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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qquick3dparticlespriteparticle_p.h>
Classes | |
| struct | SpriteParticleData |
| class | ParticleUpdateNode |
| struct | PerEmitterData |
Public Types | |
| enum | BlendMode { SourceOver = 0 , Screen , Multiply } |
| enum | FeatureLevel { Simple = 0 , Mapped , Animated , SimpleVLight , MappedVLight , AnimatedVLight } |
| Public Types inherited from QQuick3DParticle | |
| enum | FadeType { FadeNone , FadeOpacity , FadeScale } |
| enum | AlignMode { AlignNone , AlignTowardsTarget , AlignTowardsStartVelocity } |
| enum | SortMode { SortNone , SortNewest , SortOldest , SortDistance } |
Public Member Functions | |
| QQuick3DParticleSpriteParticle (QQuick3DNode *parent=nullptr) | |
| \qmltype SpriteParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D | |
| ~QQuick3DParticleSpriteParticle () override | |
| BlendMode | blendMode () const |
| \qmlproperty enumeration SpriteParticle3D::BlendMode | |
| QQuick3DTexture * | sprite () const |
| \qmlproperty Texture SpriteParticle3D::sprite | |
| QQuick3DParticleSpriteSequence * | spriteSequence () const |
| \qmlproperty SpriteSequence3D SpriteParticle3D::spriteSequence | |
| bool | billboard () const |
| \qmlproperty bool SpriteParticle3D::billboard | |
| float | particleScale () const |
| \qmlproperty real SpriteParticle3D::particleScale | |
| QQuick3DTexture * | colorTable () const |
| \qmlproperty Texture SpriteParticle3D::colorTable | |
| Q_REVISION (6, 3) QQmlListProperty< QQuick3DAbstractLight > lights() | |
| float | offsetX () const |
| \qmlproperty real SpriteParticle3D::offsetX | |
| float | offsetY () const |
| \qmlproperty real SpriteParticle3D::offsetY | |
| Q_REVISION (6, 4) bool castsReflections() const | |
| PerEmitterData & | perEmitterData (const QQuick3DNode *updateNode) |
| PerEmitterData & | perEmitterData (int emitterIndex) |
| QSSGRenderGraphObject * | updateParticleNode (const ParticleUpdateNode *updateNode, QSSGRenderGraphObject *node) |
| Public Member Functions inherited from QQuick3DParticle | |
| QQuick3DParticle (QQuick3DObject *parent=nullptr) | |
| \qmltype Particle3D \inherits Object3D \inqmlmodule QtQuick3D.Particles3D | |
| ~QQuick3DParticle () override | |
| QQuick3DParticleSystem * | system () const |
| int | maxAmount () const |
| \qmlproperty int Particle3D::maxAmount | |
| QColor | color () const |
| \qmlproperty color Particle3D::color | |
| QVector4D | colorVariation () const |
| \qmlproperty vector4d Particle3D::colorVariation | |
| bool | unifiedColorVariation () const |
| \qmlproperty bool Particle3D::unifiedColorVariation | |
| FadeType | fadeInEffect () const |
| \qmlproperty enumeration Particle3D::FadeType | |
| FadeType | fadeOutEffect () const |
| \qmlproperty FadeType Particle3D::fadeOutEffect | |
| int | fadeInDuration () const |
| \qmlproperty int Particle3D::fadeInDuration | |
| int | fadeOutDuration () const |
| \qmlproperty int Particle3D::fadeOutDuration | |
| AlignMode | alignMode () const |
| \qmlproperty enumeration Particle3D::AlignMode | |
| QVector3D | alignTargetPosition () const |
| \qmlproperty vector3d Particle3D::alignTargetPosition | |
| bool | hasTransparency () const |
| \qmlproperty bool Particle3D::hasTransparency | |
| SortMode | sortMode () const |
| \qmlproperty enumeration Particle3D::SortMode | |
| float | opacity () const |
| void | resetColor () |
| Public Member Functions inherited from QObject | |
| Q_INVOKABLE | QObject (QObject *parent=nullptr) |
| Constructs an object with parent object parent. | |
| virtual | ~QObject () |
| Destroys the object, deleting all its child objects. | |
| virtual bool | event (QEvent *event) |
| This virtual function receives events to an object and should return true if the event e was recognized and processed. | |
| virtual bool | eventFilter (QObject *watched, QEvent *event) |
| Filters events if this object has been installed as an event filter for the watched object. | |
| QString | objectName () const |
| Q_WEAK_OVERLOAD void | setObjectName (const QString &name) |
| Sets the object's name to name. | |
| void | setObjectName (QAnyStringView name) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| QBindable< QString > | bindableObjectName () |
| bool | isWidgetType () const |
Returns true if the object is a widget; otherwise returns false. | |
| bool | isWindowType () const |
Returns true if the object is a window; otherwise returns false. | |
| bool | isQuickItemType () const |
Returns true if the object is a QQuickItem; otherwise returns false. | |
| bool | isQmlObjectType () const |
| Returns whether the object has been created by the QML engine or ownership has been explicitly set via QJSEngine::setObjectOwnership(). | |
| bool | signalsBlocked () const noexcept |
Returns true if signals are blocked; otherwise returns false. | |
| bool | blockSignals (bool b) noexcept |
| If block is true, signals emitted by this object are blocked (i.e., emitting a signal will not invoke anything connected to it). | |
| QThread * | thread () const |
| Returns the thread in which the object lives. | |
| bool | moveToThread (QThread *thread QT6_DECL_NEW_OVERLOAD_TAIL) |
Changes the thread affinity for this object and its children and returns true on success. | |
| int | startTimer (int interval, Qt::TimerType timerType=Qt::CoarseTimer) |
| This is an overloaded function that will start a timer of type timerType and a timeout of interval milliseconds. | |
| int | startTimer (std::chrono::nanoseconds time, Qt::TimerType timerType=Qt::CoarseTimer) |
| void | killTimer (int id) |
| Kills the timer with timer identifier, id. | |
| void | killTimer (Qt::TimerId id) |
| template<typename T> | |
| T | findChild (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns the child of this object that can be cast into type T and that is called name, or \nullptr if there is no such object. | |
| template<typename T> | |
| QList< T > | findChildren (QAnyStringView aName, Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| Returns all children of this object with the given name that can be cast to type T, or an empty list if there are no such objects. | |
| template<typename T> | |
| T | findChild (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| template<typename T> | |
| QList< T > | findChildren (Qt::FindChildOptions options=Qt::FindChildrenRecursively) const |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| const QObjectList & | children () const |
| Returns a list of child objects. | |
| void | setParent (QObject *parent) |
| Makes the object a child of parent. | |
| void | installEventFilter (QObject *filterObj) |
| Installs an event filter filterObj on this object. | |
| void | removeEventFilter (QObject *obj) |
| Removes an event filter object obj from this object. | |
| QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *member, Qt::ConnectionType type=Qt::AutoConnection) const |
| bool | disconnect (const char *signal=nullptr, const QObject *receiver=nullptr, const char *member=nullptr) const |
| bool | disconnect (const QObject *receiver, const char *member=nullptr) const |
| void | dumpObjectTree () const |
| Dumps a tree of children to the debug output. | |
| void | dumpObjectInfo () const |
| Dumps information about signal connections, etc. | |
| bool | setProperty (const char *name, const QVariant &value) |
| Sets the value of the object's name property to value. | |
| bool | setProperty (const char *name, QVariant &&value) |
| QVariant | property (const char *name) const |
| Returns the value of the object's name property. | |
| QList< QByteArray > | dynamicPropertyNames () const |
| QBindingStorage * | bindingStorage () |
| const QBindingStorage * | bindingStorage () const |
| QObject * | parent () const |
| Returns a pointer to the parent object. | |
| bool | inherits (const char *classname) const |
Returns true if this object is an instance of a class that inherits className or a QObject subclass that inherits className; otherwise returns false. | |
| Public Member Functions inherited from QQmlParserStatus | |
| QQmlParserStatus () | |
| virtual | ~QQmlParserStatus () |
Protected Member Functions | |
| void | itemChange (ItemChange, const ItemChangeData &) override |
| void | reset () override |
| void | componentComplete () override |
| Invoked after the root component that caused this instantiation has completed construction. | |
| int | nextCurrentIndex (const QQuick3DParticleEmitter *emitter) override |
| virtual void | setParticleData (int particleIndex, const QVector3D &position, const QVector3D &rotation, const QVector4D &color, float size, float age, float animationFrame) |
| virtual void | resetParticleData (int particleIndex) |
| virtual void | commitParticles (float) |
| void | setDepthBias (float bias) override |
| virtual void | handleMaxAmountChanged (int amount) |
| virtual void | handleSystemChanged (QQuick3DParticleSystem *system) |
| void | updateNodes () |
| void | deleteNodes () |
| void | markNodesDirty () |
| Protected Member Functions inherited from QQuick3DParticle | |
| QQuick3DParticle (QQuick3DObjectPrivate &dd, QQuick3DNode *parent=nullptr) | |
| virtual void | doSetMaxAmount (int amount) |
| void | updateBurstIndex (int amount) |
| QSSGRenderGraphObject * | updateSpatialNode (QSSGRenderGraphObject *node) override |
| float | depthBias () const |
| Protected Member Functions inherited from QQuick3DObject | |
| virtual void | markAllDirty () |
| QQuick3DObject (QQuick3DObjectPrivate &dd, QQuick3DObject *parent=nullptr) | |
| void | classBegin () override |
| Invoked after class creation, but before any properties have been set. | |
| bool | isComponentComplete () const |
| virtual void | preSync () |
| Protected Member Functions inherited from QObject | |
| QObject * | sender () const |
| Returns a pointer to the object that sent the signal, if called in a slot activated by a signal; otherwise it returns \nullptr. | |
| int | senderSignalIndex () const |
| int | receivers (const char *signal) const |
| Returns the number of receivers connected to the signal. | |
| bool | isSignalConnected (const QMetaMethod &signal) const |
| virtual void | timerEvent (QTimerEvent *event) |
| This event handler can be reimplemented in a subclass to receive timer events for the object. | |
| virtual void | childEvent (QChildEvent *event) |
| This event handler can be reimplemented in a subclass to receive child events. | |
| virtual void | customEvent (QEvent *event) |
| This event handler can be reimplemented in a subclass to receive custom events. | |
| virtual void | connectNotify (const QMetaMethod &signal) |
| virtual void | disconnectNotify (const QMetaMethod &signal) |
| QObject (QObjectPrivate &dd, QObject *parent=nullptr) | |
Protected Attributes | |
| QMap< const QQuick3DParticleEmitter *, PerEmitterData > | m_perEmitterData |
| QVector< SpriteParticleData > | m_spriteParticleData |
| int | m_nextEmitterIndex = 0 |
| FeatureLevel | m_featureLevel = FeatureLevel::Simple |
| Protected Attributes inherited from QQuick3DParticle | |
| QList< QQuick3DParticleData > | m_particleData |
| QQuick3DParticleSpriteSequence * | m_spriteSequence = nullptr |
| int | m_maxAmount = 100 |
| int | m_currentIndex = -1 |
| int | m_lastBurstIndex = 0 |
| AlignMode | m_alignMode = AlignNone |
| QVector3D | m_alignTarget |
| Protected Attributes inherited from QObject | |
| QScopedPointer< QObjectData > | d_ptr |
Properties | |
| BlendMode | blendMode |
| QQuick3DTexture * | sprite |
| QQuick3DParticleSpriteSequence * | spriteSequence |
| bool | billboard |
| float | particleScale |
| QQuick3DTexture * | colorTable |
| QQmlListProperty< QQuick3DAbstractLight > | lights |
| \qmlproperty list<Light> SpriteParticle3D::lights | |
| float | offsetX |
| float | offsetY |
| bool | castsReflections |
| \qmlproperty bool SpriteParticle3D::castsReflections | |
| Properties inherited from QQuick3DParticle | |
| int | maxAmount |
| QColor | color |
| QVector4D | colorVariation |
| bool | unifiedColorVariation |
| FadeType | fadeInEffect |
| FadeType | fadeOutEffect |
| int | fadeInDuration |
| int | fadeOutDuration |
| AlignMode | alignMode |
| QVector3D | alignTargetPosition |
| bool | hasTransparency |
| SortMode | sortMode |
| Properties inherited from QQuick3DObject | |
| QQuick3DObject * | parent |
| \qmlproperty Object3D QtQuick3D::Object3D::parent This property holds the parent of the Object3D in a 3D scene. | |
| Properties inherited from QObject | |
| QString | objectName |
| the name of this object | |
Friends | |
| class | QQuick3DParticleSystem |
| class | QQuick3DParticleEmitter |
| class | QQuick3DParticleSpriteSequence |
| class | ParticleUpdateNode |
Additional Inherited Members | |
| Static Public Member Functions inherited from QObject | |
| static QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *member, Qt::ConnectionType=Qt::AutoConnection) |
| \threadsafe | |
| static QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::ContextTypeForFunctor< Func2 >::ContextType *context, Func2 &&slot, Qt::ConnectionType type=Qt::AutoConnection) |
| template<typename Func1, typename Func2> | |
| static QMetaObject::Connection | connect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, Func2 &&slot) |
| static bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *member) |
| \threadsafe | |
| static bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &member) |
| static bool | disconnect (const QMetaObject::Connection &) |
| Disconnect a connection. | |
| template<typename Func1, typename Func2> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const typename QtPrivate::FunctionPointer< Func2 >::Object *receiver, Func2 slot) |
| template<typename Func1> | |
| static bool | disconnect (const typename QtPrivate::FunctionPointer< Func1 >::Object *sender, Func1 signal, const QObject *receiver, void **zero) |
| Related Symbols inherited from QObject | |
| template< class T > T | qobject_cast (const QObject *object) |
| Returns the given object cast to type T if the object is of type T (or of a subclass); otherwise returns \nullptr. | |
| template< typename T > T | qFindChildqFindChildren (const QObject *obj, const QString &name)() |
| template< typename T > QList< T > | qFindChildrenqFindChildren (const QObject *obj, const QString &name)() |
| QObjectList | |
| \macro Q_CLASSINFO(Name, Value) | |
Definition at line 33 of file qquick3dparticlespriteparticle_p.h.
| Enumerator | |
|---|---|
| SourceOver | |
| Screen | |
| Multiply | |
Definition at line 50 of file qquick3dparticlespriteparticle_p.h.
| Enumerator | |
|---|---|
| Simple | |
| Mapped | |
| Animated | |
| SimpleVLight | |
| MappedVLight | |
| AnimatedVLight | |
Definition at line 117 of file qquick3dparticlespriteparticle_p.h.
| QT_BEGIN_NAMESPACE QQuick3DParticleSpriteParticle::QQuick3DParticleSpriteParticle | ( | QQuick3DNode * | parent = nullptr | ) |
\qmltype SpriteParticle3D \inherits Particle3D \inqmlmodule QtQuick3D.Particles3D
Particle using a 2D sprite texture.
The SpriteParticle3D is a logical particle element that creates particles from a 2D sprite texture.
Definition at line 26 of file qquick3dparticlespriteparticle.cpp.
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override |
Definition at line 40 of file qquick3dparticlespriteparticle.cpp.
| bool QQuick3DParticleSpriteParticle::billboard | ( | ) | const |
\qmlproperty bool SpriteParticle3D::billboard
This property defines if the particle texture should always be aligned face towards the screen.
true, \l Particle3D \l {Particle3D::alignMode}{alignMode} property does not have an effect.The default value is false.
Definition at line 132 of file qquick3dparticlespriteparticle.cpp.
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signal |
| QQuick3DParticleSpriteParticle::BlendMode QQuick3DParticleSpriteParticle::blendMode | ( | ) | const |
\qmlproperty enumeration SpriteParticle3D::BlendMode
Defines the blending mode for the particles.
\value SpriteParticle3D.SourceOver Blend particles with SourceOver mode. \value SpriteParticle3D.Screen Blend particles with Screen mode. \value SpriteParticle3D.Multiply Blend particles with Multiply mode.
\qmlproperty BlendMode SpriteParticle3D::blendMode
This property defines the blending mode used for rendering the particles.
The default value is SpriteParticle3D.SourceOver.
Definition at line 81 of file qquick3dparticlespriteparticle.cpp.
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signal |
| QQuick3DTexture * QQuick3DParticleSpriteParticle::colorTable | ( | ) | const |
\qmlproperty Texture SpriteParticle3D::colorTable
This property defines the \l Texture used for coloring the particles. The image can be a 1D or a 2D texture. Horizontal pixels determine the particle color over its \l {ParticleEmitter3D::lifeSpan}{lifeSpan}. For example, when the particle is halfway through its life, it will have the color specified halfway across the image. If the image is 2D, vertical row is randomly selected for each particle. For example, a c {256 x 4} image contains 4 different coloring options for particles.
Definition at line 164 of file qquick3dparticlespriteparticle.cpp.
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 513 of file qquick3dparticlespriteparticle.cpp.
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overrideprotectedvirtual |
Invoked after the root component that caused this instantiation has completed construction.
At this point all static values and binding values have been assigned to the class.
Reimplemented from QQuick3DParticle.
Definition at line 497 of file qquick3dparticlespriteparticle.cpp.
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protected |
Definition at line 52 of file qquick3dparticlespriteparticle.cpp.
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 447 of file qquick3dparticlespriteparticle.cpp.
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 457 of file qquick3dparticlespriteparticle.cpp.
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overrideprotectedvirtual |
Reimplemented from QQuick3DObject.
Definition at line 312 of file qquick3dparticlespriteparticle.cpp.
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protected |
Definition at line 472 of file qquick3dparticlespriteparticle.cpp.
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overrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 520 of file qquick3dparticlespriteparticle.cpp.
| float QQuick3DParticleSpriteParticle::offsetX | ( | ) | const |
\qmlproperty real SpriteParticle3D::offsetX
This property defines the particles offset in the X axis
Definition at line 195 of file qquick3dparticlespriteparticle.cpp.
| float QQuick3DParticleSpriteParticle::offsetY | ( | ) | const |
\qmlproperty real SpriteParticle3D::offsetY
This property defines the particles offset in the Y axis
Definition at line 206 of file qquick3dparticlespriteparticle.cpp.
| float QQuick3DParticleSpriteParticle::particleScale | ( | ) | const |
\qmlproperty real SpriteParticle3D::particleScale
This property defines the scale multiplier of the particles. To adjust the particles sizes in the emitter, use \ ParticleEmitter3D \l {ParticleEmitter3D::particleScale}{particleScale}, \l {ParticleEmitter3D::particleEndScale}{particleEndScale}, and \l {ParticleEmitter3D::particleScaleVariation}{particleScaleVariation} properties.
The default value is 5.0.
Definition at line 149 of file qquick3dparticlespriteparticle.cpp.
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signal |
| QQuick3DParticleSpriteParticle::PerEmitterData & QQuick3DParticleSpriteParticle::perEmitterData | ( | const QQuick3DNode * | updateNode | ) |
Definition at line 371 of file qquick3dparticlespriteparticle.cpp.
| QQuick3DParticleSpriteParticle::PerEmitterData & QQuick3DParticleSpriteParticle::perEmitterData | ( | int | emitterIndex | ) |
Definition at line 380 of file qquick3dparticlespriteparticle.cpp.
| QQuick3DParticleSpriteParticle::Q_REVISION | ( | 6 | , |
| 3 | ) |
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signal |
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| QQuick3DParticleSpriteParticle::Q_REVISION | ( | 6 | , |
| 4 | ) const |
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overrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 505 of file qquick3dparticlespriteparticle.cpp.
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 552 of file qquick3dparticlespriteparticle.cpp.
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slot |
Definition at line 255 of file qquick3dparticlespriteparticle.cpp.
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slot |
Definition at line 223 of file qquick3dparticlespriteparticle.cpp.
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slot |
Definition at line 273 of file qquick3dparticlespriteparticle.cpp.
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inlineoverrideprotectedvirtual |
Reimplemented from QQuick3DParticle.
Definition at line 103 of file qquick3dparticlespriteparticle_p.h.
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slot |
Definition at line 286 of file qquick3dparticlespriteparticle.cpp.
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slot |
Definition at line 295 of file qquick3dparticlespriteparticle.cpp.
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protectedvirtual |
Reimplemented in QQuick3DParticleLineParticle.
Definition at line 541 of file qquick3dparticlespriteparticle.cpp.
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Definition at line 264 of file qquick3dparticlespriteparticle.cpp.
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Definition at line 232 of file qquick3dparticlespriteparticle.cpp.
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Definition at line 244 of file qquick3dparticlespriteparticle.cpp.
| QQuick3DTexture * QQuick3DParticleSpriteParticle::sprite | ( | ) | const |
\qmlproperty Texture SpriteParticle3D::sprite
This property defines the \l Texture used for the particles.
For example, to use "snowFlake.png" as the particles texture:
\qml SpriteParticle3D { id: snowParticle ... sprite: Texture { source: "images/snowflake.png" } } \endqml
Definition at line 103 of file qquick3dparticlespriteparticle.cpp.
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| QQuick3DParticleSpriteSequence * QQuick3DParticleSpriteParticle::spriteSequence | ( | ) | const |
\qmlproperty SpriteSequence3D SpriteParticle3D::spriteSequence
This property defines the sprite sequence properties for the particle. If the \l sprite texture contains a frame sequence, set this property to define the frame count, animation direction etc. features.
Definition at line 116 of file qquick3dparticlespriteparticle.cpp.
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Definition at line 466 of file qquick3dparticlespriteparticle.cpp.
| QSSGRenderGraphObject * QQuick3DParticleSpriteParticle::updateParticleNode | ( | const ParticleUpdateNode * | updateNode, |
| QSSGRenderGraphObject * | node ) |
Definition at line 389 of file qquick3dparticlespriteparticle.cpp.
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friend |
Definition at line 149 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 114 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 115 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 113 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 173 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 172 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 170 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 171 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 39 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 36 of file qquick3dparticlespriteparticle_p.h.
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\qmlproperty bool SpriteParticle3D::castsReflections
When this property is set to true, the sprite is rendered by reflection probes and can be seen in the reflections.
Definition at line 45 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 41 of file qquick3dparticlespriteparticle_p.h.
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\qmlproperty list<Light> SpriteParticle3D::lights
This property contains a list of \l [QtQuick3D QML] {Light}{lights} used for rendering the particles.
Definition at line 42 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 43 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 44 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 40 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 37 of file qquick3dparticlespriteparticle_p.h.
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Definition at line 38 of file qquick3dparticlespriteparticle_p.h.