(9e696d5fd4d7aa456c67f662acddf0caf676a3f5)
#include <private/qsgrenderer_p.h>
#include <private/qsgdefaultrendercontext_p.h>
#include <private/qsgnodeupdater_p.h>
#include <private/qsgrendernode_p.h>
#include <private/qdatabuffer_p.h>
#include <private/qsgtexture_p.h>
#include <QtCore/QBitArray>
#include <QtCore/QStack>
#include <rhi/qrhi.h>
Go to the source code of this file.
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bool | QSGBatchRenderer::hasMaterialWithBlending (QSGGeometryNode *n) |
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QDebug | QSGBatchRenderer::operator<< (QDebug d, const Pt &p) |
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QDebug | QSGBatchRenderer::operator<< (QDebug d, const Rect &r) |
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bool | QSGBatchRenderer::operator== (const GraphicsState &a, const GraphicsState &b) noexcept |
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bool | QSGBatchRenderer::operator!= (const GraphicsState &a, const GraphicsState &b) noexcept |
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size_t | QSGBatchRenderer::qHash (const GraphicsState &s, size_t seed) noexcept |
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bool | QSGBatchRenderer::operator== (const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) noexcept |
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bool | QSGBatchRenderer::operator!= (const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) noexcept |
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size_t | QSGBatchRenderer::qHash (const GraphicsPipelineStateKey &k, size_t seed) noexcept |
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bool | QSGBatchRenderer::operator== (const ShaderKey &a, const ShaderKey &b) noexcept |
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bool | QSGBatchRenderer::operator!= (const ShaderKey &a, const ShaderKey &b) noexcept |
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size_t | QSGBatchRenderer::qHash (const ShaderKey &k, size_t seed) noexcept |
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| Q_DECLARE_TYPEINFO (QSGBatchRenderer::GraphicsState, Q_RELOCATABLE_TYPE) |
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| Q_DECLARE_TYPEINFO (QSGBatchRenderer::GraphicsPipelineStateKey, Q_RELOCATABLE_TYPE) |
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| Q_DECLARE_TYPEINFO (QSGBatchRenderer::RenderPassState, Q_RELOCATABLE_TYPE) |
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| Q_DECLARE_TYPEINFO (QSGBatchRenderer::DrawSet, Q_PRIMITIVE_TYPE) |
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◆ QSG_RENDERER_COORD_LIMIT
#define QSG_RENDERER_COORD_LIMIT 1000000.0f |
◆ Q_DECLARE_TYPEINFO() [1/4]
◆ Q_DECLARE_TYPEINFO() [2/4]
◆ Q_DECLARE_TYPEINFO() [3/4]
◆ Q_DECLARE_TYPEINFO() [4/4]