31 Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
32 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
34 Q_PROPERTY(QColor baseColor READ baseColor WRITE setBaseColor NOTIFY baseColorChanged)
35 Q_PROPERTY(QQuick3DTexture *baseColorMap READ baseColorMap WRITE setBaseColorMap NOTIFY baseColorMapChanged)
36 Q_PROPERTY(
bool baseColorSingleChannelEnabled READ baseColorSingleChannelEnabled WRITE setBaseColorSingleChannelEnabled NOTIFY baseColorSingleChannelEnabledChanged REVISION(6, 8))
37 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping baseColorChannel READ baseColorChannel WRITE setBaseColorChannel NOTIFY baseColorChannelChanged REVISION(6, 8))
39 Q_PROPERTY(
float metalness READ metalness WRITE setMetalness NOTIFY metalnessChanged)
40 Q_PROPERTY(QQuick3DTexture *metalnessMap READ metalnessMap WRITE setMetalnessMap NOTIFY metalnessMapChanged)
41 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping metalnessChannel READ metalnessChannel WRITE setMetalnessChannel NOTIFY metalnessChannelChanged)
43 Q_PROPERTY(
float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged)
44 Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
45 Q_PROPERTY(
float specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged)
46 Q_PROPERTY(
bool specularSingleChannelEnabled READ specularSingleChannelEnabled WRITE setSpecularSingleChannelEnabled NOTIFY specularSingleChannelEnabledChanged REVISION(6, 8))
47 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping specularChannel READ specularChannel WRITE setSpecularChannel NOTIFY specularChannelChanged REVISION(6, 8))
49 Q_PROPERTY(
float roughness READ roughness WRITE setRoughness NOTIFY roughnessChanged)
50 Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged)
51 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged)
53 Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged)
54 Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
55 Q_PROPERTY(
bool emissiveSingleChannelEnabled READ emissiveSingleChannelEnabled WRITE setEmissiveSingleChannelEnabled NOTIFY emissiveSingleChannelEnabledChanged REVISION(6, 8))
56 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping emissiveChannel READ emissiveChannel WRITE setEmissiveChannel NOTIFY emissiveChannelChanged REVISION(6, 8))
58 Q_PROPERTY(
bool invertOpacityMapValue READ invertOpacityMapValue WRITE setInvertOpacityMapValue NOTIFY invertOpacityMapValueChanged REVISION(6, 8))
59 Q_PROPERTY(
float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
60 Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
61 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged)
63 Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
64 Q_PROPERTY(
float normalStrength READ normalStrength WRITE setNormalStrength NOTIFY normalStrengthChanged)
66 Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged)
68 Q_PROPERTY(QQuick3DTexture *occlusionMap READ occlusionMap WRITE setOcclusionMap NOTIFY occlusionMapChanged)
69 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping occlusionChannel READ occlusionChannel WRITE setOcclusionChannel NOTIFY occlusionChannelChanged)
70 Q_PROPERTY(
float occlusionAmount READ occlusionAmount WRITE setOcclusionAmount NOTIFY occlusionAmountChanged)
72 Q_PROPERTY(AlphaMode alphaMode READ alphaMode WRITE setAlphaMode NOTIFY alphaModeChanged)
73 Q_PROPERTY(
float alphaCutoff READ alphaCutoff WRITE setAlphaCutoff NOTIFY alphaCutoffChanged)
75 Q_PROPERTY(
float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged)
76 Q_PROPERTY(
float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged)
78 Q_PROPERTY(QQuick3DTexture *heightMap READ heightMap WRITE setHeightMap NOTIFY heightMapChanged REVISION(6, 2))
79 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping heightChannel READ heightChannel WRITE setHeightChannel NOTIFY heightChannelChanged REVISION(6, 2))
80 Q_PROPERTY(
float heightAmount READ heightAmount WRITE setHeightAmount NOTIFY heightAmountChanged REVISION(6, 2))
81 Q_PROPERTY(
int minHeightMapSamples READ minHeightMapSamples WRITE setMinHeightMapSamples NOTIFY minHeightMapSamplesChanged REVISION(6, 2))
82 Q_PROPERTY(
int maxHeightMapSamples READ maxHeightMapSamples WRITE setMaxHeightMapSamples NOTIFY maxHeightMapSamplesChanged REVISION(6, 2))
84 Q_PROPERTY(
float clearcoatAmount READ clearcoatAmount WRITE setClearcoatAmount NOTIFY clearcoatAmountChanged REVISION(6, 3))
85 Q_PROPERTY(QQuick3DTexture *clearcoatMap READ clearcoatMap WRITE setClearcoatMap NOTIFY clearcoatMapChanged REVISION(6, 3))
