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qopenglfunctions_4_0_compatibility.h
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1// Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
2// Copyright (C) 2016 The Qt Company Ltd.
3// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
4/***************************************************************************
5** This file was generated by glgen version 0.1
6** Command line was: glgen
7**
8** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
9**
10** This is an auto-generated file.
11** Do not edit! All changes made to it will be lost.
12**
13****************************************************************************/
14// Qt-Security score:significant reason:default
15
16#ifndef QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
17#define QOPENGLVERSIONFUNCTIONS_4_0_COMPATIBILITY_H
18
19#include <QtOpenGL/qtopenglglobal.h>
20
21#if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
22
23#include <QtOpenGL/QOpenGLVersionProfile>
24#include <QtOpenGL/QOpenGLVersionFunctions>
25#include <QtGui/qopenglcontext.h>
26
27QT_BEGIN_NAMESPACE
28
29class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Compatibility : public QAbstractOpenGLFunctions
30{
31public:
32 QOpenGLFunctions_4_0_Compatibility();
33 ~QOpenGLFunctions_4_0_Compatibility();
34
35 bool initializeOpenGLFunctions() override;
36
37 // OpenGL 1.0 core functions
38 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
39 void glDepthRange(GLdouble nearVal, GLdouble farVal);
40 GLboolean glIsEnabled(GLenum cap);
41 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
42 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
43 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
44 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
45 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
46 const GLubyte * glGetString(GLenum name);
47 void glGetIntegerv(GLenum pname, GLint *params);
48 void glGetFloatv(GLenum pname, GLfloat *params);
49 GLenum glGetError();
50 void glGetDoublev(GLenum pname, GLdouble *params);
51 void glGetBooleanv(GLenum pname, GLboolean *params);
52 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
53 void glReadBuffer(GLenum mode);
54 void glPixelStorei(GLenum pname, GLint param);
55 void glPixelStoref(GLenum pname, GLfloat param);
56 void glDepthFunc(GLenum func);
57 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
58 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
59 void glLogicOp(GLenum opcode);
60 void glBlendFunc(GLenum sfactor, GLenum dfactor);
61 void glFlush();
62 void glFinish();
63 void glEnable(GLenum cap);
64 void glDisable(GLenum cap);
65 void glDepthMask(GLboolean flag);
66 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
67 void glStencilMask(GLuint mask);
68 void glClearDepth(GLdouble depth);
69 void glClearStencil(GLint s);
70 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
71 void glClear(GLbitfield mask);
72 void glDrawBuffer(GLenum mode);
73 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
74 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
75 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
76 void glTexParameteri(GLenum target, GLenum pname, GLint param);
77 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
78 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
79 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
80 void glPolygonMode(GLenum face, GLenum mode);
81 void glPointSize(GLfloat size);
82 void glLineWidth(GLfloat width);
83 void glHint(GLenum target, GLenum mode);
84 void glFrontFace(GLenum mode);
85 void glCullFace(GLenum mode);
86
87 // OpenGL 1.1 core functions
88 void glIndexubv(const GLubyte *c);
89 void glIndexub(GLubyte c);
90 GLboolean glIsTexture(GLuint texture);
91 void glGenTextures(GLsizei n, GLuint *textures);
92 void glDeleteTextures(GLsizei n, const GLuint *textures);
93 void glBindTexture(GLenum target, GLuint texture);
94 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
95 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
96 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
97 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
98 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
99 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
100 void glPolygonOffset(GLfloat factor, GLfloat units);
101 void glGetPointerv(GLenum pname, GLvoid* *params);
102 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
103 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
104
105 // OpenGL 1.2 core functions
106 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
107 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
109 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
110 void glBlendEquation(GLenum mode);
111 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
112
113 // OpenGL 1.3 core functions
114 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
115 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
116 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
117 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
118 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
119 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
120 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
121 void glSampleCoverage(GLfloat value, GLboolean invert);
122 void glActiveTexture(GLenum texture);
123
124 // OpenGL 1.4 core functions
125 void glPointParameteriv(GLenum pname, const GLint *params);
126 void glPointParameteri(GLenum pname, GLint param);
127 void glPointParameterfv(GLenum pname, const GLfloat *params);
128 void glPointParameterf(GLenum pname, GLfloat param);
129 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
130 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
131 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
132
133 // OpenGL 1.5 core functions
134 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
135 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
136 GLboolean glUnmapBuffer(GLenum target);
137 GLvoid* glMapBuffer(GLenum target, GLenum access);
138 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
139 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
140 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
141 GLboolean glIsBuffer(GLuint buffer);
142 void glGenBuffers(GLsizei n, GLuint *buffers);
143 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
144 void glBindBuffer(GLenum target, GLuint buffer);
145 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
146 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
147 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
148 void glEndQuery(GLenum target);
149 void glBeginQuery(GLenum target, GLuint id);
150 GLboolean glIsQuery(GLuint id);
151 void glDeleteQueries(GLsizei n, const GLuint *ids);
152 void glGenQueries(GLsizei n, GLuint *ids);
153
154 // OpenGL 2.0 core functions
155 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
156 void glValidateProgram(GLuint program);
157 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
158 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
159 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
160 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
161 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
162 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
163 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
164 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
165 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
166 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
167 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
168 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
169 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
170 void glUniform2i(GLint location, GLint v0, GLint v1);
171 void glUniform1i(GLint location, GLint v0);
172 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
173 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
174 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
175 void glUniform1f(GLint location, GLfloat v0);
176 void glUseProgram(GLuint program);
177 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
178 void glLinkProgram(GLuint program);
179 GLboolean glIsShader(GLuint shader);
180 GLboolean glIsProgram(GLuint program);
181 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
182 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
183 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
184 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
185 void glGetUniformiv(GLuint program, GLint location, GLint *params);
186 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
187 GLint glGetUniformLocation(GLuint program, const GLchar *name);
188 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
189 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
190 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
191 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
192 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
193 GLint glGetAttribLocation(GLuint program, const GLchar *name);
194 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
195 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
197 void glEnableVertexAttribArray(GLuint index);
198 void glDisableVertexAttribArray(GLuint index);
199 void glDetachShader(GLuint program, GLuint shader);
200 void glDeleteShader(GLuint shader);
201 void glDeleteProgram(GLuint program);
202 GLuint glCreateShader(GLenum type);
203 GLuint glCreateProgram();
204 void glCompileShader(GLuint shader);
205 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
206 void glAttachShader(GLuint program, GLuint shader);
207 void glStencilMaskSeparate(GLenum face, GLuint mask);
208 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
209 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
210 void glDrawBuffers(GLsizei n, const GLenum *bufs);
211 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
212
213 // OpenGL 2.1 core functions
214 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
215 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
216 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
217 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
218 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
219 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
220
221 // OpenGL 3.0 core functions
222 GLboolean glIsVertexArray(GLuint array);
223 void glGenVertexArrays(GLsizei n, GLuint *arrays);
224 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
225 void glBindVertexArray(GLuint array);
226 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
227 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
228 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
229 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
230 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
231 void glGenerateMipmap(GLenum target);
232 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
233 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
234 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
235 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
237 GLenum glCheckFramebufferStatus(GLenum target);
238 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
239 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
