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qshader.cpp
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1// Copyright (C) 2023 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#include "qshader_p.h"
6#include <QDataStream>
7#include <QBuffer>
8
9#ifndef QT_NO_DEBUG_STREAM
10#include <QtCore/qdebug.h>
11#endif
12
14
15/*!
16 \class QShader
17 \ingroup painting-3D
18 \ingroup shared
19 \inmodule QtGui
20 \since 6.6
21
22 \brief Contains multiple versions of a shader translated to multiple shading languages,
23 together with reflection metadata.
24
25 QShader is the entry point to shader code in the graphics API agnostic
26 Qt world. Instead of using GLSL shader sources, as was the custom with Qt
27 5.x, new graphics systems with backends for multiple graphics APIs, such
28 as, Vulkan, Metal, Direct3D, and OpenGL, take QShader as their input
29 whenever a shader needs to be specified.
30
31 \warning The QRhi family of classes in the Qt Gui module, including QShader
32 and QShaderDescription, offer limited compatibility guarantees. There are
33 no source or binary compatibility guarantees for these classes, meaning the
34 API is only guaranteed to work with the Qt version the application was
35 developed against. Source incompatible changes are however aimed to be kept
36 at a minimum and will only be made in minor releases (6.7, 6.8, and so on).
37 To use these classes in an application, link to
38 \c{Qt::GuiPrivate} (if using CMake), and include the headers with the \c
39 rhi prefix, for example \c{#include <rhi/qshader.h>}.
40
41 A QShader instance is empty and thus invalid by default. To get a useful
42 instance, the two typical methods are:
43
44 \list
45
46 \li Generate the contents offline, during build time or earlier, using the
47 \c qsb command line tool. The result is a binary file that is shipped with
48 the application, read via QIODevice::readAll(), and then deserialized via
49 fromSerialized(). For more information, see QShaderBaker.
50
51 \li Generate at run time via QShaderBaker. This is an expensive operation,
52 but allows applications to use user-provided or dynamically generated
53 shader source strings.
54
55 \endlist
56
57 When used together with the Qt Rendering Hardware Interface and its
58 classes, like QRhiGraphicsPipeline, no further action is needed from the
59 application's side as these classes are prepared to consume a QShader
60 whenever a shader needs to be specified for a given stage of the graphics
61 pipeline.
62
63 Alternatively, applications can access
64
65 \list
66
67 \li the source or byte code for any of the shading language versions that
68 are included in the QShader,
69
70 \li the name of the entry point for the shader,
71
72 \li the reflection metadata containing a description of the shader's
73 inputs, outputs and resources like uniform blocks. This is essential when
74 an application or framework needs to discover the inputs of a shader at
75 runtime due to not having advance knowledge of the vertex attributes or the
76 layout of the uniform buffers used by the shader.
77
78 \endlist
79
80 QShader makes no assumption about the shading language that was used
81 as the source for generating the various versions and variants that are
82 included in it.
83
84 QShader uses implicit sharing similarly to many core Qt types, and so
85 can be returned or passed by value. Detach happens implicitly when calling
86 a setter.
87
88 For reference, a typical, portable QRhi expects that a QShader suitable for
89 all its backends contains at least the following. (this excludes support
90 for core profile OpenGL contexts, add GLSL 150 or newer for that)
91
92 \list
93
94 \li SPIR-V 1.0 bytecode suitable for Vulkan 1.0 or newer
95
96 \li GLSL/ES 100 source code suitable for OpenGL ES 2.0 or newer
97
98 \li GLSL 120 source code suitable for OpenGL 2.1 or newer
99
100 \li HLSL Shader Model 5.0 source code or the corresponding DXBC bytecode suitable for Direct3D 11/12
101
102 \li Metal Shading Language 1.2 source code or the corresponding bytecode suitable for Metal 1.2 or newer
103
104 \endlist
105
106 \sa QShaderBaker
107 */
108
109/*!
110 \enum QShader::Stage
111 Describes the stage of the graphics pipeline the shader is suitable for.
112
113 \value VertexStage Vertex shader
114 \value TessellationControlStage Tessellation control (hull) shader
115 \value TessellationEvaluationStage Tessellation evaluation (domain) shader
116 \value GeometryStage Geometry shader
117 \value FragmentStage Fragment (pixel) shader
118 \value ComputeStage Compute shader
119 */
120
121/*!
122 \class QShaderVersion
123 \inmodule QtGui
124 \since 6.6
125
126 \brief Specifies the shading language version.
127
128 While languages like SPIR-V or the Metal Shading Language use traditional
129 version numbers, shaders for other APIs can use slightly different
130 versioning schemes. All those are mapped to a single version number in
131 here, however. For HLSL, the version refers to the Shader Model version,
132 like 5.0, 5.1, or 6.0. For GLSL an additional flag is needed to choose
133 between GLSL and GLSL/ES.
134
135 Below is a list with the most common examples of shader versions for
136 different graphics APIs:
137
138 \list
139
140 \li Vulkan (SPIR-V): 100
141 \li OpenGL: 120, 330, 440, etc.
142 \li OpenGL ES: 100 with GlslEs, 300 with GlslEs, etc.
143 \li Direct3D: 50, 51, 60
144 \li Metal: 12, 20
145 \endlist
146
147 A default constructed QShaderVersion contains a version of 100 and no
148 flags set.
149
150 \note This is a RHI API with limited compatibility guarantees, see \l QShader
151 for details.
152 */
153
154/*!
155 \enum QShaderVersion::Flag
156
157 Describes the flags that can be set.
158
159 \value GlslEs Indicates that GLSL/ES is meant in combination with GlslShader
160 */
161
162/*!
163 \class QShaderKey
164 \inmodule QtGui
165 \since 6.6
166
167 \brief Specifies the shading language, the version with flags, and the variant.
168
169 A default constructed QShaderKey has source set to SpirvShader and
170 sourceVersion set to 100. sourceVariant defaults to StandardShader.
171
172 \note This is a RHI API with limited compatibility guarantees, see \l QShader
173 for details.
174 */
175
176/*!
177 \enum QShader::Source
178 Describes what kind of shader code an entry contains.
179
180 \value SpirvShader SPIR-V
181 \value GlslShader GLSL
182 \value HlslShader HLSL
183 \value DxbcShader Direct3D bytecode (HLSL compiled by \c fxc)
184 \value MslShader Metal Shading Language
185 \value DxilShader Direct3D bytecode (HLSL compiled by \c dxc)
186 \value MetalLibShader Pre-compiled Metal bytecode
187 \value WgslShader WGSL
188 */
189
190/*!
191 \enum QShader::Variant
192 Describes what kind of shader code an entry contains.
193
194 \value StandardShader The normal, unmodified version of the shader code.
195
196 \value BatchableVertexShader Vertex shader rewritten to be suitable for Qt Quick scenegraph batching.
197
198 \value UInt16IndexedVertexAsComputeShader A vertex shader meant to be used
199 in a Metal pipeline with tessellation in combination with indexed draw
200 calls sourcing index data from a uint16 index buffer. To support the Metal
201 tessellation pipeline, the vertex shader is translated to a compute shader
202 that may be dependent on the index buffer usage in the draw calls (e.g. if
203 the shader is using gl_VertexIndex), hence the need for three dedicated
204 variants.
205
206 \value UInt32IndexedVertexAsComputeShader A vertex shader meant to be used
207 in a Metal pipeline with tessellation in combination with indexed draw
208 calls sourcing index data from a uint32 index buffer. To support the Metal
209 tessellation pipeline, the vertex shader is translated to a compute shader
210 that may be dependent on the index buffer usage in the draw calls (e.g. if
211 the shader is using gl_VertexIndex), hence the need for three dedicated
212 variants.
213
214 \value NonIndexedVertexAsComputeShader A vertex shader meant to be used in
215 a Metal pipeline with tessellation in combination with non-indexed draw
216 calls. To support the Metal tessellation pipeline, the vertex shader is
217 translated to a compute shader that may be dependent on the index buffer
218 usage in the draw calls (e.g. if the shader is using gl_VertexIndex), hence
219 the need for three dedicated variants.
220
221 \value [since 6.10] HdrCapableFragmentShader A fragment shader rewritten to support high
222 dynamic range rendering in a Qt Quick scenegraph.
223 */
224
225/*!
226 \enum QShader::SerializedFormatVersion
227 Describes the desired output format when serializing the QShader.
228
229 The default value for the \c version argument of serialized() is \c Latest.
230 This is sufficient in the vast majority of cases. Specifying another value
231 is needed only when the intention is to generate serialized data that can
232 be loaded by earlier Qt versions. For example, the \c qsb tool uses these
233 enum values when the \c{--qsbversion} command-line argument is given.
234
235 \note Targeting earlier versions will make certain features disfunctional
236 with the generated asset. This is not an issue when using the asset with
237 the specified, older Qt version, given that that Qt version does not have
238 the newer features in newer Qt versions that rely on additional data
239 generated in the QShader and the serialized data stream, but may become a
240 problem if the generated asset is then used with a newer Qt version.
241
242 \value Latest The current Qt version
243 \value Qt_6_5 Qt 6.5
244 \value Qt_6_4 Qt 6.4
245 */
246
247/*!
248 \class QShaderCode
249 \inmodule QtGui
250 \since 6.6
251
252 \brief Contains source or binary code for a shader and additional metadata.
253
254 When shader() is empty after retrieving a QShaderCode instance from
255 QShader, it indicates no shader code was found for the requested key.
256
257 \note This is a RHI API with limited compatibility guarantees, see \l QShader
258 for details.
259 */
260
261/*!
262 Constructs a new, empty (and thus invalid) QShader instance.
263 */
264QShader::QShader()
265 : d(nullptr)
266{
267}
268
269/*!
270 \internal
271 */
272void QShader::detach()
273{
274 if (d)
275 qAtomicDetach(d);
276 else
277 d = new QShaderPrivate;
278}
279
280/*!
281 Constructs a copy of \a other.
282 */
283QShader::QShader(const QShader &other)
284 : d(other.d)
285{
286 if (d)
287 d->ref.ref();
288}
289
290/*!
291 Assigns \a other to this object.
292 */
293QShader &QShader::operator=(const QShader &other)
294{
295 if (d) {
296 if (other.d) {
297 qAtomicAssign(d, other.d);
298 } else {
299 if (!d->ref.deref())
300 delete d;
301 d = nullptr;
302 }
303 } else if (other.d) {
304 other.d->ref.ref();
305 d = other.d;
306 }
307 return *this;
308}
309
310/*!
311 \fn QShader::QShader(QShader &&other) noexcept
312 \since 6.7
313
314 Move-constructs a new QShader from \a other.
315
316 \note The moved-from object \a other is placed in a
317 partially-formed state, in which the only valid operations are
318 destruction and assignment of a new value.
319*/
320
321/*!
322 \fn QShader &QShader::operator=(QShader &&other)
323 \since 6.7
324
325 Move-assigns \a other to this QShader instance.
326
327 \note The moved-from object \a other is placed in a
328 partially-formed state, in which the only valid operations are
329 destruction and assignment of a new value.
330*/
331
332/*!
333 Destructor.
334 */
335QShader::~QShader()
336{
337 if (d && !d->ref.deref())
338 delete d;
339}
340
341/*!
342 \fn void QShader::swap(QShader &other)
343 \since 6.7
344 \memberswap{shader}
345*/
346
347/*!
348 \return true if the QShader contains at least one shader version.
349 */
350bool QShader::isValid() const
351{
352 return d ? !d->shaders.isEmpty() : false;
353}
354
355/*!
356 \return the pipeline stage the shader is meant for.
357 */
358QShader::Stage QShader::stage() const
359{
360 return d ? d->stage : QShader::VertexStage;
361}
362
363/*!
364 Sets the pipeline \a stage.
365 */
366void QShader::setStage(Stage stage)
367{
368 if (!d || stage != d->stage) {
369 detach();
370 d->stage = stage;
371 }
372}
373
374/*!
375 \return the reflection metadata for the shader.
376 */
377QShaderDescription QShader::description() const
378{
379 return d ? d->desc : QShaderDescription();
380}
381
382/*!
383 Sets the reflection metadata to \a desc.
384 */
385void QShader::setDescription(const QShaderDescription &desc)
386{
387 detach();
388 d->desc = desc;
389}
390
391/*!
392 \return the list of available shader versions
393 */
394QList<QShaderKey> QShader::availableShaders() const
395{
396 return d ? d->shaders.keys().toVector() : QList<QShaderKey>();
397}
398
399/*!
400 \return the source or binary code for a given shader version specified by \a key.
401 */
402QShaderCode QShader::shader(const QShaderKey &key) const
403{
404 return d ? d->shaders.value(key) : QShaderCode();
405}
406
407/*!
408 Stores the source or binary \a shader code for a given shader version specified by \a key.
409 */
410void QShader::setShader(const QShaderKey &key, const QShaderCode &shader)
411{
412 if (d && d->shaders.value(key) == shader)
413 return;
414
415 detach();
416 d->shaders[key] = shader;
417}
418
419/*!
420 Removes the source or binary shader code for a given \a key.
421 Does nothing when not found.
422 */
423void QShader::removeShader(const QShaderKey &key)
424{
425 if (!d)
426 return;
427
428 auto it = d->shaders.find(key);
429 if (it == d->shaders.end())
430 return;
431
432 detach();
433 d->shaders.erase(it);
434}
435
436static void writeShaderKey(QDataStream *ds, const QShaderKey &k)
437{
438 *ds << int(k.source());
439 *ds << k.sourceVersion().version();
440 *ds << k.sourceVersion().flags();
441 *ds << int(k.sourceVariant());
442}
443
444/*!
445 \return a serialized binary version of all the data held by the
446 QShader, suitable for writing to files or other I/O devices.
447
448 By default the latest serialization format is used. Use \a version
449 parameter to serialize for a compatibility Qt version. Only when it is
450 known that the generated data stream must be made compatible with an older
451 Qt version at the expense of making it incompatible with features
452 introduced since that Qt version, should another value (for example,
453 \l{SerializedFormatVersion}{Qt_6_5} for Qt 6.5) be used.
454
455 \sa fromSerialized()
456 */
457QByteArray QShader::serialized(SerializedFormatVersion version) const
458{
459 static QShaderPrivate sd;
460 QShaderPrivate *dd = d ? d : &sd;
461
462 QBuffer buf;
463 QDataStream ds(&buf);
464 ds.setVersion(QDataStream::Qt_5_10);
465 if (!buf.open(QIODevice::WriteOnly))
466 return QByteArray();
467
468 const int qsbVersion = QShaderPrivate::qtQsbVersion(version);
469 ds << qsbVersion;
470
471 ds << int(dd->stage);
472 dd->desc.serialize(&ds, qsbVersion);
473 ds << int(dd->shaders.size());
474 for (auto it = dd->shaders.cbegin(), itEnd = dd->shaders.cend(); it != itEnd; ++it) {
475 const QShaderKey &k(it.key());
476 writeShaderKey(&ds, k);
477 const QShaderCode &shader(dd->shaders.value(k));
478 ds << shader.shader();
479 ds << shader.entryPoint();
480 }
481 ds << int(dd->bindings.size());
482 for (auto it = dd->bindings.cbegin(), itEnd = dd->bindings.cend(); it != itEnd; ++it) {
483 const QShaderKey &k(it.key());
484 writeShaderKey(&ds, k);
485 const NativeResourceBindingMap &map(it.value());
486 ds << int(map.size());
487 for (auto mapIt = map.cbegin(), mapItEnd = map.cend(); mapIt != mapItEnd; ++mapIt) {
488 ds << mapIt.key();
489 ds << mapIt.value().first;
490 ds << mapIt.value().second;
491 }
492 }
493 ds << int(dd->combinedImageMap.size());
494 for (auto it = dd->combinedImageMap.cbegin(), itEnd = dd->combinedImageMap.cend(); it != itEnd; ++it) {
495 const QShaderKey &k(it.key());
496 writeShaderKey(&ds, k);
497 const SeparateToCombinedImageSamplerMappingList &list(it.value());
498 ds << int(list.size());
499 for (auto listIt = list.cbegin(), listItEnd = list.cend(); listIt != listItEnd; ++listIt) {
500 ds << listIt->combinedSamplerName;
501 ds << listIt->textureBinding;
502 ds << listIt->samplerBinding;
503 }
504 }
505 if (qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) {
506 ds << int(dd->nativeShaderInfoMap.size());
507 for (auto it = dd->nativeShaderInfoMap.cbegin(), itEnd = dd->nativeShaderInfoMap.cend(); it != itEnd; ++it) {
508 const QShaderKey &k(it.key());
509 writeShaderKey(&ds, k);
510 ds << it->flags;
511 ds << int(it->extraBufferBindings.size());
512 for (auto mapIt = it->extraBufferBindings.cbegin(), mapItEnd = it->extraBufferBindings.cend();
513 mapIt != mapItEnd; ++mapIt)
514 {
515 ds << mapIt.key();
516 ds << mapIt.value();
517 }
518 }
519 }
520
521 return qCompress(buf.buffer());
522}
523
524static void readShaderKey(QDataStream *ds, QShaderKey *k)
525{
526 int intVal;
527 *ds >> intVal;
528 k->setSource(QShader::Source(intVal));
529 QShaderVersion ver;
530 *ds >> intVal;
531 ver.setVersion(intVal);
532 *ds >> intVal;
533 ver.setFlags(QShaderVersion::Flags(intVal));
534 k->setSourceVersion(ver);
535 *ds >> intVal;
536 k->setSourceVariant(QShader::Variant(intVal));
537}
538
539/*!
540 Creates a new QShader instance from the given \a data.
541
542 If \a data cannot be deserialized successfully, the result is a default
543 constructed QShader for which isValid() returns \c false.
544
545 \warning Shader packages, including \c{.qsb} files in the filesystem, are
546 assumed to be trusted content. Application developers are advised to
547 carefully consider the potential implications before allowing the loading of
548 user-provided content that is not part of the application.
549
550 \sa serialized()
551 */
552QShader QShader::fromSerialized(const QByteArray &data)
553{
554 QByteArray udata = qUncompress(data);
555 QBuffer buf(&udata);
556 QDataStream ds(&buf);
557 ds.setVersion(QDataStream::Qt_5_10);
558 if (!buf.open(QIODevice::ReadOnly))
559 return QShader();
560
561 QShader bs;
562 bs.detach(); // to get d created
563 QShaderPrivate *d = QShaderPrivate::get(&bs);
564 Q_ASSERT(d->ref.loadRelaxed() == 1); // must be detached
565 int intVal;
566 ds >> intVal;
567 d->qsbVersion = intVal;
568 if (d->qsbVersion != QShaderPrivate::QSB_VERSION
569 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_INPUT_OUTPUT_INTERFACE_BLOCKS
570 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_EXTENDED_STORAGE_BUFFER_INFO
571 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO
572 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS
573 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_VAR_ARRAYDIMS
574 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_CBOR
575 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON
576 && d->qsbVersion != QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS)
577 {
578 qWarning("Attempted to deserialize QShader with unknown version %d.", d->qsbVersion);
579 return QShader();
580 }
581
582 ds >> intVal;
583 d->stage = Stage(intVal);
584 if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_CBOR) {
585 d->desc = QShaderDescription::deserialize(&ds, d->qsbVersion);
586 } else if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITH_BINARY_JSON) {
587 qWarning("Can no longer load QShaderDescription from CBOR.");
588 d->desc = QShaderDescription();
589 } else {
590 qWarning("Can no longer load QShaderDescription from binary JSON.");
591 d->desc = QShaderDescription();
592 }
593 int count;
594 ds >> count;
595 for (int i = 0; i < count; ++i) {
596 QShaderKey k;
597 readShaderKey(&ds, &k);
598 QShaderCode shader;
599 QByteArray s;
600 ds >> s;
601 shader.setShader(s);
602 ds >> s;
603 shader.setEntryPoint(s);
604 d->shaders[k] = shader;
605 }
606
607 if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_BINDINGS) {
608 ds >> count;
609 for (int i = 0; i < count; ++i) {
610 QShaderKey k;
611 readShaderKey(&ds, &k);
612 NativeResourceBindingMap map;
613 int mapSize;
614 ds >> mapSize;
615 for (int b = 0; b < mapSize; ++b) {
616 int binding;
617 ds >> binding;
618 int firstNativeBinding;
619 ds >> firstNativeBinding;
620 int secondNativeBinding;
621 ds >> secondNativeBinding;
622 map.insert(binding, { firstNativeBinding, secondNativeBinding });
623 }
624 d->bindings.insert(k, map);
625 }
626 }
627
628 if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_SEPARATE_IMAGES_AND_SAMPLERS) {
629 ds >> count;
630 for (int i = 0; i < count; ++i) {
631 QShaderKey k;
632 readShaderKey(&ds, &k);
633 SeparateToCombinedImageSamplerMappingList list;
634 int listSize;
635 ds >> listSize;
636 for (int b = 0; b < listSize; ++b) {
637 QByteArray combinedSamplerName;
638 ds >> combinedSamplerName;
639 int textureBinding;
640 ds >> textureBinding;
641 int samplerBinding;
642 ds >> samplerBinding;
643 list.append({ combinedSamplerName, textureBinding, samplerBinding });
644 }
645 d->combinedImageMap.insert(k, list);
646 }
647 }
648
649 if (d->qsbVersion > QShaderPrivate::QSB_VERSION_WITHOUT_NATIVE_SHADER_INFO) {
650 ds >> count;
651 for (int i = 0; i < count; ++i) {
652 QShaderKey k;
653 readShaderKey(&ds, &k);
654 int flags;
655 ds >> flags;
656 QMap<int, int> extraBufferBindings;
657 int mapSize;
658 ds >> mapSize;
659 for (int b = 0; b < mapSize; ++b) {
660 int k, v;
661 ds >> k;
662 ds >> v;
663 extraBufferBindings.insert(k, v);
664 }
665 d->nativeShaderInfoMap.insert(k, { flags, extraBufferBindings });
666 }
667 }
668
669 return bs;
670}
671
672/*!
673 \fn QShaderVersion::QShaderVersion() = default
674 */
675
676/*!
677 Constructs a new QShaderVersion with version \a v and flags \a f.
678 */
679QShaderVersion::QShaderVersion(int v, Flags f)
680 : m_version(v), m_flags(f)
681{
682}
683
684/*!
685 \fn int QShaderVersion::version() const
686 \return the version.
687 */
688
689/*!
690 \fn void QShaderVersion::setVersion(int v)
691 Sets the shading language version to \a v.
692 */
693
694/*!
695 \fn QShaderVersion::Flags QShaderVersion::flags() const
696 \return the flags.
697 */
698
699/*!
700 \fn void QShaderVersion::setFlags(Flags f)
701 Sets the flags \a f.
702 */
703
704/*!
705 \fn QShaderCode::QShaderCode() = default
706 */
707
708/*!
709 Constructs a new QShaderCode with the specified shader source \a code and
710 \a entry point name.
711 */
712QShaderCode::QShaderCode(const QByteArray &code, const QByteArray &entry)
713 : m_shader(code), m_entryPoint(entry)
714{
715}
716
717/*!
718 \fn QByteArray QShaderCode::shader() const
719 \return the shader source or bytecode.
720 */
721
722/*!
723 \fn void QShaderCode::setShader(const QByteArray &code)
724 Sets the shader source or byte \a code.
725 */
726
727/*!
728 \fn QByteArray QShaderCode::entryPoint() const
729 \return the entry point name.
730 */
731
732/*!
733 \fn void QShaderCode::setEntryPoint(const QByteArray &entry)
734 Sets the \a entry point name.
735 */
736
737/*!
738 \fn QShaderKey::QShaderKey() = default
739 */
740
741/*!
742 Constructs a new QShaderKey with shader type \a s, version \a sver, and
743 variant \a svar.
744 */
745QShaderKey::QShaderKey(QShader::Source s,
746 const QShaderVersion &sver,
747 QShader::Variant svar)
748 : m_source(s),
749 m_sourceVersion(sver),
750 m_sourceVariant(svar)
751{
752}
753
754/*!
755 \fn QShader::Source QShaderKey::source() const
756 \return the shader type.
757 */
758
759/*!
760 \fn void QShaderKey::setSource(QShader::Source s)
761 Sets the shader type \a s.
762 */
763
764/*!
765 \fn QShaderVersion QShaderKey::sourceVersion() const
766 \return the shading language version.
767 */
768
769/*!
770 \fn void QShaderKey::setSourceVersion(const QShaderVersion &sver)
771 Sets the shading language version \a sver.
772 */
773
774/*!
775 \fn QShader::Variant QShaderKey::sourceVariant() const
776 \return the type of the variant to use.
777 */
778
779/*!
780 \fn void QShaderKey::setSourceVariant(QShader::Variant svar)
781 Sets the type of variant to use to \a svar.
782 */
783
784/*!
785 Returns \c true if the two QShader objects \a lhs and \a rhs are equal,
786 meaning they are for the same stage with matching sets of shader source or
787 binary code.
788
789 \relates QShader
790 */
791bool operator==(const QShader &lhs, const QShader &rhs) noexcept
792{
793 if (!lhs.d || !rhs.d)
794 return lhs.d == rhs.d;
795
796 return lhs.d->stage == rhs.d->stage
797 && lhs.d->shaders == rhs.d->shaders
798 && lhs.d->bindings == rhs.d->bindings;
799}
800
801/*!
802 \fn bool operator!=(const QShader &lhs, const QShader &rhs)
803
804 Returns \c false if the values in the two QShader objects \a lhs and \a rhs
805 are equal; otherwise returns \c true.
806
807 \relates QShader
808 */
809
810/*!
811 \fn size_t qHash(const QShader &key, size_t seed)
812 \qhashold{QShader}
813 */
814size_t qHash(const QShader &s, size_t seed) noexcept
815{
816 if (s.d) {
817 QtPrivate::QHashCombineWithSeed hash(seed);
818 seed = hash(seed, s.stage());
819 if (!s.d->shaders.isEmpty()) {
820 seed = hash(seed, s.d->shaders.firstKey());
821 seed = hash(seed, std::as_const(s.d->shaders).first());
822 }
823 }
824 return seed;
825}
826
827/*!
828 Returns \c true if the two QShaderVersion objects \a lhs and \a rhs are
829 equal.
830
831 \relates QShaderVersion
832 */
833bool operator==(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept
834{
835 return lhs.version() == rhs.version() && lhs.flags() == rhs.flags();
836}
837
838#ifdef Q_OS_INTEGRITY
839size_t qHash(const QShaderVersion &s, size_t seed) noexcept
840{
841 return qHashMulti(seed, s.version(), s.flags());
842}
843#endif
844
845/*!
846 \return true if \a lhs is smaller than \a rhs.
847
848 Establishes a sorting order between the two QShaderVersion \a lhs and \a rhs.
849
850 \relates QShaderVersion
851 */
852bool operator<(const QShaderVersion &lhs, const QShaderVersion &rhs) noexcept
853{
854 if (lhs.version() < rhs.version())
855 return true;
856
857 if (lhs.version() == rhs.version())
858 return int(lhs.flags()) < int(rhs.flags());
859
860 return false;
861}
862
863/*!
864 \fn bool operator!=(const QShaderVersion &lhs, const QShaderVersion &rhs)
865
866 Returns \c false if the values in the two QShaderVersion objects \a lhs
867 and \a rhs are equal; otherwise returns \c true.
868
869 \relates QShaderVersion
870 */
871
872/*!
873 Returns \c true if the two QShaderKey objects \a lhs and \a rhs are equal.
874
875 \relates QShaderKey
876 */
877bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept
878{
879 return lhs.source() == rhs.source() && lhs.sourceVersion() == rhs.sourceVersion()
880 && lhs.sourceVariant() == rhs.sourceVariant();
881}
882
883/*!
884 \return true if \a lhs is smaller than \a rhs.
885
886 Establishes a sorting order between the two keys \a lhs and \a rhs.
887
888 \relates QShaderKey
889 */
890bool operator<(const QShaderKey &lhs, const QShaderKey &rhs) noexcept
891{
892 if (int(lhs.source()) < int(rhs.source()))
893 return true;
894
895 if (int(lhs.source()) == int(rhs.source())) {
896 if (lhs.sourceVersion() < rhs.sourceVersion())
897 return true;
898 if (lhs.sourceVersion() == rhs.sourceVersion()) {
899 if (int(lhs.sourceVariant()) < int(rhs.sourceVariant()))
900 return true;
901 }
902 }
903
904 return false;
905}
906
907/*!
908 \fn bool operator!=(const QShaderKey &lhs, const QShaderKey &rhs)
909
910 Returns \c false if the values in the two QShaderKey objects \a lhs
911 and \a rhs are equal; otherwise returns \c true.
912
913 \relates QShaderKey
914 */
915
916/*!
917 \fn size_t qHash(const QShaderKey &key, size_t seed)
918 \qhashold{QShaderKey}
919 */
920size_t qHash(const QShaderKey &k, size_t seed) noexcept
921{
922 return qHashMulti(seed,
923 k.source(),
924 k.sourceVersion().version(),
925 k.sourceVersion().flags(),
926 k.sourceVariant());
927}
928
929/*!
930 Returns \c true if the two QShaderCode objects \a lhs and \a rhs are equal.
931
932 \relates QShaderCode
933 */
934bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept
935{
936 return lhs.shader() == rhs.shader() && lhs.entryPoint() == rhs.entryPoint();
937}
938
939/*!
940 \fn bool operator!=(const QShaderCode &lhs, const QShaderCode &rhs)
941
942 Returns \c false if the values in the two QShaderCode objects \a lhs
943 and \a rhs are equal; otherwise returns \c true.
944
945 \relates QShaderCode
946 */
947
948/*!
949 \fn size_t qHash(const QShaderCode &key, size_t seed)
950 \qhashold{QShaderCode}
951 */
952size_t qHash(const QShaderCode &k, size_t seed) noexcept
953{
954 return qHash(k.shader(), seed);
955}
956
957#ifndef QT_NO_DEBUG_STREAM
958QDebug operator<<(QDebug dbg, const QShader &bs)
959{
960 const QShaderPrivate *d = bs.d;
961 QDebugStateSaver saver(dbg);
962
963 if (d) {
964 dbg.nospace() << "QShader("
965 << "stage=" << d->stage
966 << " shaders=" << d->shaders.keys()
967 << " desc.isValid=" << d->desc.isValid()
968 << ')';
969 } else {
970 dbg.nospace() << "QShader()";
971 }
972
973 return dbg;
974}
975
976QDebug operator<<(QDebug dbg, const QShaderKey &k)
977{
978 QDebugStateSaver saver(dbg);
979 dbg.nospace() << "ShaderKey(" << k.source()
980 << " " << k.sourceVersion()
981 << " " << k.sourceVariant() << ")";
982 return dbg;
983}
984
985QDebug operator<<(QDebug dbg, const QShaderVersion &v)
986{
987 QDebugStateSaver saver(dbg);
988 dbg.nospace() << "Version(" << v.version() << " " << v.flags() << ")";
989 return dbg;
990}
991#endif // QT_NO_DEBUG_STREAM
992
993/*!
