36 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
37 Q_PROPERTY(QQuick3DTexture *sprite READ sprite WRITE setSprite NOTIFY spriteChanged)
38 Q_PROPERTY(QQuick3DParticleSpriteSequence *spriteSequence READ spriteSequence WRITE setSpriteSequence NOTIFY spriteSequenceChanged)
39 Q_PROPERTY(
bool billboard READ billboard WRITE setBillboard NOTIFY billboardChanged)
40 Q_PROPERTY(
float particleScale READ particleScale WRITE setParticleScale NOTIFY particleScaleChanged)
41 Q_PROPERTY(QQuick3DTexture *colorTable READ colorTable WRITE setColorTable NOTIFY colorTableChanged)
42 Q_PROPERTY(QQmlListProperty<QQuick3DAbstractLight> lights READ lights NOTIFY lightsChanged REVISION(6, 3))
43 Q_PROPERTY(
float offsetX READ offsetX WRITE setOffsetX NOTIFY offsetXChanged REVISION(6, 3))
44 Q_PROPERTY(
float offsetY READ offsetY WRITE setOffsetY NOTIFY offsetYChanged REVISION(6, 3))
45 Q_PROPERTY(
bool castsReflections READ castsReflections WRITE setCastsReflections NOTIFY castsReflectionsChanged REVISION(6, 4))
46 QML_NAMED_ELEMENT(SpriteParticle3D)
47 QML_ADDED_IN_VERSION(6, 2)
50 enum BlendMode { SourceOver = 0, Screen, Multiply };
53 QQuick3DParticleSpriteParticle(QQuick3DNode *parent =
nullptr);
54 ~QQuick3DParticleSpriteParticle() override;
56 BlendMode blendMode()
const;
57 QQuick3DTexture *sprite()
const;
58 QQuick3DParticleSpriteSequence *spriteSequence()
const;
59 bool billboard()
const;
60 float particleScale()
const;
61 QQuick3DTexture *colorTable()
const;
62 Q_REVISION(6, 3) QQmlListProperty<QQuick3DAbstractLight> lights();
63 float offsetX()
const;
64 float offsetY()
const;
65 Q_REVISION(6, 4)
bool castsReflections()
const;
68 void setBlendMode(QQuick3DParticleSpriteParticle::BlendMode blendMode);
69 void setSprite(QQuick3DTexture *sprite);
70 void setSpriteSequence(QQuick3DParticleSpriteSequence *spriteSequence);
71 void setBillboard(
bool billboard);
72 void setParticleScale(
float scale);
73 void setColorTable(QQuick3DTexture *colorTable);
74 void setOffsetX(
float value);
75 void setOffsetY(
float value);
76 Q_REVISION(6, 4)
void setCastsReflections(
bool castsReflections);
79 void blendModeChanged();
81 void spriteSequenceChanged();
82 void billboardChanged();
83 void particleScaleChanged();
84 void colorTableChanged();
85 Q_REVISION(6, 3)
void lightsChanged();
86 Q_REVISION(6, 3)
void offsetXChanged();
87 Q_REVISION(6, 3)
void offsetYChanged();
88 Q_REVISION(6, 4)
void castsReflectionsChanged();
91 void itemChange(ItemChange,
const ItemChangeData &) override;
92 void reset() override;
93 void componentComplete() override;
94 int nextCurrentIndex(
const QQuick3DParticleEmitter *emitter) override;
95 virtual void setParticleData(
int particleIndex,
96 const QVector3D &position,
97 const QVector3D &rotation,
98 const QVector4D &color,
99 float size,
float age,
100 float animationFrame);
101 virtual void resetParticleData(
int particleIndex);
102 virtual void commitParticles(
float);
103 void setDepthBias(
float bias) override
105 QQuick3DParticle::setDepthBias(bias);
110 void onLightDestroyed(QObject *object);
113 friend class QQuick3DParticleSystem;
114 friend class QQuick3DParticleEmitter;
115 friend class QQuick3DParticleSpriteSequence;
127 struct SpriteParticleData
134 float animationFrame = -1.0f;
135 int emitterIndex = -1;
138 class ParticleUpdateNode :
public QQuick3DNode
141 ParticleUpdateNode(QQuick3DNode *parent =
nullptr)
142 : QQuick3DNode(parent)
145 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
146 QQuick3DParticleSpriteParticle *m_particle =
nullptr;
147 bool m_nodeDirty =
true;
149 friend class ParticleUpdateNode;
151 struct PerEmitterData
153 ParticleUpdateNode *particleUpdateNode =
nullptr;
154 int particleCount = 0;
155 int emitterIndex = -1;
156 const QQuick3DParticleEmitter *emitter =
nullptr;
159 PerEmitterData &perEmitterData(
const QQuick3DNode *updateNode);
160 PerEmitterData &perEmitterData(
int emitterIndex);
161 QSSGRenderGraphObject *updateParticleNode(
const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
164 virtual void handleMaxAmountChanged(
int amount);
165 virtual void handleSystemChanged(QQuick3DParticleSystem *system);
168 void markNodesDirty();
170 QMap<
const QQuick3DParticleEmitter *, PerEmitterData> m_perEmitterData;
171 QVector<SpriteParticleData> m_spriteParticleData;
172 int m_nextEmitterIndex = 0;
173 FeatureLevel m_featureLevel = FeatureLevel::Simple;
176 static QSSGRenderParticles::FeatureLevel mapFeatureLevel(QQuick3DParticleSpriteParticle::FeatureLevel level);
178 void updateParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
179 void updateAnimatedParticleBuffer(ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node);
180 void updateSceneManager(QQuick3DSceneManager *window);
184 void updateFeatureLevel();
186 QHash<QByteArray, QMetaObject::Connection> m_connections;
187 PerEmitterData n_noPerEmitterData;
188 BlendMode m_blendMode = SourceOver;
189 QQuick3DTexture *m_sprite =
nullptr;
190 QQuick3DTexture *m_colorTable =
nullptr;
191 float m_particleScale = 5.0f;
192 bool m_billboard =
false;
193 bool m_useAnimatedParticle =
false;
196 Q_REVISION(6, 3)
static void qmlAppendLight(QQmlListProperty<QQuick3DAbstractLight> *list, QQuick3DAbstractLight *light);
197 Q_REVISION(6, 3)
static QQuick3DAbstractLight *qmlLightAt(QQmlListProperty<QQuick3DAbstractLight> *list, qsizetype index);
198 Q_REVISION(6, 3)
static qsizetype qmlLightsCount(QQmlListProperty<QQuick3DAbstractLight> *list);
199 Q_REVISION(6, 3)
static void qmlClearLights(QQmlListProperty<QQuick3DAbstractLight> *list);
200 QVector<QQuick3DAbstractLight *> m_lights;
201 QVector3D m_offset = {};
202 bool m_castsReflections =
true;
static QSSGRenderParticles::BlendMode mapBlendMode(QQuick3DParticleSpriteParticle::BlendMode mode)