Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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QSSGSceneDesc::Skeleton Struct Reference

#include <qssgscenedesc_p.h>

Inheritance diagram for QSSGSceneDesc::Skeleton:
Collaboration diagram for QSSGSceneDesc::Skeleton:

Public Types

using type = QQuick3DSkeleton
Public Types inherited from QSSGSceneDesc::Node
enum class  Type : quint8 {
  Transform , Camera , Model , Texture ,
  Material , Light , Mesh , Skin ,
  Skeleton , Joint , MorphTarget
}
using type = QQuick3DNode
using RuntimeType = QSSGRenderGraphObject::Type
using ChildList = QList<Node *>
using PropertyList = QList<Property *>

Public Member Functions

 Skeleton ()
Public Member Functions inherited from QSSGSceneDesc::Node
 Node (QByteArray name, Node::Type type, Node::RuntimeType rt)
 Node (Node::Type type, Node::RuntimeType rt)
virtual ~Node ()
void cleanupChildren ()

Public Attributes

size_t maxIndex = 0
Public Attributes inherited from QSSGSceneDesc::Node
QByteArray name
Scenescene = nullptr
QObjectobj = nullptr
ChildList children
PropertyList properties
quint16 id = 0
RuntimeType runtimeType
Type nodeType

Detailed Description

Definition at line 262 of file qssgscenedesc_p.h.

Member Typedef Documentation

◆ type

Constructor & Destructor Documentation

◆ Skeleton()

QSSGSceneDesc::Skeleton::Skeleton ( )

Definition at line 136 of file qssgscenedesc.cpp.

Member Data Documentation

◆ maxIndex

size_t QSSGSceneDesc::Skeleton::maxIndex = 0

Definition at line 271 of file qssgscenedesc_p.h.


The documentation for this struct was generated from the following files: