29class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Compatibility :
public QAbstractOpenGLFunctions
32 QOpenGLFunctions_4_0_Compatibility();
33 ~QOpenGLFunctions_4_0_Compatibility();
35 bool initializeOpenGLFunctions() override;
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
88 void glIndexubv(
const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n,
const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
125 void glPointParameteriv(GLenum pname,
const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname,
const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n,
const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
323 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
324 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
326 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
328 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
329 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
330 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
332 void glSecondaryColorP3ui(GLenum type, GLuint color);
333 void glColorP4uiv(GLenum type,
const GLuint *color);
334 void glColorP4ui(GLenum type, GLuint color);
335 void glColorP3uiv(GLenum type,
const GLuint *color);
336 void glColorP3ui(GLenum type, GLuint color);
337 void glNormalP3uiv(GLenum type,
const GLuint *coords);
338 void glNormalP3ui(GLenum type, GLuint coords);
339 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
340 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
341 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
342 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
343 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
344 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
345 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
346 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
347 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
348 void glTexCoordP4ui(GLenum type, GLuint coords);
349 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
350 void glTexCoordP3ui(GLenum type, GLuint coords);
351 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
352 void glTexCoordP2ui(GLenum type, GLuint coords);
353 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
354 void glTexCoordP1ui(GLenum type, GLuint coords);
355 void glVertexP4uiv(GLenum type,
const GLuint *value);
356 void glVertexP4ui(GLenum type, GLuint value);
357 void glVertexP3uiv(GLenum type,
const GLuint *value);
358 void glVertexP3ui(GLenum type, GLuint value);
359 void glVertexP2uiv(GLenum type,
const GLuint *value);
360 void glVertexP2ui(GLenum type, GLuint value);
361 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
362 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
363 void glQueryCounter(GLuint id, GLenum target);
364 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
365 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
366 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
367 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
368 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
369 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
370 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
371 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
372 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
373 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
374 void glBindSampler(GLuint unit, GLuint sampler);
375 GLboolean glIsSampler(GLuint sampler);
376 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
377 void glGenSamplers(GLsizei count, GLuint *samplers);
378 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
379 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
380 void glVertexAttribDivisor(GLuint index, GLuint divisor);
383 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
384 void glEndQueryIndexed(GLenum target, GLuint index);
385 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
386 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
387 void glDrawTransformFeedback(GLenum mode, GLuint id);
388 void glResumeTransformFeedback();
389 void glPauseTransformFeedback();
390 GLboolean glIsTransformFeedback(GLuint id);
391 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
392 void glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
393 void glBindTransformFeedback(GLenum target, GLuint id);
394 void glPatchParameterfv(GLenum pname,
const GLfloat *values);
395 void glPatchParameteri(GLenum pname, GLint value);
396 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
397 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
398 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
399 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
401 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
402 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
403 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
404 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
405 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
406 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
407 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
408 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
409 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
410 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
411 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
412 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
413 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
414 void glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
415 void glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
416 void glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
417 void glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
418 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
419 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
420 void glUniform2d(GLint location, GLdouble x, GLdouble y);
421 void glUniform1d(GLint location, GLdouble x);
422 void glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
423 void glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
424 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
425 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
426 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
427 void glBlendEquationi(GLuint buf, GLenum mode);
428 void glMinSampleShading(GLfloat value);
431 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
432 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
433 void glScalef(GLfloat x, GLfloat y, GLfloat z);
434 void glScaled(GLdouble x, GLdouble y, GLdouble z);
435 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
436 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
439 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
440 void glMultMatrixd(
const GLdouble *m);
441 void glMultMatrixf(
const GLfloat *m);
442 void glMatrixMode(GLenum mode);
443 void glLoadMatrixd(
const GLdouble *m);
444 void glLoadMatrixf(
const GLfloat *m);
445 void glLoadIdentity();
446 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
447 GLboolean glIsList(GLuint list);
448 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
449 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
450 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
451 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
452 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
453 void glGetPolygonStipple(GLubyte *mask);
454 void glGetPixelMapusv(GLenum map, GLushort *values);