994 \typedef QShader::NativeResourceBindingMap
995
996 Synonym for QMap<int, std::pair<int, int>>.
997
998 The resource binding model QRhi assumes is based on SPIR-V. This means that
999 uniform buffers, storage buffers, combined image samplers, and storage
1000 images share a common binding point space. The binding numbers in
1001 QShaderDescription and QRhiShaderResourceBinding are expected to match the
1002 \c binding layout qualifier in the Vulkan-compatible GLSL shader.
1003
1004 Graphics APIs other than Vulkan may use a resource binding model that is
1005 not fully compatible with this. The generator of the shader code translated
1006 from SPIR-V may choose not to take the SPIR-V binding qualifiers into
1007 account, for various reasons. This is the case with the Metal backend of
1008 SPIRV-Cross, for example. In addition, even when an automatic, implicit
1009 translation is mostly possible (e.g. by using SPIR-V binding points as HLSL
1010 resource register indices), assigning resource bindings without being
1011 constrained by the SPIR-V binding points can lead to better results.
1012
1013 Therefore, a QShader may expose an additional map that describes what the
1014 native binding point for a given SPIR-V binding is. The QRhi backends, for
1015 which this is relevant, are expected to use this map automatically, as
1016 appropriate. The value is a pair, because combined image samplers may map
1017 to two native resources (a texture and a sampler) in some shading
1018 languages. In that case the second value refers to the sampler.
1019
1020 \note The native binding may be -1, in case there is no active binding for
1021 the resource in the shader. (for example, there is a uniform block
1022 declared, but it is not used in the shader code) The map is always
1023 complete, meaning there is an entry for all declared uniform blocks,
1024 storage blocks, image objects, and combined samplers, but the value will be
1025 -1 for those that are not actually referenced in the shader functions.
1026*/
1027
1028/*!
1029 \return the native binding map for \a key. The map is empty if no mapping
1030 is available for \a key (for example, because the map is not applicable for
1031 the API and shading language described by \a key).
1032 */
1033QShader::NativeResourceBindingMap QShader::nativeResourceBindingMap(const QShaderKey &key) const
1034{
1035 if (!d)
1036 return {};
1037
1038 auto it = d->bindings.constFind(key);
1039 if (it == d->bindings.cend())
1040 return {};
1041
1042 return it.value();
1043}
1044
1045/*!
1046 Stores the given native resource binding \a map associated with \a key.
1047
1048 \sa nativeResourceBindingMap()
1049 */
1050void QShader::setResourceBindingMap(const QShaderKey &key, const NativeResourceBindingMap &map)
1051{
1052 detach();
1053 d->bindings[key] = map;
1054}
1055
1056/*!
1057 Removes the native resource binding map for \a key.
1058 */
1059void QShader::removeResourceBindingMap(const QShaderKey &key)
1060{
1061 if (!d)
1062 return;
1063
1064 auto it = d->bindings.find(key);
1065 if (it == d->bindings.end())
1066 return;
1067
1068 detach();
1069 d->bindings.erase(it);
1070}
1071
1072/*!
1073 \typedef QShader::SeparateToCombinedImageSamplerMappingList
1074
1075 Synonym for QList<QShader::SeparateToCombinedImageSamplerMapping>.
1076 */
1077
1078/*!
1079 \struct QShader::SeparateToCombinedImageSamplerMapping
1080 \inmodule QtGui
1081 \brief Mapping metadata for sampler uniforms.
1082
1083 Describes a mapping from a traditional combined image sampler uniform to
1084 binding points for a separate texture and sampler.
1085
1086 For example, if \c combinedImageSampler is \c{"_54"}, \c textureBinding is
1087 \c 1, and \c samplerBinding is \c 2, this means that the GLSL shader code
1088 contains a \c sampler2D (or sampler3D, etc.) uniform with the name of
1089 \c{_54} which corresponds to two separate resource bindings (\c 1 and \c 2)
1090 in the original shader.
1091
1092 \note This is a RHI API with limited compatibility guarantees, see \l QShader
1093 for details.
1094 */
1095
1096/*!
1097 \variable QShader::SeparateToCombinedImageSamplerMapping::combinedSamplerName
1098*/
1099
1100/*!
1101 \variable QShader::SeparateToCombinedImageSamplerMapping::textureBinding
1102*/
1103
1104/*!
1105 \variable QShader::SeparateToCombinedImageSamplerMapping::samplerBinding
1106*/
1107
1108/*!
1109 \return the combined image sampler mapping list for \a key, or an empty
1110 list if there is no data available for \a key, for example because such a
1111 mapping is not applicable for the shading language.
1112 */
1113QShader::SeparateToCombinedImageSamplerMappingList QShader::separateToCombinedImageSamplerMappingList(const QShaderKey &key) const
1114{
1115 if (!d)
1116 return {};
1117
1118 auto it = d->combinedImageMap.constFind(key);
1119 if (it == d->combinedImageMap.cend())
1120 return {};
1121
1122 return it.value();
1123}
1124
1125/*!
1126 Stores the given combined image sampler mapping \a list associated with \a key.
1127
1128 \sa separateToCombinedImageSamplerMappingList()
1129 */
1130void QShader::setSeparateToCombinedImageSamplerMappingList(const QShaderKey &key,
1131 const SeparateToCombinedImageSamplerMappingList &list)
1132{
1133 detach();
1134 d->combinedImageMap[key] = list;
1135}
1136
1137/*!
1138 Removes the combined image sampler mapping list for \a key.
1139 */
1140void QShader::removeSeparateToCombinedImageSamplerMappingList(const QShaderKey &key)
1141{
1142 if (!d)
1143 return;
1144
1145 auto it = d->combinedImageMap.find(key);
1146 if (it == d->combinedImageMap.end())
1147 return;
1148
1149 detach();
1150 d->combinedImageMap.erase(it);
1151}
1152
1153/*!
1154 \struct QShader::NativeShaderInfo
1155 \inmodule QtGui
1156 \brief Additional metadata about the native shader code.
1157
1158 Describes information about the native shader code, if applicable. This
1159 becomes relevant with certain shader languages for certain shader stages,
1160 in case the translation from SPIR-V involves the introduction of
1161 additional, "magic" inputs, outputs, or resources in the generated shader.
1162 Such additions may be dependent on the original source code (i.e. the usage
1163 of various GLSL language constructs or built-ins), and therefore it needs
1164 to be indicated in a dynamic manner if certain features got added to the
1165 generated shader code.
1166
1167 As an example, consider a tessellation control shader with a per-patch (not
1168 per-vertex) output variable. This is translated to a Metal compute shader
1169 outputting (among others) into an spvPatchOut buffer. But this buffer would
1170 not be present at all if per-patch output variables were not used. The fact
1171 that the shader code relies on such a buffer present can be indicated by
1172 the data in this struct.
1173
1174 \note This is a RHI API with limited compatibility guarantees, see \l QShader
1175 for details.
1176 */
1177
1178/*!
1179 \variable QShader::NativeShaderInfo::flags
1180*/
1181
1182/*!
1183 \variable QShader::NativeShaderInfo::extraBufferBindings
1184*/
1185
1186/*!
1187 \return the native shader info struct for \a key, or an empty object if
1188 there is no data available for \a key, for example because such a mapping
1189 is not applicable for the shading language or the shader stage.
1190 */
1191QShader::NativeShaderInfo QShader::nativeShaderInfo(const QShaderKey &key) const
1192{
1193 if (!d)
1194 return {};
1195
1196 auto it = d->nativeShaderInfoMap.constFind(key);
1197 if (it == d->nativeShaderInfoMap.cend())
1198 return {};
1199
1200 return it.value();
1201}
1202
1203/*!
1204 Stores the given native shader \a info associated with \a key.
1205
1206 \sa nativeShaderInfo()
1207 */
1208void QShader::setNativeShaderInfo(const QShaderKey &key, const NativeShaderInfo &info)
1209{
1210 detach();
1211 d->nativeShaderInfoMap[key] = info;
1212}
1213
1214/*!
1215 Removes the native shader information for \a key.
1216 */
1217void QShader::removeNativeShaderInfo(const QShaderKey &key)
1218{
1219 if (!d)
1220 return;
1221
1222 auto it = d->nativeShaderInfoMap.find(key);
1223 if (it == d->nativeShaderInfoMap.end())
1224 return;
1225
1226 detach();
1227 d->nativeShaderInfoMap.erase(it);
1228}
1229
1230QT_END_NAMESPACE
friend bool operator==(const QByteArray::FromBase64Result &lhs, const QByteArray::FromBase64Result &rhs) noexcept
Returns true if lhs and rhs are equal, otherwise returns false.
Definition qbytearray.h:807
\inmodule QtGui
Definition qshader.h:33
Combined button and popup list for selecting options.
bool operator<(const QElapsedTimer &lhs, const QElapsedTimer &rhs) noexcept
QDebug operator<<(QDebug dbg, const QFileInfo &fi)
static void readShaderKey(QDataStream *ds, QShaderKey *k)
Definition qshader.cpp:524
size_t qHash(const QShaderKey &k, size_t seed) noexcept
\qhashold{QShaderKey}
Definition qshader.cpp:920
size_t qHash(const QShaderCode &k, size_t seed) noexcept
\qhashold{QShaderCode}
Definition qshader.cpp:952
static void writeShaderKey(QDataStream *ds, const QShaderKey &k)
Definition qshader.cpp:436
QDebug operator<<(QDebug dbg, const QShaderKey &k)
Definition qshader.cpp:976
Q_GUI_EXPORT bool operator==(const QShaderKey &lhs, const QShaderKey &rhs) noexcept
Q_GUI_EXPORT bool operator==(const QShaderCode &lhs, const QShaderCode &rhs) noexcept
Q_GUI_EXPORT bool operator<(const QShaderKey &lhs, const QShaderKey &rhs) noexcept
constexpr size_t qHash(const QSize &s, size_t seed=0) noexcept
Definition qsize.h:192