31 Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
32 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
34 Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged)
35 Q_PROPERTY(QQuick3DTexture *baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged)
36 Q_PROPERTY(
bool baseColorSingleChannelEnabled READ baseColorSingleChannelEnabled WRITE setBaseColorSingleChannelEnabled NOTIFY baseColorSingleChannelEnabledChanged REVISION(6, 8))
37 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping baseColorChannel READ baseColorChannel WRITE setBaseColorChannel NOTIFY baseColorChannelChanged REVISION(6, 8))
39 Q_PROPERTY(
float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged)
40 Q_PROPERTY(QQuick3DTexture *metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged)
41 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping metalnessChannel READ metalnessChannel WRITE setMetalnessChannel NOTIFY metalnessChannelChanged)
43 Q_PROPERTY(
float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged)
44 Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
45 Q_PROPERTY(
float specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged)
46 Q_PROPERTY(
bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged REVISION(6, 8))
47 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping specularChannel READ specularChannel WRITE setSpecularChannel NOTIFY specularChannelChanged REVISION(6, 8))
49 Q_PROPERTY(
float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
50 Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged)
51 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged)
53 Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged)
54 Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
55 Q_PROPERTY(
bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged REVISION(6, 8))
56 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged REVISION(6, 8))
58 Q_PROPERTY(
bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged REVISION(6, 8))
59 Q_PROPERTY(
float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
60 Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
61 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged)
63 Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
64 Q_PROPERTY(
float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged)
66 Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged)
68 Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged)
69 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged)
70 Q_PROPERTY(
float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged)
72 Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
73 Q_PROPERTY(
float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged)
75 Q_PROPERTY(
float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged)
76 Q_PROPERTY(
float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged)
78 Q_PROPERTY(QQuick3DTexture *heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged REVISION(6, 2))
79 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged REVISION(6, 2))
80 Q_PROPERTY(
float heightAmount READ heightAmount WRITE setHeightAmount NOTIFY heightAmountChanged REVISION(6, 2))
81 Q_PROPERTY(
int minHeightMapSamples READ minHeightMapSamples WRITE setMinHeightMapSamples NOTIFY minHeightMapSamplesChanged REVISION(6, 2))
82 Q_PROPERTY(
int maxHeightMapSamples READ maxHeightMapSamples WRITE setMaxHeightMapSamples NOTIFY maxHeightMapSamplesChanged REVISION(6, 2))
84 Q_PROPERTY(
float clearcoatAmount READ clearcoatAmount WRITE setClearcoatAmount NOTIFY clearcoatAmountChanged REVISION(6, 3))
85 Q_PROPERTY(QQuick3DTexture *clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged REVISION(6, 3))
86 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY
87 clearcoatChannelChanged REVISION(6, 3))
88 Q_PROPERTY(
float clearcoatRoughnessAmount READ clearcoatRoughnessAmount WRITE setClearcoatRoughnessAmount NOTIFY
89 clearcoatRoughnessAmountChanged REVISION(6, 3))
90 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE
91 setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged REVISION(6, 3))
92 Q_PROPERTY(QQuick3DTexture *clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY
93 clearcoatRoughnessMapChanged REVISION(6, 3))
94 Q_PROPERTY(QQuick3DTexture *clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY
95 clearcoatNormalMapChanged REVISION(6, 3))
96 Q_PROPERTY(
float clearcoatNormalStrength READ clearcoatNormalStrength WRITE setClearcoatNormalStrength NOTIFY clearcoatNormalStrengthChanged REVISION(6, 8))
98 Q_PROPERTY(
float transmissionFactor READ transmissionFactor WRITE setTransmissionFactor NOTIFY transmissionFactorChanged)
99 Q_PROPERTY(QQuick3DTexture * transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged)
100 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged)
102 Q_PROPERTY(
float thicknessFactor READ thicknessFactor WRITE setThicknessFactor NOTIFY thicknessFactorChanged REVISION(6, 3))
103 Q_PROPERTY(QQuick3DTexture *thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged REVISION(6, 3))
104 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY
105 thicknessChannelChanged REVISION(6, 3))
106 Q_PROPERTY(
float attenuationDistance READ attenuationDistance WRITE setAttenuationDistance NOTIFY attenuationDistanceChanged REVISION(6, 3))
107 Q_PROPERTY(QColor attenuationColor READ attenuationColor WRITE setAttenuationColor NOTIFY attenuationColorChanged REVISION(6, 3))
109 Q_PROPERTY(
float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged REVISION(6, 3))
111 Q_PROPERTY(
bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged REVISION(6, 5))
113 Q_PROPERTY(
bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged REVISION(6, 8))
114 Q_PROPERTY(
float fresnelScale READ fresnelScale WRITE setFresnelScale NOTIFY fresnelScaleChanged REVISION(6, 8))
115 Q_PROPERTY(
float fresnelBias READ fresnelBias WRITE setFresnelBias NOTIFY fresnelBiasChanged REVISION(6, 8))
116 Q_PROPERTY(
float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged REVISION(6, 8))
118 Q_PROPERTY(
bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged REVISION(6, 8))
119 Q_PROPERTY(
float clearcoatFresnelScale READ clearcoatFresnelScale WRITE setClearcoatFresnelScale NOTIFY clearcoatFresnelScaleChanged REVISION(6, 8))
120 Q_PROPERTY(
float clearcoatFresnelBias READ clearcoatFresnelBias WRITE setClearcoatFresnelBias NOTIFY clearcoatFresnelBiasChanged REVISION(6, 8))
121 Q_PROPERTY(
float clearcoatFresnelPower READ clearcoatFresnelPower WRITE setClearcoatFresnelPower NOTIFY clearcoatFresnelPowerChanged REVISION(6, 8))
123 Q_PROPERTY(
bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged REVISION(6, 8))
124 Q_PROPERTY(VertexColorMaskFlags vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged REVISION(6, 8))
125 Q_PROPERTY(VertexColorMaskFlags vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged REVISION(6, 8))
126 Q_PROPERTY(VertexColorMaskFlags vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged REVISION(6, 8))
127 Q_PROPERTY(VertexColorMaskFlags vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged REVISION(6, 8))
129 QML_NAMED_ELEMENT(PrincipledMaterial)
153 enum VertexColorMask {
154 NoMask = QQuick3DMaterial::NoMask,
155 RoughnessMask = QQuick3DMaterial::RoughnessMask,
156 NormalStrengthMask = QQuick3DMaterial::NormalStrengthMask,
157 SpecularAmountMask = QQuick3DMaterial::SpecularAmountMask,
158 ClearcoatAmountMask = QQuick3DMaterial::ClearcoatAmountMask,
159 ClearcoatRoughnessAmountMask = QQuick3DMaterial::ClearcoatRoughnessAmountMask,
160 ClearcoatNormalStrengthMask = QQuick3DMaterial::ClearcoatNormalStrengthMask,
161 HeightAmountMask = QQuick3DMaterial::HeightAmountMask,
162 MetalnessMask = QQuick3DMaterial::MetalnessMask,
163 OcclusionAmountMask = QQuick3DMaterial::OcclusionAmountMask,
164 ThicknessFactorMask = QQuick3DMaterial::ThicknessFactorMask,
165 TransmissionFactorMask = QQuick3DMaterial::TransmissionFactorMask
167 Q_ENUM(VertexColorMask)
168 Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
169 Q_FLAG(VertexColorMaskFlags)
171 explicit QQuick3DPrincipledMaterial(QQuick3DObject *parent =
nullptr);
172 ~QQuick3DPrincipledMaterial() override;
174 Lighting lighting()
const;
175 BlendMode blendMode()
const;
176 QColor baseColor()
const;
177 QQuick3DTexture *baseColorMap()
const;
178 Q_REVISION(6, 8)
bool baseColorSingleChannelEnabled()
const;
179 Q_REVISION(6, 8) TextureChannelMapping baseColorChannel()
const;
180 Q_REVISION(6, 8)
bool specularSingleChannelEnabled()
const;
181 Q_REVISION(6, 8) TextureChannelMapping specularChannel()
const;
182 Q_REVISION(6, 8)
bool emissiveSingleChannelEnabled()
const;
183 Q_REVISION(6, 8) TextureChannelMapping emissiveChannel()
const;
184 QQuick3DTexture *emissiveMap()
const;
185 QVector3D emissiveFactor()
const;
186 QQuick3DTexture *specularReflectionMap()
const;
187 QQuick3DTexture *specularMap()
const;
188 float specularTint()
const;
189 float specularAmount()
const;
190 float roughness()
const;
191 QQuick3DTexture *roughnessMap()
const;
192 Q_REVISION(6, 8)
bool invertOpacityMapValue()
const;
193 float opacity()
const;
194 QQuick3DTexture *opacityMap()
const;
195 QQuick3DTexture *normalMap()
const;
196 float metalness()
const;
197 QQuick3DTexture *metalnessMap()
const;
198 float normalStrength()
const;
199 QQuick3DTexture *occlusionMap()
const;
200 float occlusionAmount()
const;
201 AlphaMode alphaMode()
const;
202 float alphaCutoff()
const;
203 TextureChannelMapping metalnessChannel()
const;
204 TextureChannelMapping roughnessChannel()
const;
205 TextureChannelMapping opacityChannel()
const;
206 TextureChannelMapping occlusionChannel()
const;
207 float pointSize()
const;
208 float lineWidth()
const;
209 Q_REVISION(6, 2) QQuick3DTexture *heightMap()
const;
210 Q_REVISION(6, 2) TextureChannelMapping heightChannel()
const;
211 Q_REVISION(6, 2)
float heightAmount()
const;
212 Q_REVISION(6, 2)
int minHeightMapSamples()
const;
213 Q_REVISION(6, 2)
int maxHeightMapSamples()
const;
215 Q_REVISION(6, 3)
float clearcoatAmount()
const;
216 Q_REVISION(6, 3) QQuick3DTexture *clearcoatMap()
const;
217 Q_REVISION(6, 3) TextureChannelMapping clearcoatChannel()
const;
218 Q_REVISION(6, 3)
float clearcoatRoughnessAmount()
const;
219 Q_REVISION(6, 3) TextureChannelMapping clearcoatRoughnessChannel()
const;
220 Q_REVISION(6, 3) QQuick3DTexture *clearcoatRoughnessMap()
const;
221 Q_REVISION(6, 3) QQuick3DTexture *clearcoatNormalMap()
const;
222 Q_REVISION(6, 8)
float clearcoatNormalStrength()
const;
224 Q_REVISION(6, 3)
float transmissionFactor()
const;
225 Q_REVISION(6, 3) QQuick3DTexture *transmissionMap()
const;
226 Q_REVISION(6, 3) TextureChannelMapping transmissionChannel()
const;
228 Q_REVISION(6, 3)
float thicknessFactor()
const;
229 Q_REVISION(6, 3) QQuick3DTexture *thicknessMap()
const;
230 Q_REVISION(6, 3)
const TextureChannelMapping &thicknessChannel()
const;
231 Q_REVISION(6, 3)
float attenuationDistance()
const;
232 Q_REVISION(6, 3)
const QColor &attenuationColor()
const;
234 Q_REVISION(6, 3)
float indexOfRefraction()
const;
235 Q_REVISION(6, 8)
bool fresnelScaleBiasEnabled()
const;
236 Q_REVISION(6, 8)
float fresnelScale()
const;
237 Q_REVISION(6, 8)
float fresnelBias()
const;
238 Q_REVISION(6, 8)
float fresnelPower()
const;
240 Q_REVISION(6, 8)
bool clearcoatFresnelScaleBiasEnabled()
const;
241 Q_REVISION(6, 8)
float clearcoatFresnelScale()
const;
242 Q_REVISION(6, 8)
float clearcoatFresnelBias()
const;
243 Q_REVISION(6, 8)
float clearcoatFresnelPower()
const;
245 Q_REVISION(6, 5)
bool vertexColorsEnabled()
const;
247 Q_REVISION(6, 8)
bool vertexColorsMaskEnabled()
const;
249 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask()
const;
250 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask()
const;
251 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask()
const;
252 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask()
const;
255 void setLighting(QQuick3DPrincipledMaterial::Lighting lighting);
256 void setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode);
257 void setBaseColor(QColor baseColor);
258 void setBaseColorMap(QQuick3DTexture *baseColorMap);
259 Q_REVISION(6, 8)
void setBaseColorSingleChannelEnabled(
bool baseColorSingleChannelEnabled);
260 Q_REVISION(6, 8)
void setBaseColorChannel(QQuick3DMaterial::TextureChannelMapping channel);
261 Q_REVISION(6, 8)
void setSpecularSingleChannelEnabled(
bool specularSingleChannelEnabled);
262 Q_REVISION(6, 8)
void setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel);
263 Q_REVISION(6, 8)
void setEmissiveSingleChannelEnabled(
bool emissiveSingleChannelEnabled);
264 Q_REVISION(6, 8)
void setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel);
265 void setEmissiveMap(QQuick3DTexture *emissiveMap);
266 void setEmissiveFactor(QVector3D emissiveFactor);
267 void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap);
268 void setSpecularMap(QQuick3DTexture *specularMap);
269 void setSpecularTint(
float specularTint);
270 void setSpecularAmount(
float specularAmount);
271 void setRoughness(
float roughness);
272 void setRoughnessMap(QQuick3DTexture *roughnessMap);
273 Q_REVISION(6, 8)
void setInvertOpacityMapValue(
bool invertOpacityMapValue);
274 void setOpacity(
float opacity);
275 void setOpacityMap(QQuick3DTexture *opacityMap);
276 void setNormalMap(QQuick3DTexture *normalMap);
277 void setMetalness(
float metalnessAmount);
278 void setMetalnessMap(QQuick3DTexture *metalnessMap);
279 void setNormalStrength(
float normalStrength);
280 void setOcclusionMap(QQuick3DTexture *occlusionMap);
281 void setOcclusionAmount(
float occlusionAmount);
282 void setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
283 void setAlphaCutoff(
float alphaCutoff);
284 void setMetalnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
285 void setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
286 void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel);
287 void setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel);
288 void setPointSize(
float size);
289 void setLineWidth(
float width);
290 Q_REVISION(6, 2)
void setHeightMap(QQuick3DTexture *heightMap);
291 Q_REVISION(6, 2)
void setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel);
292 Q_REVISION(6, 2)
void setHeightAmount(
float heightAmount);
293 Q_REVISION(6, 2)
void setMinHeightMapSamples(
int samples);
294 Q_REVISION(6, 2)
void setMaxHeightMapSamples(
int samples);
296 Q_REVISION(6, 3)
void setClearcoatAmount(
float newClearcoatAmount);
297 Q_REVISION(6, 3)
void setClearcoatMap(QQuick3DTexture *newClearcoatMap);
298 Q_REVISION(6, 3)
void setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel);
299 Q_REVISION(6, 3)
void setClearcoatRoughnessAmount(
float newClearcoatRoughnessAmount);
300 Q_REVISION(6, 3)
void setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel);
301 Q_REVISION(6, 3)
void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap);
302 Q_REVISION(6, 3)
void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap);
303 Q_REVISION(6, 8)
void setClearcoatNormalStrength(
float clearcoatNormalStrength);
305 Q_REVISION(6, 3)
void setTransmissionFactor(
float newTransmissionFactor);
306 Q_REVISION(6, 3)
void setTransmissionMap(QQuick3DTexture *newTransmissionMap);
307 Q_REVISION(6, 3)
void setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel);
309 Q_REVISION(6, 3)
void setThicknessFactor(
float newThicknessFactor);
310 Q_REVISION(6, 3)
void setThicknessMap(QQuick3DTexture *newThicknessMap);
311 Q_REVISION(6, 3)
void setThicknessChannel(
const QQuick3DMaterial::TextureChannelMapping &newThicknessChannel);
312 Q_REVISION(6, 3)
void setAttenuationDistance(
float newAttenuationDistance);
313 Q_REVISION(6, 3)
void setAttenuationColor(
const QColor &newAttenuationColor);
315 Q_REVISION(6, 3)
void setIndexOfRefraction(
float indexOfRefraction);
316 Q_REVISION(6, 8)
void setFresnelScaleBiasEnabled(
bool fresnelScaleBias);
317 Q_REVISION(6, 8)
void setFresnelScale(
float fresnelScale);
318 Q_REVISION(6, 8)
void setFresnelBias(
float fresnelBias);
319 Q_REVISION(6, 8)
void setFresnelPower(
float fresnelPower);
321 Q_REVISION(6, 8)
void setClearcoatFresnelScaleBiasEnabled(
bool clearcoatFresnelScaleBias);
322 Q_REVISION(6, 8)
void setClearcoatFresnelScale(
float clearcoatFresnelScale);
323 Q_REVISION(6, 8)
void setClearcoatFresnelBias(
float clearcoatFresnelBias);
324 Q_REVISION(6, 8)
void setClearcoatFresnelPower(
float clearcoatFresnelPower);
326 Q_REVISION(6, 5)
void setVertexColorsEnabled(
bool vertexColorsEnabled);
328 Q_REVISION(6, 8)
void setVertexColorsMaskEnabled(
bool vertexColorsMaskEnabled);
329 Q_REVISION(6, 8)
void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask);
330 Q_REVISION(6, 8)
void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask);
331 Q_REVISION(6, 8)
void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask);
332 Q_REVISION(6, 8)
void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask);
335 void lightingChanged(QQuick3DPrincipledMaterial::Lighting lighting);
336 void blendModeChanged(QQuick3DPrincipledMaterial::BlendMode blendMode);
337 void baseColorChanged(QColor baseColor);
338 void baseColorMapChanged(QQuick3DTexture *baseColorMap);
339 Q_REVISION(6, 8)
void baseColorSingleChannelEnabledChanged(
bool baseColorSingleChannelEnabled);
340 Q_REVISION(6, 8)
void baseColorChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
341 Q_REVISION(6, 8)
void specularSingleChannelEnabledChanged(
bool specularColorSingleChannelEnabled);
342 Q_REVISION(6, 8)
void specularChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
343 Q_REVISION(6, 8)
void emissiveSingleChannelEnabledChanged(
bool emissiveColorSingleChannelEnabled);
344 Q_REVISION(6, 8)
void emissiveChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
345 void emissiveMapChanged(QQuick3DTexture *emissiveMap);
346 void emissiveFactorChanged(QVector3D emissiveFactor);
347 void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap);
348 void specularMapChanged(QQuick3DTexture *specularMap);
349 void specularTintChanged(
float specularTint);
350 void specularAmountChanged(
float specularAmount);
351 void roughnessChanged(
float roughness);
352 void roughnessMapChanged(QQuick3DTexture *roughnessMap);
353 Q_REVISION(6, 8)
void invertOpacityMapValueChanged(
bool invertOpacityMapValue);
354 void opacityChanged(
float opacity);
355 void opacityMapChanged(QQuick3DTexture *opacityMap);
356 void normalMapChanged(QQuick3DTexture *normalMap);
357 void metalnessChanged(
float metalness);
358 void metalnessMapChanged(QQuick3DTexture *metalnessMap);
359 void normalStrengthChanged(
float normalStrength);
360 void occlusionMapChanged(QQuick3DTexture *occlusionMap);
361 void occlusionAmountChanged(
