|
| | QOpenGLFunctions_4_5_Core () |
| | ~QOpenGLFunctions_4_5_Core () |
| bool | initializeOpenGLFunctions () override |
| void | glViewport (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
| GLboolean | glIsEnabled (GLenum capcap) |
| void | glGetTexLevelParameteriv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexLevelParameterfv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, void *pixelspixels) |
| const GLubyte * | glGetString (GLenum namename) |
| void | glGetIntegerv (GLenum pnamepname, GLint *datadata) |
| void | glGetFloatv (GLenum pnamepname, GLfloat *datadata) |
| GLenum | glGetError () |
| void | glGetDoublev (GLenum pnamepname, GLdouble *datadata) |
| void | glGetBooleanv (GLenum pnamepname, GLboolean *datadata) |
| void | glReadPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, void *pixelspixels) |
| void | glReadBuffer (GLenum srcsrc) |
| void | glPixelStorei (GLenum pnamepname, GLint paramparam) |
| void | glPixelStoref (GLenum pnamepname, GLfloat paramparam) |
| void | glDepthFunc (GLenum funcfunc) |
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| void | glStencilFunc (GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glLogicOp (GLenum opcode) |
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| void | glFlush () |
| void | glFinish () |
| void | glEnable (GLenum capcap) |
| void | glDisable (GLenum capcap) |
| void | glDepthMask (GLboolean flag) |
| void | glColorMask (GLboolean red, GLboolean greengreen, GLboolean blueblue, GLboolean alphaalpha) |
| void | glStencilMask (GLuint maskmask) |
| void | glClearDepth (GLdouble depthdepth) |
| void | glClearStencil (GLint ss) |
| void | glClearColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glClear (GLbitfield maskmask) |
| void | glDrawBuffer (GLenum bufbuf) |
| void | glTexImage2D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glScissor (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glPolygonMode (GLenum faceface, GLenum modemode) |
| void | glPointSize (GLfloat sizesize) |
| void | glLineWidth (GLfloat widthwidth) |
| void | glHint (GLenum targettarget, GLenum modemode) |
| void | glFrontFace (GLenum modemode) |
| void | glCullFace (GLenum modemode) |
| GLboolean | glIsTexture (GLuint texturetexture) |
| void | glGenTextures (GLsizei nn, GLuint *texturestextures) |
| void | glDeleteTextures (GLsizei nn, const GLuint *texturestextures) |
| void | glBindTexture (GLenum targettarget, GLuint texturetexture) |
| void | glTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glCopyTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLint borderborder) |
| void | glCopyTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLint borderborder) |
| void | glPolygonOffset (GLfloat factor, GLfloat unitsunits) |
| void | glDrawElements (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices) |
| void | glDrawArrays (GLenum modemode, GLint firstfirst, GLsizei countcount) |
| void | glBlendColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glBlendEquation (GLenum modemode) |
| void | glCopyTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glDrawRangeElements (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const void *indicesindices) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, void *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const void *datadata) |
| void | glSampleCoverage (GLfloat valuevalue, GLboolean invertinvert) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glPointParameteriv (GLenum pnamepname, const GLint *paramsparams) |
| void | glPointParameteri (GLenum pnamepname, GLint paramparam) |
| void | glPointParameterfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glPointParameterf (GLenum pnamepname, GLfloat paramparam) |
| void | glMultiDrawElements (GLenum modemode, const GLsizei *countcount, GLenum typetype, const void *const *indicesindices, GLsizei drawcountdrawcount) |
| void | glMultiDrawArrays (GLenum modemode, const GLint *firstfirst, const GLsizei *countcount, GLsizei drawcountdrawcount) |
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGBdfactorRGB, GLenum sfactorAlphasfactorAlpha, GLenum dfactorAlphadfactorAlpha) |
| void | glGetBufferPointerv (GLenum targettarget, GLenum pnamepname, void **paramsparams) |
| void | glGetBufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glUnmapBuffer (GLenum targettarget) |
| void * | glMapBuffer (GLenum targettarget, GLenum accessaccess) |
| void | glGetBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, void *datadata) |
| void | glBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, const void *datadata) |
| void | glBufferData (GLenum targettarget, GLsizeiptr sizesize, const void *datadata, GLenum usageusage) |
| GLboolean | glIsBuffer (GLuint bufferbuffer) |
| void | glGenBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glDeleteBuffers (GLsizei nn, const GLuint *buffersbuffers) |
| void | glBindBuffer (GLenum targettarget, GLuint bufferbuffer) |
| void | glGetQueryObjectuiv (GLuint idid, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetQueryObjectiv (GLuint idid, GLenum pnamepname, GLint *paramsparams) |
| void | glGetQueryiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQuery (GLenum targettarget) |
| void | glBeginQuery (GLenum targettarget, GLuint idid) |
| GLboolean | glIsQuery (GLuint idid) |
| void | glDeleteQueries (GLsizei nn, const GLuint *idsids) |
| void | glGenQueries (GLsizei nn, GLuint *idsids) |
| void | glVertexAttribPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLsizei stridestride, const void *pointerpointer) |
| void | glVertexAttrib4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glVertexAttrib4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib4f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glVertexAttrib4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttrib4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib4Nusv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4Nuiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4Nubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4Nub (GLuint indexindex, GLubyte xx, GLubyte yy, GLubyte zz, GLubyte ww) |
| void | glVertexAttrib4Nsv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4Niv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4Nbv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib3sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib3s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz) |
| void | glVertexAttrib3fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib3f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glVertexAttrib3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttrib2sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib2s (GLuint indexindex, GLshort xx, GLshort yy) |
| void | glVertexAttrib2fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib2f (GLuint indexindex, GLfloat xx, GLfloat yy) |
| void | glVertexAttrib2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttrib1sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib1s (GLuint indexindex, GLshort xx) |
| void | glVertexAttrib1fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib1f (GLuint indexindex, GLfloat xx) |
| void | glVertexAttrib1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib1d (GLuint indexindex, GLdouble xx) |
| void | glValidateProgram (GLuint programprogram) |
| void | glUniformMatrix4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniform4iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform3iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform2iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform1iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform4fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform3fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform2fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform1fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform4i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glUniform3i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glUniform2i (GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glUniform1i (GLint locationlocation, GLint v0v0) |
| void | glUniform4f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glUniform3f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glUniform2f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glUniform1f (GLint locationlocation, GLfloat v0v0) |
| void | glUseProgram (GLuint programprogram) |
| void | glShaderSource (GLuint shadershader, GLsizei countcount, const GLchar *const *stringstring, const GLint *lengthlength) |
| void | glLinkProgram (GLuint programprogram) |
| GLboolean | glIsShader (GLuint shadershader) |
| GLboolean | glIsProgram (GLuint programprogram) |
| void | glGetVertexAttribPointerv (GLuint indexindex, GLenum pnamepname, void **pointerpointer) |
| void | glGetVertexAttribiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetVertexAttribfv (GLuint indexindex, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetVertexAttribdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetUniformiv (GLuint programprogram, GLint locationlocation, GLint *paramsparams) |
| void | glGetUniformfv (GLuint programprogram, GLint locationlocation, GLfloat *paramsparams) |
| GLint | glGetUniformLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetShaderSource (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *sourcesource) |
| void | glGetShaderInfoLog (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetShaderiv (GLuint shadershader, GLenum pnamepname, GLint *paramsparams) |
| void | glGetProgramInfoLog (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetProgramiv (GLuint programprogram, GLenum pnamepname, GLint *paramsparams) |
| GLint | glGetAttribLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetAttachedShaders (GLuint programprogram, GLsizei maxCountmaxCount, GLsizei *countcount, GLuint *shadersshaders) |
| void | glGetActiveUniform (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glGetActiveAttrib (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glEnableVertexAttribArray (GLuint indexindex) |
| void | glDisableVertexAttribArray (GLuint indexindex) |
| void | glDetachShader (GLuint programprogram, GLuint shadershader) |
| void | glDeleteShader (GLuint shadershader) |
| void | glDeleteProgram (GLuint programprogram) |
| GLuint | glCreateShader (GLenum typetype) |
| GLuint | glCreateProgram () |
| void | glCompileShader (GLuint shadershader) |
| void | glBindAttribLocation (GLuint programprogram, GLuint indexindex, const GLchar *namename) |
| void | glAttachShader (GLuint programprogram, GLuint shadershader) |
| void | glStencilMaskSeparate (GLenum faceface, GLuint maskmask) |
| void | glStencilFuncSeparate (GLenum faceface, GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glStencilOpSeparate (GLenum faceface, GLenum sfailsfail, GLenum dpfaildpfail, GLenum dppassdppass) |
| void | glDrawBuffers (GLsizei nn, const GLenum *bufsbufs) |
| void | glBlendEquationSeparate (GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glUniformMatrix4x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix4x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| GLboolean | glIsVertexArray (GLuint arrayarray) |
| void | glGenVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glDeleteVertexArrays (GLsizei nn, const GLuint *arraysarrays) |
| void | glBindVertexArray (GLuint arrayarray) |
| void | glFlushMappedBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| void * | glMapBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void | glFramebufferTextureLayer (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glRenderbufferStorageMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glBlitFramebuffer (GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glGetFramebufferAttachmentParameteriv (GLenum targettarget, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferRenderbuffer (GLenum targettarget, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glFramebufferTexture3D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel, GLint zoffsetzoffset) |
| void | glFramebufferTexture2D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| void | glFramebufferTexture1D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| GLenum | glCheckFramebufferStatus (GLenum targettarget) |
| void | glGenFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glDeleteFramebuffers (GLsizei nn, const GLuint *framebuffersframebuffers) |
| void | glBindFramebuffer (GLenum targettarget, GLuint framebufferframebuffer) |
| GLboolean | glIsFramebuffer (GLuint framebufferframebuffer) |
| void | glGetRenderbufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glRenderbufferStorage (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glGenRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glDeleteRenderbuffers (GLsizei nn, const GLuint *renderbuffersrenderbuffers) |
| void | glBindRenderbuffer (GLenum targettarget, GLuint renderbufferrenderbuffer) |
| GLboolean | glIsRenderbuffer (GLuint renderbufferrenderbuffer) |
| const GLubyte * | glGetStringi (GLenum namename, GLuint indexindex) |
| void | glClearBufferfi (GLenum bufferbuffer, GLint drawbufferdrawbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearBufferfv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearBufferuiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearBufferiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glGetTexParameterIuiv (GLenum targettarget, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTexParameterIiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glTexParameterIuiv (GLenum targettarget, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTexParameterIiv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glUniform4uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform3uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform2uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform1uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform4ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glUniform3ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glUniform2ui (GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glUniform1ui (GLint locationlocation, GLuint v0v0) |
| GLint | glGetFragDataLocation (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocation (GLuint programprogram, GLuint colorcolor, const GLchar *namename) |
| void | glGetUniformuiv (GLuint programprogram, GLint locationlocation, GLuint *paramsparams) |
| void | glVertexAttribI4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttribI4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttribI4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttribI4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttribI4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI3uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI2uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI1uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI3iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI2iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI1iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI4ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz, GLuint ww) |
| void | glVertexAttribI3ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz) |
| void | glVertexAttribI2ui (GLuint indexindex, GLuint xx, GLuint yy) |
| void | glVertexAttribI1ui (GLuint indexindex, GLuint xx) |
| void | glVertexAttribI4i (GLuint indexindex, GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glVertexAttribI3i (GLuint indexindex, GLint xx, GLint yy, GLint zz) |
| void | glVertexAttribI2i (GLuint indexindex, GLint xx, GLint yy) |
| void | glVertexAttribI1i (GLuint indexindex, GLint xx) |
| void | glGetVertexAttribIuiv (GLuint indexindex, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetVertexAttribIiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glVertexAttribIPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glEndConditionalRender () |
| void | glBeginConditionalRender (GLuint idid, GLenum modemode) |
| void | glClampColor (GLenum targettarget, GLenum clampclamp) |
| void | glGetTransformFeedbackVarying (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLsizei *sizesize, GLenum *typetype, GLchar *namename) |
| void | glTransformFeedbackVaryings (GLuint programprogram, GLsizei countcount, const GLchar *const *varyingsvaryings, GLenum bufferModebufferMode) |
| void | glBindBufferBase (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer) |
| void | glBindBufferRange (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glEndTransformFeedback () |
| void | glBeginTransformFeedback (GLenum primitiveMode) |
| GLboolean | glIsEnabledi (GLenum targettarget, GLuint indexindex) |
| void | glDisablei (GLenum targettarget, GLuint indexindex) |
| void | glEnablei (GLenum targettarget, GLuint indexindex) |
| void | glGetIntegeri_v (GLenum targettarget, GLuint indexindex, GLint *datadata) |
| void | glGetBooleani_v (GLenum targettarget, GLuint indexindex, GLboolean *datadata) |
| void | glColorMaski (GLuint indexindex, GLboolean rr, GLboolean gg, GLboolean bb, GLboolean aa) |
| void | glUniformBlockBinding (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLuint uniformBlockBindinguniformBlockBinding) |
| void | glGetActiveUniformBlockName (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformBlockiv (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLenum pnamepname, GLint *paramsparams) |
| GLuint | glGetUniformBlockIndex (GLuint programprogram, const GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformName (GLuint programprogram, GLuint uniformIndexuniformIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformNameuniformName) |
| void | glGetActiveUniformsiv (GLuint programprogram, GLsizei uniformCountuniformCount, const GLuint *uniformIndicesuniformIndices, GLenum pnamepname, GLint *paramsparams) |
| void | glGetUniformIndices (GLuint programprogram, GLsizei uniformCountuniformCount, const GLchar *const *uniformNamesuniformNames, GLuint *uniformIndicesuniformIndices) |
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTargetwriteTarget, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glPrimitiveRestartIndex (GLuint indexindex) |
| void | glTexBuffer (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glDrawElementsInstanced (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount) |
| void | glDrawArraysInstanced (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount) |
| void | glSampleMaski (GLuint maskNumber, GLbitfield maskmask) |
| void | glGetMultisamplefv (GLenum pnamepname, GLuint indexindex, GLfloat *valval) |
| void | glTexImage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexImage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glFramebufferTexture (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel) |
| void | glGetBufferParameteri64v (GLenum targettarget, GLenum pnamepname, GLint64 *paramsparams) |
| void | glGetInteger64i_v (GLenum targettarget, GLuint indexindex, GLint64 *datadata) |
| void | glGetSynciv (GLsync sync, GLenum pnamepname, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *valuesvalues) |
| void | glGetInteger64v (GLenum pnamepname, GLint64 *datadata) |
| void | glWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| GLenum | glClientWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| void | glDeleteSync (GLsync sync) |
| GLboolean | glIsSync (GLsync sync) |
| GLsync | glFenceSync (GLenum conditioncondition, GLbitfield flagsflags) |
| void | glProvokingVertex (GLenum modemode) |
| void | glMultiDrawElementsBaseVertex (GLenum modemode, const GLsizei *countcount, GLenum typetype, const void *const *indicesindices, GLsizei drawcountdrawcount, const GLint *basevertexbasevertex) |
| void | glDrawElementsInstancedBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex) |
| void | glDrawRangeElementsBaseVertex (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const void *indicesindices, GLint basevertexbasevertex) |
| void | glDrawElementsBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLint basevertexbasevertex) |
| void | glVertexAttribP4uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP4ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP3uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP3ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP2uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP2ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP1uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP1ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribDivisor (GLuint indexindex, GLuint divisordivisor) |
| void | glGetQueryObjectui64v (GLuint idid, GLenum pnamepname, GLuint64 *paramsparams) |
| void | glGetQueryObjecti64v (GLuint idid, GLenum pnamepname, GLint64 *paramsparams) |
| void | glQueryCounter (GLuint idid, GLenum targettarget) |
| void | glGetSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glGetSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, const GLuint *paramparam) |
| void | glSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, const GLfloat *paramparam) |
| void | glSamplerParameterf (GLuint samplersampler, GLenum pnamepname, GLfloat paramparam) |
| void | glSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameteri (GLuint samplersampler, GLenum pnamepname, GLint paramparam) |
| void | glBindSampler (GLuint unit, GLuint samplersampler) |
| GLboolean | glIsSampler (GLuint samplersampler) |
| void | glDeleteSamplers (GLsizei countcount, const GLuint *samplerssamplers) |
| void | glGenSamplers (GLsizei countcount, GLuint *samplerssamplers) |
| GLint | glGetFragDataIndex (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocationIndexed (GLuint programprogram, GLuint colorNumbercolorNumber, GLuint indexindex, const GLchar *namename) |
| void | glGetQueryIndexediv (GLenum targettarget, GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQueryIndexed (GLenum targettarget, GLuint indexindex) |
| void | glBeginQueryIndexed (GLenum targettarget, GLuint indexindex, GLuint idid) |
| void | glDrawTransformFeedbackStream (GLenum modemode, GLuint idid, GLuint streamstream) |
| void | glDrawTransformFeedback (GLenum modemode, GLuint idid) |
| void | glResumeTransformFeedback () |
| void | glPauseTransformFeedback () |
| GLboolean | glIsTransformFeedback (GLuint idid) |
| void | glGenTransformFeedbacks (GLsizei nn, GLuint *idsids) |
| void | glDeleteTransformFeedbacks (GLsizei nn, const GLuint *idsids) |
| void | glBindTransformFeedback (GLenum targettarget, GLuint idid) |
| void | glPatchParameterfv (GLenum pnamepname, const GLfloat *valuesvalues) |
| void | glPatchParameteri (GLenum pnamepname, GLint valuevalue) |
| void | glGetProgramStageiv (GLuint programprogram, GLenum shadertypeshadertype, GLenum pnamepname, GLint *valuesvalues) |
| void | glGetUniformSubroutineuiv (GLenum shadertypeshadertype, GLint locationlocation, GLuint *paramsparams) |
| void | glUniformSubroutinesuiv (GLenum shadertypeshadertype, GLsizei countcount, const GLuint *indicesindices) |
| void | glGetActiveSubroutineName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformiv (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLenum pnamepname, GLint *valuesvalues) |
| GLuint | glGetSubroutineIndex (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| GLint | glGetSubroutineUniformLocation (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| void | glGetUniformdv (GLuint programprogram, GLint locationlocation, GLdouble *paramsparams) |
| void | glUniformMatrix4x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniform4dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform3dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform2dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform1dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform4d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glUniform3d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glUniform2d (GLint locationlocation, GLdouble xx, GLdouble yy) |
| void | glUniform1d (GLint locationlocation, GLdouble xx) |
| void | glDrawElementsIndirect (GLenum modemode, GLenum typetype, const void *indirectindirect) |
| void | glDrawArraysIndirect (GLenum modemode, const void *indirectindirect) |
| void | glBlendFuncSeparatei (GLuint bufbuf, GLenum srcRGBsrcRGB, GLenum dstRGBdstRGB, GLenum srcAlphasrcAlpha, GLenum dstAlphadstAlpha) |
| void | glBlendFunci (GLuint bufbuf, GLenum srcsrc, GLenum dstdst) |
| void | glBlendEquationSeparatei (GLuint bufbuf, GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glBlendEquationi (GLuint bufbuf, GLenum modemode) |
| void | glMinSampleShading (GLfloat valuevalue) |
| void | glGetDoublei_v (GLenum targettarget, GLuint indexindex, GLdouble *datadata) |
| void | glGetFloati_v (GLenum targettarget, GLuint indexindex, GLfloat *datadata) |
| void | glDepthRangeIndexed (GLuint indexindex, GLdouble nn, GLdouble ff) |
| void | glDepthRangeArrayv (GLuint firstfirst, GLsizei countcount, const GLdouble *vv) |
| void | glScissorIndexedv (GLuint indexindex, const GLint *vv) |
| void | glScissorIndexed (GLuint indexindex, GLint leftleft, GLint bottombottom, GLsizei widthwidth, GLsizei heightheight) |
| void | glScissorArrayv (GLuint firstfirst, GLsizei countcount, const GLint *vv) |
| void | glViewportIndexedfv (GLuint indexindex, const GLfloat *vv) |
| void | glViewportIndexedf (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat ww, GLfloat hh) |
| void | glViewportArrayv (GLuint firstfirst, GLsizei countcount, const GLfloat *vv) |
| void | glGetVertexAttribLdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glVertexAttribLPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const void *pointerpointer) |
| void | glVertexAttribL4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttribL4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttribL3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttribL2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttribL1d (GLuint indexindex, GLdouble xx) |
| void | glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glValidateProgramPipeline (GLuint pipeline) |
| void | glProgramUniformMatrix4x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3x2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2x3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3x2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2x3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glProgramUniformMatrix4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniformMatrix2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glProgramUniform4uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform4ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glProgramUniform4dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform4d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2, GLdouble v3v3) |
| void | glProgramUniform4fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform4f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glProgramUniform4iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform4i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glProgramUniform3uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform3ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glProgramUniform3dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform3d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1, GLdouble v2v2) |
| void | glProgramUniform3fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform3f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glProgramUniform3iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform3i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glProgramUniform2uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform2ui (GLuint programprogram, GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glProgramUniform2dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform2d (GLuint programprogram, GLint locationlocation, GLdouble v0v0, GLdouble v1v1) |
| void | glProgramUniform2fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform2f (GLuint programprogram, GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glProgramUniform2iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform2i (GLuint programprogram, GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glProgramUniform1uiv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glProgramUniform1ui (GLuint programprogram, GLint locationlocation, GLuint v0v0) |
| void | glProgramUniform1dv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glProgramUniform1d (GLuint programprogram, GLint locationlocation, GLdouble v0v0) |
| void | glProgramUniform1fv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glProgramUniform1f (GLuint programprogram, GLint locationlocation, GLfloat v0v0) |
| void | glProgramUniform1iv (GLuint programprogram, GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glProgramUniform1i (GLuint programprogram, GLint locationlocation, GLint v0v0) |
| void | glGetProgramPipelineiv (GLuint pipeline, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glIsProgramPipeline (GLuint pipeline) |
| void | glGenProgramPipelines (GLsizei nn, GLuint *pipelinespipelines) |
| void | glDeleteProgramPipelines (GLsizei nn, const GLuint *pipelinespipelines) |
| void | glBindProgramPipeline (GLuint pipeline) |
| GLuint | glCreateShaderProgramv (GLenum typetype, GLsizei countcount, const GLchar *const *stringsstrings) |
| void | glActiveShaderProgram (GLuint pipeline, GLuint programprogram) |
| void | glUseProgramStages (GLuint pipeline, GLbitfield stagesstages, GLuint programprogram) |
| void | glProgramParameteri (GLuint programprogram, GLenum pnamepname, GLint valuevalue) |
| void | glProgramBinary (GLuint programprogram, GLenum binaryFormatbinaryFormat, const void *binarybinary, GLsizei lengthlength) |
| void | glGetProgramBinary (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLenum *binaryFormatbinaryFormat, void *binarybinary) |
| void | glClearDepthf (GLfloat dd) |
| void | glDepthRangef (GLfloat nn, GLfloat ff) |
| void | glGetShaderPrecisionFormat (GLenum shadertypeshadertype, GLenum precisiontypeprecisiontype, GLint *rangerange, GLint *precisionprecision) |
| void | glShaderBinary (GLsizei countcount, const GLuint *shadersshaders, GLenum binaryformatbinaryformat, const void *binarybinary, GLsizei lengthlength) |
| void | glReleaseShaderCompiler () |
| void | glDrawTransformFeedbackStreamInstanced (GLenum modemode, GLuint idid, GLuint streamstream, GLsizei instancecountinstancecount) |
| void | glDrawTransformFeedbackInstanced (GLenum modemode, GLuint idid, GLsizei instancecountinstancecount) |
| void | glTexStorage3D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glTexStorage2D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexStorage1D (GLenum targettarget, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth) |
| void | glMemoryBarrier (GLbitfield barriers) |
| void | glBindImageTexture (GLuint unit, GLuint texturetexture, GLint levellevel, GLboolean layeredlayered, GLint layerlayer, GLenum accessaccess, GLenum formatformat) |
| void | glGetActiveAtomicCounterBufferiv (GLuint programprogram, GLuint bufferIndexbufferIndex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetInternalformativ (GLenum targettarget, GLenum internalformatinternalformat, GLenum pnamepname, GLsizei bufSizebufSize, GLint *paramsparams) |
| void | glDrawElementsInstancedBaseVertexBaseInstance (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex, GLuint baseinstancebaseinstance) |
| void | glDrawElementsInstancedBaseInstance (GLenum modemode, GLsizei countcount, GLenum typetype, const void *indicesindices, GLsizei instancecountinstancecount, GLuint baseinstancebaseinstance) |
| void | glDrawArraysInstancedBaseInstance (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount, GLuint baseinstancebaseinstance) |
| void | glGetObjectPtrLabel (const void *ptr, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *labellabel) |
| void | glObjectPtrLabel (const void *ptr, GLsizei lengthlength, const GLchar *labellabel) |
| void | glGetObjectLabel (GLenum identifier, GLuint namename, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *labellabel) |
| void | glObjectLabel (GLenum identifier, GLuint namename, GLsizei lengthlength, const GLchar *labellabel) |
| void | glPopDebugGroup () |
| void | glPushDebugGroup (GLenum sourcesource, GLuint idid, GLsizei lengthlength, const GLchar *messagemessage) |
| GLuint | glGetDebugMessageLog (GLuint countcount, GLsizei bufSizebufSize, GLenum *sourcessources, GLenum *typestypes, GLuint *idsids, GLenum *severitiesseverities, GLsizei *lengthslengths, GLchar *messageLogmessageLog) |
| void | glDebugMessageCallback (GLDEBUGPROC callback, const void *userParamuserParam) |
| void | glDebugMessageInsert (GLenum sourcesource, GLenum typetype, GLuint idid, GLenum severityseverity, GLsizei lengthlength, const GLchar *bufbuf) |
| void | glDebugMessageControl (GLenum sourcesource, GLenum typetype, GLenum severityseverity, GLsizei countcount, const GLuint *idsids, GLboolean enabledenabled) |
| void | glVertexBindingDivisor (GLuint bindingindexbindingindex, GLuint divisordivisor) |
| void | glVertexAttribBinding (GLuint attribindexattribindex, GLuint bindingindexbindingindex) |
| void | glVertexAttribLFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexAttribIFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexAttribFormat (GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLuint relativeoffsetrelativeoffset) |
| void | glBindVertexBuffer (GLuint bindingindexbindingindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizei stridestride) |
| void | glTextureView (GLuint texturetexture, GLenum targettarget, GLuint origtextureorigtexture, GLenum internalformatinternalformat, GLuint minlevelminlevel, GLuint numlevelsnumlevels, GLuint minlayerminlayer, GLuint numlayersnumlayers) |
| void | glTexStorage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexStorage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexBufferRange (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glShaderStorageBlockBinding (GLuint programprogram, GLuint storageBlockIndexstorageBlockIndex, GLuint storageBlockBindingstorageBlockBinding) |
| GLint | glGetProgramResourceLocationIndex (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| GLint | glGetProgramResourceLocation (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| void | glGetProgramResourceiv (GLuint programprogram, GLenum programInterfaceprogramInterface, GLuint indexindex, GLsizei propCountpropCount, const GLenum *propsprops, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *paramsparams) |
| void | glGetProgramResourceName (GLuint programprogram, GLenum programInterfaceprogramInterface, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *namename) |
| GLuint | glGetProgramResourceIndex (GLuint programprogram, GLenum programInterfaceprogramInterface, const GLchar *namename) |
| void | glGetProgramInterfaceiv (GLuint programprogram, GLenum programInterfaceprogramInterface, GLenum pnamepname, GLint *paramsparams) |
| void | glMultiDrawElementsIndirect (GLenum modemode, GLenum typetype, const void *indirectindirect, GLsizei drawcountdrawcount, GLsizei stridestride) |
| void | glMultiDrawArraysIndirect (GLenum modemode, const void *indirectindirect, GLsizei drawcountdrawcount, GLsizei stridestride) |
| void | glInvalidateSubFramebuffer (GLenum targettarget, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glInvalidateFramebuffer (GLenum targettarget, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments) |
| void | glInvalidateBufferData (GLuint bufferbuffer) |
| void | glInvalidateBufferSubData (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| void | glInvalidateTexImage (GLuint texturetexture, GLint levellevel) |
| void | glInvalidateTexSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glGetInternalformati64v (GLenum targettarget, GLenum internalformatinternalformat, GLenum pnamepname, GLsizei bufSizebufSize, GLint64 *paramsparams) |
| void | glGetFramebufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glCopyImageSubData (GLuint srcNamesrcName, GLenum srcTargetsrcTarget, GLint srcLevelsrcLevel, GLint srcXsrcX, GLint srcYsrcY, GLint srcZsrcZ, GLuint dstNamedstName, GLenum dstTargetdstTarget, GLint dstLeveldstLevel, GLint dstXdstX, GLint dstYdstY, GLint dstZdstZ, GLsizei srcWidthsrcWidth, GLsizei srcHeightsrcHeight, GLsizei srcDepthsrcDepth) |
| void | glDispatchComputeIndirect (GLintptr indirectindirect) |