240 void glBindFramebuffer(GLenum target, GLuint framebuffer);
241 GLboolean glIsFramebuffer(GLuint framebuffer);
242 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
243 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
244 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
245 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
246 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
247 GLboolean glIsRenderbuffer(GLuint renderbuffer);
248 const GLubyte * glGetStringi(GLenum name, GLuint index);
249 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
250 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
251 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
252 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
253 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
254 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
255 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
256 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
257 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
258 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
259 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
260 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
261 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
262 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
263 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
264 void glUniform1ui(GLint location, GLuint v0);
265 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
266 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
267 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
268 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
269 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
270 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
271 void glEndConditionalRender();
272 void glBeginConditionalRender(GLuint id, GLenum mode);
273 void glClampColor(GLenum target, GLenum clamp);
274 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
275 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
276 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
277 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
278 void glEndTransformFeedback();
279 void glBeginTransformFeedback(GLenum primitiveMode);
280 GLboolean glIsEnabledi(GLenum target, GLuint index);
281 void glDisablei(GLenum target, GLuint index);
282 void glEnablei(GLenum target, GLuint index);
283 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
284 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
285 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
286
287 // OpenGL 3.1 core functions
288 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
289 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
290 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
291 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
292 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
293 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
294 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
295 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
296 void glPrimitiveRestartIndex(GLuint index);
297 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
298 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
299 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
300
301 // OpenGL 3.2 core functions
302 void glSampleMaski(GLuint index, GLbitfield mask);
303 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
304 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
305 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
306 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
307 void glGetInteger64v(GLenum pname, GLint64 *params);
308 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
310 void glDeleteSync(GLsync sync);
311 GLboolean glIsSync(GLsync sync);
312 GLsync glFenceSync(GLenum condition, GLbitfield flags);
313 void glProvokingVertex(GLenum mode);
314 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
315 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
316 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
317 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
318 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
319 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
320 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
321
322 // OpenGL 3.3 core functions
323 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
324 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
325 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
326 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
327 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
328 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
329 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
330 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
331 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
332 void glSecondaryColorP3ui(GLenum type, GLuint color);
333 void glColorP4uiv(GLenum type, const GLuint *color);
334 void glColorP4ui(GLenum type, GLuint color);
335 void glColorP3uiv(GLenum type, const GLuint *color);
336 void glColorP3ui(GLenum type, GLuint color);
337 void glNormalP3uiv(GLenum type, const GLuint *coords);
338 void glNormalP3ui(GLenum type, GLuint coords);
339 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
340 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
341 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
342 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
343 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
344 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
345 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
346 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
347 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
348 void glTexCoordP4ui(GLenum type, GLuint coords);
349 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
350 void glTexCoordP3ui(GLenum type, GLuint coords);
351 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
352 void glTexCoordP2ui(GLenum type, GLuint coords);
353 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
354 void glTexCoordP1ui(GLenum type, GLuint coords);
355 void glVertexP4uiv(GLenum type, const GLuint *value);
356 void glVertexP4ui(GLenum type, GLuint value);
357 void glVertexP3uiv(GLenum type, const GLuint *value);
358 void glVertexP3ui(GLenum type, GLuint value);
359 void glVertexP2uiv(GLenum type, const GLuint *value);
360 void glVertexP2ui(GLenum type, GLuint value);
361 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
362 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
363 void glQueryCounter(GLuint id, GLenum target);
364 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
365 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
366 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
367 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
368 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
369 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
370 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
371 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
372 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
373 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
374 void glBindSampler(GLuint unit, GLuint sampler);
375 GLboolean glIsSampler(GLuint sampler);
376 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
377 void glGenSamplers(GLsizei count, GLuint *samplers);
378 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
379 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
380 void glVertexAttribDivisor(GLuint index, GLuint divisor);
381
382 // OpenGL 4.0 core functions
383 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
384 void glEndQueryIndexed(GLenum target, GLuint index);
385 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
386 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
387 void glDrawTransformFeedback(GLenum mode, GLuint id);
388 void glResumeTransformFeedback();
389 void glPauseTransformFeedback();
390 GLboolean glIsTransformFeedback(GLuint id);
391 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
392 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
393 void glBindTransformFeedback(GLenum target, GLuint id);
394 void glPatchParameterfv(GLenum pname, const GLfloat *values);
395 void glPatchParameteri(GLenum pname, GLint value);
396 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
397 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
398 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
399 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
401 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
402 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
403 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
404 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
405 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
406 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
407 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
408 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
409 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
410 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
411 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
412 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
413 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
414 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
415 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
416 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
417 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
418 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
419 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
420 void glUniform2d(GLint location, GLdouble x, GLdouble y);
421 void glUniform1d(GLint location, GLdouble x);
422 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
423 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
424 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
425 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
426 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
427 void glBlendEquationi(GLuint buf, GLenum mode);
428 void glMinSampleShading(GLfloat value);
429
430 // OpenGL 1.0 deprecated functions
431 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
432 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
433 void glScalef(GLfloat x, GLfloat y, GLfloat z);
434 void glScaled(GLdouble x, GLdouble y, GLdouble z);
435 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
436 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
437 void glPushMatrix();
438 void glPopMatrix();
439 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
440 void glMultMatrixd(const GLdouble *m);
441 void glMultMatrixf(const GLfloat *m);
442 void glMatrixMode(GLenum mode);
443 void glLoadMatrixd(const GLdouble *m);
444 void glLoadMatrixf(const GLfloat *m);
445 void glLoadIdentity();
446 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
447 GLboolean glIsList(GLuint list);
448 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
449 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
450 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
451 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
452 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
