Qt
Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QPhysXTriggerBody Member List

This is the complete list of members for QPhysXTriggerBody, including all inherited members.

actorQPhysXActorBody
buildShapes(QPhysXWorld *physX)QPhysXActorBody
cleanup(QPhysXWorld *physX) overrideQPhysXActorBodyvirtual
cleanupIfRemoved(QPhysXWorld *physX)QAbstractPhysXNode
createActor(QPhysXWorld *physX)QPhysXActorBodyvirtual
createMaterial(QPhysXWorld *physX)QAbstractPhysXNodevirtual
createMaterialFromQtMaterial(QPhysXWorld *physX, QPhysicsMaterial *qtMaterial)QAbstractPhysXNode
debugGeometryCapability() overrideQPhysXActorBodyvirtual
filtersDirty() constQAbstractPhysXNode
frontendNodeQAbstractPhysXNode
getDebugDrawBodyType() overrideQPhysXTriggerBodyvirtual
getGlobalPose() overrideQPhysXActorBodyvirtual
init(QPhysicsWorld *world, QPhysXWorld *physX) overrideQPhysXActorBodyvirtual
isRemovedQAbstractPhysXNode
markDirtyShapes() overrideQPhysXActorBodyvirtual
materialQAbstractPhysXNode
QAbstractPhysXNode(QAbstractPhysicsNode *node)QAbstractPhysXNode
QPhysXActorBody(QAbstractPhysicsNode *frontEnd)QPhysXActorBody
QPhysXTriggerBody(QTriggerBody *frontEnd)QPhysXTriggerBody
rebuildDirtyShapes(QPhysicsWorld *world, QPhysXWorld *physX) overrideQPhysXActorBodyvirtual
sDefaultMaterialQAbstractPhysXNodestatic
setFiltersDirty(bool dirty)QAbstractPhysXNode
setShapesDirty(bool dirty)QAbstractPhysXNode
shapesQAbstractPhysXNode
shapesDirty() constQAbstractPhysXNode
sync(float deltaTime, QHash< QQuick3DNode *, QMatrix4x4 > &transformCache) overrideQPhysXTriggerBodyvirtual
updateDefaultDensity(float density)QAbstractPhysXNodevirtual
updateFilters() overrideQPhysXActorBodyvirtual
useTriggerFlag() overrideQPhysXTriggerBodyinlinevirtual
~QAbstractPhysXNode()QAbstractPhysXNodevirtual