| void | glDispatchCompute (GLuint num_groups_x, GLuint num_groups_ynum_groups_y, GLuint num_groups_znum_groups_z) |
| void | glClearBufferSubData (GLenum targettarget, GLenum internalformatinternalformat, GLintptr offsetoffset, GLsizeiptr sizesize, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glClearBufferData (GLenum targettarget, GLenum internalformatinternalformat, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glBindVertexBuffers (GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers, const GLintptr *offsetsoffsets, const GLsizei *stridesstrides) |
| void | glBindImageTextures (GLuint firstfirst, GLsizei countcount, const GLuint *texturestextures) |
| void | glBindSamplers (GLuint firstfirst, GLsizei countcount, const GLuint *samplerssamplers) |
| void | glBindTextures (GLuint firstfirst, GLsizei countcount, const GLuint *texturestextures) |
| void | glBindBuffersRange (GLenum targettarget, GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers, const GLintptr *offsetsoffsets, const GLsizeiptr *sizessizes) |
| void | glBindBuffersBase (GLenum targettarget, GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers) |
| void | glClearTexSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glClearTexImage (GLuint texturetexture, GLint levellevel, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glBufferStorage (GLenum targettarget, GLsizeiptr sizesize, const void *datadata, GLbitfield flagsflags) |
| void | glTextureBarrier () |
| void | glReadnPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, GLsizei bufSizebufSize, void *datadata) |
| void | glGetnUniformuiv (GLuint programprogram, GLint locationlocation, GLsizei bufSizebufSize, GLuint *paramsparams) |
| void | glGetnUniformiv (GLuint programprogram, GLint locationlocation, GLsizei bufSizebufSize, GLint *paramsparams) |
| void | glGetnUniformfv (GLuint programprogram, GLint locationlocation, GLsizei bufSizebufSize, GLfloat *paramsparams) |
| void | glGetnUniformdv (GLuint programprogram, GLint locationlocation, GLsizei bufSizebufSize, GLdouble *paramsparams) |
| void | glGetnTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, GLsizei bufSizebufSize, void *pixelspixels) |
| void | glGetnCompressedTexImage (GLenum targettarget, GLint lodlod, GLsizei bufSizebufSize, void *pixelspixels) |
| GLenum | glGetGraphicsResetStatus () |
| void | glGetCompressedTextureSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLsizei bufSizebufSize, void *pixelspixels) |
| void | glGetTextureSubImage (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, GLsizei bufSizebufSize, void *pixelspixels) |
| void | glMemoryBarrierByRegion (GLbitfield barriers) |
| void | glCreateQueries (GLenum targettarget, GLsizei nn, GLuint *idsids) |
| void | glCreateProgramPipelines (GLsizei nn, GLuint *pipelinespipelines) |
| void | glCreateSamplers (GLsizei nn, GLuint *samplerssamplers) |
| void | glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint indexindex, GLenum pnamepname, GLint64 *paramparam) |
| void | glGetVertexArrayIndexediv (GLuint vaobj, GLuint indexindex, GLenum pnamepname, GLint *paramparam) |
| void | glGetVertexArrayiv (GLuint vaobj, GLenum pnamepname, GLint *paramparam) |
| void | glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindexbindingindex, GLuint divisordivisor) |
| void | glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLuint relativeoffsetrelativeoffset) |
| void | glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindexattribindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLuint relativeoffsetrelativeoffset) |
| void | glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindexattribindex, GLuint bindingindexbindingindex) |
| void | glVertexArrayVertexBuffers (GLuint vaobj, GLuint firstfirst, GLsizei countcount, const GLuint *buffersbuffers, const GLintptr *offsetsoffsets, const GLsizei *stridesstrides) |
| void | glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindexbindingindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizei stridestride) |
| void | glVertexArrayElementBuffer (GLuint vaobj, GLuint bufferbuffer) |
| void | glEnableVertexArrayAttrib (GLuint vaobj, GLuint indexindex) |
| void | glDisableVertexArrayAttrib (GLuint vaobj, GLuint indexindex) |
| void | glCreateVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glGetTextureParameteriv (GLuint texturetexture, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTextureParameterIuiv (GLuint texturetexture, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTextureParameterIiv (GLuint texturetexture, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTextureParameterfv (GLuint texturetexture, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTextureLevelParameteriv (GLuint texturetexture, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTextureLevelParameterfv (GLuint texturetexture, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetCompressedTextureImage (GLuint texturetexture, GLint levellevel, GLsizei bufSizebufSize, void *pixelspixels) |
| void | glGetTextureImage (GLuint texturetexture, GLint levellevel, GLenum formatformat, GLenum typetype, GLsizei bufSizebufSize, void *pixelspixels) |
| void | glBindTextureUnit (GLuint unit, GLuint texturetexture) |
| void | glGenerateTextureMipmap (GLuint texturetexture) |
| void | glTextureParameteriv (GLuint texturetexture, GLenum pnamepname, const GLint *paramparam) |
| void | glTextureParameterIuiv (GLuint texturetexture, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTextureParameterIiv (GLuint texturetexture, GLenum pnamepname, const GLint *paramsparams) |
| void | glTextureParameteri (GLuint texturetexture, GLenum pnamepname, GLint paramparam) |
| void | glTextureParameterfv (GLuint texturetexture, GLenum pnamepname, const GLfloat *paramparam) |
| void | glTextureParameterf (GLuint texturetexture, GLenum pnamepname, GLfloat paramparam) |
| void | glCopyTextureSubImage3D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTextureSubImage2D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTextureSubImage1D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCompressedTextureSubImage3D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTextureSubImage2D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glCompressedTextureSubImage1D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const void *datadata) |
| void | glTextureSubImage3D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTextureSubImage2D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTextureSubImage1D (GLuint texturetexture, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const void *pixelspixels) |
| void | glTextureStorage3DMultisample (GLuint texturetexture, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTextureStorage2DMultisample (GLuint texturetexture, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTextureStorage3D (GLuint texturetexture, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth) |
| void | glTextureStorage2D (GLuint texturetexture, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glTextureStorage1D (GLuint texturetexture, GLsizei levelslevels, GLenum internalformatinternalformat, GLsizei widthwidth) |
| void | glTextureBufferRange (GLuint texturetexture, GLenum internalformatinternalformat, GLuint bufferbuffer, GLintptr offsetoffset, GLsizei sizesize) |
| void | glTextureBuffer (GLuint texturetexture, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glCreateTextures (GLenum targettarget, GLsizei nn, GLuint *texturestextures) |
| void | glGetNamedRenderbufferParameteriv (GLuint renderbufferrenderbuffer, GLenum pnamepname, GLint *paramsparams) |
| void | glNamedRenderbufferStorageMultisample (GLuint renderbufferrenderbuffer, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glNamedRenderbufferStorage (GLuint renderbufferrenderbuffer, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glCreateRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glGetNamedFramebufferAttachmentParameteriv (GLuint framebufferframebuffer, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glGetNamedFramebufferParameteriv (GLuint framebufferframebuffer, GLenum pnamepname, GLint *paramparam) |
| GLenum | glCheckNamedFramebufferStatus (GLuint framebufferframebuffer, GLenum targettarget) |
| void | glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebufferdrawFramebuffer, GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glClearNamedFramebufferfi (GLuint framebufferframebuffer, GLenum bufferbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearNamedFramebufferfv (GLuint framebufferframebuffer, GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearNamedFramebufferuiv (GLuint framebufferframebuffer, GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearNamedFramebufferiv (GLuint framebufferframebuffer, GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glInvalidateNamedFramebufferSubData (GLuint framebufferframebuffer, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glInvalidateNamedFramebufferData (GLuint framebufferframebuffer, GLsizei numAttachmentsnumAttachments, const GLenum *attachmentsattachments) |
| void | glNamedFramebufferReadBuffer (GLuint framebufferframebuffer, GLenum srcsrc) |
| void | glNamedFramebufferDrawBuffers (GLuint framebufferframebuffer, GLsizei nn, const GLenum *bufsbufs) |
| void | glNamedFramebufferDrawBuffer (GLuint framebufferframebuffer, GLenum bufbuf) |
| void | glNamedFramebufferTextureLayer (GLuint framebufferframebuffer, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glNamedFramebufferTexture (GLuint framebufferframebuffer, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel) |
| void | glNamedFramebufferParameteri (GLuint framebufferframebuffer, GLenum pnamepname, GLint paramparam) |
| void | glNamedFramebufferRenderbuffer (GLuint framebufferframebuffer, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glCreateFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glGetNamedBufferSubData (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize, void *datadata) |
| void | glGetNamedBufferPointerv (GLuint bufferbuffer, GLenum pnamepname, void **paramsparams) |
| void | glGetNamedBufferParameteri64v (GLuint bufferbuffer, GLenum pnamepname, GLint64 *paramsparams) |
| void | glGetNamedBufferParameteriv (GLuint bufferbuffer, GLenum pnamepname, GLint *paramsparams) |
| void | glFlushMappedNamedBufferRange (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| GLboolean | glUnmapNamedBuffer (GLuint bufferbuffer) |
| void * | glMapNamedBufferRange (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void * | glMapNamedBuffer (GLuint bufferbuffer, GLenum accessaccess) |
| void | glClearNamedBufferSubData (GLuint bufferbuffer, GLenum internalformatinternalformat, GLintptr offsetoffset, GLsizeiptr sizesize, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glClearNamedBufferData (GLuint bufferbuffer, GLenum internalformatinternalformat, GLenum formatformat, GLenum typetype, const void *datadata) |
| void | glCopyNamedBufferSubData (GLuint readBufferreadBuffer, GLuint writeBufferwriteBuffer, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glNamedBufferSubData (GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize, const void *datadata) |
| void | glNamedBufferData (GLuint bufferbuffer, GLsizeiptr sizesize, const void *datadata, GLenum usageusage) |
| void | glNamedBufferStorage (GLuint bufferbuffer, GLsizeiptr sizesize, const void *datadata, GLbitfield flagsflags) |
| void | glCreateBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glGetTransformFeedbacki64_v (GLuint xfb, GLenum pnamepname, GLuint indexindex, GLint64 *paramparam) |
| void | glGetTransformFeedbacki_v (GLuint xfb, GLenum pnamepname, GLuint indexindex, GLint *paramparam) |
| void | glGetTransformFeedbackiv (GLuint xfb, GLenum pnamepname, GLint *paramparam) |
| void | glTransformFeedbackBufferRange (GLuint xfb, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glTransformFeedbackBufferBase (GLuint xfb, GLuint indexindex, GLuint bufferbuffer) |
| void | glCreateTransformFeedbacks (GLsizei nn, GLuint *idsids) |
| void | glClipControl (GLenum origin, GLenum depthdepth) |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|