453 void glGetPolygonStipple(GLubyte *mask);
454 void glGetPixelMapusv(GLenum map, GLushort *values);
455 void glGetPixelMapuiv(GLenum map, GLuint *values);
456 void glGetPixelMapfv(GLenum map, GLfloat *values);
457 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
458 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
459 void glGetMapiv(GLenum target, GLenum query, GLint *v);
460 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
461 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
462 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
463 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
464 void glGetClipPlane(GLenum plane, GLdouble *equation);
465 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
466 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
467 void glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values);
468 void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values);
469 void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values);
470 void glPixelTransferi(GLenum pname, GLint param);
471 void glPixelTransferf(GLenum pname, GLfloat param);
472 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
473 void glAlphaFunc(GLenum func, GLfloat ref);
474 void glEvalPoint2(GLint i, GLint j);
475 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
476 void glEvalPoint1(GLint i);
477 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
478 void glEvalCoord2fv(const GLfloat *u);
479 void glEvalCoord2f(GLfloat u, GLfloat v);
480 void glEvalCoord2dv(const GLdouble *u);
481 void glEvalCoord2d(GLdouble u, GLdouble v);
482 void glEvalCoord1fv(const GLfloat *u);
483 void glEvalCoord1f(GLfloat u);
484 void glEvalCoord1dv(const GLdouble *u);
485 void glEvalCoord1d(GLdouble u);
486 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
487 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
488 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
489 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
490 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
491 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
492 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
493 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
494 void glPushAttrib(GLbitfield mask);
495 void glPopAttrib();
496 void glAccum(GLenum op, GLfloat value);
497 void glIndexMask(GLuint mask);
498 void glClearIndex(GLfloat c);
499 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
500 void glPushName(GLuint name);
501 void glPopName();
502 void glPassThrough(GLfloat token);
503 void glLoadName(GLuint name);
504 void glInitNames();
505 GLint glRenderMode(GLenum mode);
506 void glSelectBuffer(GLsizei size, GLuint *buffer);
507 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
508 void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
509 void glTexGeni(GLenum coord, GLenum pname, GLint param);
510 void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
511 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
512 void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
513 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
514 void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
515 void glTexEnvi(GLenum target, GLenum pname, GLint param);
516 void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
517 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
518 void glShadeModel(GLenum mode);
519 void glPolygonStipple(const GLubyte *mask);
520 void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
521 void glMateriali(GLenum face, GLenum pname, GLint param);
522 void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
523 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
524 void glLineStipple(GLint factor, GLushort pattern);
525 void glLightModeliv(GLenum pname, const GLint *params);
526 void glLightModeli(GLenum pname, GLint param);
527 void glLightModelfv(GLenum pname, const GLfloat *params);
528 void glLightModelf(GLenum pname, GLfloat param);
529 void glLightiv(GLenum light, GLenum pname, const GLint *params);
530 void glLighti(GLenum light, GLenum pname, GLint param);
531 void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
532 void glLightf(GLenum light, GLenum pname, GLfloat param);
533 void glFogiv(GLenum pname, const GLint *params);
534 void glFogi(GLenum pname, GLint param);
535 void glFogfv(GLenum pname, const GLfloat *params);
536 void glFogf(GLenum pname, GLfloat param);
537 void glColorMaterial(GLenum face, GLenum mode);
538 void glClipPlane(GLenum plane, const GLdouble *equation);
539 void glVertex4sv(const GLshort *v);
540 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
541 void glVertex4iv(const GLint *v);
542 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
543 void glVertex4fv(const GLfloat *v);
544 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
545 void glVertex4dv(const GLdouble *v);
546 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
547 void glVertex3sv(const GLshort *v);
548 void glVertex3s(GLshort x, GLshort y, GLshort z);
549 void glVertex3iv(const GLint *v);
550 void glVertex3i(GLint x, GLint y, GLint z);
551 void glVertex3fv(const GLfloat *v);
552 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
553 void glVertex3dv(const GLdouble *v);
554 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
555 void glVertex2sv(const GLshort *v);
556 void glVertex2s(GLshort x, GLshort y);
557 void glVertex2iv(const GLint *v);
558 void glVertex2i(GLint x, GLint y);
559 void glVertex2fv(const GLfloat *v);
560 void glVertex2f(GLfloat x, GLfloat y);
561 void glVertex2dv(const GLdouble *v);
562 void glVertex2d(GLdouble x, GLdouble y);
563 void glTexCoord4sv(const GLshort *v);
564 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
565 void glTexCoord4iv(const GLint *v);
566 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
567 void glTexCoord4fv(const GLfloat *v);
568 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
569 void glTexCoord4dv(const GLdouble *v);
570 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
571 void glTexCoord3sv(const GLshort *v);
572 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
573 void glTexCoord3iv(const GLint *v);
574 void glTexCoord3i(GLint s, GLint t, GLint r);
575 void glTexCoord3fv(const GLfloat *v);
576 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
577 void glTexCoord3dv(const GLdouble *v);
578 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
579 void glTexCoord2sv(const GLshort *v);
580 void glTexCoord2s(GLshort s, GLshort t);
581 void glTexCoord2iv(const GLint *v);
582 void glTexCoord2i(GLint s, GLint t);
583 void glTexCoord2fv(const GLfloat *v);
584 void glTexCoord2f(GLfloat s, GLfloat t);
585 void glTexCoord2dv(const GLdouble *v);
586 void glTexCoord2d(GLdouble s, GLdouble t);
587 void glTexCoord1sv(const GLshort *v);
588 void glTexCoord1s(GLshort s);
589 void glTexCoord1iv(const GLint *v);
590 void glTexCoord1i(GLint s);
591 void glTexCoord1fv(const GLfloat *v);
592 void glTexCoord1f(GLfloat s);
593 void glTexCoord1dv(const GLdouble *v);
594 void glTexCoord1d(GLdouble s);
595 void glRectsv(const GLshort *v1, const GLshort *v2);
596 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
597 void glRectiv(const GLint *v1, const GLint *v2);
598 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
599 void glRectfv(const GLfloat *v1, const GLfloat *v2);
600 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
601 void glRectdv(const GLdouble *v1, const GLdouble *v2);
602 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
603 void glRasterPos4sv(const GLshort *v);
604 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
605 void glRasterPos4iv(const GLint *v);
606 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
607 void glRasterPos4fv(const GLfloat *v);
608 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
609 void glRasterPos4dv(const GLdouble *v);
610 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
611 void glRasterPos3sv(const GLshort *v);
612 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
613 void glRasterPos3iv(const GLint *v);
614 void glRasterPos3i(GLint x, GLint y, GLint z);
615 void glRasterPos3fv(const GLfloat *v);
616 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
617 void glRasterPos3dv(const GLdouble *v);
618 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
619 void glRasterPos2sv(const GLshort *v);
620 void glRasterPos2s(GLshort x, GLshort y);
621 void glRasterPos2iv(const GLint *v);
622 void glRasterPos2i(GLint x, GLint y);
623 void glRasterPos2fv(const GLfloat *v);
624 void glRasterPos2f(GLfloat x, GLfloat y);
625 void glRasterPos2dv(const GLdouble *v);
626 void glRasterPos2d(GLdouble x, GLdouble y);
627 void glNormal3sv(const GLshort *v);
628 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
629 void glNormal3iv(const GLint *v);
630 void glNormal3i(GLint nx, GLint ny, GLint nz);
631 void glNormal3fv(const GLfloat *v);
632 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
633 void glNormal3dv(const GLdouble *v);
634 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
635 void glNormal3bv(const GLbyte *v);
636 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
637 void glIndexsv(const GLshort *c);
638 void glIndexs(GLshort c);
639 void glIndexiv(const GLint *c);
640 void glIndexi(GLint c);
641 void glIndexfv(const GLfloat *c);
642 void glIndexf(GLfloat c);
643 void glIndexdv(const GLdouble *c);
644 void glIndexd(GLdouble c);
645 void glEnd();
646 void glEdgeFlagv(const GLboolean *flag);
647 void glEdgeFlag(GLboolean flag);
648 void glColor4usv(const GLushort *v);
649 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
650 void glColor4uiv(const GLuint *v);
651 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
652 void glColor4ubv(const GLubyte *v);
653 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
654 void glColor4sv(const GLshort *v);
655 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
656 void glColor4iv(const GLint *v);
657 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
658 void glColor4fv(const GLfloat *v);
659 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
660 void glColor4dv(const GLdouble *v);
661 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
662 void glColor4bv(const GLbyte *v);
663 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
664 void glColor3usv(const GLushort *v);
665 void glColor3us(GLushort red, GLushort green, GLushort blue);
666 void glColor3uiv(const GLuint *v);
667 void glColor3ui(GLuint red, GLuint green, GLuint blue);
668 void glColor3ubv(const GLubyte *v);
669 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
670 void glColor3sv(const GLshort *v);
671 void glColor3s(GLshort red, GLshort green, GLshort blue);
672 void glColor3iv(const GLint *v);
673 void glColor3i(GLint red, GLint green, GLint blue);
674 void glColor3fv(const GLfloat *v);
675 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
676 void glColor3dv(const GLdouble *v);
677 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
678 void glColor3bv(const GLbyte *v);
679 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
680 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
681 void glBegin(GLenum mode);
682 void glListBase(GLuint base);
683 GLuint glGenLists(GLsizei range);
684 void glDeleteLists(GLuint list, GLsizei range);