455 void glGetPixelMapuiv(GLenum map, GLuint *values);
456 void glGetPixelMapfv(GLenum map, GLfloat *values);
457 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
458 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
459 void glGetMapiv(GLenum target, GLenum query, GLint *v);
460 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
461 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
462 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
463 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
464 void glGetClipPlane(GLenum plane, GLdouble *equation);
465 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
466 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
467 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
468 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
469 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
470 void glPixelTransferi(GLenum pname, GLint param);
471 void glPixelTransferf(GLenum pname, GLfloat param);
472 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
473 void glAlphaFunc(GLenum func, GLfloat ref);
474 void glEvalPoint2(GLint i, GLint j);
475 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
476 void glEvalPoint1(GLint i);
477 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
478 void glEvalCoord2fv(
const GLfloat *u);
479 void glEvalCoord2f(GLfloat u, GLfloat v);
480 void glEvalCoord2dv(
const GLdouble *u);
481 void glEvalCoord2d(GLdouble u, GLdouble v);
482 void glEvalCoord1fv(
const GLfloat *u);
483 void glEvalCoord1f(GLfloat u);
484 void glEvalCoord1dv(
const GLdouble *u);
485 void glEvalCoord1d(GLdouble u);
486 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
487 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
488 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
489 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
490 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
491 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
492 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
493 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
494 void glPushAttrib(GLbitfield mask);
496 void glAccum(GLenum op, GLfloat value);
497 void glIndexMask(GLuint mask);
498 void glClearIndex(GLfloat c);
499 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
500 void glPushName(GLuint name);
502 void glPassThrough(GLfloat token);
503 void glLoadName(GLuint name);
505 GLint glRenderMode(GLenum mode);
506 void glSelectBuffer(GLsizei size, GLuint *buffer);
507 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
508 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
509 void glTexGeni(GLenum coord, GLenum pname, GLint param);
510 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
511 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
512 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
513 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
514 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
515 void glTexEnvi(GLenum target, GLenum pname, GLint param);
516 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
517 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
518 void glShadeModel(GLenum mode);
519 void glPolygonStipple(
const GLubyte *mask);
520 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
521 void glMateriali(GLenum face, GLenum pname, GLint param);
522 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
523 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
524 void glLineStipple(GLint factor, GLushort pattern);
525 void glLightModeliv(GLenum pname,
const GLint *params);
526 void glLightModeli(GLenum pname, GLint param);
527 void glLightModelfv(GLenum pname,
const GLfloat *params);
528 void glLightModelf(GLenum pname, GLfloat param);
529 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
530 void glLighti(GLenum light, GLenum pname, GLint param);
531 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
532 void glLightf(GLenum light, GLenum pname, GLfloat param);
533 void glFogiv(GLenum pname,
const GLint *params);
534 void glFogi(GLenum pname, GLint param);
535 void glFogfv(GLenum pname,
const GLfloat *params);
536 void glFogf(GLenum pname, GLfloat param);
537 void glColorMaterial(GLenum face, GLenum mode);
538 void glClipPlane(GLenum plane,
const GLdouble *equation);
539 void glVertex4sv(
const GLshort *v);
540 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
541 void glVertex4iv(
const GLint *v);
542 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
543 void glVertex4fv(
const GLfloat *v);
544 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
545 void glVertex4dv(
const GLdouble *v);
546 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
547 void glVertex3sv(
const GLshort *v);
548 void glVertex3s(GLshort x, GLshort y, GLshort z);
549 void glVertex3iv(
const GLint *v);
550 void glVertex3i(GLint x, GLint y, GLint z);
551 void glVertex3fv(
const GLfloat *v);
552 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
553 void glVertex3dv(
const GLdouble *v);
554 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
555 void glVertex2sv(
const GLshort *v);
556 void glVertex2s(GLshort x, GLshort y);
557 void glVertex2iv(
const GLint *v);
558 void glVertex2i(GLint x, GLint y);
559 void glVertex2fv(
const GLfloat *v);
560 void glVertex2f(GLfloat x, GLfloat y);
561 void glVertex2dv(
const GLdouble *v);
562 void glVertex2d(GLdouble x, GLdouble y);
563 void glTexCoord4sv(
const GLshort *v);
564 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
565 void glTexCoord4iv(
const GLint *v);
566 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
567 void glTexCoord4fv(
const GLfloat *v);
568 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
569 void glTexCoord4dv(
const GLdouble *v);
570 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
571 void glTexCoord3sv(
const GLshort *v);
572 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
573 void glTexCoord3iv(
const GLint *v);
574 void glTexCoord3i(GLint s, GLint t, GLint r);
575 void glTexCoord3fv(
const GLfloat *v);
576 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
577 void glTexCoord3dv(
const GLdouble *v);
578 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
579 void glTexCoord2sv(
const GLshort *v);
580 void glTexCoord2s(GLshort s, GLshort t);
581 void glTexCoord2iv(
const GLint *v);
582 void glTexCoord2i(GLint s, GLint t);
583 void glTexCoord2fv(
const GLfloat *v);
584 void glTexCoord2f(GLfloat s, GLfloat t);
585 void glTexCoord2dv(
const GLdouble *v);
586 void glTexCoord2d(GLdouble s, GLdouble t);
587 void glTexCoord1sv(
const GLshort *v);
588 void glTexCoord1s(GLshort s);
589 void glTexCoord1iv(
const GLint *v);
590 void glTexCoord1i(GLint s);
591 void glTexCoord1fv(
const GLfloat *v);
592 void glTexCoord1f(GLfloat s);
593 void glTexCoord1dv(
const GLdouble *v);
594 void glTexCoord1d(GLdouble s);
595 void glRectsv(
const GLshort *v1,
const GLshort *v2);
596 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
597 void glRectiv(
const GLint *v1,
const GLint *v2);
598 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
599 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
600 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
601 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
602 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
603 void glRasterPos4sv(
const GLshort *v);
604 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
605 void glRasterPos4iv(
