|
| std::optional< QSSGShaderDefaultMaterialKeyProperties::ImageMapNames > | fromType (QSSGRenderableImage::Type type) const |
| | SamplerState (const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &keyProps) |
| bool | isActive () const |
| bool | hasImage (QSSGRenderableImage::Type type) const |
| bool | uvGenerated (QSSGShaderDefaultMaterialKeyProperties::ImageMapNames imageType) const |
| void | generateImageUVAndSampler (QSSGRenderableImage::Type imageType, QSSGMaterialVertexPipeline &vertexShader, QSSGStageGeneratorBase &fragmentShader, const QSSGShaderDefaultMaterialKey &key, bool forceFragmentShader=false) |
| const char * | samplerName (QSSGRenderableImage::Type imageType) const |
| const char * | fragCoordsName (QSSGRenderableImage::Type imageType) const |
| std::optional< QSSGShaderDefaultMaterialKeyProperties::ImageMapNames > | fromType (QSSGRenderableImage::Type type) const |
| | SamplerState (const QSSGShaderDefaultMaterialKey &inKey, const QSSGShaderDefaultMaterialKeyProperties &keyProps) |
| bool | isActive () const |
| bool | hasImage (QSSGRenderableImage::Type type) const |
| bool | uvGenerated (QSSGShaderDefaultMaterialKeyProperties::ImageMapNames imageType) const |
| void | generateImageUVAndSampler (QSSGRenderableImage::Type imageType, QSSGMaterialVertexPipeline &vertexShader, QSSGStageGeneratorBase &fragmentShader, const QSSGShaderDefaultMaterialKey &key, bool forceFragmentShader=false) |
| const char * | samplerName (QSSGRenderableImage::Type imageType) const |
| const char * | fragCoordsName (QSSGRenderableImage::Type imageType) const |
◆ SamplerState() [1/2]
◆ SamplerState() [2/2]
◆ fragCoordsName() [1/2]
◆ fragCoordsName() [2/2]
◆ fromType() [1/2]
◆ fromType() [2/2]
◆ generateImageUVAndSampler() [1/2]
◆ generateImageUVAndSampler() [2/2]
◆ hasImage() [1/2]
◆ hasImage() [2/2]
◆ isActive() [1/2]
| bool SamplerState::isActive |
( |
| ) |
const |
|
inline |
◆ isActive() [2/2]
| bool SamplerState::isActive |
( |
| ) |
const |
|
inline |
◆ samplerName() [1/2]
◆ samplerName() [2/2]
◆ uvGenerated() [1/2]
◆ uvGenerated() [2/2]
◆ imageFragCoords
| char SamplerState::imageFragCoords |
◆ m_inKey
◆ m_isActive
| bool SamplerState::m_isActive = false |
◆ m_keyProps
◆ m_uvCoordinateVariableDeclared
| bool SamplerState::m_uvCoordinateVariableDeclared = false |
◆ uvCoordinatesGenerated
| bool SamplerState::uvCoordinatesGenerated = { false } |
The documentation for this struct was generated from the following file: