(315d0381d571031b05b8f6df41698d3a8a8def28)
#include "qssgmesh_p.h"
#include <QtCore/QVector>
#include <QtQuick3DUtils/private/qssgdataref_p.h>
#include <QtQuick3DUtils/private/qssglightmapuvgenerator_p.h>
#include "meshoptimizer.h"
#include <algorithm>
Go to the source code of this file.
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| static quint32 | QSSGMesh::getAlignedOffset (quint32 offset, quint32 align) |
| size_t | QSSGMesh::simplifyMesh (unsigned int *destination, const unsigned int *indices, size_t indexCount, const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride, size_t targetIndexCount, float targetError, unsigned int options, float *resultError) |
| float | QSSGMesh::simplifyScale (const float *vertexPositions, size_t vertexCount, size_t vertexPositionsStride) |
| void | QSSGMesh::optimizeVertexCache (unsigned int *destination, const unsigned int *indices, size_t indexCount, size_t vertexCount) |
| size_t | QSSGMesh::generateVertexRemap (unsigned int *destination, const unsigned int *indices, size_t indexCount, size_t vertexCount, const MeshVertexStream *streams, size_t streamCount) |
| void | QSSGMesh::remapVertexBuffer (void *destination, const void *vertices, size_t vertexCount, size_t vertexSize, const unsigned int *remap) |
| void | QSSGMesh::remapIndexBuffer (unsigned int *destination, const unsigned int *indices, size_t indexCount, const unsigned int *remap) |