61 QSGRenderer(QSGRenderContext *context);
62 virtual ~QSGRenderer();
65 QMatrix4x4 currentProjectionMatrix(
int index)
const {
return m_current_projection_matrix[index]; }
66 QMatrix4x4 currentModelViewMatrix()
const {
return m_current_model_view_matrix; }
67 QMatrix4x4 currentCombinedMatrix(
int index)
const {
return m_current_projection_matrix[index] * m_current_model_view_matrix; }
68 qreal currentOpacity()
const {
return m_current_opacity; }
69 qreal determinant()
const {
return m_current_determinant; }
71 void setDevicePixelRatio(qreal ratio) { m_device_pixel_ratio = ratio; }
72 qreal devicePixelRatio()
const {
return m_device_pixel_ratio; }
73 QSGRenderContext *context()
const {
return m_context; }
75 bool isMirrored()
const;
76 void renderScene() override;
77 void prepareSceneInline() override;
78 void renderSceneInline() override;
79 void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override;
81 QSGNodeUpdater *nodeUpdater()
const;
82 void setNodeUpdater(QSGNodeUpdater *updater);
83 inline QSGMaterialShader::RenderState state(QSGMaterialShader::RenderState::DirtyStates dirty)
const;
84 virtual void setVisualizationMode(
const QByteArray &) { }
85 virtual bool hasVisualizationModeWithContinuousUpdate()
const {
return false; }
86 virtual void releaseCachedResources() { }
88 void clearChangedFlag() { m_changed_emitted =
false; }
91 QByteArray *currentUniformData()
const {
return m_current_uniform_data; }
92 QRhiResourceUpdateBatch *currentResourceUpdateBatch()
const {
return m_current_resource_update_batch; }
93 QRhi *currentRhi()
const {
return m_rhi; }
95 void setRenderTarget(
const QSGRenderTarget &rt) { m_rt = rt; }
96 const QSGRenderTarget &renderTarget()
const {
return m_rt; }
98 void setRenderPassRecordingCallbacks(QSGRenderContext::RenderPassCallback start,
99 QSGRenderContext::RenderPassCallback end,
102 m_renderPassRecordingCallbacks.start = start;
103 m_renderPassRecordingCallbacks.end = end;
104 m_renderPassRecordingCallbacks.userData = userData;
108 virtual void render() = 0;
110 virtual void prepareInline();
111 virtual void renderInline();
113 virtual void preprocess();
115 void addNodesToPreprocess(QSGNode *node);
116 void removeNodesToPreprocess(QSGNode *node);
118 QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix;
119 QVarLengthArray<QMatrix4x4, 1> m_current_projection_matrix_native_ndc;
120 QMatrix4x4 m_current_model_view_matrix;
121 qreal m_current_opacity;
122 qreal m_current_determinant;
123 qreal m_device_pixel_ratio;
125 QSGRenderContext *m_context;
127 QByteArray *m_current_uniform_data;
128 QRhiResourceUpdateBatch *m_current_resource_update_batch;
130 QSGRenderTarget m_rt;
132 QSGRenderContext::RenderPassCallback start =
nullptr;
133 QSGRenderContext::RenderPassCallback end =
nullptr;
134 void *userData =
nullptr;
135 } m_renderPassRecordingCallbacks;
138 QSGNodeUpdater *m_node_updater;
140 QSet<QSGNode *> m_nodes_to_preprocess;
141 QSet<QSGNode *> m_nodes_dont_preprocess;
143 uint m_changed_emitted : 1;
144 uint m_is_rendering : 1;
145 uint m_is_preprocessing : 1;