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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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This is the complete list of members for SamplerState, including all inherited members.
| fragCoordsName(QSSGRenderableImage::Type imageType) const | SamplerState | inline |
| fragCoordsName(QSSGRenderableImage::Type imageType) const | SamplerState | inline |
| fromType(QSSGRenderableImage::Type type) const | SamplerState | inline |
| fromType(QSSGRenderableImage::Type type) const | SamplerState | inline |
| generateImageUVAndSampler(QSSGRenderableImage::Type imageType, QSSGMaterialVertexPipeline &vertexShader, QSSGStageGeneratorBase &fragmentShader, const QSSGShaderDefaultMaterialKey &key, bool forceFragmentShader=false) | SamplerState | inline |
| generateImageUVAndSampler(QSSGRenderableImage::Type imageType, QSSGMaterialVertexPipeline &vertexShader, QSSGStageGeneratorBase &fragmentShader, const QSSGShaderDefaultMaterialKey &key, bool forceFragmentShader=false) | SamplerState | inline |
| hasImage(QSSGRenderableImage::Type type) const | SamplerState | inline |
| hasImage(QSSGRenderableImage::Type type) const | SamplerState | inline |
| imageFragCoords | SamplerState | |
| isActive() const | SamplerState | inline |
| isActive() const | SamplerState | inline |
| m_inKey | SamplerState | |
| m_isActive | SamplerState | |
| m_keyProps | SamplerState | |
| m_uvCoordinateVariableDeclared | SamplerState | |
| samplerName(QSSGRenderableImage::Type imageType) const | SamplerState | inline |
| samplerName(QSSGRenderableImage::Type imageType) const | SamplerState | inline |
| SamplerState(const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &keyProps) | SamplerState | inline |
| SamplerState(const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &keyProps) | SamplerState | inline |
| uvCoordinatesGenerated | SamplerState | |
| uvGenerated(QSSGShaderDefaultMaterialKeyProperties::ImageMapNames imageType) const | SamplerState | inline |
| uvGenerated(QSSGShaderDefaultMaterialKeyProperties::ImageMapNames imageType) const | SamplerState | inline |