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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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QQuick3DRenderLayerHelpers Class Reference

#include <qquick3dscenerenderer_p.h>

+ Collaboration diagram for QQuick3DRenderLayerHelpers:

Static Public Member Functions

static void updateLayerNodeHelper (const QQuick3DViewport &view3D, QSSGRenderLayer &layerNode, bool &aaIsDirty, bool &temporalIsDirty, float &ssaaMultiplier)
 

Detailed Description

Definition at line 137 of file qquick3dscenerenderer_p.h.

Member Function Documentation

◆ updateLayerNodeHelper()

void QQuick3DRenderLayerHelpers::updateLayerNodeHelper ( const QQuick3DViewport & view3D,
QSSGRenderLayer & layerNode,
bool & aaIsDirty,
bool & temporalIsDirty,
float & ssaaMultiplier )
static

Definition at line 1145 of file qquick3dscenerenderer.cpp.

References QQuick3DSceneEnvironment::antialiasingMode, QQuick3DSceneEnvironment::antialiasingQuality, QQuick3DSceneEnvironment::aoBias, QQuick3DSceneEnvironment::aoDistance, QQuick3DSceneEnvironment::aoDither, QQuick3DSceneEnvironment::aoEnabled, QQuick3DSceneEnvironment::aoSampleRate, QQuick3DSceneEnvironment::aoSoftness, QQuick3DSceneEnvironment::aoStrength, QQuick3DSceneEnvironment::backgroundMode, QQuick3DLightmapper::bias, QColor::blueF(), QQuick3DLightmapper::bounces, camera, QQuick3DViewport::camera, QQuick3DSceneEnvironment::clearColor, QQuick3DFog::color, QQuick3DSceneEnvironment::debugSettings, QQuick3DFog::density, QQuick3DFog::depthCurve, QQuick3DFog::depthFar, QQuick3DFog::depthNear, QQuick3DSceneEnvironment::depthPrePassEnabled, QQuick3DSceneEnvironment::depthTestEnabled, QSSGRenderLayer::EnableDepthPrePass, QSSGRenderLayer::EnableDepthTest, QQuick3DViewport::environment, QQuick3DSceneEnvironment::fog, QQuick3DObjectPrivate::get(), QQuick3DTexture::getRenderImage(), QQuick3DSceneRenderer::getTonemapMode(), QColor::greenF(), QQuick3DSceneEnvironment::gridEnabled(), QQuick3DSceneEnvironment::gridFlags(), QQuick3DSceneEnvironment::gridScale(), QQuick3DFog::heightCurve, QSSGRenderLayer::High, QQuick3DLightmapper::indirectLightFactor, QQuick3DLightmapper::indirectLightWorkgroupSize, QQuick3DLightmapper::isAdaptiveBiasEnabled(), QQuick3DFog::isDepthEnabled(), QVarLengthArray< T, Prealloc >::isEmpty(), QQuick3DFog::isEnabled(), QQuick3DFog::isHeightEnabled(), QQuick3DLightmapper::isIndirectLightEnabled(), QQuick3DFog::isTransmitEnabled(), QQuick3DFog::leastIntenseY, QQuick3DSceneEnvironment::lightmapper, QQuick3DSceneEnvironment::lightProbe, QQuick3DFog::mostIntenseY, QSSGRenderLayer::None, QSSGRenderLayer::Normal, QQuick3DLightmapper::opacityThreshold, QQuick3DSceneEnvironment::probeExposure, QQuick3DSceneEnvironment::probeHorizon, QQuick3DSceneEnvironment::probeOrientation, qMin(), QColor::redF(), QQuick3DLightmapper::samples, QQuick3DSceneEnvironment::skyboxBlurAmount, QQuick3DSceneEnvironment::skyBoxCubeMap, QQuick3DSceneEnvironment::specularAAEnabled, QQuick3DSceneEnvironment::SSAA, QQuick3DSceneEnvironment::temporalAAEnabled, QQuick3DSceneEnvironment::temporalAAStrength, QVector4D::toVector3D(), and QQuick3DFog::transmitCurve.

+ Here is the call graph for this function:

The documentation for this class was generated from the following files: