8bool QSSGSceneDesc::PropertyCall::set(QQuick3DObject &,
const char *,
const void *) {
return false; }
9bool QSSGSceneDesc::PropertyCall::get(
const QQuick3DObject &,
const void *[])
const {
return false; }
14 return ++scene.nodeId;
19 Q_ASSERT(parent.scene);
20 node.scene = parent.scene;
21 node.id = getNextNodeId(*parent.scene);
23 if (QSSGRenderGraphObject::isResource(node.runtimeType) || node.nodeType == Node::Type::Mesh || node.nodeType == Node::Type::Skeleton)
24 node.scene->resources.push_back(&node);
26 parent.children.push_back(&node);
32 addNode(*scene.root, node);
34 Q_ASSERT(node.id == 0);
40void QSSGSceneDesc::Scene::reset()
49void QSSGSceneDesc::Scene::cleanup()
54 root->cleanupChildren();
58 qDeleteAll(resources);
61 for (
auto *anim: animations) {
62 for (
auto *ch: anim->channels) {
74 return QMetaType::fromType<QSSGSceneDesc::ListView *>();
82 if (value.metaType() == QMetaType::fromType<QSSGSceneDesc::NodeList *>())
83 delete value.value<NodeList *>();
84 else if (value.metaType() == QMetaType::fromType<QSSGSceneDesc::ListView *>())
85 delete value.value<ListView *>();
87 else if ((value.metaType().flags() & QMetaType::TypeFlag::IsPointer)
89 && (value.metaType() != QMetaType::fromType<QSSGSceneDesc::Mesh *>())
92 && (value.metaType().id() != qMetaTypeId<QSSGSceneDesc::Node *>())) {
93 qWarning() << value.metaType().name() <<
" was not destroyed correctly.";
99 for (
auto *prop : node.properties)
104QSSGSceneDesc::Node::~Node() { destructNode(*
this); }
106void QSSGSceneDesc::Node::cleanupChildren()
108 auto firstIt = children.begin();
109 auto lastIt = children.end();
110 for (
auto it = firstIt; it != lastIt; ++it) {
112 node->cleanupChildren();
117QSSGSceneDesc::Property *
QSSGSceneDesc::setProperty(Node &node,
const char *name, QVariant &&value)
119 Q_ASSERT(node.scene);
120 QSSGSceneDesc::Property *prop =
new QSSGSceneDesc::Property;
122 prop->call =
nullptr;
124 node.properties.push_back(prop);
128QSSGSceneDesc::Model::Model() : Node(Node::Type::Model, Node::RuntimeType::Model) {}
130QSSGSceneDesc::Camera::Camera(RuntimeType rt) : Node(Node::Type::Camera, rt) {}
132QSSGSceneDesc::Light::Light(RuntimeType rt) : Node(Node::Type::Light, rt) {}
134QSSGSceneDesc::Skin::Skin() : Node(Node::Type::Skin, Node::RuntimeType::Skin) {}
136QSSGSceneDesc::Skeleton::Skeleton() : Node(Node::Type::Skeleton, Node::RuntimeType::Skeleton) {}
138QSSGSceneDesc::Joint::Joint() : Node(Node::Type::Joint, Node::RuntimeType::Joint) {}
140QSSGSceneDesc::MorphTarget::MorphTarget() : Node(Node::Type::MorphTarget, Node::RuntimeType::MorphTarget) {}
142QSSGSceneDesc::Material::Material(RuntimeType rt) : Node(Node::Type::Material, rt) {}
144QSSGSceneDesc::Texture::Texture(RuntimeType rt,
const QByteArray &name)
145 : Node(name, Node::Type::Texture, rt)
149QSSGSceneDesc::TextureData::TextureData(
const QByteArray &textureData, QSize size,
const QByteArray &format, quint8 flags, QByteArray name)
150 : Node(name, Node::Type::Texture, RuntimeType::TextureData)
157QSSGSceneDesc::Mesh::Mesh(QByteArray name, qsizetype index)
158 : Node(name, Node::Type::Mesh, RuntimeType::Node)
Q_QUICK3DASSETUTILS_EXPORT void addNode(Node &parent, Node &node)
Q_QUICK3DASSETUTILS_EXPORT void addNode(Scene &scene, Node &node)
Q_QUICK3DASSETUTILS_EXPORT void destructNode(QSSGSceneDesc::Node &node)
Q_QUICK3DASSETUTILS_EXPORT void destructValue(QVariant &value)
static quint16 getNextNodeId(QSSGSceneDesc::Scene &scene)