float occlusionAmount);
362 void alphaModeChanged(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
363 void alphaCutoffChanged(
float alphaCutoff);
364 void metalnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
365 void roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
366 void opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
367 void occlusionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
368 void pointSizeChanged();
369 void lineWidthChanged();
370 Q_REVISION(6, 2)
void heightMapChanged(QQuick3DTexture *heightMap);
371 Q_REVISION(6, 2)
void heightChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
372 Q_REVISION(6, 2)
void heightAmountChanged(
float heightAmount);
373 Q_REVISION(6, 2)
void minHeightMapSamplesChanged(
int samples);
374 Q_REVISION(6, 2)
void maxHeightMapSamplesChanged(
int samples);
376 Q_REVISION(6, 3)
void clearcoatAmountChanged(
float amount);
377 Q_REVISION(6, 3)
void clearcoatMapChanged(QQuick3DTexture *texture);
378 Q_REVISION(6, 3)
void clearcoatChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
379 Q_REVISION(6, 3)
void clearcoatRoughnessAmountChanged(
float amount);
380 Q_REVISION(6, 3)
void clearcoatRoughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
381 Q_REVISION(6, 3)
void clearcoatRoughnessMapChanged(QQuick3DTexture *texture);
382 Q_REVISION(6, 3)
void clearcoatNormalMapChanged(QQuick3DTexture *texture);
383 Q_REVISION(6, 8)
void clearcoatNormalStrengthChanged(
float clearcoatNormalStrength);
385 Q_REVISION(6, 3)
void transmissionFactorChanged(
float amount);
386 Q_REVISION(6, 3)
void transmissionMapChanged(QQuick3DTexture *texture);
387 Q_REVISION(6, 3)
void transmissionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
389 Q_REVISION(6, 3)
void thicknessFactorChanged(
float amount);
390 Q_REVISION(6, 3)
void thicknessMapChanged(QQuick3DTexture *texture);
391 Q_REVISION(6, 3)
void thicknessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
392 Q_REVISION(6, 3)
void attenuationDistanceChanged(
float distance);
393 Q_REVISION(6, 3)
void attenuationColorChanged(QColor color);
395 Q_REVISION(6, 3)
void indexOfRefractionChanged(
float indexOfRefraction);
396 Q_REVISION(6, 8)
void fresnelScaleBiasEnabledChanged(
bool fresnelScaleBiasEnabled);
397 Q_REVISION(6, 8)
void fresnelScaleChanged(
float fresnelScale);
398 Q_REVISION(6, 8)
void fresnelBiasChanged(
float fresnelBias);
399 Q_REVISION(6, 8)
void fresnelPowerChanged(
float fresnelPower);
401 Q_REVISION(6, 8)
void clearcoatFresnelScaleBiasEnabledChanged(
bool clearcoatFresnelScaleBiasEnabled);
402 Q_REVISION(6, 8)
void clearcoatFresnelScaleChanged(
float clearcoatFresnelScale);
403 Q_REVISION(6, 8)
void clearcoatFresnelBiasChanged(
float clearcoatFresnelBias);
404 Q_REVISION(6, 8)
void clearcoatFresnelPowerChanged(
float clearcoatFresnelPower);
406 Q_REVISION(6, 5)
void vertexColorsEnabledChanged(
bool vertexColorsEnabled);
408 Q_REVISION(6, 8)
void vertexColorsMaskEnabledChanged();
409 Q_REVISION(6, 8)
void vertexColorRedMaskChanged();
410 Q_REVISION(6, 8)
void vertexColorGreenMaskChanged();
411 Q_REVISION(6, 8)
void vertexColorBlueMaskChanged();
412 Q_REVISION(6, 8)
void vertexColorAlphaMaskChanged();
415 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
416 void markAllDirty() override;
417 void itemChange(ItemChange,
const ItemChangeData &) override;
420 LightingModeDirty = 0x00000001,
421 BlendModeDirty = 0x00000002,
422 BaseColorDirty = 0x00000004,
423 EmissiveDirty = 0x00000008,
424 SpecularDirty = 0x00000010,
425 OpacityDirty = 0x00000020,
426 NormalDirty = 0x00000040,
427 MetalnessDirty = 0x00000080,
428 RoughnessDirty = 0x00000100,
429 OcclusionDirty = 0x00000200,
430 AlphaModeDirty = 0x00000400,
431 PointSizeDirty = 0x00000800,
