34 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
35 Q_PROPERTY(QQuick3DTexture *sprite READ sprite WRITE setSprite NOTIFY spriteChanged)
36 Q_PROPERTY(QQuick3DParticleSpriteSequence *spriteSequence READ spriteSequence WRITE setSpriteSequence NOTIFY spriteSequenceChanged)
37 Q_PROPERTY(
bool billboard READ billboard WRITE setBillboard NOTIFY billboardChanged)
38 Q_PROPERTY(
float particleScale READ particleScale WRITE setParticleScale NOTIFY particleScaleChanged)
39 Q_PROPERTY(QQuick3DTexture *colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged)
40 Q_PROPERTY(QQmlListProperty<QQuick3DAbstractLight> lights READ lights NOTIFY lightsChanged REVISION(6, 3))
41 Q_PROPERTY(
float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged REVISION(6, 3))
42 Q_PROPERTY(
float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged REVISION(6, 3))
43 Q_PROPERTY(
bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4))
44 QML_NAMED_ELEMENT(SpriteParticle3D)
45 QML_ADDED_IN_VERSION(6, 2)
48 enum BlendMode { SourceOver = 0, Screen, Multiply };
51 QQuick3DParticleSpriteParticle(QQuick3DNode *parent =
nullptr);
52 ~QQuick3DParticleSpriteParticle() override;
54 BlendMode blendMode()
const;
55 QQuick3DTexture *sprite()
const;
56 QQuick3DParticleSpriteSequence *spriteSequence()
const;
57 bool billboard()
const;
58 float particleScale()
const;
59 QQuick3DTexture *colorTable()
const;
60 Q_REVISION(6, 3) QQmlListProperty<QQuick3DAbstractLight> lights();
61 float offsetX()
const;
62 float offsetY()
const;
63 Q_REVISION(6, 4)
bool castsReflections()
const;
66 void setBlendMode(QQuick3DParticleSpriteParticle::BlendMode blendMode);
67 void setSprite(QQuick3DTexture *sprite);
68 void setSpriteSequence(QQuick3DParticleSpriteSequence *spriteSequence);
69 void setBillboard(
bool billboard);
70 void setParticleScale(
float scale);
71 void setColorTable(QQuick3DTexture *colorTable);
72 void setOffsetX(
float value);
73 void setOffsetY(
float value);
74 Q_REVISION(6, 4)
void setCastsReflections(
bool castsReflections);
77 void blendModeChanged();
79 void spriteSequenceChanged();
80 void billboardChanged();
81 void particleScaleChanged();
82 void colorTableChanged();
83 Q_REVISION(6, 3)
void lightsChanged();
84 Q_REVISION(6, 3)
void offsetXChanged();
85 Q_REVISION(6, 3)
void offsetYChanged();
86 Q_REVISION(6, 4)
void castsReflectionsChanged();
89 void itemChange(ItemChange,
const ItemChangeData &) override;
90 void reset() override;
91 void componentComplete() override;
92 int nextCurrentIndex(
const QQuick3DParticleEmitter *emitter) override;
93 virtual void setParticleData(
int particleIndex,
94 const QVector3D &position,
95 const QVector3D &rotation,
96 const QVector4D &color,
97 float size,
float age,
98 float animationFrame);
99 virtual void resetParticleData(
int particleIndex);
100 virtual void commitParticles(
float);
101 void setDepthBias(
float bias) override
103 QQuick3DParticle::setDepthBias(bias);
108 void onLightDestroyed(QObject *object);
111 friend class QQuick3DParticleSystem;
112 friend class QQuick3DParticleEmitter;
113 friend class QQuick3DParticleSpriteSequence;
125 struct SpriteParticleData
132 float animationFrame = -1.0f;
133 int emitterIndex = -1;
136 class ParticleUpdateNode :
public QQuick3DNode
139 ParticleUpdateNode(QQuick3DNode *parent =
nullptr)
140 : QQuick3DNode(parent)
143 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
144 QQuick3DParticleSpriteParticle *m_particle =
nullptr;
145 bool m_nodeDirty =
true;
147 friend class ParticleUpdateNode;
149 struct PerEmitterData
151 ParticleUpdateNode *particleUpdateNode =
nullptr;
152 int particleCount = 0;
153 int emitterIndex = -1;
154 const QQuick3DParticleEmitter *emitter =
nullptr;
157 PerEmitterData &perEmitterData(
const QQuick3DNode *updateNode);
158 PerEmitterData &perEmitterData(
int emitterIndex);
159 QSSGRenderGraphObject *updateParticleNode(
const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
162 virtual void handleMaxAmountChanged(
int amount);
163 virtual void handleSystemChanged(QQuick3DParticleSystem *system);
166 void markNodesDirty();
168 QMap<
const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData;
169 QVector<SpriteParticleData> m_spriteParticleData;
170 int m_nextEmitterIndex = 0;
171 FeatureLevel m_featureLevel = FeatureLevel::Simple;
174 static QSSGRenderParticles::FeatureLevel mapFeatureLevel(QQuick3DParticleSpriteParticle::FeatureLevel level);
176 void updateParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
177 void updateAnimatedParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
178 void updateSceneManager(QQuick3DSceneManager *window);
182 void updateFeatureLevel();
184 QHash<QByteArray, QMetaObject::Connection> m_connections;
185 PerEmitterData n_noPerEmitterData;
186 BlendMode m_blendMode = SourceOver;
187 QQuick3DTexture *m_sprite =
nullptr;
188 QQuick3DTexture *m_colorTable =
nullptr;
189 float m_particleScale = 5.0f;
190 bool m_billboard =
false;
191 bool m_useAnimatedParticle =
false;
194 Q_REVISION(6, 3)
static void qmlAppendLight(QQmlListProperty<QQuick3DAbstractLight> *list, QQuick3DAbstractLight *light);
195 Q_REVISION(6, 3)
static QQuick3DAbstractLight *qmlLightAt(QQmlListProperty<QQuick3DAbstractLight> *list, qsizetype index);
196 Q_REVISION(6, 3)
static qsizetype qmlLightsCount(QQmlListProperty<QQuick3DAbstractLight> *list);
197 Q_REVISION(6, 3)
static void qmlClearLights(QQmlListProperty<QQuick3DAbstractLight> *list);
198 QVector<QQuick3DAbstractLight *> m_lights;
199 QVector3D m_offset = {};
200 bool m_castsReflections =
true;
static QSSGRenderParticles::BlendMode mapBlendMode(QQuick3DParticleSpriteParticle::BlendMode mode)