86 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatChannel READ clearcoatChannel WRITE setClearcoatChannel NOTIFY
87 clearcoatChannelChanged REVISION(6, 3))
88 Q_PROPERTY(
float clearcoatRoughnessAmount READ clearcoatRoughnessAmount WRITE setClearcoatRoughnessAmount NOTIFY
89 clearcoatRoughnessAmountChanged REVISION(6, 3))
90 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping clearcoatRoughnessChannel READ clearcoatRoughnessChannel WRITE
91 setClearcoatRoughnessChannel NOTIFY clearcoatRoughnessChannelChanged REVISION(6, 3))
92 Q_PROPERTY(QQuick3DTexture *clearcoatRoughnessMap READ clearcoatRoughnessMap WRITE setClearcoatRoughnessMap NOTIFY
93 clearcoatRoughnessMapChanged REVISION(6, 3))
94 Q_PROPERTY(QQuick3DTexture *clearcoatNormalMap READ clearcoatNormalMap WRITE setClearcoatNormalMap NOTIFY
95 clearcoatNormalMapChanged REVISION(6, 3))
96 Q_PROPERTY(
float clearcoatNormalStrength READ clearcoatNormalStrength WRITE setClearcoatNormalStrength NOTIFY clearcoatNormalStrengthChanged REVISION(6, 8))
98 Q_PROPERTY(QColor sheenColor READ sheenColor WRITE setSheenColor NOTIFY sheenColorChanged REVISION(6, 13))
99 Q_PROPERTY(QQuick3DTexture *sheenColorMap READ sheenColorMap WRITE setSheenColorMap NOTIFY sheenColorMapChanged REVISION(6, 13))
100 Q_PROPERTY(
float sheenRoughness READ sheenRoughness WRITE setSheenRoughness NOTIFY sheenRoughnessChanged REVISION(6, 13))
101 Q_PROPERTY(QQuick3DTexture *sheenRoughnessMap READ sheenRoughnessMap WRITE setSheenRoughnessMap NOTIFY
102 sheenRoughnessMapChanged REVISION(6, 13))
103 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping sheenRoughnessChannel READ sheenRoughnessChannel WRITE
104 setSheenRoughnessChannel NOTIFY sheenRoughnessChannelChanged REVISION(6, 13))
106 Q_PROPERTY(
float anisotropyStrength READ anisotropyStrength WRITE setAnisotropyStrength NOTIFY anisotropyStrengthChanged REVISION(6, 13))
107 Q_PROPERTY(
float anisotropyRotation READ anisotropyRotation WRITE setAnisotropyRotation NOTIFY anisotropyRotationChanged REVISION(6, 13))
108 Q_PROPERTY(QQuick3DTexture *anisotropyMap READ anisotropyMap WRITE setAnisotropyMap NOTIFY anisotropyMapChanged REVISION(6, 13))
110 Q_PROPERTY(
float iridescenceFactor READ iridescenceFactor WRITE setIridescenceFactor NOTIFY iridescenceFactorChanged REVISION(6, 13))
111 Q_PROPERTY(QQuick3DTexture *iridescenceMap READ iridescenceMap WRITE setIridescenceMap NOTIFY iridescenceMapChanged REVISION(6, 13))
112 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping iridescenceChannel READ iridescenceChannel WRITE setIridescenceChannel NOTIFY iridescenceChannelChanged REVISION(6, 13))
113 Q_PROPERTY(
float iridescenceIndexOfRefraction READ iridescenceIndexOfRefraction WRITE setIridescenceIndexOfRefraction NOTIFY iridescenceIndexOfRefractionChanged REVISION(6, 13))
114 Q_PROPERTY(
float iridescenceThicknessMinimum READ iridescenceThicknessMinimum WRITE setIridescenceThicknessMinimum NOTIFY iridescenceThicknessMinimumChanged REVISION(6, 13))
115 Q_PROPERTY(
float iridescenceThicknessMaximum READ iridescenceThicknessMaximum WRITE setIridescenceThicknessMaximum NOTIFY iridescenceThicknessMaximumChanged REVISION(6, 13))
116 Q_PROPERTY(QQuick3DTexture *iridescenceThicknessMap READ iridescenceThicknessMap WRITE setIridescenceThicknessMap NOTIFY iridescenceThicknessMapChanged REVISION(6, 13))
117 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping iridescenceThicknessChannel READ iridescenceThicknessChannel WRITE setIridescenceThicknessChannel NOTIFY iridescenceThicknessChannelChanged REVISION(6, 13))
119 Q_PROPERTY(
float dispersion READ dispersion WRITE setDispersion NOTIFY dispersionChanged REVISION(6, 13))
121 Q_PROPERTY(
float transmissionFactor READ transmissionFactor WRITE setTransmissionFactor NOTIFY transmissionFactorChanged)
122 Q_PROPERTY(QQuick3DTexture * transmissionMap READ transmissionMap WRITE setTransmissionMap NOTIFY transmissionMapChanged)
123 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping transmissionChannel READ transmissionChannel WRITE setTransmissionChannel NOTIFY transmissionChannelChanged)
125 Q_PROPERTY(
float thicknessFactor READ thicknessFactor WRITE setThicknessFactor NOTIFY thicknessFactorChanged REVISION(6, 3))
126 Q_PROPERTY(QQuick3DTexture *thicknessMap READ thicknessMap WRITE setThicknessMap NOTIFY thicknessMapChanged REVISION(6, 3))