432 LineWidthDirty = 0x00001000,
433 HeightDirty = 0x00002000,
434 ClearcoatDirty = 0x00004000,
435 TransmissionDirty = 0x00008000,
436 VolumeDirty = 0x00010000,
437 VertexColorsDirty = 0x00020000
440 void updateSceneManager(QQuick3DSceneManager *window);
448 Lighting m_lighting = FragmentLighting;
449 BlendMode m_blendMode = SourceOver;
450 AlphaMode m_alphaMode = Default;
451 QColor m_baseColor = Qt::white;
452 QQuick3DTexture *m_baseColorMap =
nullptr;
453 bool m_baseColorSingleChannelEnabled =
false;
454 TextureChannelMapping m_baseColorChannel = QQuick3DMaterial::R;
455 bool m_specularSingleChannelEnabled =
false;
456 TextureChannelMapping m_specularChannel = QQuick3DMaterial::R;
457 TextureChannelMapping m_emissiveChannel = QQuick3DMaterial::R;
458 bool m_emissiveSingleChannelEnabled =
false;
459 QVector3D m_emissiveFactor;
460 QQuick3DTexture *m_emissiveMap =
nullptr;
462 QQuick3DTexture *m_specularReflectionMap =
nullptr;
463 QQuick3DTexture *m_specularMap =
nullptr;
464 QQuick3DTexture *m_roughnessMap =
nullptr;
465 QQuick3DTexture *m_opacityMap =
nullptr;
466 QQuick3DTexture *m_normalMap =
nullptr;
467 QQuick3DTexture *m_metalnessMap =
nullptr;
468 QQuick3DTexture *m_occlusionMap =
nullptr;
469 float m_specularTint = 0.0f;
470 float m_specularAmount = 1.0f;
471 float m_roughness = 0.0f;
472 bool m_invertOpacityMapValue =
false;
473 float m_opacity = 1.0f;
474 float m_metalnessAmount = 0.0f;
475 float m_normalStrength = 1.0f;
476 float m_occlusionAmount = 1.0f;
477 float m_alphaCutoff = 0.5f;
478 TextureChannelMapping m_metalnessChannel = QQuick3DMaterial::B;
479 TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::G;
480 TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A;
481 TextureChannelMapping m_occlusionChannel = QQuick3DMaterial::R;
482 float m_pointSize = 1.0f;
483 float m_lineWidth = 1.0f;
484 QQuick3DTexture *m_heightMap =
nullptr;
485 TextureChannelMapping m_heightChannel = QQuick3DMaterial::R;
486 float m_heightAmount = 0.0f;
487 int m_minHeightMapSamples = 8;
488 int m_maxHeightMapSamples = 32;
489 float m_clearcoatAmount = 0.0f;
490 QQuick3DTexture *m_clearcoatMap =
nullptr;
491 TextureChannelMapping m_clearcoatChannel = QQuick3DMaterial::R;
492 float m_clearcoatRoughnessAmount = 0.0f;
493 float m_clearcoatNormalStrength = 1.0f;
494 TextureChannelMapping m_clearcoatRoughnessChannel = QQuick3DMaterial::G;
495 QQuick3DTexture *m_clearcoatRoughnessMap =
nullptr;
496 QQuick3DTexture *m_clearcoatNormalMap =
nullptr;
497 float m_transmissionFactor = 0.0f;
498 QQuick3DTexture *m_transmissionMap =
nullptr;
499 TextureChannelMapping m_transmissionChannel = QQuick3DMaterial::R;
500 float m_thicknessFactor = 0.0f;
501 QQuick3DTexture *m_thicknessMap =
nullptr;
502 TextureChannelMapping m_thicknessChannel = QQuick3DMaterial::G;
503 float m_attenuationDistance = std::numeric_limits<
float>::infinity();
504 QColor m_attenuationColor = Qt::white;
505 float m_indexOfRefraction = 1.5f;
506 bool m_fresnelScaleBiasEnabled =
false;
507 float m_fresnelScale = 1.0f;
508 float m_fresnelBias = 0.0f;
509 float m_fresnelPower = 5.0f;
510 bool m_clearcoatFresnelScaleBiasEnabled =
false;
511 float m_clearcoatFresnelScale = 1.0f;
512 float m_clearcoatFresnelBias = 0.0f;
513 float m_clearcoatFresnelPower = 5.0f;
514 bool m_vertexColorsEnabled =
true;
516 bool m_vertexColorsMaskEnabled =
false;
517 VertexColorMaskFlags m_vertexColorRedMask = NoMask;
518 VertexColorMaskFlags m_vertexColorGreenMask = NoMask;
519 VertexColorMaskFlags m_vertexColorBlueMask = NoMask;
520 VertexColorMaskFlags m_vertexColorAlphaMask = NoMask;
522 quint32 m_dirtyAttributes = 0xffffffff;
523 void markDirty(DirtyType type);
525 static constexpr float ensureNormalized(
float val) {
return qBound(0.0f, val, 1.0f); }