or overlays. Alternatively, QNativeInterface::QSGOpenGLTexture,
1039 QNativeInterface::QSGVulkanTexture, and other similar classes allow
1040 wrapping an existing native texture or image object in a QSGTexture that
1041 can then be used with the scene graph.
1042
1043 \section2 Rendering without Acceleration
1044
1045 A limited, pure software based rendering path is available as well. With the
1046 \c software backend, a number of Qt Quick features are not available, QML
1047 items relying on these will not be rendered at all. At the same time, this
1048 allows QQuickWindow to be functional even on systems where there is no 3D
1049 graphics API available at all. See \l{Qt Quick Software Adaptation} for more
1050 details.
1051
1052 \section2 Redirected Rendering
1053
1054 A QQuickWindow is not necessarily backed by a native window on screen. The
1055 rendering can be redirected to target a custom render target, such as a
1056 given native texture. This is achieved in combination with the
1057 QQuickRenderControl class, and functions such as setRenderTarget(),
1058 setGraphicsDevice(), and setGraphicsConfiguration().
1059
1060 In this case, the QQuickWindow represents the scene, and provides the
1061 intrastructure for rendering a frame. It will not be backed by a render
1062 loop and a native window. Instead, in this case the application drives
1063 rendering, effectively substituting for the render loops. This allows
1064 generating image sequences, rendering into textures for use in external 3D
1065 engines, or rendering Qt Quick content within a VR environment.
1066
1067 \section2 Resource Management
1068
1069 QML will try to cache images and scene graph nodes to improve performance,
1070 but in some low-memory scenarios it might be required to aggressively
1071 release these resources. The releaseResources() function can be used to
1072 force the clean up of certain resources, especially resource that are cached
1073 and can be recreated later when needed again.
1074
1075 Additionally, calling releaseResources() may result in releasing the entire
1076 scene graph and the associated graphics resources. The
1077 sceneGraphInvalidated() signal will be emitted when this happens. This
1078 behavior is controlled by the setPersistentGraphics() and
1079 setPersistentSceneGraph() functions.
1080
1081 \note All classes with QSG prefix should be used solely on the scene graph's
1082 rendering thread. See \l {Scene Graph and Rendering} for more information.
1083
1084 \section2 Exposure and Visibility
1085
1086 When a QQuickWindow instance is deliberately hidden with hide() or
1087 setVisible(false), it will stop rendering and its scene graph and graphics
1088 context might be released as well. This depends on the settings configured
1089 by setPersistentGraphics() and setPersistentSceneGraph(). The behavior in
1090 this respect is identical to explicitly calling the releaseResources()
1091 function. A window can become not exposed, in other words non-renderable, by
1092 other means as well. This depends on the platform and windowing system. For
1093 example, on Windows minimizing a window makes it stop rendering. On \macos
1094 fully obscuring a window by other windows on top triggers the same. On
1095 Linux/X11, the behavior is dependent on the window manager.
1096
1097 \section2 OpenGL Context and Surface Formats
1098
1099 While it is possible to specify a QSurfaceFormat for every QQuickWindow by
1100 calling the member function setFormat(), windows may also be created from
1101 QML by using the Window and ApplicationWindow elements. In this case there
1102 is no C++ code involved in the creation of the window instance, yet
1103 applications may still wish to set certain surface format values, for
1104 example to request a given OpenGL version or profile. Such applications can
1105 call the static function QSurfaceFormat::setDefaultFormat() at startup. The
1106 specified format will be used for all Quick windows created afterwards.
1107
1108 \section2 Vulkan Instance
1109
1110 When using Vulkan, a QQuickWindow is automatically associated with a
1111 QVulkanInstance that is created and managed internally by the scene graph.
1112 This way most applications do not need to worry about having a \c
1113 VkInstance available since it all happens automatically. In advanced cases
1114 an application may wish to create its own QVulkanInstance, in order to
1115 configure it in a specific way. That is possible as well. Calling
1116 \l{QWindow::setVulkanInstance()}{setVulkanInstance()} on the QQuickWindow
1117 right after construction, before making it visible, leads to using the
1118 application-supplied QVulkanInstance (and the underlying \c VkInstance).
1119 When redirecting via QQuickRenderControl, there is no QVulkanInstance
1120 provided automatically, but rather the application is expected to provide
1121 its own and associate it with the QQuickWindow.
1122
1123 \section2 Graphics Contexts and Devices
1124
1125 When the scene graph is initialized, which typically happens when the
1126 window becomes exposed or, in case of redirected rendering, initialization
1127 is performed \l{QQuickRenderControl::initialize()}{via
1128 QQuickRenderControl}, the context or device objects necessary for rendering
1129 are created automatically. This includes OpenGL contexts, Direct3D devices
1130 and device contexts, Vulkan and Metal devices. These are also queriable by
1131 application code afterwards via
1132 \l{QSGRendererInterface::getResource()}{QSGRendererInterface}. When using
1133 the \c basic render loop, which performs all rendering on the GUI thread,
1134 the same context or device is used with all visible QQuickWindows. The \c
1135 threaded render loop uses a dedicated context or device object for each
1136 rendering thread, and so for each QQuickWindow. With some graphics APIs,
1137 there is a degree of customizability provided via
1138 setGraphicsConfiguration(). This makes it possible, for example, to specify
1139 the list of Vulkan extensions to enable on the \c VkDevice. Alternatively,
1140 it is also possible to provide a set of existing context or device objects
1141 for use by the QQuickWindow, instead of letting it construct its own. This
1142 is achieved through setGraphicsDevice().
1143
1144 \sa QQuickView, QQuickRenderControl, QQuickRenderTarget,
1145 QQuickGraphicsDevice, QQuickGraphicsConfiguration, QSGRendererInterface
1146*/
1147
1148/*!
1149 \qmlmethod void Window::startSystemMove()
1150 \since 6.8
1151
1152 \brief Starts a system-specific move operation.
1153
1154 Starts an interactive move operation on the window using platform support.
1155 The window follows the mouse cursor until the mouse button is released.
1156
1157 Use this method instead of \c setPosition, because it allows the window manager
1158 to handle snapping, tiling, and related animations. On Wayland, \c setPosition
1159 is not supported, so this is the only way the application can influence the
1160 window’s position.
1161*/
1162
1163/*!
1164 \qmlmethod void Window::startSystemResize(Qt::Edges edges)
1165 \since 6.8
1166
1167 \brief Starts a system-specific resize operation.
1168
1169 Starts an interactive resize operation on the window using platform support.
1170 The specified edge follows the mouse cursor while dragging.
1171
1172 Use this method instead of \c setGeometry, because it allows the window manager
1173 to handle snapping and resize animations when resizing to screen edges.
1174
1175 \a edges must be a single edge or a combination of two adjacent edges (a corner).
1176 Other values are not allowed.
1177*/
1178
1179/*!
1180 Constructs a window for displaying a QML scene with parent window \a parent.
1181*/
1182QQuickWindow::QQuickWindow(QWindow *parent)
1183 : QQuickWindow(*new QQuickWindowPrivate, parent)
1184{
1185}
1186
1187
1188
1189/*!
1190 \internal
1191*/
1192QQuickWindow::QQuickWindow(QQuickWindowPrivate &dd, QWindow *parent)
1193 : QWindow(dd, parent)
1194{
1195 Q_D(QQuickWindow);
1196 d->init(this);
1197}
1198
1199/*!
1200 Constructs a window for displaying a QML scene, whose rendering will
1201 be controlled by the \a control object.
1202 Please refer to QQuickRenderControl's documentation for more information.
1203
1204 \since 5.4
1205*/
1206QQuickWindow::QQuickWindow(QQuickRenderControl *control)
1207 : QWindow(*(new QQuickWindowPrivate), nullptr)
1208{
1209 Q_D(QQuickWindow);
1210 d->init(this, control);
1211}
1212
1213/*!
1214 \internal
1215*/
1216QQuickWindow::QQuickWindow(QQuickWindowPrivate &dd, QQuickRenderControl *control)
1217 : QWindow(dd, nullptr)
1218{
1219 Q_D(QQuickWindow);
1220 d->init(this, control);
1221}
1222
1223/*!
1224 Destroys the window.
1225*/
1226QQuickWindow::~QQuickWindow()
1227{
1228 Q_D(QQuickWindow);
1229 d->inDestructor = true;
1230 if (d->renderControl) {
1231 QQuickRenderControlPrivate::get(d->renderControl)->windowDestroyed();
1232 } else if (d->windowManager) {
1233 d->windowManager->removeWindow(this);
1234 d->windowManager->windowDestroyed(this);
1235 }
1236
1237 disconnect(this, &QQuickWindow::focusObjectChanged, this, &QQuickWindow::activeFocusItemChanged);
1238 disconnect(this, &QQuickWindow::screenChanged, this, &QQuickWindow::handleScreenChanged);
1239 disconnect(qApp, &QGuiApplication::applicationStateChanged, this, &QQuickWindow::handleApplicationStateChanged);
1240 disconnect(this, &QQuickWindow::frameSwapped, this, &QQuickWindow::runJobsAfterSwap);
1241
1242 delete d->incubationController; d->incubationController = nullptr;
1243 QQuickRootItem *root = d->contentItem;
1244 d->contentItem = nullptr;
1245 root->setParent(nullptr); // avoid QChildEvent delivery during deletion
1246 delete root;
1247 d->deliveryAgent = nullptr; // avoid forwarding events there during destruction
1248
1249
1250 {
1251 const std::lock_guard locker(d->renderJobMutex);
1252 qDeleteAll(std::exchange(d->beforeSynchronizingJobs, {}));
1253 qDeleteAll(std::exchange(d->afterSynchronizingJobs, {}));
1254 qDeleteAll(std::exchange(d->beforeRenderingJobs, {}));
1255 qDeleteAll(std::exchange(d->afterRenderingJobs, {}));;
1256 qDeleteAll(std::exchange(d->afterSwapJobs, {}));
1257 }
1258
1259 // It is important that the pixmap cache is cleaned up during shutdown.
1260 // Besides playing nice, this also solves a practical problem that
1261 // QQuickTextureFactory implementations in other libraries need
1262 // have their destructors loaded while they the library is still
1263 // loaded into memory.
1264 QQuickPixmap::purgeCache();
1265
1266 for (const QMetaObject::Connection &connection : d->connections)
1267 disconnect(connection);
1268}
1269
1270#if QT_CONFIG(quick_shadereffect)
1271void qtquick_shadereffect_purge_gui_thread_shader_cache();
1272#endif
1273
1274/*!
1275 This function tries to release redundant resources currently held by the QML scene.
1276
1277 Calling this function requests the scene graph to release cached graphics
1278 resources, such as graphics pipeline objects, shader programs, or image
1279 data.
1280
1281 Additionally, depending on the render loop in use, this function may also
1282 result in the scene graph and all window-related rendering resources to be
1283 released. If this happens, the sceneGraphInvalidated() signal will be
1284 emitted, allowing users to clean up their own graphics resources. The
1285 setPersistentGraphics() and setPersistentSceneGraph() functions can be used
1286 to prevent this from happening, if handling the cleanup is not feasible in
1287 the application, at the cost of higher memory usage.
1288
1289 \note The releasing of cached graphics resources, such as graphics
1290 pipelines or shader programs is not dependent on the persistency hints. The
1291 releasing of those will happen regardless of the values of the persistent
1292 graphics and scenegraph hints.
1293
1294 \note This function is not related to the QQuickItem::releaseResources()
1295 virtual function.
1296
1297 \sa sceneGraphInvalidated(), setPersistentGraphics(), setPersistentSceneGraph()
1298 */
1299
1300void QQuickWindow::releaseResources()
1301{
1302 Q_D(QQuickWindow);
1303 if (d->windowManager)
1304 d->windowManager->releaseResources(this);
1305 QQuickPixmap::purgeCache();
1306#if QT_CONFIG(quick_shadereffect)
1307 qtquick_shadereffect_purge_gui_thread_shader_cache();
1308#endif
1309}
1310
1311
1312
1313/*!
1314 Sets whether the graphics resources (graphics device or context,
1315 swapchain, buffers, textures) should be preserved, and cannot be
1316 released until the last window is deleted, to \a persistent. The
1317 default value is true.
1318
1319 When calling releaseResources(), or when the window gets hidden (more
1320 specifically, not renderable), some render loops have the possibility
1321 to release all, not just the cached, graphics resources. This can free
1322 up memory temporarily, but it also means the rendering engine will have
1323 to do a full, potentially costly reinitialization of the resources when
1324 the window needs to render again.
1325
1326 \note The rules for when a window is not renderable are platform and
1327 window manager specific.
1328
1329 \note All graphics resources are released when the last QQuickWindow is
1330 deleted, regardless of this setting.
1331
1332 \note This is a hint, and is not guaranteed that it is taken into account.
1333
1334 \note This hint does not apply to cached resources, that are relatively
1335 cheap to drop and then recreate later. Therefore, calling releaseResources()
1336 will typically lead to releasing those regardless of the value of this hint.
1337
1338 \sa setPersistentSceneGraph(), sceneGraphInitialized(), sceneGraphInvalidated(), releaseResources()
1339 */
1340
1341void QQuickWindow::setPersistentGraphics(bool persistent)
1342{
1343 Q_D(QQuickWindow);
1344 d->persistentGraphics = persistent;
1345}
1346
1347
1348
1349/*!
1350 Returns whether essential graphics resources can be released during the
1351 lifetime of the QQuickWindow.
1352
1353 \note This is a hint, and is not guaranteed that it is taken into account.
1354
1355 \sa setPersistentGraphics()
1356 */
1357
1358bool QQuickWindow::isPersistentGraphics() const
1359{
1360 Q_D(const QQuickWindow);
1361 return d->persistentGraphics;
1362}
1363
1364
1365
1366/*!
1367 Sets whether the scene graph nodes and resources are \a persistent.
1368 Persistent means the nodes and resources cannot be released.
1369 The default value is \c true.
1370
1371 When calling releaseResources(), when the window gets hidden (more
1372 specifically, not renderable), some render loops have the possibility
1373 to release the scene graph nodes and related graphics resources. This
1374 frees up memory temporarily, but will also mean the scene graph has to
1375 be rebuilt when the window renders next time.
1376
1377 \note The rules for when a window is not renderable are platform and
1378 window manager specific.
1379
1380 \note The scene graph nodes and resources are always released when the
1381 last QQuickWindow is deleted, regardless of this setting.
1382
1383 \note This is a hint, and is not guaranteed that it is taken into account.
1384
1385 \sa setPersistentGraphics(), sceneGraphInvalidated(), sceneGraphInitialized(), releaseResources()
1386 */
1387
1388void QQuickWindow::setPersistentSceneGraph(bool persistent)
1389{
1390 Q_D(QQuickWindow);
1391 d->persistentSceneGraph = persistent;
1392}
1393
1394
1395
1396/*!
1397 Returns whether the scene graph nodes and resources can be
1398 released during the lifetime of this QQuickWindow.
1399
1400 \note This is a hint. When and how this happens is implementation
1401 specific.
1402 */
1403
1404bool QQuickWindow::isPersistentSceneGraph() const
1405{
1406 Q_D(const QQuickWindow);
1407 return d->persistentSceneGraph;
1408}
1409
1410/*!
1411 \qmlattachedproperty Item Window::contentItem
1412 \since 5.4
1413
1414 This attached property holds the invisible root item of the scene or
1415 \c null if the item is not in a window. The Window attached property
1416 can be attached to any Item.
1417*/
1418
1419/*!
1420 \property QQuickWindow::contentItem
1421 \brief The invisible root item of the scene.
1422
1423 A QQuickWindow always has a single invisible root item containing all of its content.
1424 To add items to this window, reparent the items to the contentItem or to an existing
1425 item in the scene.
1426*/
1427QQuickItem *QQuickWindow::contentItem() const
1428{
1429 Q_D(const QQuickWindow);
1430
1431 return d->contentItem;
1432}
1433
1434/*!
1435 \property QQuickWindow::activeFocusItem
1436
1437 \brief The item which currently has active focus or \c null if there is
1438 no item with active focus.
1439
1440 \sa QQuickItem::forceActiveFocus(), {Keyboard Focus in Qt Quick}
1441*/
1442QQuickItem *QQuickWindow::activeFocusItem() const
1443{
1444 Q_D(const QQuickWindow);
1445 auto da = d->deliveryAgentPrivate();
1446 Q_ASSERT(da);
1447 return da->activeFocusItem;
1448}
1449
1450/*!
1451 \internal
1452 \reimp
1453*/
1454QObject *QQuickWindow::focusObject() const
1455{
1456 Q_D(const QQuickWindow);
1457 auto da = d->deliveryAgentPrivate();
1458 Q_ASSERT(da);
1459 if (!d->inDestructor && da->activeFocusItem)
1460 return da->activeFocusItem;
1461 return const_cast<QQuickWindow*>(this);
1462}
1463
1464/*! \reimp */
1465bool QQuickWindow::event(QEvent *event)
1466{
1467 Q_D(QQuickWindow);
1468
1469 // bypass QWindow::event dispatching of input events: deliveryAgent takes care of it
1470 QQuickDeliveryAgent *da = d->deliveryAgent;
1471 if (event->isPointerEvent()) {
1472 /*
1473 We can't bypass the virtual functions like mousePressEvent() tabletEvent() etc.,
1474 for the sake of code that subclasses QQuickWindow and overrides them, even though
1475 we no longer need them as entry points for Qt Quick event delivery.
1476 So dispatch to them now, ahead of normal delivery, and stop them from calling
1477 back into this function if they were called from here (avoid recursion).
1478 It could also be that user code expects them to work as entry points, too;
1479 in that case, windowEventDispatch _won't_ be set, so the event comes here and
1480 we'll dispatch it further below.
1481 */
1482 if (d->windowEventDispatch)
1483 return false;
1484 {
1485 const bool wasAccepted = event->isAccepted();
1486 QScopedValueRollback windowEventDispatchGuard(d->windowEventDispatch, true);
1487 qCDebug(lcPtr) << "dispatching to window functions in case of override" << event;
1488 QWindow::event(event);
1489 if (event->isAccepted() && !wasAccepted)
1490 return true;
1491 }
1492 /*
1493 QQuickWindow does not override touchEvent(). If the application has a subclass
1494 of QQuickWindow which allows the event to remain accepted, it means they want
1495 to stop propagation here, so return early (below). But otherwise we will call
1496 QWindow::touchEvent(), which will ignore(); in that case, we need to continue
1497 with the usual delivery below, so we need to undo the ignore().
1498 */
1499 auto pe = static_cast<QPointerEvent *>(event);
1500 if (QQuickDeliveryAgentPrivate::isTouchEvent(pe))
1501 event->accept();
1502 // end of dispatch to user-overridden virtual window functions
1503
1504 /*
1505 When delivering update and release events to existing grabbers,
1506 use the subscene delivery agent, if any. A possible scenario:
1507 1) Two touchpoints pressed on the main window: QQuickWindowPrivate::deliveryAgent delivers to QQuick3DViewport,
1508 which does picking and finds two subscenes ("root" Items mapped onto two different 3D objects) to deliver it to.
1509 2) The QTouchEvent is split up so that each subscene sees points relevant to it.
1510 3) During delivery to either subscene, an item in the subscene grabs.
1511 4) The user moves finger(s) generating a move event: the correct grabber item needs to get the update
1512 via the same subscene delivery agent from which it got the press, so that the coord transform will be done properly.
1513 5) Likewise with the touchpoint releases.
1514 With single-point events (mouse, or only one finger) it's simplified: there can only be one subscene of interest;
1515 for (pt : pe->points()) would only iterate once, so we might as well skip that logic.
1516 */
1517 if (pe->pointCount()) {
1518 const bool synthMouse = QQuickDeliveryAgentPrivate::isSynthMouse(pe);
1519 if (QQuickDeliveryAgentPrivate::subsceneAgentsExist) {
1520 bool ret = false;
1521 // Split up the multi-point event according to the relevant QQuickDeliveryAgent that should deliver to each existing grabber
1522 // but send ungrabbed points to d->deliveryAgent()
1523 QFlatMap<QQuickDeliveryAgent*, QList<QEventPoint>> deliveryAgentsNeedingPoints;
1524 QEventPoint::States eventStates;
1525
1526 auto insert = [&](QQuickDeliveryAgent *ptda, const QEventPoint &pt) {
1527 if (pt.state() == QEventPoint::Pressed && !synthMouse)
1528 pe->clearPassiveGrabbers(pt);
1529 auto &ptList = deliveryAgentsNeedingPoints[ptda];
1530 auto idEquals = [](auto id) { return [id] (const auto &e) { return e.id() == id; }; };
1531 if (std::none_of(ptList.cbegin(), ptList.cend(), idEquals(pt.id())))
1532 ptList.append(pt);
1533 };
1534
1535 for (const auto &pt : pe->points()) {
1536 eventStates |= pt.state();
1537 auto epd = QPointingDevicePrivate::get(const_cast<QPointingDevice*>(pe->pointingDevice()))->queryPointById(pt.id());
1538 Q_ASSERT(epd);
1539 bool foundAgent = false;
1540 if (!epd->exclusiveGrabber.isNull() && !epd->exclusiveGrabberContext.isNull()) {
1541 if (auto ptda = qobject_cast<QQuickDeliveryAgent *>(epd->exclusiveGrabberContext.data())) {
1542 insert(ptda, pt);
1543 qCDebug(lcPtr) << pe->type() << "point" << pt.id() << pt.state()
1544 << "@" << pt.scenePosition() << "will be re-delivered via known grabbing agent" << ptda << "to" << epd->exclusiveGrabber.data();
1545 foundAgent = true;
1546 }
1547 }
1548 for (auto pgda : epd->passiveGrabbersContext) {
1549 if (auto ptda = qobject_cast<QQuickDeliveryAgent *>(pgda.data())) {
1550 insert(ptda, pt);
1551 qCDebug(lcPtr) << pe->type() << "point" << pt.id() << pt.state()
1552 << "@" << pt.scenePosition() << "will be re-delivered via known passive-grabbing agent" << ptda;
1553 foundAgent = true;
1554 }
1555 }
1556 // fallback: if we didn't find remembered/known grabber agent(s), expect the root DA to handle it
1557 if (!foundAgent)
1558 insert(da, pt);
1559 }
1560 for (auto daAndPoints : deliveryAgentsNeedingPoints) {
1561 if (pe->pointCount() > 1) {
1562 Q_ASSERT(QQuickDeliveryAgentPrivate::isTouchEvent(pe));
1563 // if all points have the same state, set the event type accordingly
1564 QEvent::Type eventType = pe->type();
1565 switch (eventStates) {
1566 case QEventPoint::State::Pressed:
1567 eventType = QEvent::TouchBegin;
1568 break;
1569 case QEventPoint::State::Released:
1570 eventType = QEvent::TouchEnd;
1571 break;
1572 default:
1573 eventType = QEvent::TouchUpdate;
1574 break;
1575 }
1576 // Make a new touch event for the subscene, the same way QQuickItemPrivate::localizedTouchEvent() does it
1577 QMutableTouchEvent te(eventType, pe->pointingDevice(), pe->modifiers(), daAndPoints.second);
1578 te.setTimestamp(pe->timestamp());
1579 te.accept();
1580 qCDebug(lcTouch) << daAndPoints.first << "shall now receive" << &te;
1581 ret = daAndPoints.first->event(&te) || ret;
1582 } else {
1583 qCDebug(lcPtr) << daAndPoints.first << "shall now receive" << pe;
1584 ret = daAndPoints.first->event(pe) || ret;
1585 }
1586 }
1587
1588 if (ret) {
1589 d->deliveryAgentPrivate()->clearGrabbers(pe);
1590 return true;
1591 }
1592 } else if (!synthMouse) {
1593 // clear passive grabbers unless it's a system synth-mouse event
1594 // QTBUG-104890: Windows sends synth mouse events (which should be ignored) after touch events
1595 for (const auto &pt : pe->points()) {
1596 if (pt.state() == QEventPoint::Pressed)
1597 pe->clearPassiveGrabbers(pt);
1598 }
1599 }
1600 }
1601
1602 // If it has no points, it's probably a TouchCancel, and DeliveryAgent needs to handle it.
1603 // If we didn't handle it in the block above, handle it now.
1604 // TODO should we deliver to all DAs at once then, since we don't know which one should get it?
1605 // or fix QTBUG-90851 so that the event always has points?
1606 qCDebug(lcHoverTrace) << this << "some sort of event" << event;
1607 bool ret = (da && da->event(event));
1608
1609 d->deliveryAgentPrivate()->clearGrabbers(pe);
1610
1611 if (pe->type() == QEvent::MouseButtonPress || pe->type() == QEvent::MouseButtonRelease) {
1612 // Ensure that we synthesize a context menu event as QWindow::event does, if necessary.
1613 // We only send the context menu event if the pointer event wasn't accepted (ret == false).
1614 d->maybeSynthesizeContextMenuEvent(static_cast<QMouseEvent *>(pe));
1615 }
1616
1617 if (ret)
1618 return true;
1619 } else if (event->isInputEvent()) {
1620 if (da && da->event(event))
1621 return true;
1622 }
1623
1624 switch (event->type()) {
1625 // a few more types that are not QInputEvents, but QQuickDeliveryAgent needs to handle them anyway
1626 case QEvent::FocusAboutToChange:
1627 case QEvent::Enter:
1628 case QEvent::Leave:
1629 case QEvent::InputMethod:
1630 case QEvent::InputMethodQuery:
1631#if QT_CONFIG(quick_draganddrop)
1632 case QEvent::DragEnter:
1633 case QEvent::DragLeave:
1634 case QEvent::DragMove:
1635 case QEvent::Drop:
1636#endif
1637 if (d->inDestructor)
1638 return false;
1639 if (da && da->event(event))
1640 return true;
1641 break;
1642 case QEvent::LanguageChange:
1643 case QEvent::LocaleChange:
1644 if (d->contentItem)
1645 QCoreApplication::sendEvent(d->contentItem, event);
1646 break;
1647 case QEvent::UpdateRequest:
1648 if (d->windowManager)
1649 d->windowManager->handleUpdateRequest(this);
1650 break;
1651 case QEvent::PlatformSurface:
1652 if ((static_cast<QPlatformSurfaceEvent *>(event))->surfaceEventType() == QPlatformSurfaceEvent::SurfaceAboutToBeDestroyed) {
1653 // Ensure that the rendering thread is notified before
1654 // the QPlatformWindow is destroyed.
1655 if (d->windowManager)
1656 d->windowManager->hide(this);
1657 }
1658 break;
1659 case QEvent::WindowDeactivate:
1660 if (auto da = d->deliveryAgentPrivate())
1661 da->handleWindowDeactivate(this);
1662 Q_FALLTHROUGH();
1663 case QEvent::WindowActivate:
1664 if (d->contentItem)
1665 QCoreApplication::sendEvent(d->contentItem, event);
1666 break;
1667 case QEvent::ApplicationPaletteChange:
1668 d->inheritPalette(QGuiApplication::palette());
1669 if (d->contentItem)
1670 QCoreApplication::sendEvent(d->contentItem, event);
1671 break;
1672 case QEvent::DevicePixelRatioChange:
1673 physicalDpiChanged();
1674 break;
1675 case QEvent::SafeAreaMarginsChange:
1676 QQuickSafeArea::updateSafeAreasRecursively(d->contentItem);
1677 break;
1678 case QEvent::ChildWindowAdded: {
1679 auto *childEvent = static_cast<QChildWindowEvent*>(event);
1680 auto *childWindow = childEvent->child();
1681 qCDebug(lcQuickWindow) << "Child window" << childWindow << "added to" << this;
1682 if (childWindow->handle()) {
1683 // The reparenting has already resulted in the native window
1684 // being added to its parent, on top of all other windows. We need
1685 // to do a synchronous re-stacking of the windows here, to avoid
1686 // leaving the window in the wrong position while waiting for the
1687 // asynchronous callback to QQuickWindow::polishItems().
1688 d->updateChildWindowStackingOrder();
1689 } else {
1690 qCDebug(lcQuickWindow) << "No platform window yet."
1691 << "Deferring child window stacking until surface creation";
1692 }
1693 break;
1694 }
1695 default:
1696 break;
1697 }
1698
1699 if (event->type() == QEvent::Type(QQuickWindowPrivate::FullUpdateRequest))
1700 update();
1701 else if (event->type() == QEvent::Type(QQuickWindowPrivate::TriggerContextCreationFailure))
1702 d->windowManager->handleContextCreationFailure(this);
1703
1704 if (event->isPointerEvent())
1705 return true;
1706 else
1707 return QWindow::event(event);
1708}
1709
1710void QQuickWindowPrivate::maybeSynthesizeContextMenuEvent(QMouseEvent *event)
1711{
1712 // See comment in QQuickWindow::event; we need to follow that pattern here,
1713 // otherwise the context menu event will be sent before the press (since
1714 // QQuickWindow::mousePressEvent returns early if windowEventDispatch is true).
1715 // If we don't do this, the incorrect order will cause the menu to
1716 // immediately close when the press is delivered.
1717 // Also, don't send QContextMenuEvent if a menu has already been opened while
1718 // handling a QMouseEvent in which the right button was pressed or released.
1719 if (windowEventDispatch || !rmbContextMenuEventEnabled)
1720 return;
1721
1722#if QT_VERSION < QT_VERSION_CHECK(7, 0, 0)
1723 /*
1724 If this is a press event and the EventPoint already has a grab, it may be
1725 that a TapHandler.onTapped() or MouseArea.onClicked() function
1726 intends to show a context menu. Menus were often added that way; so if
1727 we can detect that it's likely, then don't synthesize a QContextMenuEvent,
1728 in case it could be redundant, even though we can't tell in advance
1729 whether the TapHandler or MouseArea will open a menu or do something else.
1730 However, we are only checking for MouseArea and TapHandler; it's also
1731 possible (but hopefully much less likely) that a user adds a custom
1732 QQuickItem subclass to handle mouse events to open a context menu.
1733 If a bug gets written about that, we can ask them to try out the
1734 ContextMenu attached property instead, or handle the QContextMenuEvent
1735 in their subclass. Anyway, let's expect applications to be adjusted for
1736 Qt 7 or before, so that we can get rid of this second-guessing hack.
1737 */
1738 const auto &firstPoint = event->points().first();
1739 auto hasRightButtonTapHandler = [](const auto &passiveGrabbers) {
1740 return std::find_if(passiveGrabbers.constBegin(), passiveGrabbers.constEnd(),
1741 [](const auto grabber) {
1742 auto *tapHandler = qmlobject_cast<QQuickTapHandler *>(grabber);
1743 return tapHandler && tapHandler->acceptedButtons().testFlag(Qt::RightButton); })
1744 != passiveGrabbers.constEnd();
1745 };
1746 if (event->type() == QEvent::MouseButtonPress && event->button() == Qt::RightButton &&
1747 (qmlobject_cast<QQuickMouseArea *>(event->exclusiveGrabber(firstPoint))
1748 || hasRightButtonTapHandler(event->passiveGrabbers(firstPoint)))) {
1749 qCDebug(lcPtr) << "skipping QContextMenuEvent synthesis due to grabber(s)" << event;
1750 return;
1751 }
1752#endif
1753
1754 QWindowPrivate::maybeSynthesizeContextMenuEvent(event);
1755}
1756
1757void QQuickWindowPrivate::updateChildWindowStackingOrder(QQuickItem *item)
1758{
1759 Q_Q(QQuickWindow);
1760
1761 if (!item) {
1762 qCDebug(lcQuickWindow) << "Updating child window stacking order for" << q;
1763 item = contentItem;
1764 }
1765 auto *itemPrivate = QQuickItemPrivate::get(item);
1766 const auto paintOrderChildItems = itemPrivate->paintOrderChildItems();
1767 for (auto *child : paintOrderChildItems) {
1768 if (auto *windowContainer = qobject_cast<QQuickWindowContainer*>(child)) {
1769 auto *window = windowContainer->containedWindow();
1770 if (!window) {
1771 qCDebug(lcQuickWindow) << windowContainer << "has no contained window yet";
1772 continue;
1773 }
1774 if (window->parent() != q) {
1775 qCDebug(lcQuickWindow) << window << "is not yet child of this window";
1776 continue;
1777 }
1778 qCDebug(lcQuickWindow) << "Raising" << window << "owned by" << windowContainer;
1779 window->raise();
1780 }
1781
1782 updateChildWindowStackingOrder(child);
1783 }
1784}
1785
1786/*! \reimp */
1787void QQuickWindow::keyPressEvent(QKeyEvent *e)
1788{
1789 Q_D(QQuickWindow);
1790 if (d->windowEventDispatch)
1791 return;
1792 auto da = d->deliveryAgentPrivate();
1793 Q_ASSERT(da);
1794 da->deliverKeyEvent(e);
1795}
1796
1797/*! \reimp */
1798void QQuickWindow::keyReleaseEvent(QKeyEvent *e)
1799{
1800 Q_D(QQuickWindow);
1801 if (d->windowEventDispatch)
1802 return;
1803 auto da = d->deliveryAgentPrivate();
1804 Q_ASSERT(da);
1805 da->deliverKeyEvent(e);
1806}
1807
1808#if QT_CONFIG(wheelevent)
1809/*! \reimp */
1810void QQuickWindow::wheelEvent(QWheelEvent *event)
1811{
1812 Q_D(QQuickWindow);
1813 if (d->windowEventDispatch)
1814 return;
1815 auto da = d->deliveryAgentPrivate();
1816 Q_ASSERT(da);
1817 da->deliverSinglePointEventUntilAccepted(event);
1818}
1819#endif // wheelevent
1820
1821#if QT_CONFIG(tabletevent)
1822/*! \reimp */
1823void QQuickWindow::tabletEvent(QTabletEvent *event)
1824{
1825 Q_D(QQuickWindow);
1826 if (d->windowEventDispatch)
1827 return;
1828 auto da = d->deliveryAgentPrivate();
1829 Q_ASSERT(da);
1830 da->deliverPointerEvent(event);
1831}
1832#endif // tabletevent
1833
1834/*! \reimp */
1835void QQuickWindow::mousePressEvent(QMouseEvent *event)
1836{
1837 Q_D(QQuickWindow);
1838 if (d->windowEventDispatch)
1839 return;
1840 auto da = d->deliveryAgentPrivate();
1841 Q_ASSERT(da);
1842 da->handleMouseEvent(event);
1843}
1844/*! \reimp */
1845void QQuickWindow::mouseMoveEvent(QMouseEvent *event)
1846{
1847 Q_D(QQuickWindow);
1848 if (d->windowEventDispatch)
1849 return;
1850 auto da = d->deliveryAgentPrivate();
1851 Q_ASSERT(da);
1852 da->handleMouseEvent(event);
1853}
1854/*! \reimp */
1855void QQuickWindow::mouseDoubleClickEvent(QMouseEvent *event)
1856{
1857 Q_D(QQuickWindow);
1858 if (d->windowEventDispatch)
1859 return;
1860 auto da = d->deliveryAgentPrivate();
1861 Q_ASSERT(da);
1862 da->handleMouseEvent(event);
1863}
1864/*! \reimp */
1865void QQuickWindow::mouseReleaseEvent(QMouseEvent *event)
1866{
1867 Q_D(QQuickWindow);
1868 if (d->windowEventDispatch)
1869 return;
1870 auto da = d->deliveryAgentPrivate();
1871 Q_ASSERT(da);
1872 da->handleMouseEvent(event);
1873}
1874
1875#if QT_CONFIG(cursor)
1876void QQuickWindowPrivate::updateCursor(const QPointF &scenePos, QQuickItem *rootItem)
1877{
1878 Q_Q(QQuickWindow);
1879 if (!rootItem)
1880 rootItem = contentItem;
1881 auto cursorItemAndHandler = findCursorItemAndHandler(rootItem, scenePos, scenePos);
1882 if (cursorItem != cursorItemAndHandler.first || cursorHandler != cursorItemAndHandler.second ||
1883 (cursorItemAndHandler.second && QQuickPointerHandlerPrivate::get(cursorItemAndHandler.second)->cursorDirty)) {
1884 QWindow *renderWindow = QQuickRenderControl::renderWindowFor(q);
1885 QWindow *window = renderWindow ? renderWindow : q;
1886 cursorItem = cursorItemAndHandler.first;
1887 cursorHandler = cursorItemAndHandler.second;
1888 if (cursorHandler)
1889 QQuickPointerHandlerPrivate::get(cursorItemAndHandler.second)->cursorDirty = false;
1890 if (cursorItem) {
1891 const auto cursor = QQuickItemPrivate::get(cursorItem)->effectiveCursor(cursorHandler);
1892 qCDebug(lcHoverTrace) << "setting cursor" << cursor << "from" << cursorHandler << "or" << cursorItem;
1893 window->setCursor(cursor);
1894 } else {
1895 qCDebug(lcHoverTrace) << "unsetting cursor";
1896 window->unsetCursor();
1897 }
1898 }
1899}
1900
1901std::pair<QQuickItem*, QQuickPointerHandler*> QQuickWindowPrivate::findCursorItemAndHandler(QQuickItem *item,
1902 const QPointF &localPos, const QPointF &scenePos) const
1903{
1904 QQuickItemPrivate *itemPrivate = QQuickItemPrivate::get(item);
1905 if (itemPrivate->effectivelyClipsEventHandlingChildren() &&
1906 !itemPrivate->eventHandlingBounds().contains(localPos)) {
1907#ifdef QT_BUILD_INTERNAL
1908 ++QQuickItemPrivate::effectiveClippingSkips_counter;
1909#endif
1910 return {nullptr, nullptr};
1911 }
1912
1913 if (itemPrivate->subtreeCursorEnabled) {
1914 QList<QQuickItem *> children = itemPrivate->paintOrderChildItems();
1915 for (int ii = children.size() - 1; ii >= 0; --ii) {
1916 QQuickItem *child = children.at(ii);
1917 const QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(child);
1918 QTransform childToParent;
1919 childPrivate->itemToParentTransform(&childToParent);
1920 const QPointF childLocalPos = childToParent.inverted().map(localPos);
1921 auto ret = findCursorItemAndHandler(child, childLocalPos, scenePos);
1922 if (ret.first)
1923 return ret;
1924 }
1925 if (itemPrivate->hasCursorHandler) {
1926 if (auto handler = itemPrivate->effectiveCursorHandler()) {
1927 if (handler->parentContains(localPos, scenePos))
1928 return {item, handler};
1929 }
1930 }
1931 if (itemPrivate->hasCursor) {
1932 if (item->contains(localPos))
1933 return {item, nullptr};
1934 }
1935 }
1936
1937 return {nullptr, nullptr};
1938}
1939#endif
1940
1941void QQuickWindowPrivate::clearFocusObject()
1942{
1943 if (auto da = deliveryAgentPrivate())
1944 da->clearFocusObject();
1945}
1946
1947void QQuickWindowPrivate::setFocusToTarget(FocusTarget target, Qt::FocusReason reason)
1948{
1949 if (!contentItem)
1950 return;
1951
1952 QQuickItem *newFocusItem = nullptr;
1953 switch (target) {
1954 case FocusTarget::First:
1955 case FocusTarget::Last: {
1956 const bool forward = (target == FocusTarget::First);
1957 newFocusItem = QQuickItemPrivate::nextPrevItemInTabFocusChain(contentItem, forward);
1958 if (newFocusItem) {
1959 const auto *itemPriv = QQuickItemPrivate::get(newFocusItem);
1960 if (itemPriv->subFocusItem && itemPriv->flags & QQuickItem::ItemIsFocusScope)
1961 deliveryAgentPrivate()->clearFocusInScope(newFocusItem, itemPriv->subFocusItem, reason);
1962 }
1963 break;
1964 }
1965 case FocusTarget::Next:
1966 case FocusTarget::Prev: {
1967 const auto da = deliveryAgentPrivate();
1968 Q_ASSERT(da);
1969 QQuickItem *focusItem = da->focusTargetItem() ? da->focusTargetItem() : contentItem;
1970 bool forward = (target == FocusTarget::Next);
1971 newFocusItem = QQuickItemPrivate::nextPrevItemInTabFocusChain(focusItem, forward);
1972 break;
1973 }
1974 default:
1975 break;
1976 }
1977
1978 if (newFocusItem)
1979 newFocusItem->forceActiveFocus(reason);
1980}
1981
1982/*!
1983 \qmlproperty list<QtObject> Window::data
1984 \qmldefault
1985
1986 The data property allows you to freely mix visual children, resources
1987 and other Windows in a Window.
1988
1989 If you assign another Window to the data list, the nested window will
1990 become "transient for" the outer Window.
1991
1992 If you assign an \l Item to the data list, it becomes a child of the
1993 Window's \l contentItem, so that it appears inside the window. The item's
1994 parent will be the window's contentItem, which is the root of the Item
1995 ownership tree within that Window.
1996
1997 If you assign any other object type, it is added as a resource.
1998
1999 It should not generally be necessary to refer to the \c data property,
2000 as it is the default property for Window and thus all child items are
2001 automatically assigned to this property.
2002
2003 \sa QWindow::transientParent()
2004 */
2005
2006void QQuickWindowPrivate::data_append(QQmlListProperty<QObject> *property, QObject *o)
2007{
2008 if (!o)
2009 return;
2010 QQuickWindow *that = static_cast<QQuickWindow *>(property->object);
2011 QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(that->contentItem())->data();
2012 itemProperty.append(&itemProperty, o);
2013}
2014
2015qsizetype QQuickWindowPrivate::data_count(QQmlListProperty<QObject> *property)
2016{
2017 QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
2018 if (!win || !win->contentItem() || !QQuickItemPrivate::get(win->contentItem())->data().count)
2019 return 0;
2020 QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
2021 return itemProperty.count(&itemProperty);
2022}
2023
2024QObject *QQuickWindowPrivate::data_at(QQmlListProperty<QObject> *property, qsizetype i)
2025{
2026 QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
2027 QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
2028 return itemProperty.at(&itemProperty, i);
2029}
2030
2031void QQuickWindowPrivate::data_clear(QQmlListProperty<QObject> *property)
2032{
2033 QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
2034 QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
2035 itemProperty.clear(&itemProperty);
2036}
2037
2038void QQuickWindowPrivate::data_removeLast(QQmlListProperty<QObject> *property)
2039{
2040 QQuickWindow *win = static_cast<QQuickWindow*>(property->object);
2041 QQmlListProperty<QObject> itemProperty = QQuickItemPrivate::get(win->contentItem())->data();
2042 itemProperty.removeLast(&itemProperty);
2043}
2044
2045bool QQuickWindowPrivate::isRenderable() const
2046{
2047 Q_Q(const QQuickWindow);
2048 return ((q->isExposed() && q->isVisible())) && q->geometry().isValid();
2049}
2050
2051void QQuickWindowPrivate::rhiCreationFailureMessage(const QString &backendName,
2052 QString *translatedMessage,
2053 QString *untranslatedMessage)
2054{
2055 const char msg[] = QT_TRANSLATE_NOOP("QQuickWindow",
2056 "Failed to initialize graphics backend for %1.");
2057 *translatedMessage = QQuickWindow::tr(msg).arg(backendName);
2058 *untranslatedMessage = QString::fromLatin1(msg).arg(backendName);
2059}
2060
2061void QQuickWindowPrivate::cleanupNodes()
2062{
2063 qDeleteAll(cleanupNodeList);
2064 cleanupNodeList.clear();
2065}
2066
2067void QQuickWindowPrivate::cleanupNodesOnShutdown(QQuickItem *item)
2068{
2069 QQuickItemPrivate *p = QQuickItemPrivate::get(item);
2070 if (p->itemNodeInstance) {
2071 delete p->itemNodeInstance;
2072 p->itemNodeInstance = nullptr;
2073
2074 if (p->extra.isAllocated()) {
2075 p->extra->opacityNode = nullptr;
2076 p->extra->clipNode = nullptr;
2077 p->extra->rootNode = nullptr;
2078 }
2079
2080 p->paintNode = nullptr;
2081
2082 p->dirty(QQuickItemPrivate::Window);
2083 }
2084
2085 // Qt 7: Make invalidateSceneGraph a virtual member of QQuickItem
2086 if (p->flags & QQuickItem::ItemHasContents) {
2087 const QMetaObject *mo = item->metaObject();
2088 int index = mo->indexOfSlot("invalidateSceneGraph()");
2089 if (index >= 0) {
2090 const QMetaMethod &method = mo->method(index);
2091 // Skip functions named invalidateSceneGraph() in QML items.
2092 if (strstr(method.enclosingMetaObject()->className(), "_QML_") == nullptr)
2093 method.invoke(item, Qt::DirectConnection);
2094 }
2095 }
2096
2097 for (int ii = 0; ii < p->childItems.size(); ++ii)
2098 cleanupNodesOnShutdown(p->childItems.at(ii));
2099}
2100
2101// This must be called from the render thread, with the main thread frozen
2102void QQuickWindowPrivate::cleanupNodesOnShutdown()
2103{
2104 Q_Q(QQuickWindow);
2105 cleanupNodes();
2106 cleanupNodesOnShutdown(contentItem);
2107 for (QSet<QQuickItem *>::const_iterator it = parentlessItems.begin(), cend = parentlessItems.end(); it != cend; ++it)
2108 cleanupNodesOnShutdown(*it);
2109 animationController->windowNodesDestroyed();
2110 q->cleanupSceneGraph();
2111}
2112
2113void QQuickWindowPrivate::updateDirtyNodes()
2114{
2115 qCDebug(lcDirty) << "QQuickWindowPrivate::updateDirtyNodes():";
2116
2117 cleanupNodes();
2118
2119 QQuickItem *updateList = dirtyItemList;
2120 dirtyItemList = nullptr;
2121 if (updateList) QQuickItemPrivate::get(updateList)->prevDirtyItem = &updateList;
2122
2123 while (updateList) {
2124 QQuickItem *item = updateList;
2125 QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
2126 itemPriv->removeFromDirtyList();
2127
2128 qCDebug(lcDirty) << " QSGNode:" << item << qPrintable(itemPriv->dirtyToString());
2129 updateDirtyNode(item);
2130 }
2131}
2132
2133static inline QSGNode *qquickitem_before_paintNode(QQuickItemPrivate *d)
2134{
2135 const QList<QQuickItem *> childItems = d->paintOrderChildItems();
2136 QQuickItem *before = nullptr;
2137 for (int i=0; i<childItems.size(); ++i) {
2138 QQuickItemPrivate *dd = QQuickItemPrivate::get(childItems.at(i));
2139 // Perform the same check as the in fetchNextNode below.
2140 if (dd->z() < 0 && (dd->explicitVisible || (dd->extra.isAllocated() && dd->extra->effectRefCount)))
2141 before = childItems.at(i);
2142 else
2143 break;
2144 }
2145 return Q_UNLIKELY(before) ? QQuickItemPrivate::get(before)->itemNode() : nullptr;
2146}
2147
2148static QSGNode *fetchNextNode(QQuickItemPrivate *itemPriv, int &ii, bool &returnedPaintNode)
2149{
2150 QList<QQuickItem *> orderedChildren = itemPriv->paintOrderChildItems();
2151
2152 for (; ii < orderedChildren.size() && orderedChildren.at(ii)->z() < 0; ++ii) {
2153 QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(orderedChildren.at(ii));
2154 if (!childPrivate->explicitVisible &&
2155 (!childPrivate->extra.isAllocated() || !childPrivate->extra->effectRefCount))
2156 continue;
2157
2158 ii++;
2159 return childPrivate->itemNode();
2160 }
2161
2162 if (itemPriv->paintNode && !returnedPaintNode) {
2163 returnedPaintNode = true;
2164 return itemPriv->paintNode;
2165 }
2166
2167 for (; ii < orderedChildren.size(); ++ii) {
2168 QQuickItemPrivate *childPrivate = QQuickItemPrivate::get(orderedChildren.at(ii));
2169 if (!childPrivate->explicitVisible &&
2170 (!childPrivate->extra.isAllocated() || !childPrivate->extra->effectRefCount))
2171 continue;
2172
2173 ii++;
2174 return childPrivate->itemNode();
2175 }
2176
2177 return nullptr;
2178}
2179
2180void QQuickWindowPrivate::updateDirtyNode(QQuickItem *item)
2181{
2182 QQuickItemPrivate *itemPriv = QQuickItemPrivate::get(item);
2183 quint32 dirty = itemPriv->dirtyAttributes;
2184 itemPriv->dirtyAttributes = 0;
2185
2186 if ((dirty & QQuickItemPrivate::TransformUpdateMask) ||
2187 (dirty & QQuickItemPrivate::Size && itemPriv->origin() != QQuickItem::TopLeft &&
2188 (itemPriv->scale() != 1. || itemPriv->rotation() != 0.))) {
2189
2190 QMatrix4x4 matrix;
2191
2192 if (itemPriv->x != 0. || itemPriv->y != 0.)
2193 matrix.translate(itemPriv->x, itemPriv->y);
2194
2195 for (int ii = itemPriv->transforms.size() - 1; ii >= 0; --ii)
2196 itemPriv->transforms.at(ii)->applyTo(&matrix);
2197
2198 if (itemPriv->scale() != 1. || itemPriv->rotation() != 0.) {
2199 QPointF origin = item->transformOriginPoint();
2200 matrix.translate(origin.x(), origin.y());
2201 if (itemPriv->scale() != 1.)
2202 matrix.scale(itemPriv->scale(), itemPriv->scale());
2203 if (itemPriv->rotation() != 0.)
2204 matrix.rotate(itemPriv->rotation(), 0, 0, 1);
2205 matrix.translate(-origin.x(), -origin.y());
2206 }
2207
2208 itemPriv->itemNode()->setMatrix(matrix);
2209 }
2210
2211 const bool clipEffectivelyChanged = dirty & (QQuickItemPrivate::Clip | QQuickItemPrivate::Window);
2212 if (clipEffectivelyChanged) {
2213 QSGNode *parent = itemPriv->opacityNode() ? (QSGNode *)itemPriv->opacityNode()
2214 : (QSGNode *)itemPriv->itemNode();
2215 QSGNode *child = itemPriv->rootNode();
2216
2217 if (bool initializeClipNode = item->clip() && itemPriv->clipNode() == nullptr;
2218 initializeClipNode) {
2219 QQuickDefaultClipNode *clip = new QQuickDefaultClipNode(item->clipRect());
2220 itemPriv->extra.value().clipNode = clip;
2221 clip->update();
2222
2223 if (!child) {
2224 parent->reparentChildNodesTo(clip);
2225 parent->appendChildNode(clip);
2226 } else {
2227 parent->removeChildNode(child);
2228 clip->appendChildNode(child);
2229 parent->appendChildNode(clip);
2230 }
2231
2232 } else if (bool updateClipNode = item->clip() && itemPriv->clipNode() != nullptr;
2233 updateClipNode) {
2234 QQuickDefaultClipNode *clip = itemPriv->clipNode();
2235 clip->setClipRect(item->clipRect());
2236 clip->update();
2237 } else if (bool removeClipNode = !item->clip() && itemPriv->clipNode() != nullptr;
2238 removeClipNode) {
2239 QQuickDefaultClipNode *clip = itemPriv->clipNode();
2240 parent->removeChildNode(clip);
2241 if (child) {
2242 clip->removeChildNode(child);
2243 parent->appendChildNode(child);
2244 } else {
2245 clip->reparentChildNodesTo(parent);
2246 }
2247
2248 delete itemPriv->clipNode();
2249 itemPriv->extra->clipNode = nullptr;
2250 }
2251 }
2252
2253 const int effectRefCount = itemPriv->extra.isAllocated() ? itemPriv->extra->effectRefCount : 0;
2254 const bool effectRefEffectivelyChanged =
2255 (dirty & (QQuickItemPrivate::EffectReference | QQuickItemPrivate::Window))
2256 && ((effectRefCount == 0) != (itemPriv->rootNode() == nullptr));
2257 if (effectRefEffectivelyChanged) {
2258 if (dirty & QQuickItemPrivate::ChildrenUpdateMask)
2259 itemPriv->childContainerNode()->removeAllChildNodes();
2260
2261 QSGNode *parent = itemPriv->clipNode();
2262 if (!parent)
2263 parent = itemPriv->opacityNode();
2264 if (!parent)
2265 parent = itemPriv->itemNode();
2266
2267 if (itemPriv->extra.isAllocated() && itemPriv->extra->effectRefCount) {
2268 Q_ASSERT(itemPriv->rootNode() == nullptr);
2269 QSGRootNode *root = new QSGRootNode();
2270 itemPriv->extra->rootNode = root;
2271 parent->reparentChildNodesTo(root);
2272 parent->appendChildNode(root);
2273 } else {
2274 Q_ASSERT(itemPriv->rootNode() != nullptr);
2275 QSGRootNode *root = itemPriv->rootNode();
2276 parent->removeChildNode(root);
2277 root->reparentChildNodesTo(parent);
2278 delete itemPriv->rootNode();
2279 itemPriv->extra->rootNode = nullptr;
2280 }
2281 }
2282
2283 if (dirty & QQuickItemPrivate::ChildrenUpdateMask) {
2284 int ii = 0;
2285 bool fetchedPaintNode = false;
2286 QList<QQuickItem *> orderedChildren = itemPriv->paintOrderChildItems();
2287 int desiredNodesSize = orderedChildren.size() + (itemPriv->paintNode ? 1 : 0);
2288
2289 // now start making current state match the promised land of
2290 // desiredNodes. in the case of our current state matching desiredNodes
2291 // (though why would we get ChildrenUpdateMask with no changes?) then we
2292 // should make no changes at all.
2293
2294 // how many nodes did we process, when examining changes
2295 int desiredNodesProcessed = 0;
2296
2297 // currentNode is how far, in our present tree, we have processed. we
2298 // make use of this later on to trim the current child list if the
2299 // desired list is shorter.
2300 QSGNode *groupNode = itemPriv->childContainerNode();
2301 QSGNode *currentNode = groupNode->firstChild();
2302 QSGNode *desiredNode = nullptr;
2303
2304 while (currentNode && (desiredNode = fetchNextNode(itemPriv, ii, fetchedPaintNode))) {
2305 if (currentNode != desiredNode) {
2306 // uh oh... reality and our utopic paradise are diverging!
2307 // we need to reconcile this...
2308 if (currentNode->nextSibling() == desiredNode) {
2309 // nice and simple: a node was removed, and the next in line is correct.
2310 groupNode->removeChildNode(currentNode);
2311 } else {
2312 // a node needs to be added..
2313 // remove it from any pre-existing parent, and push it before currentNode,
2314 // so it's in the correct place...
2315 if (desiredNode->parent()) {
2316 desiredNode->parent()->removeChildNode(desiredNode);
2317 }
2318 groupNode->insertChildNodeBefore(desiredNode, currentNode);
2319 }
2320
2321 // continue iteration at the correct point, now desiredNode is in place...
2322 currentNode = desiredNode;
2323 }
2324
2325 currentNode = currentNode->nextSibling();
2326 desiredNodesProcessed++;
2327 }
2328
2329 // if we didn't process as many nodes as in the new list, then we have
2330 // more nodes at the end of desiredNodes to append to our list.
2331 // this will be the case when adding new nodes, for instance.
2332 if (desiredNodesProcessed < desiredNodesSize) {
2333 while ((desiredNode = fetchNextNode(itemPriv, ii, fetchedPaintNode))) {
2334 if (desiredNode->parent())
2335 desiredNode->parent()->removeChildNode(desiredNode);
2336 groupNode->appendChildNode(desiredNode);
2337 }
2338 } else if (currentNode) {
2339 // on the other hand, if we processed less than our current node
2340 // tree, then nodes have been _removed_ from the scene, and we need
2341 // to take care of that here.
2342 while (currentNode) {
2343 QSGNode *node = currentNode->nextSibling();
2344 groupNode->removeChildNode(currentNode);
2345 currentNode = node;
2346 }
2347 }
2348 }
2349
2350 if ((dirty & QQuickItemPrivate::Size) && itemPriv->clipNode()) {
2351 itemPriv->clipNode()->setRect(item->clipRect());
2352 itemPriv->clipNode()->update();
2353 }
2354
2355 if (dirty & (QQuickItemPrivate::OpacityValue | QQuickItemPrivate::Visible
2356 | QQuickItemPrivate::HideReference | QQuickItemPrivate::Window))
2357 {
2358 qreal opacity = itemPriv->explicitVisible && (!itemPriv->extra.isAllocated() || itemPriv->extra->hideRefCount == 0)
2359 ? itemPriv->opacity() : qreal(0);
2360
2361 if (opacity != 1 && !itemPriv->opacityNode()) {
2362 QSGOpacityNode *node = new QSGOpacityNode;
2363 itemPriv->extra.value().opacityNode = node;
2364
2365 QSGNode *parent = itemPriv->itemNode();
2366 QSGNode *child = itemPriv->clipNode();
2367 if (!child)
2368 child = itemPriv->rootNode();
2369
2370 if (child) {
2371 parent->removeChildNode(child);
2372 node->appendChildNode(child);
2373 parent->appendChildNode(node);
2374 } else {
2375 parent->reparentChildNodesTo(node);
2376 parent->appendChildNode(node);
2377 }
2378 }
2379 if (itemPriv->opacityNode())
2380 itemPriv->opacityNode()->setOpacity(opacity);
2381 }
2382
2383 if (dirty & QQuickItemPrivate::ContentUpdateMask) {
2384
2385 if (itemPriv->flags & QQuickItem::ItemHasContents) {
2386 updatePaintNodeData.transformNode = itemPriv->itemNode();
2387 itemPriv->paintNode = item->updatePaintNode(itemPriv->paintNode, &updatePaintNodeData);
2388
2389 Q_ASSERT(itemPriv->paintNode == nullptr ||
2390 itemPriv->paintNode->parent() == nullptr ||
2391 itemPriv->paintNode->parent() == itemPriv->childContainerNode());
2392
2393 if (itemPriv->paintNode && itemPriv->paintNode->parent() == nullptr) {
2394 QSGNode *before = qquickitem_before_paintNode(itemPriv);
2395 if (before && before->parent()) {
2396 Q_ASSERT(before->parent() == itemPriv->childContainerNode());
2397 itemPriv->childContainerNode()->insertChildNodeAfter(itemPriv->paintNode, before);
2398 } else {
2399 itemPriv->childContainerNode()->prependChildNode(itemPriv->paintNode);
2400 }
2401 }
2402 } else if (itemPriv->paintNode) {
2403 delete itemPriv->paintNode;
2404 itemPriv->paintNode = nullptr;
2405 }
2406 }
2407
2408#ifndef QT_NO_DEBUG
2409 // Check consistency.
2410
2411 QList<QSGNode *> nodes;
2412 nodes << itemPriv->itemNodeInstance
2413 << itemPriv->opacityNode()
2414 << itemPriv->clipNode()
2415 << itemPriv->rootNode()
2416 << itemPriv->paintNode;
2417 nodes.removeAll(nullptr);
2418
2419 Q_ASSERT(nodes.constFirst() == itemPriv->itemNodeInstance);
2420 for (int i=1; i<nodes.size(); ++i) {
2421 QSGNode *n = nodes.at(i);
2422 // Failing this means we messed up reparenting
2423 Q_ASSERT(n->parent() == nodes.at(i-1));
2424 // Only the paintNode and the one who is childContainer may have more than one child.
2425 Q_ASSERT(n == itemPriv->paintNode || n == itemPriv->childContainerNode() || n->childCount() == 1);
2426 }
2427#endif
2428
2429}
2430
2431bool QQuickWindowPrivate::emitError(QQuickWindow::SceneGraphError error, const QString &msg)
2432{
2433 Q_Q(QQuickWindow);
2434 static const QMetaMethod errorSignal = QMetaMethod::fromSignal(&QQuickWindow::sceneGraphError);
2435 if (q->isSignalConnected(errorSignal)) {
2436 emit q->sceneGraphError(error, msg);
2437 return true;
2438 }
2439 return false;
2440}
2441
2442void QQuickWindow::maybeUpdate()
2443{
2444 Q_D(QQuickWindow);
2445 if (d->renderControl)
2446 QQuickRenderControlPrivate::get(d->renderControl)->maybeUpdate();
2447 else if (d->windowManager)
2448 d->windowManager->maybeUpdate(this);
2449}
2450
2451void QQuickWindow::cleanupSceneGraph()
2452{
2453 Q_D(QQuickWindow);
2454 if (!d->renderer)
2455 return;
2456
2457 delete d->renderer->rootNode();
2458 delete d->renderer;
2459 d->renderer = nullptr;
2460
2461 d->runAndClearJobs(&d->beforeSynchronizingJobs);
2462 d->runAndClearJobs(&d->afterSynchronizingJobs);
2463 d->runAndClearJobs(&d->beforeRenderingJobs);
2464 d->runAndClearJobs(&d->afterRenderingJobs);
2465 d->runAndClearJobs(&d->afterSwapJobs);
2466}
2467
2468QOpenGLContext *QQuickWindowPrivate::openglContext()
2469{
2470#if QT_CONFIG(opengl)
2471 if (context && context->isValid()) {
2472 QSGRendererInterface *rif = context->sceneGraphContext()->rendererInterface(context);
2473 if (rif) {
2474 Q_Q(QQuickWindow);
2475 return reinterpret_cast<QOpenGLContext *>(rif->getResource(q, QSGRendererInterface::OpenGLContextResource));
2476 }
2477 }
2478#endif
2479 return nullptr;
2480}
2481
2482/*!
2483 Returns true if the scene graph has been initialized; otherwise returns false.
2484 */
2485bool QQuickWindow::isSceneGraphInitialized() const
2486{
2487 Q_D(const QQuickWindow);
2488 return d->context != nullptr && d->context->isValid();
2489}
2490
2491/*!
2492 \fn void QQuickWindow::frameSwapped()
2493
2494 This signal is emitted when a frame has been queued for presenting. With
2495 vertical synchronization enabled the signal is emitted at most once per
2496 vsync interval in a continuously animating scene.
2497
2498 This signal will be emitted from the scene graph rendering thread.
2499*/
2500
2501/*!
2502 \qmlsignal QtQuick::Window::frameSwapped()
2503
2504 This signal is emitted when a frame has been queued for presenting. With
2505 vertical synchronization enabled the signal is emitted at most once per
2506 vsync interval in a continuously animating scene.
2507 */
2508
2509/*!
2510 \fn void QQuickWindow::sceneGraphInitialized()
2511
2512 This signal is emitted when the scene graph has been initialized.
2513
2514 This signal will be emitted from the scene graph rendering thread.
2515 */
2516
2517/*!
2518 \qmlsignal QtQuick::Window::sceneGraphInitialized()
2519 \internal
2520 */
2521
2522/*!
2523 \fn void QQuickWindow::sceneGraphInvalidated()
2524
2525 This signal is emitted when the scene graph has been invalidated.
2526
2527 This signal implies that the graphics rendering context used
2528 has been invalidated and all user resources tied to that context
2529 should be released.
2530
2531 When rendering with OpenGL, the QOpenGLContext of this window will
2532 be bound when this function is called. The only exception is if
2533 the native OpenGL has been destroyed outside Qt's control, for
2534 instance through EGL_CONTEXT_LOST.
2535
2536 This signal will be emitted from the scene graph rendering thread.
2537 */
2538
2539/*!
2540 \qmlsignal QtQuick::Window::sceneGraphInvalidated()
2541 \internal
2542 */
2543
2544/*!
2545 \fn void QQuickWindow::sceneGraphError(SceneGraphError error, const QString &message)
2546
2547 This signal is emitted when an \a error occurred during scene graph initialization.
2548
2549 Applications should connect to this signal if they wish to handle errors,
2550 like graphics context creation failures, in a custom way. When no slot is
2551 connected to the signal, the behavior will be different: Quick will print
2552 the \a message, or show a message box, and terminate the application.
2553
2554 This signal will be emitted from the GUI thread.
2555
2556 \since 5.3
2557 */
2558
2559/*!
2560 \qmlsignal QtQuick::Window::sceneGraphError(SceneGraphError error, QString message)
2561
2562 This signal is emitted when an \a error occurred during scene graph initialization.
2563
2564 You can implement onSceneGraphError(error, message) to handle errors,
2565 such as graphics context creation failures, in a custom way.
2566 If no handler is connected to this signal, Quick will print the \a message,
2567 or show a message box, and terminate the application.
2568
2569 \since 5.3
2570 */
2571
2572/*!
2573 \class QQuickCloseEvent
2574 \internal
2575 \since 5.1
2576
2577 \inmodule QtQuick
2578
2579 \brief Notification that a \l QQuickWindow is about to be closed
2580*/
2581/*!
2582 \qmltype CloseEvent
2583 \nativetype QQuickCloseEvent
2584 \inqmlmodule QtQuick
2585 \ingroup qtquick-visual
2586 \brief Notification that a \l Window is about to be closed.
2587 \since 5.1
2588
2589 Notification that a window is about to be closed by the windowing system
2590 (e.g. the user clicked the title bar close button). The CloseEvent contains
2591 an accepted property which can be set to false to abort closing the window.
2592*/
2593
2594/*!
2595 \qmlproperty bool CloseEvent::accepted
2596
2597 This property indicates whether the application will allow the user to
2598 close the window. It is true by default.
2599*/
2600
2601/*!
2602 \internal
2603 \fn void QQuickWindow::closing(QQuickCloseEvent *close)
2604 \since 5.1
2605
2606 This signal is emitted when the window receives the event \a close from
2607 the windowing system.
2608
2609 On \macOs, Qt will create a menu item \c Quit if there is no menu item
2610 whose text is "quit" or "exit". This menu item calls the \c QCoreApplication::quit
2611 signal, not the \c QQuickWindow::closing() signal.
2612
2613 \sa {QMenuBar as a Global Menu Bar}
2614*/
2615
2616/*!
2617 \qmlsignal QtQuick::Window::closing(CloseEvent close)
2618 \since 5.1
2619
2620 This signal is emitted when the user tries to close the window.
2621
2622 This signal includes a \a close parameter. The \c {close.accepted}
2623 property is true by default so that the window is allowed to close; but you
2624 can implement an \c onClosing handler and set \c {close.accepted = false} if
2625 you need to do something else before the window can be closed.
2626 */
2627
2628/*!
2629 Sets the render target for this window to be \a target.
2630
2631 A QQuickRenderTarget serves as an opaque handle for a renderable native
2632 object, most commonly a 2D texture, and associated metadata, such as the
2633 size in pixels.
2634
2635 A default constructed QQuickRenderTarget means no redirection. A valid
2636 \a target, created via one of the static QQuickRenderTarget factory functions,
2637 on the other hand, enables redirection of the rendering of the Qt Quick
2638 scene: it will no longer target the color buffers for the surface
2639 associated with the window, but rather the textures or other graphics
2640 objects specified in \a target.
2641
2642 For example, assuming the scenegraph is using Vulkan to render, one can
2643 redirect its output into a \c VkImage. For graphics APIs like Vulkan, the
2644 image layout must be provided as well. QQuickRenderTarget instances are
2645 implicitly shared and are copyable and can be passed by value. They do not
2646 own the associated native objects (such as, the VkImage in the example),
2647 however.
2648
2649 \badcode
2650 QQuickRenderTarget rt = QQuickRenderTarget::fromVulkanImage(vulkanImage, VK_IMAGE_LAYOUT_PREINITIALIZED, pixelSize);
2651 quickWindow->setRenderTarget(rt);
2652 \endcode
2653
2654 This function is very often used in combination with QQuickRenderControl
2655 and an invisible QQuickWindow, in order to render Qt Quick content into a
2656 texture, without creating an on-screen native window for this QQuickWindow.
2657
2658 When the desired target, or associated data, such as the size, changes,
2659 call this function with a new QQuickRenderTarget. Constructing
2660 QQuickRenderTarget instances and calling this function is cheap, but be
2661 aware that setting a new \a target with a different native object or other
2662 data may lead to potentially expensive initialization steps when the
2663 scenegraph is about to render the next frame. Therefore change the target
2664 only when necessary.
2665
2666 \note The window does not take ownership of any native objects referenced
2667 in \a target.
2668
2669 \note It is the caller's responsibility to ensure the native objects
2670 referred to in \a target are valid for the scenegraph renderer too. For
2671 instance, with Vulkan, Metal, and Direct3D this implies that the texture or
2672 image is created on the same graphics device that is used by the scenegraph
2673 internally. Therefore, when texture objects created on an already existing
2674 device or context are involved, this function is often used in combination
2675 with setGraphicsDevice().
2676
2677 \note With graphics APIs where relevant, the application must pay attention
2678 to image layout transitions performed by the scenegraph. For example, once
2679 a VkImage is associated with the scenegraph by calling this function, its
2680 layout will transition to \c VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL when
2681 rendering a frame.
2682
2683 \warning This function can only be called from the thread doing the
2684 rendering.
2685
2686 \since 6.0
2687
2688 \sa QQuickRenderControl, setGraphicsDevice(), setGraphicsApi()
2689 */
2690void QQuickWindow::setRenderTarget(const QQuickRenderTarget &target)
2691{
2692 Q_D(QQuickWindow);
2693 if (target != d->customRenderTarget) {
2694 d->customRenderTarget = target;
2695 d->redirect.renderTargetDirty = true;
2696 }
2697}
2698
2699/*!
2700 \return the QQuickRenderTarget passed to setRenderTarget(), or a default
2701 constructed one otherwise
2702
2703 \since 6.0
2704
2705 \sa setRenderTarget()
2706 */
2707QQuickRenderTarget QQuickWindow::renderTarget() const
2708{
2709 Q_D(const QQuickWindow);
2710 return d->customRenderTarget;
2711}
2712
2713#ifdef Q_OS_WEBOS
2714class GrabWindowForProtectedContent : public QRunnable
2715{
2716public:
2717 GrabWindowForProtectedContent(QQuickWindow *window, QImage *image, QWaitCondition *condition)
2718 : m_window(window)
2719 , m_image(image)
2720 , m_condition(condition)
2721 {
2722 }
2723
2724 bool checkGrabbable()
2725 {
2726 if (!m_window)
2727 return false;
2728 if (!m_image)
2729 return false;
2730 if (!QQuickWindowPrivate::get(m_window))
2731 return false;
2732
2733 return true;
2734 }
2735
2736 void run() override
2737 {
2738 if (!checkGrabbable())
2739 return;
2740
2741 *m_image = QSGRhiSupport::instance()->grabOffscreenForProtectedContent(m_window);
2742 if (m_condition)
2743 m_condition->wakeOne();
2744 return;
2745 }
2746
2747private:
2748 QQuickWindow *m_window;
2749 QImage *m_image;
2750 QWaitCondition *m_condition;
2751
2752};
2753#endif
2754
2755/*!
2756 Grabs the contents of the window and returns it as an image.
2757
2758 It is possible to call the grabWindow() function when the window is not
2759 visible. This requires that the window is \l{QWindow::create()} {created}
2760 and has a valid size and that no other QQuickWindow instances are rendering
2761 in the same process.
2762
2763 \note When using this window in combination with QQuickRenderControl, the
2764 result of this function is an empty image, unless the \c software backend
2765 is in use. This is because when redirecting the output to an
2766 application-managed graphics resource (such as, a texture) by using
2767 QQuickRenderControl and setRenderTarget(), the application is better suited
2768 for managing and executing an eventual read back operation, since it is in
2769 full control of the resource to begin with.
2770
2771 \warning Calling this function will cause performance problems.
2772
2773 \warning This function can only be called from the GUI thread.