127 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping thicknessChannel READ thicknessChannel WRITE setThicknessChannel NOTIFY
128 thicknessChannelChanged REVISION(6, 3))
129 Q_PROPERTY(
float attenuationDistance READ attenuationDistance WRITE setAttenuationDistance NOTIFY attenuationDistanceChanged REVISION(6, 3))
130 Q_PROPERTY(QColor attenuationColor READ attenuationColor WRITE setAttenuationColor NOTIFY attenuationColorChanged REVISION(6, 3))
132 Q_PROPERTY(
float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged REVISION(6, 3))
134 Q_PROPERTY(
bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged REVISION(6, 5))
136 Q_PROPERTY(
bool fresnelScaleBiasEnabled READ fresnelScaleBiasEnabled WRITE setFresnelScaleBiasEnabled NOTIFY fresnelScaleBiasEnabledChanged REVISION(6, 8))
137 Q_PROPERTY(
float fresnelScale READ fresnelScale WRITE setFresnelScale NOTIFY fresnelScaleChanged REVISION(6, 8))
138 Q_PROPERTY(
float fresnelBias READ fresnelBias WRITE setFresnelBias NOTIFY fresnelBiasChanged REVISION(6, 8))
139 Q_PROPERTY(
float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged REVISION(6, 8))
141 Q_PROPERTY(
bool clearcoatFresnelScaleBiasEnabled READ clearcoatFresnelScaleBiasEnabled WRITE setClearcoatFresnelScaleBiasEnabled NOTIFY clearcoatFresnelScaleBiasEnabledChanged REVISION(6, 8))
142 Q_PROPERTY(
float clearcoatFresnelScale READ clearcoatFresnelScale WRITE setClearcoatFresnelScale NOTIFY clearcoatFresnelScaleChanged REVISION(6, 8))
143 Q_PROPERTY(
float clearcoatFresnelBias READ clearcoatFresnelBias WRITE setClearcoatFresnelBias NOTIFY clearcoatFresnelBiasChanged REVISION(6, 8))
144 Q_PROPERTY(
float clearcoatFresnelPower READ clearcoatFresnelPower WRITE setClearcoatFresnelPower NOTIFY clearcoatFresnelPowerChanged REVISION(6, 8))
146 Q_PROPERTY(
bool vertexColorsMaskEnabled READ vertexColorsMaskEnabled WRITE setVertexColorsMaskEnabled NOTIFY vertexColorsMaskEnabledChanged REVISION(6, 8))
147 Q_PROPERTY(VertexColorMaskFlags vertexColorRedMask READ vertexColorRedMask WRITE setVertexColorRedMask NOTIFY vertexColorRedMaskChanged REVISION(6, 8))
148 Q_PROPERTY(VertexColorMaskFlags vertexColorGreenMask READ vertexColorGreenMask WRITE setVertexColorGreenMask NOTIFY vertexColorGreenMaskChanged REVISION(6, 8))
149 Q_PROPERTY(VertexColorMaskFlags vertexColorBlueMask READ vertexColorBlueMask WRITE setVertexColorBlueMask NOTIFY vertexColorBlueMaskChanged REVISION(6, 8))
150 Q_PROPERTY(VertexColorMaskFlags vertexColorAlphaMask READ vertexColorAlphaMask WRITE setVertexColorAlphaMask NOTIFY vertexColorAlphaMaskChanged REVISION(6, 8))
152 QML_NAMED_ELEMENT(PrincipledMaterial)
176 enum VertexColorMask {
177 NoMask = QQuick3DMaterial::NoMask,
178 RoughnessMask = QQuick3DMaterial::RoughnessMask,
179 NormalStrengthMask = QQuick3DMaterial::NormalStrengthMask,
180 SpecularAmountMask = QQuick3DMaterial::SpecularAmountMask,
181 ClearcoatAmountMask = QQuick3DMaterial::ClearcoatAmountMask,
182 ClearcoatRoughnessAmountMask = QQuick3DMaterial::ClearcoatRoughnessAmountMask,
183 ClearcoatNormalStrengthMask = QQuick3DMaterial::ClearcoatNormalStrengthMask,
184 HeightAmountMask = QQuick3DMaterial::HeightAmountMask,
185 MetalnessMask = QQuick3DMaterial::MetalnessMask,
186 OcclusionAmountMask = QQuick3DMaterial::OcclusionAmountMask,
187 ThicknessFactorMask = QQuick3DMaterial::ThicknessFactorMask,
188 TransmissionFactorMask = QQuick3DMaterial::TransmissionFactorMask
190 Q_ENUM(VertexColorMask)
191 Q_DECLARE_FLAGS(VertexColorMaskFlags, VertexColorMask)
192 Q_FLAG(VertexColorMaskFlags)
194 explicit QQuick3DPrincipledMaterial(QQuick3DObject *parent =
nullptr);
195 ~QQuick3DPrincipledMaterial() override;
197 Lighting lighting()
const;
198 BlendMode blendMode()
const;
199 QColor baseColor()
const;
200 QQuick3DTexture *baseColorMap()
const;
201 Q_REVISION(6, 8)
bool baseColorSingleChannelEnabled()
const;
202 Q_REVISION(6, 8) TextureChannelMapping baseColorChannel()
const;
203 Q_REVISION(6, 8)
bool specularSingleChannelEnabled()
const;
204 Q_REVISION(6, 8) TextureChannelMapping specularChannel()
const;
205 Q_REVISION(6, 8)
bool emissiveSingleChannelEnabled()
const;
206 Q_REVISION(6, 8) TextureChannelMapping emissiveChannel()
const;
207 QQuick3DTexture *emissiveMap()
const;
208 QVector3D emissiveFactor()
const;
209 QQuick3DTexture *specularReflectionMap()
const;
210 QQuick3DTexture *specularMap()
const;
211 float specularTint()
const;
212 float specularAmount()
const;
213 float roughness()
const;
214 QQuick3DTexture *roughnessMap()