const GLint *v);
606 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
607 void glRasterPos4fv(
const GLfloat *v);
608 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
609 void glRasterPos4dv(
const GLdouble *v);
610 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
611 void glRasterPos3sv(
const GLshort *v);
612 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
613 void glRasterPos3iv(
const GLint *v);
614 void glRasterPos3i(GLint x, GLint y, GLint z);
615 void glRasterPos3fv(
const GLfloat *v);
616 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
617 void glRasterPos3dv(
const GLdouble *v);
618 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
619 void glRasterPos2sv(
const GLshort *v);
620 void glRasterPos2s(GLshort x, GLshort y);
621 void glRasterPos2iv(
const GLint *v);
622 void glRasterPos2i(GLint x, GLint y);
623 void glRasterPos2fv(
const GLfloat *v);
624 void glRasterPos2f(GLfloat x, GLfloat y);
625 void glRasterPos2dv(
const GLdouble *v);
626 void glRasterPos2d(GLdouble x, GLdouble y);
627 void glNormal3sv(
const GLshort *v);
628 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
629 void glNormal3iv(
const GLint *v);
630 void glNormal3i(GLint nx, GLint ny, GLint nz);
631 void glNormal3fv(
const GLfloat *v);
632 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
633 void glNormal3dv(
const GLdouble *v);
634 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
635 void glNormal3bv(
const GLbyte *v);
636 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
637 void glIndexsv(
const GLshort *c);
638 void glIndexs(GLshort c);
639 void glIndexiv(
const GLint *c);
640 void glIndexi(GLint c);
641 void glIndexfv(
const GLfloat *c);
642 void glIndexf(GLfloat c);
643 void glIndexdv(
const GLdouble *c);
644 void glIndexd(GLdouble c);
646 void glEdgeFlagv(
const GLboolean *flag);
647 void glEdgeFlag(GLboolean flag);
648 void glColor4usv(
const GLushort *v);
649 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
650 void glColor4uiv(
const GLuint *v);
651 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
652 void glColor4ubv(
const GLubyte *v);
653 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
654 void glColor4sv(
const GLshort *v);
655 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
656 void glColor4iv(
const GLint *v);
657 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
658 void glColor4fv(
const GLfloat *v);
659 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
660 void glColor4dv(
const GLdouble *v);
661 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
662 void glColor4bv(
const GLbyte *v);
663 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
664 void glColor3usv(
const GLushort *v);
665 void glColor3us(GLushort red, GLushort green, GLushort blue);
666 void glColor3uiv(
const GLuint *v);
667 void glColor3ui(GLuint red, GLuint green, GLuint blue);
668 void glColor3ubv(
const GLubyte *v);
669 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
670 void glColor3sv(
const GLshort *v);
671 void glColor3s(GLshort red, GLshort green, GLshort blue);
672 void glColor3iv(
const GLint *v);
673 void glColor3i(GLint red, GLint green, GLint blue);
674 void glColor3fv(
const GLfloat *v);
675 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
676 void glColor3dv(
const GLdouble *v);
677 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
678 void glColor3bv(
const GLbyte *v);
679 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
680 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
681 void glBegin(GLenum mode);
682 void glListBase(GLuint base);
683 GLuint glGenLists(GLsizei range);
684 void glDeleteLists(GLuint list, GLsizei range);
685 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
686 void glCallList(GLuint list);
688 void glNewList(GLuint list, GLenum mode);
691 void glPushClientAttrib(GLbitfield mask);
692 void glPopClientAttrib();
693 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
694 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
695 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
696 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
697 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
698 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
699 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
700 void glEnableClientState(GLenum array);
701 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
702 void glDisableClientState(GLenum array);
703 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
704 void glArrayElement(GLint i);
707 void glResetMinmax(GLenum target);
708 void glResetHistogram(GLenum target);
709 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
710 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
711 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
712 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
713 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
714 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
715 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
716 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
717 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
718 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
719 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
720 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
721 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
722 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
723 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
724 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
725 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
726 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
727 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
728 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
729 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
730 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
731 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
732 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
733 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
734 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
735 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
736 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
737 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
738 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
741 void glMultTransposeMatrixd(
const GLdouble *m);
742 void glMultTransposeMatrixf(
const GLfloat *m);
743 void glLoadTransposeMatrixd(
const GLdouble *m);
744 void glLoadTransposeMatrixf(
const GLfloat *m);
745 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
746 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
747 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
748 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
749 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
750 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
751 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
752 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
753 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
754 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
755 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
756 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
757 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
758 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
759 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
760 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
761 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
762 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
763 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
764 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
765 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
766 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
767 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
768 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
769 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
770 void glMultiTexCoord1s(GLenum target, GLshort s);
771 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
772 void glMultiTexCoord1i(GLenum target, GLint s);
773 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
774 void glMultiTexCoord1f(GLenum target, GLfloat s);
775 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
776 void glMultiTexCoord1d(GLenum target, GLdouble s);
777 void glClientActiveTexture(GLenum texture);
780 void glWindowPos3sv(
const GLshort *v);
781 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
782 void glWindowPos3iv(
const GLint *v);
783 void glWindowPos3i(GLint x, GLint y, GLint z);
784 void glWindowPos3fv(
const GLfloat *v);
785 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
786 void glWindowPos3dv(
const GLdouble *v);
787 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
788 void glWindowPos2sv(
const GLshort *v);
789 void glWindowPos2s(GLshort x, GLshort y);
790 void glWindowPos2iv(
const GLint *v);
791 void glWindowPos2i(GLint x, GLint y);
792 void glWindowPos2fv(
const GLfloat *v);
793 void glWindowPos2f(GLfloat x, GLfloat y);
794 void glWindowPos2dv(
const GLdouble *v);
795 void glWindowPos2d(GLdouble x, GLdouble y);
796 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
797 void glSecondaryColor3usv(
const GLushort *v);
798 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
799 void glSecondaryColor3uiv(
const GLuint *v);
800 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
801 void glSecondaryColor3ubv(
const GLubyte *v);
802 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
803 void glSecondaryColor3sv(
const GLshort *v);
804 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
805 void glSecondaryColor3iv(
const GLint *v);
806 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
807 void glSecondaryColor3fv(
const GLfloat *v);
808 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
809 void glSecondaryColor3dv(
const GLdouble *v);
810 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
811 void glSecondaryColor3bv(
const GLbyte *v);
812 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
813 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
814 void glFogCoorddv(
const GLdouble *coord);
815 void glFogCoordd(GLdouble coord);
816 void glFogCoordfv(
const GLfloat *coord);
817 void glFogCoordf(GLfloat coord);
822 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
823 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
824 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
825 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
826 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
827 void glVertexAttrib4iv(GLuint index,
const GLint *v);
828 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
829 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
830 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
831 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
832 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
833 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
834 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
835 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
836 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
837 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
838 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
839 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
840 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
841 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
842 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
843 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
844 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
845 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
846 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
847 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
848 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
849 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
850 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
851 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
852 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
853 void glVertexAttrib1s(GLuint index, GLshort x);
854 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
855 void glVertexAttrib1f(GLuint index, GLfloat x);
856 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
857 void glVertexAttrib1d(GLuint index, GLdouble x);
862 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
863 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
864 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
865 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
866 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
867 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
868 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
869 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
870 void glVertexAttribI4iv(GLuint index,
const GLint *v);
871 void glVertexAttribI3iv(GLuint index,
const GLint *v);
872 void glVertexAttribI2iv(GLuint index,
const GLint *v);
873 void glVertexAttribI1iv(GLuint index,
const GLint *v);
874 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
875 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
876 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
877 void glVertexAttribI1ui(GLuint index, GLuint x);
878 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
879 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
880 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
881 void glVertexAttribI1i(GLuint index, GLint x);
892 friend class QOpenGLVersionFunctionsFactory;
894 static bool isContextCompatible(QOpenGLContext *context);
895 static QOpenGLVersionProfile versionProfile();
897 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
898 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
899 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
900 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
901 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
902 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
903 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
904 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
905 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
906 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
907 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
908 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
909 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
910 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
911 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
912 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
913 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
914 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
915 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
916 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;