2774 */
2775QImage QQuickWindow::grabWindow()
2776{
2777 Q_D(QQuickWindow);
2778
2779 if (!d->isRenderable() && !d->renderControl) {
2780 // backends like software can grab regardless of the window state
2781 if (d->windowManager && (d->windowManager->flags() & QSGRenderLoop::SupportsGrabWithoutExpose))
2782 return d->windowManager->grab(this);
2783
2784 if (!isSceneGraphInitialized()) {
2785 // We do not have rendering up and running. Forget the render loop,
2786 // do a frame completely offscreen and synchronously into a
2787 // texture. This can be *very* slow due to all the device/context
2788 // and resource initialization but the documentation warns for it,
2789 // and is still important for some use cases.
2790 Q_ASSERT(!d->rhi);
2791 return QSGRhiSupport::instance()->grabOffscreen(this);
2792 }
2793 }
2794
2795#ifdef Q_OS_WEBOS
2796 if (requestedFormat().testOption(QSurfaceFormat::ProtectedContent)) {
2797 QImage image;
2798 QMutex mutex;
2799 QWaitCondition condition;
2800 mutex.lock();
2801 GrabWindowForProtectedContent *job = new GrabWindowForProtectedContent(this, &image, &condition);
2802 if (!job) {
2803 qWarning("QQuickWindow::grabWindow: Failed to create a job for capturing protected content");
2804 mutex.unlock();
2805 return QImage();
2806 }
2807 scheduleRenderJob(job, QQuickWindow::NoStage);
2808 condition.wait(&mutex);
2809 mutex.unlock();
2810 return image;
2811 }
2812#endif
2813 // The common case: we have an exposed window with an initialized
2814 // scenegraph, meaning we can request grabbing via the render loop, or we
2815 // are not targeting the window, in which case the request is to be
2816 // forwarded to the rendercontrol.
2817 if (d->renderControl)
2818 return QQuickRenderControlPrivate::get(d->renderControl)->grab();
2819 else if (d->windowManager)
2820 return d->windowManager->grab(this);
2821
2822 return QImage();
2823}
2824
2825/*!
2826 Returns an incubation controller that splices incubation between frames
2827 for this window. QQuickView automatically installs this controller for you,
2828 otherwise you will need to install it yourself using \l{QQmlEngine::setIncubationController()}.
2829
2830 The controller is owned by the window and will be destroyed when the window
2831 is deleted.
2832*/
2833QQmlIncubationController *QQuickWindow::incubationController() const
2834{
2835 Q_D(const QQuickWindow);
2836
2837 if (!d->windowManager)
2838 return nullptr; // TODO: make sure that this is safe
2839
2840 if (!d->incubationController)
2841 d->incubationController = new QQuickWindowIncubationController(d->windowManager);
2842 return d->incubationController;
2843}
2844
2845
2846
2847/*!
2848 \enum QQuickWindow::CreateTextureOption
2849
2850 The CreateTextureOption enums are used to customize a texture is wrapped.
2851
2852 \value TextureHasAlphaChannel The texture has an alpha channel and should
2853 be drawn using blending.
2854
2855 \value TextureHasMipmaps The texture has mipmaps and can be drawn with
2856 mipmapping enabled.
2857
2858 \value TextureOwnsGLTexture As of Qt 6.0, this flag is not used in practice
2859 and is ignored. Native graphics resource ownership is not transferable to
2860 the wrapping QSGTexture, because Qt Quick may not have the necessary details
2861 on how such an object and the associated memory should be freed.
2862
2863 \value TextureCanUseAtlas The image can be uploaded into a texture atlas.
2864
2865 \value TextureIsOpaque The texture will return false for
2866 QSGTexture::hasAlphaChannel() and will not be blended. This flag was added
2867 in Qt 5.6.
2868
2869 */
2870
2871/*!
2872 \enum QQuickWindow::SceneGraphError
2873
2874 This enum describes the error in a sceneGraphError() signal.
2875
2876 \value ContextNotAvailable graphics context creation failed. This typically means that
2877 no suitable OpenGL implementation was found, for example because no graphics drivers
2878 are installed and so no OpenGL 2 support is present. On mobile and embedded boards
2879 that use OpenGL ES such an error is likely to indicate issues in the windowing system
2880 integration and possibly an incorrect configuration of Qt.
2881
2882 \since 5.3
2883 */
2884
2885/*!
2886 \enum QQuickWindow::TextRenderType
2887 \since 5.10
2888
2889 This enum describes the default render type of text-like elements in Qt
2890 Quick (\l Text, \l TextInput, etc.).
2891
2892 Select NativeTextRendering if you prefer text to look native on the target
2893 platform and do not require advanced features such as transformation of the
2894 text. Using such features in combination with the NativeTextRendering
2895 render type will lend poor and sometimes pixelated results.
2896
2897 Both \c QtTextRendering and \c CurveTextRendering are hardware-accelerated techniques.
2898 \c QtTextRendering is the faster of the two, but uses more memory and will exhibit rendering
2899 artifacts at large sizes. \c CurveTextRendering should be considered as an alternative in cases
2900 where \c QtTextRendering does not give good visual results or where reducing graphics memory
2901 consumption is a priority.
2902
2903 \value QtTextRendering Use Qt's own rasterization algorithm.
2904 \value NativeTextRendering Use the operating system's native rasterizer for text.
2905 \value CurveTextRendering Text is rendered using a curve rasterizer running directly on
2906 the graphics hardware. (Introduced in Qt 6.7.0.)
2907*/
2908
2909/*!
2910 \fn void QQuickWindow::beforeSynchronizing()
2911
2912 This signal is emitted before the scene graph is synchronized with the QML state.
2913
2914 Even though the signal is emitted from the scene graph rendering thread,
2915 the GUI thread is guaranteed to be blocked, like it is in
2916 QQuickItem::updatePaintNode(). Therefore, it is safe to access GUI thread
2917 thread data in a slot or lambda that is connected with
2918 Qt::DirectConnection.
2919
2920 This signal can be used to do any preparation required before calls to
2921 QQuickItem::updatePaintNode().
2922
2923 When using OpenGL, the QOpenGLContext used for rendering by the scene graph
2924 will be bound at this point.
2925
2926 \warning This signal is emitted from the scene graph rendering thread. If your
2927 slot function needs to finish before execution continues, you must make sure that
2928 the connection is direct (see Qt::ConnectionType).
2929
2930 \warning When using OpenGL, be aware that setting OpenGL 3.x or 4.x specific
2931 states and leaving these enabled or set to non-default values when returning
2932 from the connected slot can interfere with the scene graph's rendering.
2933*/
2934
2935/*!
2936 \qmlsignal QtQuick::Window::beforeSynchronizing()
2937 \internal
2938*/
2939
2940/*!
2941 \fn void QQuickWindow::afterSynchronizing()
2942
2943 This signal is emitted after the scene graph is synchronized with the QML state.
2944
2945 This signal can be used to do preparation required after calls to
2946 QQuickItem::updatePaintNode(), while the GUI thread is still locked.
2947
2948 When using OpenGL, the QOpenGLContext used for rendering by the scene graph
2949 will be bound at this point.
2950
2951 \warning This signal is emitted from the scene graph rendering thread. If your
2952 slot function needs to finish before execution continues, you must make sure that
2953 the connection is direct (see Qt::ConnectionType).
2954
2955 \warning When using OpenGL, be aware that setting OpenGL 3.x or 4.x specific
2956 states and leaving these enabled or set to non-default values when returning
2957 from the connected slot can interfere with the scene graph's rendering.
2958
2959 \since 5.3
2960 */
2961
2962/*!
2963 \qmlsignal QtQuick::Window::afterSynchronizing()
2964 \internal
2965 \since 5.3
2966 */
2967
2968/*!
2969 \fn void QQuickWindow::beforeRendering()
2970
2971 This signal is emitted after the preparations for the frame have been done,
2972 meaning there is a command buffer in recording mode, where applicable. If
2973 desired, the slot function connected to this signal can query native
2974 resources like the command before via QSGRendererInterface. Note however
2975 that the recording of the main render pass is not yet started at this point
2976 and it is not possible to add commands within that pass. Starting a pass
2977 means clearing the color, depth, and stencil buffers so it is not possible
2978 to achieve an underlay type of rendering by just connecting to this
2979 signal. Rather, connect to beforeRenderPassRecording(). However, connecting
2980 to this signal is still important if the recording of copy type of commands
2981 is desired since those cannot be enqueued within a render pass.
2982
2983 \warning This signal is emitted from the scene graph rendering thread. If your
2984 slot function needs to finish before execution continues, you must make sure that
2985 the connection is direct (see Qt::ConnectionType).
2986
2987 \note When using OpenGL, be aware that setting OpenGL 3.x or 4.x specific
2988 states and leaving these enabled or set to non-default values when
2989 returning from the connected slot can interfere with the scene graph's
2990 rendering. The QOpenGLContext used for rendering by the scene graph will be
2991 bound when the signal is emitted.
2992
2993 \sa rendererInterface(), {Scene Graph - RHI Under QML}, {Scene Graph -
2994 OpenGL Under QML}, {Scene Graph - Metal Under QML}, {Scene Graph - Vulkan
2995 Under QML}, {Scene Graph - Direct3D 11 Under QML}
2996*/
2997
2998/*!
2999 \qmlsignal QtQuick::Window::beforeRendering()
3000 \internal
3001*/
3002
3003/*!
3004 \fn void QQuickWindow::afterRendering()
3005
3006 The signal is emitted after scene graph has added its commands to the
3007 command buffer, which is not yet submitted to the graphics queue. If
3008 desired, the slot function connected to this signal can query native
3009 resources, like the command buffer, before via QSGRendererInterface. Note
3010 however that the render pass (or passes) are already recorded at this point
3011 and it is not possible to add more commands within the scenegraph's
3012 pass. Instead, use afterRenderPassRecording() for that. This signal has
3013 therefore limited use in Qt 6, unlike in Qt 5. Rather, it is the combination
3014 of beforeRendering() and beforeRenderPassRecording(), or beforeRendering()
3015 and afterRenderPassRecording(), that is typically used to achieve under- or
3016 overlaying of the custom rendering.
3017
3018 \warning This signal is emitted from the scene graph rendering thread. If your
3019 slot function needs to finish before execution continues, you must make sure that
3020 the connection is direct (see Qt::ConnectionType).
3021
3022 \note When using OpenGL, be aware that setting OpenGL 3.x or 4.x specific
3023 states and leaving these enabled or set to non-default values when
3024 returning from the connected slot can interfere with the scene graph's
3025 rendering. The QOpenGLContext used for rendering by the scene graph will be
3026 bound when the signal is emitted.
3027
3028 \sa rendererInterface(), {Scene Graph - RHI Under QML}, {Scene Graph -
3029 OpenGL Under QML}, {Scene Graph - Metal Under QML}, {Scene Graph - Vulkan
3030 Under QML}, {Scene Graph - Direct3D 11 Under QML}
3031 */
3032
3033/*!
3034 \qmlsignal QtQuick::Window::afterRendering()
3035 \internal
3036 */
3037
3038/*!
3039 \fn void QQuickWindow::beforeRenderPassRecording()
3040
3041 This signal is emitted before the scenegraph starts recording commands for
3042 the main render pass. (Layers have their own passes and are fully recorded
3043 by the time this signal is emitted.) The render pass is already active on
3044 the command buffer when the signal is emitted.
3045
3046 This signal is emitted later than beforeRendering() and it guarantees that
3047 not just the frame, but also the recording of the scenegraph's main render
3048 pass is active. This allows inserting commands without having to generate an
3049 entire, separate render pass (which would typically clear the attached
3050 images). The native graphics objects can be queried via
3051 QSGRendererInterface.
3052
3053 \note Resource updates (uploads, copies) typically cannot be enqueued from
3054 within a render pass. Therefore, more complex user rendering will need to
3055 connect to both beforeRendering() and this signal.
3056
3057 \warning This signal is emitted from the scene graph rendering thread. If your
3058 slot function needs to finish before execution continues, you must make sure that
3059 the connection is direct (see Qt::ConnectionType).
3060
3061 \sa rendererInterface()
3062
3063 \since 5.14
3064
3065 \sa {Scene Graph - RHI Under QML}
3066*/
3067
3068/*!
3069 \qmlsignal QtQuick::Window::beforeRenderPassRecording()
3070 \internal
3071 \since 5.14
3072*/
3073
3074/*!
3075 \fn void QQuickWindow::afterRenderPassRecording()
3076
3077 This signal is emitted after the scenegraph has recorded the commands for
3078 its main render pass, but the pass is not yet finalized on the command
3079 buffer.
3080
3081 This signal is emitted earlier than afterRendering(), and it guarantees that
3082 not just the frame but also the recording of the scenegraph's main render
3083 pass is still active. This allows inserting commands without having to
3084 generate an entire, separate render pass (which would typically clear the
3085 attached images). The native graphics objects can be queried via
3086 QSGRendererInterface.
3087
3088 \note Resource updates (uploads, copies) typically cannot be enqueued from
3089 within a render pass. Therefore, more complex user rendering will need to
3090 connect to both beforeRendering() and this signal.
3091
3092 \warning This signal is emitted from the scene graph rendering thread. If your
3093 slot function needs to finish before execution continues, you must make sure that
3094 the connection is direct (see Qt::ConnectionType).
3095
3096 \sa rendererInterface()
3097
3098 \since 5.14
3099
3100 \sa {Scene Graph - RHI Under QML}
3101*/
3102
3103/*!
3104 \fn void QQuickWindow::beforeFrameBegin()
3105
3106 This signal is emitted before the scene graph starts preparing the frame.
3107 This precedes signals like beforeSynchronizing() or beforeRendering(). It is
3108 the earliest signal that is emitted by the scene graph rendering thread
3109 when starting to prepare a new frame.
3110
3111 This signal is relevant for lower level graphics frameworks that need to
3112 execute certain operations, such as resource cleanup, at a stage where Qt
3113 Quick has not initiated the recording of a new frame via the underlying
3114 rendering hardware interface APIs.
3115
3116 \warning This signal is emitted from the scene graph rendering thread. If your
3117 slot function needs to finish before execution continues, you must make sure that
3118 the connection is direct (see Qt::ConnectionType).
3119
3120 \since 6.0
3121
3122 \sa afterFrameEnd(), rendererInterface()
3123*/
3124
3125/*!
3126 \qmlsignal QtQuick::Window::beforeFrameBegin()
3127 \internal
3128*/
3129
3130/*!
3131 \fn void QQuickWindow::afterFrameEnd()
3132
3133 This signal is emitted when the scene graph has submitted a frame. This is
3134 emitted after all other related signals, such as afterRendering(). It is
3135 the last signal that is emitted by the scene graph rendering thread when
3136 rendering a frame.
3137
3138 \note Unlike frameSwapped(), this signal is guaranteed to be emitted also
3139 when the Qt Quick output is redirected via QQuickRenderControl.
3140
3141 \warning This signal is emitted from the scene graph rendering thread. If your
3142 slot function needs to finish before execution continues, you must make sure that
3143 the connection is direct (see Qt::ConnectionType).
3144
3145 \since 6.0
3146
3147 \sa beforeFrameBegin(), rendererInterface()
3148*/
3149
3150/*!
3151 \qmlsignal QtQuick::Window::afterFrameEnd()
3152 \internal
3153*/
3154
3155/*!
3156 \qmlsignal QtQuick::Window::afterRenderPassRecording()
3157 \internal
3158 \since 5.14
3159*/
3160
3161/*!
3162 \fn void QQuickWindow::afterAnimating()
3163
3164 This signal is emitted on the GUI thread before requesting the render thread to
3165 perform the synchronization of the scene graph.
3166
3167 Unlike the other similar signals, this one is emitted on the GUI thread
3168 instead of the render thread. It can be used to synchronize external
3169 animation systems with the QML content. At the same time this means that
3170 this signal is not suitable for triggering graphics operations.
3171
3172 \since 5.3
3173 */
3174
3175/*!
3176 \qmlsignal QtQuick::Window::afterAnimating()
3177
3178 This signal is emitted on the GUI thread before requesting the render thread to
3179 perform the synchronization of the scene graph.
3180
3181 You can implement onAfterAnimating to do additional processing after each animation step.
3182
3183 \since 5.3
3184 */
3185
3186/*!
3187 \fn void QQuickWindow::sceneGraphAboutToStop()
3188
3189 This signal is emitted on the render thread when the scene graph is
3190 about to stop rendering. This happens usually because the window
3191 has been hidden.
3192
3193 Applications may use this signal to release resources, but should be
3194 prepared to reinstantiated them again fast. The scene graph and the
3195 graphics context are not released at this time.
3196
3197 \warning This signal is emitted from the scene graph rendering thread. If your
3198 slot function needs to finish before execution continues, you must make sure that
3199 the connection is direct (see Qt::ConnectionType).
3200
3201 \warning Make very sure that a signal handler for sceneGraphAboutToStop() leaves the
3202 graphics context in the same state as it was when the signal handler was entered.
3203 Failing to do so can result in the scene not rendering properly.
3204
3205 \sa sceneGraphInvalidated()
3206 \since 5.3
3207 */
3208
3209/*!
3210 \qmlsignal QtQuick::Window::sceneGraphAboutToStop()
3211 \internal
3212 \since 5.3
3213 */
3214
3215/*!
3216 \overload
3217 */
3218
3219QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image) const
3220{
3221 return createTextureFromImage(image, {});
3222}
3223
3224
3225/*!
3226 Creates a new QSGTexture from the supplied \a image. If the image has an
3227 alpha channel, the corresponding texture will have an alpha channel.
3228
3229 The caller of the function is responsible for deleting the returned texture.
3230 The underlying native texture object is then destroyed together with the
3231 QSGTexture.
3232
3233 When \a options contains TextureCanUseAtlas, the engine may put the image
3234 into a texture atlas. Textures in an atlas need to rely on
3235 QSGTexture::normalizedTextureSubRect() for their geometry and will not
3236 support QSGTexture::Repeat. Other values from CreateTextureOption are
3237 ignored.
3238
3239 When \a options contains TextureIsOpaque, the engine will create an RGB
3240 texture which returns false for QSGTexture::hasAlphaChannel(). Opaque
3241 textures will in most cases be faster to render. When this flag is not set,
3242 the texture will have an alpha channel based on the image's format.
3243
3244 When \a options contains TextureHasMipmaps, the engine will create a texture
3245 which can use mipmap filtering. Mipmapped textures can not be in an atlas.
3246
3247 Setting TextureHasAlphaChannel in \a options serves no purpose for this
3248 function since assuming an alpha channel and blending is the default. To opt
3249 out, set TextureIsOpaque.
3250
3251 When the scene graph uses OpenGL, the returned texture will be using \c
3252 GL_TEXTURE_2D as texture target and \c GL_RGBA as internal format. With
3253 other graphics APIs, the texture format is typically \c RGBA8. Reimplement
3254 QSGTexture to create textures with different parameters.
3255
3256 \warning This function will return 0 if the scene graph has not yet been
3257 initialized.
3258
3259 \warning The returned texture is not memory managed by the scene graph and
3260 must be explicitly deleted by the caller on the rendering thread. This is
3261 achieved by deleting the texture from a QSGNode destructor or by using
3262 deleteLater() in the case where the texture already has affinity to the
3263 rendering thread.
3264
3265 This function can be called from both the main and the render thread.
3266
3267 \sa sceneGraphInitialized(), QSGTexture
3268 */
3269
3270QSGTexture *QQuickWindow::createTextureFromImage(const QImage &image, CreateTextureOptions options) const
3271{
3272 Q_D(const QQuickWindow);
3273 if (!isSceneGraphInitialized()) // check both for d->context and d->context->isValid()
3274 return nullptr;
3275 uint flags = 0;
3276 if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas;
3277 if (options & TextureHasMipmaps) flags |= QSGRenderContext::CreateTexture_Mipmap;
3278 if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha;
3279 return d->context->createTexture(image, flags);
3280}
3281
3282/*!
3283 Creates a new QSGTexture from the supplied \a texture.
3284
3285 Use \a options to customize the texture attributes. Only the
3286 TextureHasAlphaChannel flag is taken into account by this function. When
3287 set, the resulting QSGTexture is always treated by the scene graph renderer
3288 as needing blending. For textures that are fully opaque, not setting the
3289 flag can save the cost of performing alpha blending during rendering. The
3290 flag has no direct correspondence to the \l{QRhiTexture::format()}{format}
3291 of the QRhiTexture, i.e. not setting the flag while having a texture format
3292 such as the commonly used \l QRhiTexture::RGBA8 is perfectly normal.
3293
3294 Mipmapping is not controlled by \a options since \a texture is already
3295 created and has the presence or lack of mipmaps baked in.
3296
3297 The returned QSGTexture owns the QRhiTexture, meaning \a texture is
3298 destroyed together with the returned QSGTexture.
3299
3300 If \a texture owns its underlying native graphics resources (OpenGL texture
3301 object, Vulkan image, etc.), that depends on how the QRhiTexture was created
3302 (\l{QRhiTexture::create()} or \l{QRhiTexture::createFrom()}), and that is
3303 not controlled or changed by this function.
3304
3305 \note This is only functional when the scene graph has already initialized
3306 and is using the default, \l{QRhi}-based \l{Scene Graph
3307 Adaptations}{adaptation}. The return value is \nullptr otherwise.
3308
3309 \note This function can only be called on the scene graph render thread.
3310
3311 \since 6.6
3312
3313 \sa createTextureFromImage(), sceneGraphInitialized(), QSGTexture
3314 */
3315QSGTexture *QQuickWindow::createTextureFromRhiTexture(QRhiTexture *texture, CreateTextureOptions options) const
3316{
3317 Q_D(const QQuickWindow);
3318 if (!d->rhi)
3319 return nullptr;
3320
3321 QSGPlainTexture *t = new QSGPlainTexture;
3322 t->setOwnsTexture(true);
3323 t->setTexture(texture);
3324 t->setHasAlphaChannel(options & QQuickWindow::TextureHasAlphaChannel);
3325 t->setTextureSize(texture->pixelSize());
3326 return t;
3327}
3328
3329// Legacy, private alternative to createTextureFromRhiTexture() that internally
3330// creates a QRhiTexture wrapping the existing native graphics resource.
3331// New code should prefer using the public API.
3332QSGTexture *QQuickWindowPrivate::createTextureFromNativeTexture(quint64 nativeObjectHandle,
3333 int nativeLayoutOrState,
3334 uint nativeFormat,
3335 const QSize &size,
3336 QQuickWindow::CreateTextureOptions options,
3337 TextureFromNativeTextureFlags flags) const
3338{
3339 if (!rhi)
3340 return nullptr;
3341
3342 QSGPlainTexture *texture = new QSGPlainTexture;
3343 texture->setTextureFromNativeTexture(rhi, nativeObjectHandle, nativeLayoutOrState, nativeFormat,
3344 size, options, flags);
3345 texture->setHasAlphaChannel(options & QQuickWindow::TextureHasAlphaChannel);
3346 // note that the QRhiTexture does not (and cannot) own the native object
3347 texture->setOwnsTexture(true); // texture meaning the QRhiTexture here, not the native object
3348 texture->setTextureSize(size);
3349 return texture;
3350}
3351
3352/*!
3353 \qmlproperty color Window::color
3354
3355 The background color for the window.
3356
3357 Setting this property is more efficient than using a separate Rectangle.
3358
3359 \note If you set the color to \c "transparent" or to a color with alpha translucency,
3360 you should also set suitable \l flags such as \c {flags: Qt.FramelessWindowHint}.
3361 Otherwise, window translucency may not be enabled consistently on all platforms.
3362*/
3363
3364/*!
3365 \property QQuickWindow::color
3366 \brief The color used to clear the color buffer at the beginning of each frame.
3367
3368 By default, the clear color is white.
3369
3370 \sa setDefaultAlphaBuffer()
3371 */
3372
3373void QQuickWindow::setColor(const QColor &color)
3374{
3375 Q_D(QQuickWindow);
3376 if (color == d->clearColor)
3377 return;
3378
3379 if (color.alpha() != d->clearColor.alpha()) {
3380 QSurfaceFormat fmt = requestedFormat();
3381 if (color.alpha() < 255)
3382 fmt.setAlphaBufferSize(8);
3383 else
3384 fmt.setAlphaBufferSize(-1);
3385 setFormat(fmt);
3386 }
3387 d->clearColor = color;
3388 emit colorChanged(color);
3389 update();
3390}
3391
3392QColor QQuickWindow::color() const
3393{
3394 return d_func()->clearColor;
3395}
3396
3397/*!
3398 \brief Returns whether to use alpha transparency on newly created windows.
3399
3400 \since 5.1
3401 \sa setDefaultAlphaBuffer()
3402 */
3403bool QQuickWindow::hasDefaultAlphaBuffer()
3404{
3405 return QQuickWindowPrivate::defaultAlphaBuffer;
3406}
3407
3408/*!
3409 \brief \a useAlpha specifies whether to use alpha transparency on newly created windows.
3410 \since 5.1
3411
3412 In any application which expects to create translucent windows, it's necessary to set
3413 this to true before creating the first QQuickWindow. The default value is false.
3414
3415 \sa hasDefaultAlphaBuffer()
3416 */
3417void QQuickWindow::setDefaultAlphaBuffer(bool useAlpha)
3418{
3419 QQuickWindowPrivate::defaultAlphaBuffer = useAlpha;
3420}
3421
3422/*!
3423 \struct QQuickWindow::GraphicsStateInfo
3424 \inmodule QtQuick
3425 \since 5.14
3426
3427 \brief Describes some of the RHI's graphics state at the point of a
3428 \l{QQuickWindow::beginExternalCommands()}{beginExternalCommands()} call.
3429 */
3430
3431/*!
3432 \variable QQuickWindow::GraphicsStateInfo::currentFrameSlot
3433 \since 5.14
3434 \brief the current frame slot index while recording a frame.
3435
3436 When the scenegraph renders with lower level 3D APIs such as Vulkan or
3437 Metal, it is the Qt's responsibility to ensure blocking whenever starting a
3438 new frame and finding the CPU is already a certain number of frames ahead
3439 of the GPU (because the command buffer submitted in frame no. \c{current} -
3440 \c{FramesInFlight} has not yet completed). With other graphics APIs, such
3441 as OpenGL or Direct 3D 11 this level of control is not exposed to the API
3442 client but rather handled by the implementation of the graphics API.
3443
3444 By extension, this also means that the appropriate double (or triple)
3445 buffering of resources, such as buffers, is up to the graphics API client
3446 to manage. Most commonly, a uniform buffer where the data changes between
3447 frames cannot simply change its contents when submitting a frame, given
3448 that the frame may still be active ("in flight") when starting to record
3449 the next frame. To avoid stalling the pipeline, one way is to have multiple
3450 buffers (and memory allocations) under the hood, thus realizing at least a
3451 double buffered scheme for such resources.
3452
3453 Applications that integrate rendering done directly with a graphics API
3454 such as Vulkan may want to perform a similar double or triple buffering of
3455 their own graphics resources, in a way that is compatible with the Qt
3456 rendering engine's frame submission process. That then involves knowing the
3457 values for the maximum number of in-flight frames (which is typically 2 or
3458 3) and the current frame slot index, which is a number running 0, 1, ..,
3459 FramesInFlight-1, and then wrapping around. The former is exposed in the
3460 \l{QQuickWindow::GraphicsStateInfo::framesInFlight}{framesInFlight}
3461 variable. The latter, current index, is this value.
3462
3463 For an example of using these values in practice, refer to the {Scene Graph
3464 - Vulkan Under QML} and {Scene Graph - Vulkan Texture Import} examples.
3465 */
3466
3467/*!
3468 \variable QQuickWindow::GraphicsStateInfo::framesInFlight
3469 \since 5.14
3470 \brief the maximum number of frames kept in flight.
3471
3472 See \l{QQuickWindow::GraphicsStateInfo::currentFrameSlot}{currentFrameSlot}
3473 for a detailed description.
3474 */
3475
3476/*!
3477 \return a reference to a GraphicsStateInfo struct describing some of the
3478 RHI's internal state, in particular, the double or tripple buffering status
3479 of the backend (such as, the Vulkan or Metal integrations). This is
3480 relevant when the underlying graphics APIs is Vulkan or Metal, and the
3481 external rendering code wishes to perform double or tripple buffering of
3482 its own often-changing resources, such as, uniform buffers, in order to
3483 avoid stalling the pipeline.
3484 */
3485const QQuickWindow::GraphicsStateInfo &QQuickWindow::graphicsStateInfo()
3486{
3487 Q_D(QQuickWindow);
3488 if (d->rhi) {
3489 d->rhiStateInfo.currentFrameSlot = d->rhi->currentFrameSlot();
3490 d->rhiStateInfo.framesInFlight = d->rhi->resourceLimit(QRhi::FramesInFlight);
3491 }
3492 return d->rhiStateInfo;
3493}
3494
3495/*!
3496 When mixing raw graphics (OpenGL, Vulkan, Metal, etc.) commands with scene
3497 graph rendering, it is necessary to call this function before recording
3498 commands to the command buffer used by the scene graph to render its main
3499 render pass. This is to avoid clobbering state.
3500
3501 In practice this function is often called from a slot connected to the
3502 beforeRenderPassRecording() or afterRenderPassRecording() signals.
3503
3504 The function does not need to be called when recording commands to the
3505 application's own command buffer (such as, a VkCommandBuffer or
3506 MTLCommandBuffer + MTLRenderCommandEncoder created and managed by the
3507 application, not retrieved from the scene graph). With graphics APIs where
3508 no native command buffer concept is exposed (OpenGL, Direct 3D 11),
3509 beginExternalCommands() and endExternalCommands() together provide a
3510 replacement for the Qt 5 resetOpenGLState() function.
3511
3512 Calling this function and endExternalCommands() is not necessary within the
3513 \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode
3514 because the scene graph performs the necessary steps implicitly for render
3515 nodes.
3516
3517 Native graphics objects (such as, graphics device, command buffer or
3518 encoder) are accessible via QSGRendererInterface::getResource().
3519
3520 \warning Watch out for the fact that
3521 QSGRendererInterface::CommandListResource may return a different object
3522 between beginExternalCommands() - endExternalCommands(). This can happen
3523 when the underlying implementation provides a dedicated secondary command
3524 buffer for recording external graphics commands within a render pass.
3525 Therefore, always query CommandListResource after calling this function. Do
3526 not attempt to reuse an object from an earlier query.
3527
3528 \note When the scenegraph is using OpenGL, pay attention to the fact that
3529 the OpenGL state in the context can have arbitrary settings, and this
3530 function does not perform any resetting of the state back to defaults.
3531
3532 \sa endExternalCommands(), QQuickOpenGLUtils::resetOpenGLState()
3533
3534 \since 5.14
3535 */
3536void QQuickWindow::beginExternalCommands()
3537{
3538 Q_D(QQuickWindow);
3539 if (d->rhi && d->context && d->context->isValid()) {
3540 QSGDefaultRenderContext *rc = static_cast<QSGDefaultRenderContext *>(d->context);
3541 QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
3542 if (cb)
3543 cb->beginExternal();
3544 }
3545}
3546
3547/*!
3548 When mixing raw graphics (OpenGL, Vulkan, Metal, etc.) commands with scene
3549 graph rendering, it is necessary to call this function after recording
3550 commands to the command buffer used by the scene graph to render its main
3551 render pass. This is to avoid clobbering state.
3552
3553 In practice this function is often called from a slot connected to the
3554 beforeRenderPassRecording() or afterRenderPassRecording() signals.
3555
3556 The function does not need to be called when recording commands to the
3557 application's own command buffer (such as, a VkCommandBuffer or
3558 MTLCommandBuffer + MTLRenderCommandEncoder created and managed by the
3559 application, not retrieved from the scene graph). With graphics APIs where
3560 no native command buffer concept is exposed (OpenGL, Direct 3D 11),
3561 beginExternalCommands() and endExternalCommands() together provide a
3562 replacement for the Qt 5 resetOpenGLState() function.
3563
3564 Calling this function and beginExternalCommands() is not necessary within the
3565 \l{QSGRenderNode::render()}{render()} implementation of a QSGRenderNode
3566 because the scene graph performs the necessary steps implicitly for render
3567 nodes.
3568
3569 \sa beginExternalCommands(), QQuickOpenGLUtils::resetOpenGLState()
3570
3571 \since 5.14
3572 */
3573void QQuickWindow::endExternalCommands()
3574{
3575 Q_D(QQuickWindow);
3576 if (d->rhi && d->context && d->context->isValid()) {
3577 QSGDefaultRenderContext *rc = static_cast<QSGDefaultRenderContext *>(d->context);
3578 QRhiCommandBuffer *cb = rc->currentFrameCommandBuffer();
3579 if (cb)
3580 cb->endExternal();
3581 }
3582}
3583
3584/*!
3585 \qmlproperty string Window::title
3586
3587 The window's title in the windowing system.
3588
3589 The window title might appear in the title area of the window decorations,
3590 depending on the windowing system and the window flags. It might also
3591 be used by the windowing system to identify the window in other contexts,
3592 such as in the task switcher.
3593 */
3594
3595/*!
3596 \qmlproperty Qt::WindowModality Window::modality
3597
3598 The modality of the window.
3599
3600 A modal window prevents other windows from receiving input events.
3601 Possible values are Qt.NonModal (the default), Qt.WindowModal,
3602 and Qt.ApplicationModal.
3603 */
3604
3605/*!
3606 \qmlproperty Qt::WindowFlags Window::flags
3607
3608 The window flags of the window.
3609
3610 The window flags control the window's appearance in the windowing system,
3611 whether it's a dialog, popup, or a regular window, and whether it should
3612 have a title bar, etc.
3613
3614 The flags that you read from this property might differ from the ones
3615 that you set if the requested flags could not be fulfilled.
3616
3617 \snippet qml/splashWindow.qml entire
3618
3619 \sa Qt::WindowFlags, {Qt Quick Examples - Window and Screen}
3620 */
3621
3622/*!
3623 \qmlattachedproperty Window Window::window
3624 \since 5.7
3625
3626 This attached property holds the item's window.
3627 The Window attached property can be attached to any Item.
3628*/
3629
3630/*!
3631 \qmlattachedproperty int Window::width
3632 \qmlattachedproperty int Window::height
3633 \since 5.5
3634
3635 These attached properties hold the size of the item's window.
3636 The Window attached property can be attached to any Item.
3637*/
3638
3639/*!
3640 \qmlproperty int Window::x
3641 \qmlproperty int Window::y
3642 \qmlproperty int Window::width
3643 \qmlproperty int Window::height
3644
3645 Defines the window's position and size.
3646
3647 The (x,y) position is relative to the \l Screen if there is only one,
3648 or to the virtual desktop (arrangement of multiple screens).
3649
3650 \note Not all windowing systems support setting or querying top level
3651 window positions. On such a system, programmatically moving windows
3652 may not have any effect, and artificial values may be returned for
3653 the current positions, such as \c QPoint(0, 0).
3654
3655 \qml
3656 Window { x: 100; y: 100; width: 100; height: 100 }
3657 \endqml
3658
3659 \image screen-and-window-dimensions.jpg
3660 */
3661
3662/*!
3663 \qmlproperty int Window::minimumWidth
3664 \qmlproperty int Window::minimumHeight
3665 \since 5.1
3666
3667 Defines the window's minimum size.
3668
3669 This is a hint to the window manager to prevent resizing below the specified
3670 width and height.
3671 */
3672
3673/*!
3674 \qmlproperty int Window::maximumWidth
3675 \qmlproperty int Window::maximumHeight
3676 \since 5.1
3677
3678 Defines the window's maximum size.
3679
3680 This is a hint to the window manager to prevent resizing above the specified
3681 width and height.
3682 */
3683
3684/*!