const;
215 Q_REVISION(6, 8)
bool invertOpacityMapValue()
const;
216 float opacity()
const;
217 QQuick3DTexture *opacityMap()
const;
218 QQuick3DTexture *normalMap()
const;
219 float metalness()
const;
220 QQuick3DTexture *metalnessMap()
const;
221 float normalStrength()
const;
222 QQuick3DTexture *occlusionMap()
const;
223 float occlusionAmount()
const;
224 AlphaMode alphaMode()
const;
225 float alphaCutoff()
const;
226 TextureChannelMapping metalnessChannel()
const;
227 TextureChannelMapping roughnessChannel()
const;
228 TextureChannelMapping opacityChannel()
const;
229 TextureChannelMapping occlusionChannel()
const;
230 float pointSize()
const;
231 float lineWidth()
const;
232 Q_REVISION(6, 2) QQuick3DTexture *heightMap()
const;
233 Q_REVISION(6, 2) TextureChannelMapping heightChannel()
const;
234 Q_REVISION(6, 2)
float heightAmount()
const;
235 Q_REVISION(6, 2)
int minHeightMapSamples()
const;
236 Q_REVISION(6, 2)
int maxHeightMapSamples()
const;
238 Q_REVISION(6, 3)
float clearcoatAmount()
const;
239 Q_REVISION(6, 3) QQuick3DTexture *clearcoatMap()
const;
240 Q_REVISION(6, 3) TextureChannelMapping clearcoatChannel()
const;
241 Q_REVISION(6, 3)
float clearcoatRoughnessAmount()
const;
242 Q_REVISION(6, 3) TextureChannelMapping clearcoatRoughnessChannel()
const;
243 Q_REVISION(6, 3) QQuick3DTexture *clearcoatRoughnessMap()
const;
244 Q_REVISION(6, 3) QQuick3DTexture *clearcoatNormalMap()
const;
245 Q_REVISION(6, 8)
float clearcoatNormalStrength()
const;
247 Q_REVISION(6, 13)
const QColor &sheenColor()
const;
248 Q_REVISION(6, 13) QQuick3DTexture *sheenColorMap()
const;
249 Q_REVISION(6, 13)
float sheenRoughness()
const;
250 Q_REVISION(6, 13) QQuick3DTexture *sheenRoughnessMap()
const;
251 Q_REVISION(6, 13) TextureChannelMapping sheenRoughnessChannel()
const;
253 Q_REVISION(6, 13)
float anisotropyStrength()
const;
254 Q_REVISION(6, 13)
float anisotropyRotation()
const;
255 Q_REVISION(6, 13) QQuick3DTexture *anisotropyMap()
const;
257 Q_REVISION(6, 13)
float iridescenceFactor()
const;
258 Q_REVISION(6, 13) QQuick3DTexture *iridescenceMap()
const;
259 Q_REVISION(6, 13) TextureChannelMapping iridescenceChannel()
const;
260 Q_REVISION(6, 13)
float iridescenceIndexOfRefraction()
const;
261 Q_REVISION(6, 13)
float iridescenceThicknessMinimum()
const;
262 Q_REVISION(6, 13)
float iridescenceThicknessMaximum()
const;
263 Q_REVISION(6, 13) QQuick3DTexture *iridescenceThicknessMap()
const;
264 Q_REVISION(6, 13) TextureChannelMapping iridescenceThicknessChannel()
const;
266 Q_REVISION(6, 13)
float dispersion()
const;
268 Q_REVISION(6, 3)
float transmissionFactor()
const;
269 Q_REVISION(6, 3) QQuick3DTexture *transmissionMap()
const;
270 Q_REVISION(6, 3) TextureChannelMapping transmissionChannel()
const;
272 Q_REVISION(6, 3)
float thicknessFactor()
const;
273 Q_REVISION(6, 3) QQuick3DTexture *thicknessMap()
const;
274 Q_REVISION(6, 3)
const TextureChannelMapping &thicknessChannel()
const;
275 Q_REVISION(6, 3)
float attenuationDistance()
const;
276 Q_REVISION(6, 3)
const QColor &attenuationColor()
const;
278 Q_REVISION(6, 3)
float indexOfRefraction()
const;
279 Q_REVISION(6, 8)
bool fresnelScaleBiasEnabled()
const;
280 Q_REVISION(6, 8)
float fresnelScale()
const;
281 Q_REVISION(6, 8)
float fresnelBias()
const;
282 Q_REVISION(6, 8)
float fresnelPower()
const;
284 Q_REVISION(6, 8)
bool clearcoatFresnelScaleBiasEnabled()
const;
285 Q_REVISION(6, 8)
float clearcoatFresnelScale()
const;
286 Q_REVISION(6, 8)
float clearcoatFresnelBias()
const;
287 Q_REVISION(6, 8)
float clearcoatFresnelPower()
const;
289 Q_REVISION(6, 5)
bool vertexColorsEnabled()
const;
291 Q_REVISION(6, 8)
bool vertexColorsMaskEnabled()
const;
293 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorRedMask()
const;
294 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorGreenMask()
const;
295 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorBlueMask()
const;
296 Q_REVISION(6, 8) VertexColorMaskFlags vertexColorAlphaMask()
const;
299 void setLighting(QQuick3DPrincipledMaterial::Lighting lighting);
300 void setBlendMode(QQuick3DPrincipledMaterial::BlendMode blendMode);
301 void setBaseColor(QColor baseColor);
302 void setBaseColorMap(QQuick3DTexture *baseColorMap);
303 Q_REVISION(6, 8)
void setBaseColorSingleChannelEnabled(
bool baseColorSingleChannelEnabled);
304 Q_REVISION(6, 8)
void setBaseColorChannel(QQuick3DMaterial::TextureChannelMapping channel);
305 Q_REVISION(6, 8)
void setSpecularSingleChannelEnabled(
bool specularSingleChannelEnabled);
306 Q_REVISION(6, 8)
void setSpecularChannel(QQuick3DMaterial::TextureChannelMapping channel);
307 Q_REVISION(6, 8)
void setEmissiveSingleChannelEnabled(
bool emissiveSingleChannelEnabled);
308 Q_REVISION(6, 8)
void setEmissiveChannel(QQuick3DMaterial::TextureChannelMapping channel);
309 void setEmissiveMap(QQuick3DTexture *emissiveMap);
310 void setEmissiveFactor(QVector3D emissiveFactor);
311 void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap);
312 void setSpecularMap(QQuick3DTexture *specularMap);
313 void setSpecularTint(
float specularTint);
314 void setSpecularAmount(
float specularAmount);
315 void setRoughness(
float roughness);
316 void setRoughnessMap(QQuick3DTexture *roughnessMap);
317 Q_REVISION(6, 8)
void setInvertOpacityMapValue(
bool invertOpacityMapValue);
318 void setOpacity(
float opacity);
319 void setOpacityMap(QQuick3DTexture *opacityMap);
320 void setNormalMap(QQuick3DTexture *normalMap);
321 void setMetalness(
float metalnessAmount);
322 void setMetalnessMap(QQuick3DTexture *metalnessMap);
323 void setNormalStrength(
float normalStrength);
324 void setOcclusionMap(QQuick3DTexture *occlusionMap);
325 void setOcclusionAmount(
float occlusionAmount);
326 void setAlphaMode(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
327 void setAlphaCutoff(
float alphaCutoff);
328 void setMetalnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
329 void setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
330 void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel);
331 void setOcclusionChannel(QQuick3DMaterial::TextureChannelMapping channel);
332 void setPointSize(
float size);
333 void setLineWidth(
float width);
334 Q_REVISION(6, 2)
void setHeightMap(QQuick3DTexture *heightMap);
335 Q_REVISION(6, 2)
void setHeightChannel(QQuick3DMaterial::TextureChannelMapping channel);
336 Q_REVISION(6, 2)
void setHeightAmount(
float heightAmount);
337 Q_REVISION(6, 2)
void setMinHeightMapSamples(
int samples);
338 Q_REVISION(6, 2)
void setMaxHeightMapSamples(
int samples);
340 Q_REVISION(6, 3)
void setClearcoatAmount(
float newClearcoatAmount);
341 Q_REVISION(6, 3)
void setClearcoatMap(QQuick3DTexture *newClearcoatMap);
342 Q_REVISION(6, 3)
void setClearcoatChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatChannel);
343 Q_REVISION(6, 3)
void setClearcoatRoughnessAmount(
float newClearcoatRoughnessAmount);
344 Q_REVISION(6, 3)
void setClearcoatRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newClearcoatRoughnessChannel);
345 Q_REVISION(6, 3)
void setClearcoatRoughnessMap(QQuick3DTexture *newClearcoatRoughnessMap);
346 Q_REVISION(6, 3)
void setClearcoatNormalMap(QQuick3DTexture *newClearcoatNormalMap);
347 Q_REVISION(6, 8)
void setClearcoatNormalStrength(
float clearcoatNormalStrength);
349 Q_REVISION(6, 13)
void setSheenColor(
const QColor &newSheenColor);
350 Q_REVISION(6, 13)
void setSheenColorMap(QQuick3DTexture *newSheenColorMap);
351 Q_REVISION(6, 13)
void setSheenRoughness(
float newSheenRoughness);
352 Q_REVISION(6, 13)
void setSheenRoughnessMap(QQuick3DTexture *newSheenRoughnessMap);
353 Q_REVISION(6, 13)
void setSheenRoughnessChannel(QQuick3DMaterial::TextureChannelMapping newSheenRoughnessChannel);
355 Q_REVISION(6, 13)
void setAnisotropyStrength(
float newAnisotropyStrength);
356 Q_REVISION(6, 13)
void setAnisotropyRotation(
float newAnisotropyRotation);
357 Q_REVISION(6, 13)
void setAnisotropyMap(QQuick3DTexture *newAnisotropyMap);
359 Q_REVISION(6, 13)
void setIridescenceFactor(
float newIridescenceFactor);
360 Q_REVISION(6, 13)
void setIridescenceMap(QQuick3DTexture *newIridescenceMap);
361 Q_REVISION(6, 13)
void setIridescenceChannel(QQuick3DMaterial::TextureChannelMapping newIridescenceChannel);
362 Q_REVISION(6, 13)
void setIridescenceIndexOfRefraction(
float newIridescenceIndexOfRefraction);
363 Q_REVISION(6, 13)
void setIridescenceThicknessMinimum(
float newIridescenceThicknessMinimum);
364 Q_REVISION(6, 13)
void setIridescenceThicknessMaximum(
float newIridescenceThicknessMaximum);
365 Q_REVISION(6, 13)
void setIridescenceThicknessMap(QQuick3DTexture *newIridescenceThicknessMap);
366 Q_REVISION(6, 13)
void setIridescenceThicknessChannel(QQuick3DMaterial::TextureChannelMapping newIridescenceThicknessChannel);
368 Q_REVISION(6, 13)
void setDispersion(
float newDispersion);
370 Q_REVISION(6, 3)
void setTransmissionFactor(
float newTransmissionFactor);
371 Q_REVISION(6, 3)
void setTransmissionMap(QQuick3DTexture *newTransmissionMap);
372 Q_REVISION(6, 3)
void setTransmissionChannel(QQuick3DMaterial::TextureChannelMapping newTransmissionChannel);
374 Q_REVISION(6, 3)
void setThicknessFactor(
float newThicknessFactor);
375 Q_REVISION(6, 3)
void setThicknessMap(QQuick3DTexture *newThicknessMap);
376 Q_REVISION(6, 3)
void setThicknessChannel(
const QQuick3DMaterial::TextureChannelMapping &newThicknessChannel);
377 Q_REVISION(6, 3)
void setAttenuationDistance(
float newAttenuationDistance);
378 Q_REVISION(6, 3)
void setAttenuationColor(
const QColor &newAttenuationColor);
380 Q_REVISION(6, 3)
void setIndexOfRefraction(
float indexOfRefraction);
381 Q_REVISION(6, 8)
void setFresnelScaleBiasEnabled(
bool fresnelScaleBias);
382 Q_REVISION(6, 8)
void setFresnelScale(
float fresnelScale);
383 Q_REVISION(6, 8)
void setFresnelBias(
float fresnelBias);
384 Q_REVISION(6, 8)
void setFresnelPower(
float fresnelPower);
386 Q_REVISION(6, 8)
void setClearcoatFresnelScaleBiasEnabled(
bool clearcoatFresnelScaleBias);
387 Q_REVISION(6, 8)
void setClearcoatFresnelScale(
float clearcoatFresnelScale);
388 Q_REVISION(6, 8)
void setClearcoatFresnelBias(
float clearcoatFresnelBias);
389 Q_REVISION(6, 8)
void setClearcoatFresnelPower(
float clearcoatFresnelPower);
391 Q_REVISION(6, 5)
void setVertexColorsEnabled(
bool vertexColorsEnabled);
393 Q_REVISION(6, 8)
void setVertexColorsMaskEnabled(
bool vertexColorsMaskEnabled);
394 Q_REVISION(6, 8)
void setVertexColorRedMask(VertexColorMaskFlags vertexColorRedMask);
395 Q_REVISION(6, 8)
void setVertexColorGreenMask(VertexColorMaskFlags vertexColorGreenMask);
396 Q_REVISION(6, 8)
void setVertexColorBlueMask(VertexColorMaskFlags vertexColorBlueMask);
397 Q_REVISION(6, 8)
void setVertexColorAlphaMask(VertexColorMaskFlags vertexColorAlphaMask);
400 void lightingChanged(QQuick3DPrincipledMaterial::Lighting lighting);
401 void blendModeChanged(QQuick3DPrincipledMaterial::BlendMode blendMode);
402 void baseColorChanged(QColor baseColor);
403 void baseColorMapChanged(QQuick3DTexture *baseColorMap);
404 Q_REVISION(6, 8)
void baseColorSingleChannelEnabledChanged(
bool baseColorSingleChannelEnabled);
405 Q_REVISION(6, 8)
void baseColorChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
406 Q_REVISION(6, 8)
void specularSingleChannelEnabledChanged(
bool specularColorSingleChannelEnabled);
407 Q_REVISION(6, 8)
void specularChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
408 Q_REVISION(6, 8)
void emissiveSingleChannelEnabledChanged(
bool emissiveColorSingleChannelEnabled);
409 Q_REVISION(6, 8)
void emissiveChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
410 void emissiveMapChanged(QQuick3DTexture *emissiveMap);
411 void emissiveFactorChanged(QVector3D emissiveFactor);
412 void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap);
413 void specularMapChanged(QQuick3DTexture *specularMap);
414 void specularTintChanged(
float specularTint);
415 void specularAmountChanged(
float specularAmount);
416 void roughnessChanged(
float roughness);
417 void roughnessMapChanged(QQuick3DTexture *roughnessMap);
418 Q_REVISION(6, 8)
void invertOpacityMapValueChanged(
bool invertOpacityMapValue);
419 void opacityChanged(
float opacity);
420 void opacityMapChanged(QQuick3DTexture *opacityMap);
421 void normalMapChanged(QQuick3DTexture *normalMap);
422 void metalnessChanged(
float metalness);
423 void metalnessMapChanged(QQuick3DTexture *metalnessMap);
424 void normalStrengthChanged(
float normalStrength);
425 void occlusionMapChanged(QQuick3DTexture *occlusionMap);
426 void occlusionAmountChanged(
float occlusionAmount);
427 void alphaModeChanged(QQuick3DPrincipledMaterial::AlphaMode alphaMode);
428 void alphaCutoffChanged(
float alphaCutoff);
429 void metalnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
430 void roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
431 void opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
432 void occlusionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
433 void pointSizeChanged();
434 void lineWidthChanged();
435 Q_REVISION(6, 2)
void heightMapChanged(QQuick3DTexture *heightMap);
436 Q_REVISION(6, 2)
void heightChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
437 Q_REVISION(6, 2)
void heightAmountChanged(
float heightAmount);
438 Q_REVISION(6, 2)
void minHeightMapSamplesChanged(
int samples);
439 Q_REVISION(6, 2)
void maxHeightMapSamplesChanged(
int samples);
441 Q_REVISION(6, 3)
void clearcoatAmountChanged(
float amount);
442 Q_REVISION(6, 3)
void clearcoatMapChanged(QQuick3DTexture *texture);
443 Q_REVISION(6, 3)
void clearcoatChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
444 Q_REVISION(6, 3)
void clearcoatRoughnessAmountChanged(
float amount);
445 Q_REVISION(6, 3)
void clearcoatRoughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
446 Q_REVISION(6, 3)
void clearcoatRoughnessMapChanged(QQuick3DTexture *texture);
447 Q_REVISION(6, 3)
void clearcoatNormalMapChanged(QQuick3DTexture *texture);
448 Q_REVISION(6, 8)
void clearcoatNormalStrengthChanged(
float clearcoatNormalStrength);
450 Q_REVISION(6, 13)
void sheenColorChanged(QColor color);
451 Q_REVISION(6, 13)
void sheenColorMapChanged(QQuick3DTexture *texture);
452 Q_REVISION(6, 13)
void sheenRoughnessChanged(
float amount);
453 Q_REVISION(6, 13)
void sheenRoughnessMapChanged(QQuick3DTexture *texture);
454 Q_REVISION(6, 13)
void sheenRoughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
456 Q_REVISION(6, 13)
void anisotropyStrengthChanged(
float strength);
457 Q_REVISION(6, 13)
void anisotropyRotationChanged(
float rotation);
458 Q_REVISION(6, 13)
void anisotropyMapChanged(QQuick3DTexture *texture);
460 Q_REVISION(6, 13)
void iridescenceFactorChanged(
float factor);
461 Q_REVISION(6, 13)
void iridescenceMapChanged(QQuick3DTexture *texture);
462 Q_REVISION(6, 13)
void iridescenceChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
463 Q_REVISION(6, 13)
void iridescenceIndexOfRefractionChanged(
float ior);
464 Q_REVISION(6, 13)
void iridescenceThicknessMinimumChanged(
float thickness);
465 Q_REVISION(6, 13)
void iridescenceThicknessMaximumChanged(
float thickness);
466 Q_REVISION(6, 13)
void iridescenceThicknessMapChanged(QQuick3DTexture *texture);
467 Q_REVISION(6, 13)
void iridescenceThicknessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
469 Q_REVISION(6, 13)
void dispersionChanged(
float dispersion);
471 Q_REVISION(6, 3)
void transmissionFactorChanged(
float amount);
472 Q_REVISION(6, 3)
void transmissionMapChanged(QQuick3DTexture *texture);
473 Q_REVISION(6, 3)
void transmissionChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
475 Q_REVISION(6, 3)
void thicknessFactorChanged(
float amount);
476 Q_REVISION(6, 3)
void thicknessMapChanged(QQuick3DTexture *texture);
477 Q_REVISION(6, 3)
void thicknessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
478 Q_REVISION(6, 3)
void attenuationDistanceChanged(
float distance);
479 Q_REVISION(6, 3)
void attenuationColorChanged(QColor color);
481 Q_REVISION(6, 3)
void indexOfRefractionChanged(
float indexOfRefraction);
482 Q_REVISION(6, 8)
void fresnelScaleBiasEnabledChanged(
bool fresnelScaleBiasEnabled);
483 Q_REVISION(6, 8)
void fresnelScaleChanged(
float fresnelScale);
484 Q_REVISION(6, 8)
void fresnelBiasChanged(
float fresnelBias);
485 Q_REVISION(6, 8)
void fresnelPowerChanged(
float fresnelPower);
487 Q_REVISION(6, 8)
void clearcoatFresnelScaleBiasEnabledChanged(
bool clearcoatFresnelScaleBiasEnabled);
488 Q_REVISION(6, 8)
void clearcoatFresnelScaleChanged(
float clearcoatFresnelScale);
489 Q_REVISION(6, 8)
void clearcoatFresnelBiasChanged(
float clearcoatFresnelBias);
490 Q_REVISION(6, 8)
void clearcoatFresnelPowerChanged(
float clearcoatFresnelPower);
492 Q_REVISION(6, 5)
void vertexColorsEnabledChanged(
bool vertexColorsEnabled);
494 Q_REVISION(6, 8)
void vertexColorsMaskEnabledChanged();
495 Q_REVISION(6, 8)
void vertexColorRedMaskChanged();
496 Q_REVISION(6, 8)
void vertexColorGreenMaskChanged();
497 Q_REVISION(6, 8)
void vertexColorBlueMaskChanged();
498 Q_REVISION(6, 8)
void vertexColorAlphaMaskChanged();
501 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
502 void markAllDirty() override;
503 void itemChange(ItemChange,
const ItemChangeData &) override;
506 LightingModeDirty = 0x00000001,
507 BlendModeDirty = 0x00000002,
508 BaseColorDirty = 0x00000004,
509 EmissiveDirty = 0x00000008,
510 SpecularDirty = 0x00000010,
511 OpacityDirty = 0x00000020,
512 NormalDirty = 0x00000040,
513 MetalnessDirty = 0x00000080,
514 RoughnessDirty = 0x00000100,
515 OcclusionDirty = 0x00000200,
516 AlphaModeDirty = 0x00000400,
517 PointSizeDirty = 0x00000800,
518 LineWidthDirty = 0x00001000,
519 HeightDirty = 0x00002000,
520 ClearcoatDirty = 0x00004000,
521 TransmissionDirty = 0x00008000,
522 VolumeDirty = 0x00010000,
523 VertexColorsDirty = 0x00020000,
524 SheenDirty = 0x00040000,
525 AnisotropyDirty = 0x00080000,
526 IridescenceDirty = 0x00100000,
527 DispersionDirty = 0x00200000
530 void updateSceneManager(QQuick3DSceneManager *window);
538 Lighting m_lighting = FragmentLighting;
539 BlendMode m_blendMode = SourceOver;
540 AlphaMode m_alphaMode = Default;
541 QColor m_baseColor = Qt::white;
542 QQuick3DTexture *m_baseColorMap =
nullptr;
543 bool m_baseColorSingleChannelEnabled =
false;
544 TextureChannelMapping m_baseColorChannel = QQuick3DMaterial::R;
545 bool m_specularSingleChannelEnabled =
false;
546 TextureChannelMapping m_specularChannel = QQuick3DMaterial::R;
547 TextureChannelMapping m_emissiveChannel = QQuick3DMaterial::R;
548 bool m_emissiveSingleChannelEnabled =
false;
549 QVector3D m_emissiveFactor;
550 QQuick3DTexture *m_emissiveMap =
nullptr;
552 QQuick3DTexture *m_specularReflectionMap =
nullptr;
553 QQuick3DTexture *m_specularMap =
nullptr;
554 QQuick3DTexture *m_roughnessMap =
nullptr;
555 QQuick3DTexture *m_opacityMap =
nullptr;
556 QQuick3DTexture *m_normalMap =
nullptr;
557 QQuick3DTexture *m_metalnessMap =
nullptr;
558 QQuick3DTexture *m_occlusionMap =
nullptr;
559 float m_specularTint = 0.0f;
560 float m_specularAmount = 1.0f;
561 float m_roughness = 0.0f;
562 bool m_invertOpacityMapValue =
false;
563 float m_opacity = 1.0f;
564 float m_metalnessAmount = 0.0f;
565 float m_normalStrength = 1.0f;
566 float m_occlusionAmount = 1.0f;
567 float m_alphaCutoff = 0.5f;
568 TextureChannelMapping m_metalnessChannel = QQuick3DMaterial::B;
569 TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::G;
570 TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A;
571 TextureChannelMapping m_occlusionChannel = QQuick3DMaterial::R;
572 float m_pointSize = 1.0f;
573 float m_lineWidth = 1.0f;
574 QQuick3DTexture *m_heightMap =
nullptr;
575 TextureChannelMapping m_heightChannel = QQuick3DMaterial::R;
576 float m_heightAmount = 0.0f;
577 int m_minHeightMapSamples = 8;
578 int m_maxHeightMapSamples = 32;
579 float m_clearcoatAmount = 0.0f;
580 QQuick3DTexture *m_clearcoatMap =
nullptr;
581 TextureChannelMapping m_clearcoatChannel = QQuick3DMaterial::R;
582 float m_clearcoatRoughnessAmount = 0.0f;
583 float m_clearcoatNormalStrength = 1.0f;
584 TextureChannelMapping m_clearcoatRoughnessChannel = QQuick3DMaterial::G;
585 QQuick3DTexture *m_clearcoatRoughnessMap =
nullptr;
586 QQuick3DTexture *m_clearcoatNormalMap =
nullptr;
587 QColor m_sheenColor = Qt::black;
588 QQuick3DTexture *m_sheenColorMap =
nullptr;
589 float m_sheenRoughness = 0.0f;
590 QQuick3DTexture *m_sheenRoughnessMap =
nullptr;
591 TextureChannelMapping m_sheenRoughnessChannel = QQuick3DMaterial::A;
592 float m_anisotropyStrength = 0.0f;
593 float m_anisotropyRotation = 0.0f;
594 QQuick3DTexture *m_anisotropyMap =
nullptr;
595 float m_iridescenceFactor = 0.0f;
596 QQuick3DTexture *m_iridescenceMap =
nullptr;
597 TextureChannelMapping m_iridescenceChannel = QQuick3DMaterial::R;
598 float m_iridescenceIndexOfRefraction = 1.3f;
599 float m_iridescenceThicknessMinimum = 100.0f;
600 float m_iridescenceThicknessMaximum = 400.0f;
601 QQuick3DTexture *m_iridescenceThicknessMap =
nullptr;
602 TextureChannelMapping m_iridescenceThicknessChannel = QQuick3DMaterial::G;
603 float m_dispersion = 0.0f;
604 float m_transmissionFactor = 0.0f;
605 QQuick3DTexture *m_transmissionMap =
nullptr;
606 TextureChannelMapping m_transmissionChannel = QQuick3DMaterial::R;
607 float m_thicknessFactor = 0.0f;
608 QQuick3DTexture *m_thicknessMap =
nullptr;
609 TextureChannelMapping m_thicknessChannel = QQuick3DMaterial::G;
610 float m_attenuationDistance = std::numeric_limits<
float>::infinity();
611 QColor m_attenuationColor = Qt::white;
612 float m_indexOfRefraction = 1.5f;
613 bool m_fresnelScaleBiasEnabled =
false;
614 float m_fresnelScale = 1.0f;
615 float m_fresnelBias = 0.0f;
616 float m_fresnelPower = 5.0f;
617 bool m_clearcoatFresnelScaleBiasEnabled =
false;
618 float m_clearcoatFresnelScale = 1.0f;
619 float m_clearcoatFresnelBias = 0.0f;
620 float m_clearcoatFresnelPower = 5.0f;
621 bool m_vertexColorsEnabled =
true;
623 bool m_vertexColorsMaskEnabled =
false;
624 VertexColorMaskFlags m_vertexColorRedMask = NoMask;
625 VertexColorMaskFlags m_vertexColorGreenMask = NoMask;
626 VertexColorMaskFlags m_vertexColorBlueMask = NoMask;
627 VertexColorMaskFlags m_vertexColorAlphaMask = NoMask;
629 quint32 m_dirtyAttributes = 0xffffffff;
630 void markDirty(DirtyType type);
632 static constexpr float ensureNormalized(
float val) {
return qBound(0.0f, val, 1.0f); }