3685 \qmlproperty bool Window::visible
3686
3687 Whether the window is visible on the screen.
3688
3689 Setting visible to false is the same as setting \l visibility to \l {QWindow::}{Hidden}.
3690
3691 The default value is \c false, unless overridden by setting \l visibility.
3692
3693 \sa visibility
3694 */
3695
3696/*!
3697 \keyword qml-window-visibility-prop
3698 \qmlproperty QWindow::Visibility Window::visibility
3699
3700 The screen-occupation state of the window.
3701
3702 Visibility is whether the window should appear in the windowing system as
3703 normal, minimized, maximized, fullscreen or hidden.
3704
3705 To set the visibility to \l {QWindow::}{AutomaticVisibility} means to give the
3706 window a default visible state, which might be \l {QWindow::}{FullScreen} or
3707 \l {QWindow::}{Windowed} depending on the platform. However when reading the
3708 visibility property you will always get the actual state, never
3709 \c AutomaticVisibility.
3710
3711 When a window is not \l visible, its visibility is \c Hidden.
3712 Setting visibility to \l {QWindow::}{Hidden} is the same as setting \l visible to \c false.
3713
3714 The default value is \l {QWindow::}{Hidden}
3715
3716 \snippet qml/windowVisibility.qml entire
3717
3718 \sa visible, {Qt Quick Examples - Window and Screen}
3719 \since 5.1
3720 */
3721
3722/*!
3723 \qmlattachedproperty QWindow::Visibility Window::visibility
3724 \readonly
3725 \since 5.4
3726
3727 This attached property holds whether the window is currently shown
3728 in the windowing system as normal, minimized, maximized, fullscreen or
3729 hidden. The \c Window attached property can be attached to any Item. If the
3730 item is not shown in any window, the value will be \l {QWindow::}{Hidden}.
3731
3732 \sa visible, {qml-window-visibility-prop}{visibility}
3733*/
3734
3735/*!
3736 \qmlproperty Item Window::contentItem
3737 \readonly
3738 \brief The invisible root item of the scene.
3739*/
3740
3741/*!
3742 \qmlproperty Qt::ScreenOrientation Window::contentOrientation
3743
3744 This is a hint to the window manager in case it needs to display
3745 additional content like popups, dialogs, status bars, or similar
3746 in relation to the window.
3747
3748 The recommended orientation is \l {Screen::orientation}{Screen.orientation}, but
3749 an application doesn't have to support all possible orientations,
3750 and thus can opt to ignore the current screen orientation.
3751
3752 The difference between the window and the content orientation
3753 determines how much to rotate the content by.
3754
3755 The default value is Qt::PrimaryOrientation.
3756
3757 \sa Screen
3758
3759 \since 5.1
3760 */
3761
3762/*!
3763 \qmlproperty real Window::opacity
3764
3765 The opacity of the window.
3766
3767 If the windowing system supports window opacity, this can be used to fade the
3768 window in and out, or to make it semitransparent.
3769
3770 A value of 1.0 or above is treated as fully opaque, whereas a value of 0.0 or below
3771 is treated as fully transparent. Values inbetween represent varying levels of
3772 translucency between the two extremes.
3773
3774 The default value is 1.0.
3775
3776 \since 5.1
3777 */
3778
3779/*!
3780 \qmlproperty Screen Window::screen
3781
3782 The screen with which the window is associated.
3783
3784 If specified before showing a window, will result in the window being shown
3785 on that screen, unless an explicit window position has been set. The value
3786 must be an element from the \l{Application::screens}{Application.screens}
3787 array.
3788
3789 \note To ensure that the window is associated with the desired screen when
3790 the underlying native window is created, make sure this property is set as
3791 early as possible and that the setting of its value is not deferred. This
3792 can be particularly important on embedded platforms without a windowing system,
3793 where only one window per screen is allowed at a time. Setting the screen after
3794 a window has been created does not move the window if the new screen is part of
3795 the same virtual desktop as the old screen.
3796
3797 \since 5.9
3798
3799 \sa QWindow::setScreen(), QWindow::screen(), QScreen, {QtQuick::Application}{Application}
3800 */
3801
3802/*!
3803 \qmlproperty QWindow Window::transientParent
3804 \since 5.13
3805
3806 The window for which this window is a transient pop-up.
3807
3808 This is a hint to the window manager that this window is a dialog or pop-up
3809 on behalf of the transient parent. It usually means that the transient
3810 window will be centered over its transient parent when it is initially
3811 shown, that minimizing the parent window will also minimize the transient
3812 window, and so on; however results vary somewhat from platform to platform.
3813
3814 Declaring a Window inside an Item or another Window, either via the
3815 \l{Window::data}{default property} or a dedicated property, will automatically
3816 set up a transient parent relationship to the containing window,
3817 unless the \l transientParent property is explicitly set. This applies
3818 when creating Window items via \l [QML] {QtQml::Qt::createComponent()}
3819 {Qt.createComponent} or \l [QML] {QtQml::Qt::createQmlObject()}
3820 {Qt.createQmlObject} as well, as long as an Item or Window is passed
3821 as the \c parent argument.
3822
3823 A Window with a transient parent will not be shown until its transient
3824 parent is shown, even if the \l visible property is \c true. This also
3825 applies for the automatic transient parent relationship described above.
3826 In particular, if the Window's containing element is an Item, the window
3827 will not be shown until the containing item is added to a scene, via its
3828 \l{Concepts - Visual Parent in Qt Quick}{visual parent hierarchy}. Setting
3829 the \l transientParent to \c null will override this behavior:
3830
3831 \snippet qml/nestedWindowTransientParent.qml 0
3832 \snippet qml/nestedWindowTransientParent.qml 1
3833
3834 In order to cause the window to be centered above its transient parent by
3835 default, depending on the window manager, it may also be necessary to set
3836 the \l Window::flags property with a suitable \l Qt::WindowType (such as
3837 \c Qt::Dialog).
3838
3839 \sa {QQuickWindow::}{parent()}
3840*/
3841
3842/*!
3843 \property QQuickWindow::transientParent
3844 \brief The window for which this window is a transient pop-up.
3845 \since 5.13
3846
3847 This is a hint to the window manager that this window is a dialog or pop-up
3848 on behalf of the transient parent, which may be any kind of \l QWindow.
3849
3850 In order to cause the window to be centered above its transient parent by
3851 default, depending on the window manager, it may also be necessary to set
3852 the \l flags property with a suitable \l Qt::WindowType (such as \c Qt::Dialog).
3853
3854 \sa parent()
3855 */
3856
3857/*!
3858 \qmlproperty Item Window::activeFocusItem
3859 \since 5.1
3860
3861 The item which currently has active focus or \c null if there is
3862 no item with active focus.
3863 */
3864
3865/*!
3866 \qmlattachedproperty Item Window::activeFocusItem
3867 \since 5.4
3868
3869 This attached property holds the item which currently has active focus or
3870 \c null if there is no item with active focus. The Window attached property
3871 can be attached to any Item.
3872*/
3873
3874/*!
3875 \qmlproperty bool Window::active
3876 \since 5.1
3877
3878 The active status of the window.
3879
3880 \snippet qml/windowPalette.qml declaration-and-color
3881 \snippet qml/windowPalette.qml closing-brace
3882
3883 \sa requestActivate()
3884 */
3885
3886/*!
3887 \qmlattachedproperty bool Window::active
3888 \since 5.4
3889
3890 This attached property tells whether the window is active. The Window
3891 attached property can be attached to any Item.
3892
3893 Here is an example which changes a label to show the active state of the
3894 window in which it is shown:
3895
3896 \snippet qml/windowActiveAttached.qml entire
3897*/
3898
3899/*!
3900 \qmlmethod QtQuick::Window::requestActivate()
3901 \since 5.1
3902
3903 Requests the window to be activated, i.e. receive keyboard focus.
3904 */
3905
3906/*!
3907 \qmlmethod QtQuick::Window::alert(int msec)
3908 \since 5.1
3909
3910 Causes an alert to be shown for \a msec milliseconds. If \a msec is \c 0
3911 (the default), then the alert is shown indefinitely until the window
3912 becomes active again.
3913
3914 In alert state, the window indicates that it demands attention, for example
3915 by flashing or bouncing the taskbar entry.
3916*/
3917
3918/*!
3919 \qmlmethod QtQuick::Window::close()
3920
3921 Closes the window.
3922
3923 When this method is called, or when the user tries to close the window by
3924 its title bar button, the \l closing signal will be emitted. If there is no
3925 handler, or the handler does not revoke permission to close, the window
3926 will subsequently close. If the QGuiApplication::quitOnLastWindowClosed
3927 property is \c true, and there are no other windows open, the application
3928 will quit.
3929*/
3930
3931/*!
3932 \qmlmethod QtQuick::Window::raise()
3933
3934 Raises the window in the windowing system.
3935
3936 Requests that the window be raised to appear above other windows.
3937*/
3938
3939/*!
3940 \qmlmethod QtQuick::Window::lower()
3941
3942 Lowers the window in the windowing system.
3943
3944 Requests that the window be lowered to appear below other windows.
3945*/
3946
3947/*!
3948 \qmlmethod QtQuick::Window::show()
3949
3950 Shows the window.
3951
3952 This is equivalent to calling showFullScreen(), showMaximized(), or showNormal(),
3953 depending on the platform's default behavior for the window type and flags.
3954
3955 \sa showFullScreen(), showMaximized(), showNormal(), hide(), QQuickItem::flags()
3956*/
3957
3958/*!
3959 \qmlmethod QtQuick::Window::hide()
3960
3961 Hides the window.
3962
3963 Equivalent to setting \l visible to \c false or \l visibility to \l {QWindow::}{Hidden}.
3964
3965 \sa show()
3966*/
3967
3968/*!
3969 \qmlmethod QtQuick::Window::showMinimized()
3970
3971 Shows the window as minimized.
3972
3973 Equivalent to setting \l visibility to \l {QWindow::}{Minimized}.
3974*/
3975
3976/*!
3977 \qmlmethod QtQuick::Window::showMaximized()
3978
3979 Shows the window as maximized.
3980
3981 Equivalent to setting \l visibility to \l {QWindow::}{Maximized}.
3982*/
3983
3984/*!
3985 \qmlmethod QtQuick::Window::showFullScreen()
3986
3987 Shows the window as fullscreen.
3988
3989 Equivalent to setting \l visibility to \l {QWindow::}{FullScreen}.
3990*/
3991
3992/*!
3993 \qmlmethod QtQuick::Window::showNormal()
3994
3995 Shows the window as normal, i.e. neither maximized, minimized, nor fullscreen.
3996
3997 Equivalent to setting \l visibility to \l {QWindow::}{Windowed}.
3998*/
3999
4000/*!
4001 \enum QQuickWindow::RenderStage
4002 \since 5.4
4003
4004 \value BeforeSynchronizingStage Before synchronization.
4005 \value AfterSynchronizingStage After synchronization.
4006 \value BeforeRenderingStage Before rendering.
4007 \value AfterRenderingStage After rendering.
4008 \value AfterSwapStage After the frame is swapped.
4009 \value NoStage As soon as possible. This value was added in Qt 5.6.
4010
4011 \sa {Scene Graph and Rendering}
4012 */
4013
4014/*!
4015 \since 5.4
4016
4017 Schedules \a job to run when the rendering of this window reaches
4018 the given \a stage.
4019
4020 This is a convenience to the equivalent signals in QQuickWindow for
4021 "one shot" tasks.
4022
4023 The window takes ownership over \a job and will delete it when the
4024 job is completed.
4025
4026 If rendering is shut down before \a job has a chance to run, the
4027 job will be run and then deleted as part of the scene graph cleanup.
4028 If the window is never shown and no rendering happens before the QQuickWindow
4029 is destroyed, all pending jobs will be destroyed without their run()
4030 method being called.
4031
4032 If the rendering is happening on a different thread, then the job
4033 will happen on the rendering thread.
4034
4035 If \a stage is \l NoStage, \a job will be run at the earliest opportunity
4036 whenever the render thread is not busy rendering a frame. If the window is
4037 not exposed, and is not renderable, at the time the job is either posted or
4038 handled, the job is deleted without executing the run() method. If a
4039 non-threaded renderer is in use, the run() method of the job is executed
4040 synchronously. When rendering with OpenGL, the OpenGL context is changed to
4041 the renderer's context before executing any job, including \l NoStage jobs.
4042
4043 \note This function does not trigger rendering; the jobs targeting any other
4044 stage than NoStage will be stored run until rendering is triggered elsewhere.
4045 To force the job to run earlier, call QQuickWindow::update();
4046
4047 \sa beforeRendering(), afterRendering(), beforeSynchronizing(),
4048 afterSynchronizing(), frameSwapped(), sceneGraphInvalidated()
4049 */
4050
4051void QQuickWindow::scheduleRenderJob(QRunnable *job, RenderStage stage)
4052{
4053 Q_D(QQuickWindow);
4054
4055 d->renderJobMutex.lock();
4056 if (stage == BeforeSynchronizingStage) {
4057 d->beforeSynchronizingJobs << job;
4058 } else if (stage == AfterSynchronizingStage) {
4059 d->afterSynchronizingJobs << job;
4060 } else if (stage == BeforeRenderingStage) {
4061 d->beforeRenderingJobs << job;
4062 } else if (stage == AfterRenderingStage) {
4063 d->afterRenderingJobs << job;
4064 } else if (stage == AfterSwapStage) {
4065 d->afterSwapJobs << job;
4066 } else if (stage == NoStage) {
4067 if (d->renderControl && d->rhi && d->rhi->thread() == QThread::currentThread()) {
4068 job->run();
4069 delete job;
4070 } else if (isExposed()) {
4071 d->windowManager->postJob(this, job);
4072 } else {
4073 delete job;
4074 }
4075 }
4076 d->renderJobMutex.unlock();
4077}
4078
4079void QQuickWindowPrivate::runAndClearJobs(QList<QRunnable *> *jobs)
4080{
4081 renderJobMutex.lock();
4082 QList<QRunnable *> jobList = *jobs;
4083 jobs->clear();
4084 renderJobMutex.unlock();
4085
4086 for (QRunnable *r : std::as_const(jobList)) {
4087 r->run();
4088 delete r;
4089 }
4090}
4091
4092void QQuickWindow::runJobsAfterSwap()
4093{
4094 Q_D(QQuickWindow);
4095 d->runAndClearJobs(&d->afterSwapJobs);
4096}
4097
4098/*!
4099 \fn void QQuickWindow::devicePixelRatioChanged()
4100 \since 6.11
4101 This signal is emitted when the effective device pixel ratio has
4102 been changed.
4103 \sa effectiveDevicePixelRatio()
4104 */
4105
4106/*!
4107 \qmlsignal QtQuick::Window::devicePixelRatioChanged()
4108 */
4109
4110/*!
4111 \property QQuickWindow::devicePixelRatio
4112 \since 6.11
4113
4114 Returns the ratio between physical pixels and device-independent pixels for the window. This value is dependent on the screen the window is on, and may change when the window is moved.
4115 */
4116
4117/*!
4118 Returns the device pixel ratio for this window.
4119
4120 This is different from QWindow::devicePixelRatio() in that it supports
4121 redirected rendering via QQuickRenderControl and QQuickRenderTarget. When
4122 using a QQuickRenderControl, the QQuickWindow is often not fully created,
4123 meaning it is never shown and there is no underlying native window created
4124 in the windowing system. As a result, querying properties like the device
4125 pixel ratio cannot give correct results. This function takes into account
4126 both QQuickRenderControl::renderWindowFor() and
4127 QQuickRenderTarget::devicePixelRatio(). When no redirection is in effect,
4128 the result is same as QWindow::devicePixelRatio().
4129
4130 \sa QQuickRenderControl, QQuickRenderTarget, setRenderTarget(), QWindow::devicePixelRatio()
4131 */
4132qreal QQuickWindow::effectiveDevicePixelRatio() const
4133{
4134 Q_D(const QQuickWindow);
4135 QWindow *w = QQuickRenderControl::renderWindowFor(const_cast<QQuickWindow *>(this));
4136 if (w)
4137 return w->devicePixelRatio();
4138
4139 if (!d->customRenderTarget.isNull())
4140 return d->customRenderTarget.devicePixelRatio();
4141
4142 return devicePixelRatio();
4143}
4144
4145/*!
4146 \return the current renderer interface. The value is always valid and is never null.
4147
4148 \note This function can be called at any time after constructing the
4149 QQuickWindow, even while isSceneGraphInitialized() is still false. However,
4150 some renderer interface functions, in particular
4151 QSGRendererInterface::getResource() will not be functional until the
4152 scenegraph is up and running. Backend queries, like
4153 QSGRendererInterface::graphicsApi() or QSGRendererInterface::shaderType(),
4154 will always be functional on the other hand.
4155
4156 \note The ownership of the returned pointer stays with Qt. The returned
4157 instance may or may not be shared between different QQuickWindow instances,
4158 depending on the scenegraph backend in use. Therefore applications are
4159 expected to query the interface object for each QQuickWindow instead of
4160 reusing the already queried pointer.
4161
4162 \sa QSGRenderNode, QSGRendererInterface
4163
4164 \since 5.8
4165 */
4166QSGRendererInterface *QQuickWindow::rendererInterface() const
4167{
4168 Q_D(const QQuickWindow);
4169
4170 // no context validity check - it is essential to be able to return a
4171 // renderer interface instance before scenegraphInitialized() is emitted
4172 // (depending on the backend, that can happen way too late for some of the
4173 // rif use cases, like examining the graphics api or shading language in
4174 // use)
4175
4176 return d->context->sceneGraphContext()->rendererInterface(d->context);
4177}
4178
4179/*!
4180 \return the QRhi object used by this window for rendering.
4181
4182 Available only when the window is using Qt's 3D API and shading language
4183 abstractions, meaning the result is always null when using the \c software
4184 adaptation.
4185
4186 The result is valid only when rendering has been initialized, which is
4187 indicated by the emission of the sceneGraphInitialized() signal. Before
4188 that point, the returned value is null. With a regular, on-screen
4189 QQuickWindow scenegraph initialization typically happens when the native
4190 window gets exposed (shown) the first time. When using QQuickRenderControl,
4191 initialization is done in the explicit
4192 \l{QQuickRenderControl::initialize()}{initialize()} call.
4193
4194 In practice this function is a shortcut to querying the QRhi via the
4195 QSGRendererInterface.
4196
4197 \since 6.6
4198 */
4199QRhi *QQuickWindow::rhi() const
4200{
4201 Q_D(const QQuickWindow);
4202 return d->rhi;
4203}
4204
4205/*!
4206 \return the QRhiSwapChain used by this window, if there is one.
4207
4208 \note Only on-screen windows backed by one of the standard render loops
4209 (such as, \c basic or \c threaded) will have a swapchain. Otherwise the
4210 returned value is null. For example, the result is always null when the
4211 window is used with QQuickRenderControl.
4212
4213 \since 6.6
4214 */
4215QRhiSwapChain *QQuickWindow::swapChain() const
4216{
4217 Q_D(const QQuickWindow);
4218 return d->swapchain;
4219}
4220
4221/*!
4222 Requests the specified graphics \a api.
4223
4224 When the built-in, default graphics adaptation is used, \a api specifies
4225 which graphics API (OpenGL, Vulkan, Metal, or Direct3D) the scene graph
4226 should use to render. In addition, the \c software backend is built-in as
4227 well, and can be requested by setting \a api to
4228 QSGRendererInterface::Software.
4229
4230 Unlike setSceneGraphBackend(), which can only be used to request a given
4231 backend (shipped either built-in or installed as dynamically loaded
4232 plugins), this function works with the higher level concept of graphics
4233 APIs. It covers the backends that ship with Qt Quick, and thus have
4234 corresponding values in the QSGRendererInterface::GraphicsApi enum.
4235
4236 When this function is not called at all, and the equivalent environment
4237 variable \c{QSG_RHI_BACKEND} is not set either, the scene graph will choose
4238 the graphics API to use based on the platform.
4239
4240 This function becomes important in applications that are only prepared for
4241 rendering with a given API. For example, if there is native OpenGL or
4242 Vulkan rendering done by the application, it will want to ensure Qt Quick
4243 is rendering using OpenGL or Vulkan too. Such applications are expected to
4244 call this function early in their main() function.
4245
4246 \note The call to the function must happen before constructing the first
4247 QQuickWindow in the application. The graphics API cannot be changed
4248 afterwards.
4249
4250 \note When used in combination with QQuickRenderControl, this rule is
4251 relaxed: it is possible to change the graphics API, but only when all
4252 existing QQuickRenderControl and QQuickWindow instances have been
4253 destroyed.
4254
4255 To query what graphics API the scene graph is using to render,
4256 QSGRendererInterface::graphicsApi() after the scene graph
4257 \l{QQuickWindow::isSceneGraphInitialized()}{has initialized}, which
4258 typically happens either when the window becomes visible for the first time, or
4259 when QQuickRenderControl::initialize() is called.
4260
4261 To switch back to the default behavior, where the scene graph chooses a
4262 graphics API based on the platform and other conditions, set \a api to
4263 QSGRendererInterface::Unknown.
4264
4265 \since 6.0
4266 */
4267void QQuickWindow::setGraphicsApi(QSGRendererInterface::GraphicsApi api)
4268{
4269 // Special cases: these are different scenegraph backends.
4270 switch (api) {
4271 case QSGRendererInterface::Software:
4272 setSceneGraphBackend(QStringLiteral("software"));
4273 break;
4274 case QSGRendererInterface::OpenVG:
4275 setSceneGraphBackend(QStringLiteral("openvg"));
4276 break;
4277 default:
4278 break;
4279 }
4280
4281 // Standard case: tell the QRhi-based default adaptation what graphics api
4282 // (QRhi backend) to use.
4283 if (QSGRendererInterface::isApiRhiBased(api) || api == QSGRendererInterface::Unknown)
4284 QSGRhiSupport::instance_internal()->configure(api);
4285}
4286
4287/*!
4288 \return the graphics API that would be used by the scene graph if it was
4289 initialized at this point in time.
4290
4291 The standard way to query the API used by the scene graph is to use
4292 QSGRendererInterface::graphicsApi() once the scene graph has initialized,
4293 for example when or after the sceneGraphInitialized() signal is emitted. In
4294 that case one gets the true, real result, because then it is known that
4295 everything was initialized correctly using that graphics API.
4296
4297 This is not always convenient. If the application needs to set up external
4298 frameworks, or needs to work with setGraphicsDevice() in a manner that
4299 depends on the scene graph's built in API selection logic, it is not always
4300 feasiable to defer such operations until after the QQuickWindow has been
4301 made visible or QQuickRenderControl::initialize() has been called.
4302
4303 Therefore, this static function is provided as a counterpart to
4304 setGraphicsApi(): it can be called at any time, and the result reflects
4305 what API the scene graph would choose if it was initialized at the point of
4306 the call.
4307
4308 \note This static function is intended to be called on the main (GUI)
4309 thread only. For querying the API when rendering, use QSGRendererInterface
4310 since that object lives on the render thread.
4311
4312 \note This function does not take scene graph backends into account.
4313
4314 \since 6.0
4315 */
4316QSGRendererInterface::GraphicsApi QQuickWindow::graphicsApi()
4317{
4318 // Note that this applies the settings e.g. from the env vars
4319 // (QSG_RHI_BACKEND) if it was not done at least once already. Whereas if
4320 // setGraphicsApi() was called before, or the scene graph is already
4321 // initialized, then this is just a simple query.
4322 return QSGRhiSupport::instance()->graphicsApi();
4323}
4324
4325/*!
4326 Requests a Qt Quick scenegraph \a backend. Backends can either be built-in
4327 or be installed in form of dynamically loaded plugins.
4328
4329 \overload
4330
4331 \note The call to the function must happen before constructing the first
4332 QQuickWindow in the application. It cannot be changed afterwards.
4333
4334 See \l{Switch Between Adaptations in Your Application} for more information
4335 about the list of backends. If \a backend is invalid or an error occurs, the
4336 request is ignored.
4337
4338 \note Calling this function is equivalent to setting the
4339 \c QT_QUICK_BACKEND or \c QMLSCENE_DEVICE environment variables. However, this
4340 API is safer to use in applications that spawn other processes as there is
4341 no need to worry about environment inheritance.
4342
4343 \since 5.8
4344 */
4345void QQuickWindow::setSceneGraphBackend(const QString &backend)
4346{
4347 QSGContext::setBackend(backend);
4348}
4349
4350/*!
4351 Returns the requested Qt Quick scenegraph backend.
4352
4353 \note The return value of this function may still be outdated by
4354 subsequent calls to setSceneGraphBackend() until the first QQuickWindow in the
4355 application has been constructed.
4356
4357 \note The value only reflects the request in the \c{QT_QUICK_BACKEND}
4358 environment variable after a QQuickWindow has been constructed.
4359
4360 \since 5.9
4361 */
4362QString QQuickWindow::sceneGraphBackend()
4363{
4364 return QSGContext::backend();
4365}
4366
4367/*!
4368 Sets the graphics device objects for this window. The scenegraph will use
4369 existing device, physical device, and other objects specified by \a device
4370 instead of creating new ones.
4371
4372 This function is very often used in combination with QQuickRenderControl
4373 and setRenderTarget(), in order to redirect Qt Quick rendering into a
4374 texture.
4375
4376 A default constructed QQuickGraphicsDevice does not change the default
4377 behavior in any way. Once a \a device created via one of the
4378 QQuickGraphicsDevice factory functions, such as,
4379 QQuickGraphicsDevice::fromDeviceObjects(), is passed in, and the scenegraph
4380 uses a matching graphics API (with the example of fromDeviceObjects(), that
4381 would be Vulkan), the scenegraph will use the existing device objects (such
4382 as, the \c VkPhysicalDevice, \c VkDevice, and graphics queue family index,
4383 in case of Vulkan) encapsulated by the QQuickGraphicsDevice. This allows
4384 using the same device, and so sharing resources, such as buffers and
4385 textures, between Qt Quick and native rendering engines.
4386
4387 \warning This function can only be called before initializing the
4388 scenegraph and will have no effect if called afterwards. In practice this
4389 typically means calling it right before QQuickRenderControl::initialize().
4390
4391 As an example, this time with Direct3D, the typical usage is expected to be
4392 the following:
4393
4394 \badcode
4395 // native graphics resources set up by a custom D3D rendering engine
4396 ID3D11Device *device;
4397 ID3D11DeviceContext *context;
4398 ID3D11Texture2D *texture;
4399 ...
4400 // now to redirect Qt Quick content into 'texture' we could do the following:
4401 QQuickRenderControl *renderControl = new QQuickRenderControl;
4402 QQuickWindow *window = new QQuickWindow(renderControl); // this window will never be shown on-screen
4403 ...
4404 window->setGraphicsDevice(QQuickGraphicsDevice::fromDeviceAndContext(device, context));
4405 renderControl->initialize();
4406 window->setRenderTarget(QQuickRenderTarget::fromD3D11Texture(texture, textureSize);
4407 ...
4408 \endcode
4409
4410 The key aspect of using this function is to ensure that resources or
4411 handles to resources, such as \c texture in the above example, are visible
4412 to and usable by both the external rendering engine and the scenegraph
4413 renderer. This requires using the same graphics device (or with OpenGL,
4414 OpenGL context).
4415
4416 QQuickGraphicsDevice instances are implicitly shared, copyable, and
4417 can be passed by value. They do not own the associated native objects (such
4418 as, the ID3D11Device in the example).
4419
4420 \note Using QQuickRenderControl does not always imply having to call this
4421 function. When adopting an existing device or context is not needed, this
4422 function should not be called, and the scene graph will then initialize its
4423 own devices and contexts normally, just as it would with an on-screen
4424 QQuickWindow.
4425
4426 \since 6.0
4427
4428 \sa QQuickRenderControl, setRenderTarget(), setGraphicsApi()
4429 */
4430void QQuickWindow::setGraphicsDevice(const QQuickGraphicsDevice &device)
4431{
4432 Q_D(QQuickWindow);
4433 d->customDeviceObjects = device;
4434}
4435
4436/*!
4437 \return the QQuickGraphicsDevice passed to setGraphicsDevice(), or a
4438 default constructed one otherwise
4439
4440 \since 6.0
4441
4442 \sa setGraphicsDevice()
4443 */
4444QQuickGraphicsDevice QQuickWindow::graphicsDevice() const
4445{
4446 Q_D(const QQuickWindow);
4447 return d->customDeviceObjects;
4448}
4449
4450/*!
4451 Sets the graphics configuration for this window. \a config contains various
4452 settings that may be taken into account by the scene graph when
4453 initializing the underlying graphics devices and contexts.
4454
4455 Such additional configuration, specifying for example what device
4456 extensions to enable for Vulkan, becomes relevant and essential when
4457 integrating native graphics rendering code that relies on certain
4458 extensions. The same is true when integrating with an external 3D or VR
4459 engines, such as OpenXR.
4460
4461 \note The configuration is ignored when adopting existing graphics devices
4462 via setGraphicsDevice() since the scene graph is then not in control of the
4463 actual construction of those objects.
4464
4465 QQuickGraphicsConfiguration instances are implicitly shared, copyable, and
4466 can be passed by value.
4467
4468 \warning Setting a QQuickGraphicsConfiguration on a QQuickWindow must
4469 happen early enough, before the scene graph is initialized for the first
4470 time for that window. With on-screen windows this means the call must be
4471 done before invoking show() on the QQuickWindow or QQuickView. With
4472 QQuickRenderControl the configuration must be finalized before calling
4473 \l{QQuickRenderControl::initialize()}{initialize()}.
4474
4475 \since 6.0
4476 */
4477void QQuickWindow::setGraphicsConfiguration(const QQuickGraphicsConfiguration &config)
4478{
4479 Q_D(QQuickWindow);
4480 d->graphicsConfig = config;
4481}
4482
4483/*!
4484 \return the QQuickGraphicsConfiguration passed to
4485 setGraphicsConfiguration(), or a default constructed one otherwise.
4486
4487 \since 6.0
4488
4489 \sa setGraphicsConfiguration()
4490 */
4491QQuickGraphicsConfiguration QQuickWindow::graphicsConfiguration() const
4492{
4493 Q_D(const QQuickWindow);
4494 return d->graphicsConfig;
4495}
4496
4497/*!
4498 Creates a text node. When the scenegraph is not initialized, the return value is null.
4499
4500 \since 6.7
4501 \sa QSGTextNode
4502 */
4503QSGTextNode *QQuickWindow::createTextNode() const
4504{
4505 Q_D(const QQuickWindow);
4506 return isSceneGraphInitialized() ? d->context->sceneGraphContext()->createTextNode(d->context) : nullptr;
4507}
4508
4509/*!
4510 Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null.
4511
4512 This is cross-backend alternative to constructing a QSGSimpleRectNode directly.
4513
4514 \since 5.8
4515 \sa QSGRectangleNode
4516 */
4517QSGRectangleNode *QQuickWindow::createRectangleNode() const
4518{
4519 Q_D(const QQuickWindow);
4520 return isSceneGraphInitialized() ? d->context->sceneGraphContext()->createRectangleNode() : nullptr;
4521}
4522
4523/*!
4524 Creates a simple image node. When the scenegraph is not initialized, the return value is null.
4525
4526 This is cross-backend alternative to constructing a QSGSimpleTextureNode directly.
4527
4528 \since 5.8
4529 \sa QSGImageNode
4530 */
4531QSGImageNode *QQuickWindow::createImageNode() const
4532{
4533 Q_D(const QQuickWindow);
4534 return isSceneGraphInitialized() ? d->context->sceneGraphContext()->createImageNode() : nullptr;
4535}
4536
4537/*!
4538 Creates a nine patch node. When the scenegraph is not initialized, the return value is null.
4539
4540 \since 5.8
4541 */
4542QSGNinePatchNode *QQuickWindow::createNinePatchNode() const
4543{
4544 Q_D(const QQuickWindow);
4545 return isSceneGraphInitialized() ? d->context->sceneGraphContext()->createNinePatchNode() : nullptr;
4546}
4547
4548/*!
4549 \since 5.10
4550
4551 Returns the render type of text-like elements in Qt Quick.
4552 The default is QQuickWindow::QtTextRendering.
4553
4554 \sa setTextRenderType()
4555*/
4556QQuickWindow::TextRenderType QQuickWindow::textRenderType()
4557{
4558 return QQuickWindowPrivate::textRenderType;
4559}
4560
4561/*!
4562 \since 5.10
4563
4564 Sets the default render type of text-like elements in Qt Quick to \a renderType.
4565
4566 \note setting the render type will only affect elements created afterwards;
4567 the render type of existing elements will not be modified.
4568
4569 \sa textRenderType()
4570*/
4571void QQuickWindow::setTextRenderType(QQuickWindow::TextRenderType renderType)
4572{
4573 QQuickWindowPrivate::textRenderType = renderType;
4574}
4575
4576
4577/*!
4578 \since 6.0
4579 \qmlproperty Palette Window::palette
4580
4581 This property holds the palette currently set for the window.
4582
4583 The default palette depends on the system environment. QGuiApplication maintains a system/theme
4584 palette which serves as a default for all application windows. You can also set the default palette
4585 for windows by passing a custom palette to QGuiApplication::setPalette(), before loading any QML.
4586
4587 Window propagates explicit palette properties to child items and controls,
4588 overriding any system defaults for that property.
4589
4590 \snippet qml/windowPalette.qml entire
4591
4592 \sa Item::palette, Popup::palette, ColorGroup, SystemPalette
4593 //! internal \sa QQuickAbstractPaletteProvider, QQuickPalette
4594*/
4595
4596#ifndef QT_NO_DEBUG_STREAM
4597QDebug operator<<(QDebug debug, const QQuickWindow *win)
4598{
4599 QDebugStateSaver saver(debug);
4600 debug.nospace();
4601 if (!win) {
4602 debug << "QQuickWindow(nullptr)";
4603 return debug;
4604 }
4605
4606 debug << win->metaObject()->className() << '(' << static_cast<const void *>(win);
4607 if (win->isActive())
4608 debug << " active";
4609 if (win->isExposed())
4610 debug << " exposed";
4611 debug << ", visibility=" << win->visibility() << ", flags=" << win->flags();
4612 if (!win->title().isEmpty())
4613 debug << ", title=" << win->title();
4614 if (!win->objectName().isEmpty())
4615 debug << ", name=" << win->objectName();
4616 if (win->parent())
4617 debug << ", parent=" << static_cast<const void *>(win->parent());
4618 if (win->transientParent())
4619 debug << ", transientParent=" << static_cast<const void *>(win->transientParent());
4620 debug << ", geometry=";
4621 QtDebugUtils::formatQRect(debug, win->geometry());
4622 debug << ')';
4623 return debug;
4624}
4625#endif
4626
4627QT_END_NAMESPACE
4628
4629#include "qquickwindow.moc"
4630#include "moc_qquickwindow_p.cpp"
4631#include "moc_qquickwindow.cpp"
QT_BEGIN_NAMESPACE Q_STATIC_LOGGING_CATEGORY(lcSynthesizedIterableAccess, "qt.iterable.synthesized", QtWarningMsg)
static void updatePixelRatioHelper(QQuickItem *item, float pixelRatio)
void forcePolishHelper(QQuickItem *item)
void forceUpdate(QQuickItem *item)
QDebug operator<<(QDebug debug, const QQuickWindow *win)
static QSGNode * qquickitem_before_paintNode(QQuickItemPrivate *d)
static QSGNode * fetchNextNode(QQuickItemPrivate *itemPriv, int &ii, bool &returnedPaintNode)
const QList< QQuickItem * > & itemsToPolish
bool check(QQuickItem *item, int itemsRemainingBeforeUpdatePolish)
PolishLoopDetector(const QList< QQuickItem * > &itemsToPolish)
QRhiRenderPassDescriptor * rpDesc
QRhiRenderBuffer * renderBuffer