685 void glCallLists(GLsizei n, GLenum type, const GLvoid *lists);
686 void glCallList(GLuint list);
687 void glEndList();
688 void glNewList(GLuint list, GLenum mode);
689
690 // OpenGL 1.1 deprecated functions
691 void glPushClientAttrib(GLbitfield mask);
692 void glPopClientAttrib();
693 void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
694 GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
695 void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
696 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
697 void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
698 void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer);
699 void glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
700 void glEnableClientState(GLenum array);
701 void glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer);
702 void glDisableClientState(GLenum array);
703 void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
704 void glArrayElement(GLint i);
705
706 // OpenGL 1.2 deprecated functions
707 void glResetMinmax(GLenum target);
708 void glResetHistogram(GLenum target);
709 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
710 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
711 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
712 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
713 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
714 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
715 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
716 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
717 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
718 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
719 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
720 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
721 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
722 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
723 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
724 void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
725 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
726 void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
727 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
728 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
729 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
730 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
731 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
732 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
733 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
734 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
735 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
736 void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
737 void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
738 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
739
740 // OpenGL 1.3 deprecated functions
741 void glMultTransposeMatrixd(const GLdouble *m);
742 void glMultTransposeMatrixf(const GLfloat *m);
743 void glLoadTransposeMatrixd(const GLdouble *m);
744 void glLoadTransposeMatrixf(const GLfloat *m);
745 void glMultiTexCoord4sv(GLenum target, const GLshort *v);
746 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
747 void glMultiTexCoord4iv(GLenum target, const GLint *v);
748 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
749 void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
750 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
751 void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
752 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
753 void glMultiTexCoord3sv(GLenum target, const GLshort *v);
754 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
755 void glMultiTexCoord3iv(GLenum target, const GLint *v);
756 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
757 void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
758 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
759 void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
760 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
761 void glMultiTexCoord2sv(GLenum target, const GLshort *v);
762 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
763 void glMultiTexCoord2iv(GLenum target, const GLint *v);
764 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
765 void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
766 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
767 void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
768 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
769 void glMultiTexCoord1sv(GLenum target, const GLshort *v);
770 void glMultiTexCoord1s(GLenum target, GLshort s);
771 void glMultiTexCoord1iv(GLenum target, const GLint *v);
772 void glMultiTexCoord1i(GLenum target, GLint s);
773 void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
774 void glMultiTexCoord1f(GLenum target, GLfloat s);
775 void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
776 void glMultiTexCoord1d(GLenum target, GLdouble s);
777 void glClientActiveTexture(GLenum texture);
778
779 // OpenGL 1.4 deprecated functions
780 void glWindowPos3sv(const GLshort *v);
781 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
782 void glWindowPos3iv(const GLint *v);
783 void glWindowPos3i(GLint x, GLint y, GLint z);
784 void glWindowPos3fv(const GLfloat *v);
785 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
786 void glWindowPos3dv(const GLdouble *v);
787 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
788 void glWindowPos2sv(const GLshort *v);
789 void glWindowPos2s(GLshort x, GLshort y);
790 void glWindowPos2iv(const GLint *v);
791 void glWindowPos2i(GLint x, GLint y);
792 void glWindowPos2fv(const GLfloat *v);
793 void glWindowPos2f(GLfloat x, GLfloat y);
794 void glWindowPos2dv(const GLdouble *v);
795 void glWindowPos2d(GLdouble x, GLdouble y);
796 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
797 void glSecondaryColor3usv(const GLushort *v);
798 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
799 void glSecondaryColor3uiv(const GLuint *v);
800 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
801 void glSecondaryColor3ubv(const GLubyte *v);
802 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
803 void glSecondaryColor3sv(const GLshort *v);
804 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
805 void glSecondaryColor3iv(const GLint *v);
806 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
807 void glSecondaryColor3fv(const GLfloat *v);
808 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
809 void glSecondaryColor3dv(const GLdouble *v);
810 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
811 void glSecondaryColor3bv(const GLbyte *v);
812 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
813 void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer);
814 void glFogCoorddv(const GLdouble *coord);
815 void glFogCoordd(GLdouble coord);
816 void glFogCoordfv(const GLfloat *coord);
817 void glFogCoordf(GLfloat coord);
818
819 // OpenGL 1.5 deprecated functions
820
821 // OpenGL 2.0 deprecated functions
822 void glVertexAttrib4usv(GLuint index, const GLushort *v);
823 void glVertexAttrib4uiv(GLuint index, const GLuint *v);
824 void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
825 void glVertexAttrib4sv(GLuint index, const GLshort *v);
826 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
827 void glVertexAttrib4iv(GLuint index, const GLint *v);
828 void glVertexAttrib4fv(GLuint index, const GLfloat *v);
829 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
830 void glVertexAttrib4dv(GLuint index, const GLdouble *v);
831 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
832 void glVertexAttrib4bv(GLuint index, const GLbyte *v);
833 void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
834 void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
835 void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
836 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
837 void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
838 void glVertexAttrib4Niv(GLuint index, const GLint *v);
839 void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
840 void glVertexAttrib3sv(GLuint index, const GLshort *v);
841 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
842 void glVertexAttrib3fv(GLuint index, const GLfloat *v);
843 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
844 void glVertexAttrib3dv(GLuint index, const GLdouble *v);
845 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
846 void glVertexAttrib2sv(GLuint index, const GLshort *v);
847 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
848 void glVertexAttrib2fv(GLuint index, const GLfloat *v);
849 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
850 void glVertexAttrib2dv(GLuint index, const GLdouble *v);
851 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
852 void glVertexAttrib1sv(GLuint index, const GLshort *v);
853 void glVertexAttrib1s(GLuint index, GLshort x);
854 void glVertexAttrib1fv(GLuint index, const GLfloat *v);
855 void glVertexAttrib1f(GLuint index, GLfloat x);
856 void glVertexAttrib1dv(GLuint index, const GLdouble *v);
857 void glVertexAttrib1d(GLuint index, GLdouble x);
858
859 // OpenGL 2.1 deprecated functions
860
861 // OpenGL 3.0 deprecated functions
862 void glVertexAttribI4usv(GLuint index, const GLushort *v);
863 void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
864 void glVertexAttribI4sv(GLuint index, const GLshort *v);
865 void glVertexAttribI4bv(GLuint index, const GLbyte *v);
866 void glVertexAttribI4uiv(GLuint index, const GLuint *v);
867 void glVertexAttribI3uiv(GLuint index, const GLuint *v);
868 void glVertexAttribI2uiv(GLuint index, const GLuint *v);
869 void glVertexAttribI1uiv(GLuint index, const GLuint *v);
870 void glVertexAttribI4iv(GLuint index, const GLint *v);
871 void glVertexAttribI3iv(GLuint index, const GLint *v);
872 void glVertexAttribI2iv(GLuint index, const GLint *v);
873 void glVertexAttribI1iv(GLuint index, const GLint *v);
874 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
875 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
876 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
877 void glVertexAttribI1ui(GLuint index, GLuint x);
878 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
879 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
880 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
881 void glVertexAttribI1i(GLuint index, GLint x);
882
883 // OpenGL 3.1 deprecated functions
884
885 // OpenGL 3.2 deprecated functions
886
887 // OpenGL 3.3 deprecated functions
888
889 // OpenGL 4.0 deprecated functions
890
891private:
892 friend class QOpenGLVersionFunctionsFactory;
893
894 static bool isContextCompatible(QOpenGLContext *context);
895 static QOpenGLVersionProfile versionProfile();
896
897 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
898 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
899 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
900 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
901 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
902 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
903 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
904 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
905 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
906 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
907 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
908 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
909 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
910 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
911 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
912 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
913 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
914 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
915 Q_DECL_UNUSED_MEMBER void *m_reserved_2_0_Deprecated = nullptr; // To maintain BC
916 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
917};
918
919// OpenGL 1.0 core functions
920inline void QOpenGLFunctions_4_0_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
921{
922 d_1_0_Core->f.Viewport(x, y, width, height);
923}
924
925inline void QOpenGLFunctions_4_0_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
926{
927 d_1_0_Core->f.DepthRange(nearVal, farVal);
928}
929
930inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabled(GLenum cap)
931{
932 return d_1_0_Core->f.IsEnabled(cap);
933}
934
935inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
936{
937 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
938}
939
940inline void QOpenGLFunctions_4_0_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
941{
942 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
943}
944
945inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
946{
947 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
948}
949
950inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
951{
952 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
953}
954
955inline void QOpenGLFunctions_4_0_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
956{
957 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
958}
959
960inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetString(GLenum name)
961{
962 return d_1_0_Core->f.GetString(name);
963}
964
965inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegerv(GLenum pname, GLint *params)
966{
967 d_1_0_Core->f.GetIntegerv(pname, params);
968}
969
970inline void QOpenGLFunctions_4_0_Compatibility::glGetFloatv(GLenum pname, GLfloat *params)
971{
972 d_1_0_Core->f.GetFloatv(pname, params);
973}
974
975inline GLenum QOpenGLFunctions_4_0_Compatibility::glGetError()
976{
977 return d_1_0_Core->f.GetError();
978}
979
980inline void QOpenGLFunctions_4_0_Compatibility::glGetDoublev(GLenum pname, GLdouble *params)
981{
982 d_1_0_Core->f.GetDoublev(pname, params);
983}
984
985inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleanv(GLenum pname, GLboolean *params)
986{
987 d_1_0_Core->f.GetBooleanv(pname, params);
988}
989
990inline void QOpenGLFunctions_4_0_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
991{
992 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
993}
994
995inline void QOpenGLFunctions_4_0_Compatibility::glReadBuffer(GLenum mode)
996{
997 d_1_0_Core->f.ReadBuffer(mode);
998}
999
1000inline void QOpenGLFunctions_4_0_Compatibility::glPixelStorei(GLenum pname, GLint param)
1001{
1002 d_1_0_Core->f.PixelStorei(pname, param);
1003}
1004
1005inline void QOpenGLFunctions_4_0_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
1006{
1007 d_1_0_Core->f.PixelStoref(pname, param);
1008}
1009
1010inline void QOpenGLFunctions_4_0_Compatibility::glDepthFunc(GLenum func)
1011{
1012 d_1_0_Core->f.DepthFunc(func);
1013}
1014
1015inline void QOpenGLFunctions_4_0_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
1016{
1017 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
1018}
1019
1020inline void QOpenGLFunctions_4_0_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
1021{
1022 d_1_0_Core->f.StencilFunc(func, ref, mask);
1023}
1024
1025inline void QOpenGLFunctions_4_0_Compatibility::glLogicOp(GLenum opcode)
1026{
1027 d_1_0_Core->f.LogicOp(opcode);
1028}
1029
1030inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
1031{
1032 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
1033}
1034
1035inline void QOpenGLFunctions_4_0_Compatibility::glFlush()
1036{
1037 d_1_0_Core->f.Flush();
1038}
1039
1040inline void QOpenGLFunctions_4_0_Compatibility::glFinish()
1041{
1042 d_1_0_Core->f.Finish();
1043}
1044
1045inline void QOpenGLFunctions_4_0_Compatibility::glEnable(GLenum cap)
1046{
1047 d_1_0_Core->f.Enable(cap);
1048}
1049
1050inline void QOpenGLFunctions_4_0_Compatibility::glDisable(GLenum cap)
1051{
1052 d_1_0_Core->f.Disable(cap);
1053}
1054
1055inline void QOpenGLFunctions_4_0_Compatibility::glDepthMask(GLboolean flag)
1056{
1057 d_1_0_Core->f.DepthMask(flag);
1058}
1059
1060inline void QOpenGLFunctions_4_0_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1061{
1062 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
1063}
1064
1065inline void QOpenGLFunctions_4_0_Compatibility::glStencilMask(GLuint mask)
1066{
1067 d_1_0_Core->f.StencilMask(mask);
1068}
1069
1070inline void QOpenGLFunctions_4_0_Compatibility::glClearDepth(GLdouble depth)
1071{
1072 d_1_0_Core->f.ClearDepth(depth);
1073}
1074
1075inline void QOpenGLFunctions_4_0_Compatibility::glClearStencil(GLint s)
1076{
1077 d_1_0_Core->f.ClearStencil(s);
1078}
1079
1080inline void QOpenGLFunctions_4_0_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1081{
1082 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
1083}
1084
1085inline void QOpenGLFunctions_4_0_Compatibility::glClear(GLbitfield mask)
1086{
1087 d_1_0_Core->f.Clear(mask);
1088}
1089
1090inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffer(GLenum mode)
1091{
1092 d_1_0_Core->f.DrawBuffer(mode);
1093}
1094
1095inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1096{
1097 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
1098}
1099
1100inline void QOpenGLFunctions_4_0_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1101{
1102 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
1103}
1104
1105inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
1106{
1107 d_1_0_Core->f.TexParameteriv(target, pname, params);
1108}
1109
1110inline void QOpenGLFunctions_4_0_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
1111{
1112 d_1_0_Core->f.TexParameteri(target, pname, param);
1113}
1114
1115inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
1116{
1117 d_1_0_Core->f.TexParameterfv(target, pname, params);
1118}
1119
1120inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
1121{
1122 d_1_0_Core->f.TexParameterf(target, pname, param);
1123}
1124
1125inline void QOpenGLFunctions_4_0_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
1126{
1127 d_1_0_Core->f.Scissor(x, y, width, height);
1128}
1129
1130inline void QOpenGLFunctions_4_0_Compatibility::glPolygonMode(GLenum face, GLenum mode)
1131{
1132 d_1_0_Core->f.PolygonMode(face, mode);
1133}
1134
1135inline void QOpenGLFunctions_4_0_Compatibility::glPointSize(GLfloat size)
1136{
1137 d_1_0_Core->f.PointSize(size);
1138}
1139
1140inline void QOpenGLFunctions_4_0_Compatibility::glLineWidth(GLfloat width)
1141{
1142 d_1_0_Core->f.LineWidth(width);
1143}
1144
1145inline void QOpenGLFunctions_4_0_Compatibility::glHint(GLenum target, GLenum mode)
1146{
1147 d_1_0_Core->f.Hint(target, mode);
1148}
1149
1150inline void QOpenGLFunctions_4_0_Compatibility::glFrontFace(GLenum mode)
1151{
1152 d_1_0_Core->f.FrontFace(mode);
1153}
1154
1155inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode)
1156{
1157 d_1_0_Core->f.CullFace(mode);
1158}
1159
1160
1161// OpenGL 1.1 core functions
1162inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c)
1163{
1164 d_1_1_Deprecated->f.Indexubv(c);
1165}
1166
1167inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c)
1168{
1169 d_1_1_Deprecated->f.Indexub(c);
1170}
1171
1172inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture)
1173{
1174 return d_1_1_Core->f.IsTexture(texture);
1175}
1176
1177inline void QOpenGLFunctions_4_0_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
1178{
1179 d_1_1_Core->f.GenTextures(n, textures);
1180}
1181
1182inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
1183{
1184 d_1_1_Core->f.DeleteTextures(n, textures);
1185}
1186
1187inline void QOpenGLFunctions_4_0_Compatibility::glBindTexture(GLenum target, GLuint texture)
1188{
1189 d_1_1_Core->f.BindTexture(target, texture);
1190}
1191
1192inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
1193{
1194 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
1195}
1196
1197inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
1198{
1199 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
1200}
1201
1202inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1203{
1204 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
1205}
1206
1207inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
1208{
1209 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
1210}
1211
1212inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1213{
1214 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
1215}
1216
1217inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
1218{
1219 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
1220}
1221
1222inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
1223{
1224 d_1_1_Core->f.PolygonOffset(factor, units);
1225}
1226
1227inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
1228{
1229 d_1_1_Deprecated->f.GetPointerv(pname, params);
1230}
1231
1232inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
1233{
1234 d_1_1_Core->f.DrawElements(mode, count, type, indices);
1235}
1236
1237inline void QOpenGLFunctions_4_0_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
1238{
1239 d_1_1_Core->f.DrawArrays(mode, first, count);
1240}
1241
1242
1243// OpenGL 1.2 core functions
1244inline void QOpenGLFunctions_4_0_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1245{
1246 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1247}
1248
1249inline void QOpenGLFunctions_4_0_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
1250{
1251 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
1252}
1253
1254inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
1255{
1256 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
1257}
1258
1259inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
1260{
1261 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
1262}
1263
1264inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquation(GLenum mode)
1265{
1266 d_1_2_Core->f.BlendEquation(mode);
1267}
1268
1269inline void QOpenGLFunctions_4_0_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
1270{
1271 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
1272}
1273
1274
1275// OpenGL 1.3 core functions
1276inline void QOpenGLFunctions_4_0_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1277{
1278 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
1279}
1280
1281inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
1282{
1283 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
1284}
1285
1286inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
1287{
1288 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
1289}
1290
1291inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
1292{
1293 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1294}
1295
1296inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
1297{
1298 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
1299}
1300
1301inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
1302{
1303 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
1304}
1305
1306inline void QOpenGLFunctions_4_0_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
1307{
1308 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1309}
1310
1311inline void QOpenGLFunctions_4_0_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
1312{
1313 d_1_3_Core->f.SampleCoverage(value, invert);
1314}
1315
1316inline void QOpenGLFunctions_4_0_Compatibility::glActiveTexture(GLenum texture)
1317{
1318 d_1_3_Core->f.ActiveTexture(texture);
1319}
1320
1321
1322// OpenGL 1.4 core functions
1323inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
1324{
1325 d_1_4_Core->f.PointParameteriv(pname, params);
1326}
1327
1328inline void QOpenGLFunctions_4_0_Compatibility::glPointParameteri(GLenum pname, GLint param)
1329{
1330 d_1_4_Core->f.PointParameteri(pname, param);
1331}
1332
1333inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
1334{
1335 d_1_4_Core->f.PointParameterfv(pname, params);
1336}
1337
1338inline void QOpenGLFunctions_4_0_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
1339{
1340 d_1_4_Core->f.PointParameterf(pname, param);
1341}
1342
1343inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1344{
1345 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1346}
1347
1348inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1349{
1350 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1351}
1352
1353inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1354{
1355 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1356}
1357
1358
1359// OpenGL 1.5 core functions
1360inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1361{
1362 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1363}
1364
1365inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1366{
1367 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1368}
1369
1370inline GLboolean QOpenGLFunctions_4_0_Compatibility::glUnmapBuffer(GLenum target)
1371{
1372 return d_1_5_Core->f.UnmapBuffer(target);
1373}
1374
1375inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBuffer(GLenum target, GLenum access)
1376{
1377 return d_1_5_Core->f.MapBuffer(target, access);
1378}
1379
1380inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1381{
1382 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1383}
1384
1385inline void QOpenGLFunctions_4_0_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1386{
1387 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1388}
1389
1390inline void QOpenGLFunctions_4_0_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1391{
1392 d_1_5_Core->f.BufferData(target, size, data, usage);
1393}
1394
1395inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsBuffer(GLuint buffer)
1396{
1397 return d_1_5_Core->f.IsBuffer(buffer);
1398}
1399
1400inline void QOpenGLFunctions_4_0_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
1401{
1402 d_1_5_Core->f.GenBuffers(n, buffers);
1403}
1404
1405inline void QOpenGLFunctions_4_0_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1406{
1407 d_1_5_Core->f.DeleteBuffers(n, buffers);
1408}
1409
1410inline void QOpenGLFunctions_4_0_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
1411{
1412 d_1_5_Core->f.BindBuffer(target, buffer);
1413}
1414
1415inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1416{
1417 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1418}
1419
1420inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1421{
1422 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1423}
1424
1425inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1426{
1427 d_1_5_Core->f.GetQueryiv(target, pname, params);
1428}
1429
1430inline void QOpenGLFunctions_4_0_Compatibility::glEndQuery(GLenum target)
1431{
1432 d_1_5_Core->f.EndQuery(target);
1433}
1434
1435inline void QOpenGLFunctions_4_0_Compatibility::glBeginQuery(GLenum target, GLuint id)
1436{
1437 d_1_5_Core->f.BeginQuery(target, id);
1438}
1439
1440inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsQuery(GLuint id)
1441{
1442 return d_1_5_Core->f.IsQuery(id);
1443}
1444
1445inline void QOpenGLFunctions_4_0_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
1446{
1447 d_1_5_Core->f.DeleteQueries(n, ids);
1448}
1449
1450inline void QOpenGLFunctions_4_0_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
1451{
1452 d_1_5_Core->f.GenQueries(n, ids);
1453}
1454
1455
1456// OpenGL 2.0 core functions
1457inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1458{
1459 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1460}
1461
1462inline void QOpenGLFunctions_4_0_Compatibility::glValidateProgram(GLuint program)
1463{
1464 d_2_0_Core->f.ValidateProgram(program);
1465}
1466
1467inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1468{
1469 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1470}
1471
1472inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1473{
1474 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1475}
1476
1477inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1478{
1479 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1480}
1481
1482inline void QOpenGLFunctions_4_0_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1483{
1484 d_2_0_Core->f.Uniform4iv(location, count, value);
1485}
1486
1487inline void QOpenGLFunctions_4_0_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1488{
1489 d_2_0_Core->f.Uniform3iv(location, count, value);
1490}
1491
1492inline void QOpenGLFunctions_4_0_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1493{
1494 d_2_0_Core->f.Uniform2iv(location, count, value);
1495}
1496
1497inline void QOpenGLFunctions_4_0_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1498{
1499 d_2_0_Core->f.Uniform1iv(location, count, value);
1500}
1501
1502inline void QOpenGLFunctions_4_0_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1503{
1504 d_2_0_Core->f.Uniform4fv(location, count, value);
1505}
1506
1507inline void QOpenGLFunctions_4_0_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1508{
1509 d_2_0_Core->f.Uniform3fv(location, count, value);
1510}
1511
1512inline void QOpenGLFunctions_4_0_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1513{
1514 d_2_0_Core->f.Uniform2fv(location, count, value);
1515}
1516
1517inline void QOpenGLFunctions_4_0_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1518{
1519 d_2_0_Core->f.Uniform1fv(location, count, value);
1520}
1521
1522inline void QOpenGLFunctions_4_0_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1523{
1524 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1525}
1526
1527inline void QOpenGLFunctions_4_0_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1528{
1529 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1530}
1531
1532inline void QOpenGLFunctions_4_0_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
1533{
1534 d_2_0_Core->f.Uniform2i(location, v0, v1);
1535}
1536
1537inline void QOpenGLFunctions_4_0_Compatibility::glUniform1i(GLint location, GLint v0)
1538{
1539 d_2_0_Core->f.Uniform1i(location, v0);
1540}
1541
1542inline void QOpenGLFunctions_4_0_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1543{
1544 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1545}
1546
1547inline void QOpenGLFunctions_4_0_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1548{
1549 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1550}
1551
1552inline void QOpenGLFunctions_4_0_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1553{
1554 d_2_0_Core->f.Uniform2f(location, v0, v1);
1555}
1556
1557inline void QOpenGLFunctions_4_0_Compatibility::glUniform1f(GLint location, GLfloat v0)
1558{
1559 d_2_0_Core->f.Uniform1f(location, v0);
1560}
1561
1562inline void QOpenGLFunctions_4_0_Compatibility::glUseProgram(GLuint program)
1563{
1564 d_2_0_Core->f.UseProgram(program);
1565}
1566
1567inline void QOpenGLFunctions_4_0_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1568{
1569 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1570}
1571
1572inline void QOpenGLFunctions_4_0_Compatibility::glLinkProgram(GLuint program)
1573{
1574 d_2_0_Core->f.LinkProgram(program);
1575}
1576
1577inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsShader(GLuint shader)
1578{
1579 return d_2_0_Core->f.IsShader(shader);
1580}
1581
1582inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsProgram(GLuint program)
1583{
1584 return d_2_0_Core->f.IsProgram(program);
1585}
1586
1587inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1588{
1589 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1590}
1591
1592inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1593{
1594 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1595}
1596
1597inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1598{
1599 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1600}
1601
1602inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1603{
1604 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1605}
1606
1607inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
1608{
1609 d_2_0_Core->f.GetUniformiv(program, location, params);
1610}
1611
1612inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1613{
1614 d_2_0_Core->f.GetUniformfv(program, location, params);
1615}
1616
1617inline GLint QOpenGLFunctions_4_0_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
1618{
1619 return d_2_0_Core->f.GetUniformLocation(program, name);
1620}
1621
1622inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1623{
1624 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1625}
1626
1627inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1628{
1629 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1630}
1631
1632inline void QOpenGLFunctions_4_0_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1633{
1634 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1635}
1636
1637inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1638{
1639 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1640}
1641
1642inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1643{
1644 d_2_0_Core->f.GetProgramiv(program, pname, params);
1645}
1646
1647inline GLint QOpenGLFunctions_4_0_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
1648{
1649 return d_2_0_Core->f.GetAttribLocation(program, name);
1650}
1651
1652inline void QOpenGLFunctions_4_0_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1653{
1654 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1655}
1656
1657inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1658{
1659 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1660}
1661
1662inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1663{
1664 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1665}
1666
1667inline void QOpenGLFunctions_4_0_Compatibility::glEnableVertexAttribArray(GLuint index)
1668{
1669 d_2_0_Core->f.EnableVertexAttribArray(index);
1670}
1671
1672inline void QOpenGLFunctions_4_0_Compatibility::glDisableVertexAttribArray(GLuint index)
1673{
1674 d_2_0_Core->f.DisableVertexAttribArray(index);
1675}
1676
1677inline void QOpenGLFunctions_4_0_Compatibility::glDetachShader(GLuint program, GLuint shader)
1678{
1679 d_2_0_Core->f.DetachShader(program, shader);
1680}
1681
1682inline void QOpenGLFunctions_4_0_Compatibility::glDeleteShader(GLuint shader)
1683{
1684 d_2_0_Core->f.DeleteShader(shader);
1685}
1686
1687inline void QOpenGLFunctions_4_0_Compatibility::glDeleteProgram(GLuint program)
1688{
1689 d_2_0_Core->f.DeleteProgram(program);
1690}
1691
1692inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateShader(GLenum type)
1693{
1694 return d_2_0_Core->f.CreateShader(type);
1695}
1696
1697inline GLuint QOpenGLFunctions_4_0_Compatibility::glCreateProgram()
1698{
1699 return d_2_0_Core->f.CreateProgram();
1700}
1701
1702inline void QOpenGLFunctions_4_0_Compatibility::glCompileShader(GLuint shader)
1703{
1704 d_2_0_Core->f.CompileShader(shader);
1705}
1706
1707inline void QOpenGLFunctions_4_0_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1708{
1709 d_2_0_Core->f.BindAttribLocation(program, index, name);
1710}
1711
1712inline void QOpenGLFunctions_4_0_Compatibility::glAttachShader(GLuint program, GLuint shader)
1713{
1714 d_2_0_Core->f.AttachShader(program, shader);
1715}
1716
1717inline void QOpenGLFunctions_4_0_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
1718{
1719 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1720}
1721
1722inline void QOpenGLFunctions_4_0_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1723{
1724 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1725}
1726
1727inline void QOpenGLFunctions_4_0_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1728{
1729 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1730}
1731
1732inline void QOpenGLFunctions_4_0_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
1733{
1734 d_2_0_Core->f.DrawBuffers(n, bufs);
1735}
1736
1737inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1738{
1739 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1740}
1741
1742
1743// OpenGL 2.1 core functions
1744inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1745{
1746 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1747}
1748
1749inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1750{
1751 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1752}
1753
1754inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1755{
1756 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1757}
1758
1759inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1760{
1761 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1762}
1763
1764inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1765{
1766 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1767}
1768
1769inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1770{
1771 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1772}
1773
1774
1775// OpenGL 3.0 core functions
1776inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsVertexArray(GLuint array)
1777{
1778 return d_3_0_Core->f.IsVertexArray(array);
1779}
1780
1781inline void QOpenGLFunctions_4_0_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
1782{
1783 d_3_0_Core->f.GenVertexArrays(n, arrays);
1784}
1785
1786inline void QOpenGLFunctions_4_0_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1787{
1788 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1789}
1790
1791inline void QOpenGLFunctions_4_0_Compatibility::glBindVertexArray(GLuint array)
1792{
1793 d_3_0_Core->f.BindVertexArray(array);
1794}
1795
1796inline void QOpenGLFunctions_4_0_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1797{
1798 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1799}
1800
1801inline GLvoid* QOpenGLFunctions_4_0_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1802{
1803 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1804}
1805
1806inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1807{
1808 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1809}
1810
1811inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1812{
1813 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1814}
1815
1816inline void QOpenGLFunctions_4_0_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1817{
1818 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1819}
1820
1821inline void QOpenGLFunctions_4_0_Compatibility::glGenerateMipmap(GLenum target)
1822{
1823 d_3_0_Core->f.GenerateMipmap(target);
1824}
1825
1826inline void QOpenGLFunctions_4_0_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1827{
1828 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1829}
1830
1831inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1832{
1833 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1834}
1835
1836inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1837{
1838 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1839}
1840
1841inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1842{
1843 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1844}
1845
1846inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1847{
1848 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1849}
1850
1851inline GLenum QOpenGLFunctions_4_0_Compatibility::glCheckFramebufferStatus(GLenum target)
1852{
1853 return d_3_0_Core->f.CheckFramebufferStatus(target);
1854}
1855
1856inline void QOpenGLFunctions_4_0_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1857{
1858 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1859}
1860
1861inline void QOpenGLFunctions_4_0_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1862{
1863 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1864}
1865
1866inline void QOpenGLFunctions_4_0_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
1867{
1868 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1869}
1870
1871inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsFramebuffer(GLuint framebuffer)
1872{
1873 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1874}
1875
1876inline void QOpenGLFunctions_4_0_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1877{
1878 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1879}
1880
1881inline void QOpenGLFunctions_4_0_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1882{
1883 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1884}
1885
1886inline void QOpenGLFunctions_4_0_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1887{
1888 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1889}
1890
1891inline void QOpenGLFunctions_4_0_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1892{
1893 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1894}
1895
1896inline void QOpenGLFunctions_4_0_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1897{
1898 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1899}
1900
1901inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
1902{
1903 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1904}
1905
1906inline const GLubyte * QOpenGLFunctions_4_0_Compatibility::glGetStringi(GLenum name, GLuint index)
1907{
1908 return d_3_0_Core->f.GetStringi(name, index);
1909}
1910
1911inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1912{
1913 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1914}
1915
1916inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1917{
1918 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1919}
1920
1921inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1922{
1923 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1924}
1925
1926inline void QOpenGLFunctions_4_0_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1927{
1928 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1929}
1930
1931inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1932{
1933 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1934}
1935
1936inline void QOpenGLFunctions_4_0_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1937{
1938 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1939}
1940
1941inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1942{
1943 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1944}
1945
1946inline void QOpenGLFunctions_4_0_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1947{
1948 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1949}
1950
1951inline void QOpenGLFunctions_4_0_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1952{
1953 d_3_0_Core->f.Uniform4uiv(location, count, value);
1954}
1955
1956inline void QOpenGLFunctions_4_0_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1957{
1958 d_3_0_Core->f.Uniform3uiv(location, count, value);
1959}
1960
1961inline void QOpenGLFunctions_4_0_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1962{
1963 d_3_0_Core->f.Uniform2uiv(location, count, value);
1964}
1965
1966inline void QOpenGLFunctions_4_0_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1967{
1968 d_3_0_Core->f.Uniform1uiv(location, count, value);
1969}
1970
1971inline void QOpenGLFunctions_4_0_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1972{
1973 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1974}
1975
1976inline void QOpenGLFunctions_4_0_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1977{
1978 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1979}
1980
1981inline void QOpenGLFunctions_4_0_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1982{
1983 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1984}
1985
1986inline void QOpenGLFunctions_4_0_Compatibility::glUniform1ui(GLint location, GLuint v0)
1987{
1988 d_3_0_Core->f.Uniform1ui(location, v0);
1989}
1990
1991inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
1992{
1993 return d_3_0_Core->f.GetFragDataLocation(program, name);
1994}
1995
1996inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1997{
1998 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1999}
2000
2001inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
2002{
2003 d_3_0_Core->f.GetUniformuiv(program, location, params);
2004}
2005
2006inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
2007{
2008 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
2009}
2010
2011inline void QOpenGLFunctions_4_0_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
2012{
2013 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
2014}
2015
2016inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2017{
2018 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
2019}
2020
2021inline void QOpenGLFunctions_4_0_Compatibility::glEndConditionalRender()
2022{
2023 d_3_0_Core->f.EndConditionalRender();
2024}
2025
2026inline void QOpenGLFunctions_4_0_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
2027{
2028 d_3_0_Core->f.BeginConditionalRender(id, mode);
2029}
2030
2031inline void QOpenGLFunctions_4_0_Compatibility::glClampColor(GLenum target, GLenum clamp)
2032{
2033 d_3_0_Core->f.ClampColor(target, clamp);
2034}
2035
2036inline void QOpenGLFunctions_4_0_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
2037{
2038 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
2039}
2040
2041inline void QOpenGLFunctions_4_0_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
2042{
2043 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
2044}
2045
2046inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
2047{
2048 d_3_0_Core->f.BindBufferBase(target, index, buffer);
2049}
2050
2051inline void QOpenGLFunctions_4_0_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
2052{
2053 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
2054}
2055
2056inline void QOpenGLFunctions_4_0_Compatibility::glEndTransformFeedback()
2057{
2058 d_3_0_Core->f.EndTransformFeedback();
2059}
2060
2061inline void QOpenGLFunctions_4_0_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
2062{
2063 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
2064}
2065
2066inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsEnabledi(GLenum target, GLuint index)
2067{
2068 return d_3_0_Core->f.IsEnabledi(target, index);
2069}
2070
2071inline void QOpenGLFunctions_4_0_Compatibility::glDisablei(GLenum target, GLuint index)
2072{
2073 d_3_0_Core->f.Disablei(target, index);
2074}
2075
2076inline void QOpenGLFunctions_4_0_Compatibility::glEnablei(GLenum target, GLuint index)
2077{
2078 d_3_0_Core->f.Enablei(target, index);
2079}
2080
2081inline void QOpenGLFunctions_4_0_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
2082{
2083 d_3_0_Core->f.GetIntegeri_v(target, index, data);
2084}
2085
2086inline void QOpenGLFunctions_4_0_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
2087{
2088 d_3_0_Core->f.GetBooleani_v(target, index, data);
2089}
2090
2091inline void QOpenGLFunctions_4_0_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
2092{
2093 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
2094}
2095
2096
2097// OpenGL 3.1 core functions
2098inline void QOpenGLFunctions_4_0_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
2099{
2100 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
2101}
2102
2103inline void QOpenGLFunctions_4_0_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2104{
2105 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
2106}
2107
2108inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
2109{
2110 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
2111}
2112
2113inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
2114{
2115 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
2116}
2117
2118inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
2119{
2120 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
2121}
2122
2123inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
2124{
2125 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
2126}
2127
2128inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
2129{
2130 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
2131}
2132
2133inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
2134{
2135 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
2136}
2137
2138inline void QOpenGLFunctions_4_0_Compatibility::glPrimitiveRestartIndex(GLuint index)
2139{
2140 d_3_1_Core->f.PrimitiveRestartIndex(index);
2141}
2142
2143inline void QOpenGLFunctions_4_0_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
2144{
2145 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
2146}
2147
2148inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
2149{
2150 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
2151}
2152
2153inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
2154{
2155 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
2156}
2157
2158
2159// OpenGL 3.2 core functions
2160inline void QOpenGLFunctions_4_0_Compatibility::glSampleMaski(GLuint index, GLbitfield mask)
2161{
2162 d_3_2_Core->f.SampleMaski(index, mask);
2163}
2164
2165inline void QOpenGLFunctions_4_0_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
2166{
2167 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
2168}
2169
2170inline void QOpenGLFunctions_4_0_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
2171{
2172 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
2173}
2174
2175inline void QOpenGLFunctions_4_0_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
2176{
2177 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
2178}
2179
2180inline void QOpenGLFunctions_4_0_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
2181{
2182 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
2183}
2184
2185inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64v(GLenum pname, GLint64 *params)
2186{
2187 d_3_2_Core->f.GetInteger64v(pname, params);
2188}
2189
2190inline void QOpenGLFunctions_4_0_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2191{
2192 d_3_2_Core->f.WaitSync(sync, flags, timeout);
2193}
2194
2195inline GLenum QOpenGLFunctions_4_0_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
2196{
2197 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
2198}
2199
2200inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSync(GLsync sync)
2201{
2202 d_3_2_Core->f.DeleteSync(sync);
2203}
2204
2205inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSync(GLsync sync)
2206{
2207 return d_3_2_Core->f.IsSync(sync);
2208}
2209
2210inline GLsync QOpenGLFunctions_4_0_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
2211{
2212 return d_3_2_Core->f.FenceSync(condition, flags);
2213}
2214
2215inline void QOpenGLFunctions_4_0_Compatibility::glProvokingVertex(GLenum mode)
2216{
2217 d_3_2_Core->f.ProvokingVertex(mode);
2218}
2219
2220inline void QOpenGLFunctions_4_0_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
2221{
2222 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
2223}
2224
2225inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
2226{
2227 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
2228}
2229
2230inline void QOpenGLFunctions_4_0_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2231{
2232 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
2233}
2234
2235inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
2236{
2237 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
2238}
2239
2240inline void QOpenGLFunctions_4_0_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
2241{
2242 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
2243}
2244
2245inline void QOpenGLFunctions_4_0_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
2246{
2247 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
2248}
2249
2250inline void QOpenGLFunctions_4_0_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
2251{
2252 d_3_2_Core->f.GetInteger64i_v(target, index, data);
2253}
2254
2255
2256// OpenGL 3.3 core functions
2257inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2258{
2259 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
2260}
2261
2262inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2263{
2264 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
2265}
2266
2267inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2268{
2269 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
2270}
2271
2272inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2273{
2274 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
2275}
2276
2277inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2278{
2279 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
2280}
2281
2282inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2283{
2284 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
2285}
2286
2287inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
2288{
2289 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
2290}
2291
2292inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
2293{
2294 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
2295}
2296
2297inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
2298{
2299 d_3_3_Deprecated->f.SecondaryColorP3uiv(type, color);
2300}
2301
2302inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
2303{
2304 d_3_3_Deprecated->f.SecondaryColorP3ui(type, color);
2305}
2306
2307inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
2308{
2309 d_3_3_Deprecated->f.ColorP4uiv(type, color);
2310}
2311
2312inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color)
2313{
2314 d_3_3_Deprecated->f.ColorP4ui(type, color);
2315}
2316
2317inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
2318{
2319 d_3_3_Deprecated->f.ColorP3uiv(type, color);
2320}
2321
2322inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color)
2323{
2324 d_3_3_Deprecated->f.ColorP3ui(type, color);
2325}
2326
2327inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
2328{
2329 d_3_3_Deprecated->f.NormalP3uiv(type, coords);
2330}
2331
2332inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
2333{
2334 d_3_3_Deprecated->f.NormalP3ui(type, coords);
2335}
2336
2337inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2338{
2339 d_3_3_Deprecated->f.MultiTexCoordP4uiv(texture, type, coords);
2340}
2341
2342inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2343{
2344 d_3_3_Deprecated->f.MultiTexCoordP4ui(texture, type, coords);
2345}
2346
2347inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2348{
2349 d_3_3_Deprecated->f.MultiTexCoordP3uiv(texture, type, coords);
2350}
2351
2352inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2353{
2354 d_3_3_Deprecated->f.MultiTexCoordP3ui(texture, type, coords);
2355}
2356
2357inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2358{
2359 d_3_3_Deprecated->f.MultiTexCoordP2uiv(texture, type, coords);
2360}
2361
2362inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2363{
2364 d_3_3_Deprecated->f.MultiTexCoordP2ui(texture, type, coords);
2365}
2366
2367inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2368{
2369 d_3_3_Deprecated->f.MultiTexCoordP1uiv(texture, type, coords);
2370}
2371
2372inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2373{
2374 d_3_3_Deprecated->f.MultiTexCoordP1ui(texture, type, coords);
2375}
2376
2377inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2378{
2379 d_3_3_Deprecated->f.TexCoordP4uiv(type, coords);
2380}
2381
2382inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
2383{
2384 d_3_3_Deprecated->f.TexCoordP4ui(type, coords);
2385}
2386
2387inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2388{
2389 d_3_3_Deprecated->f.TexCoordP3uiv(type, coords);
2390}
2391
2392inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
2393{
2394 d_3_3_Deprecated->f.TexCoordP3ui(type, coords);
2395}
2396
2397inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2398{
2399 d_3_3_Deprecated->f.TexCoordP2uiv(type, coords);
2400}
2401
2402inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
2403{
2404 d_3_3_Deprecated->f.TexCoordP2ui(type, coords);
2405}
2406
2407inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2408{
2409 d_3_3_Deprecated->f.TexCoordP1uiv(type, coords);
2410}
2411
2412inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
2413{
2414 d_3_3_Deprecated->f.TexCoordP1ui(type, coords);
2415}
2416
2417inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
2418{
2419 d_3_3_Deprecated->f.VertexP4uiv(type, value);
2420}
2421
2422inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value)
2423{
2424 d_3_3_Deprecated->f.VertexP4ui(type, value);
2425}
2426
2427inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
2428{
2429 d_3_3_Deprecated->f.VertexP3uiv(type, value);
2430}
2431
2432inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value)
2433{
2434 d_3_3_Deprecated->f.VertexP3ui(type, value);
2435}
2436
2437inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
2438{
2439 d_3_3_Deprecated->f.VertexP2uiv(type, value);
2440}
2441
2442inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value)
2443{
2444 d_3_3_Deprecated->f.VertexP2ui(type, value);
2445}
2446
2447inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2448{
2449 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2450}
2451
2452inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2453{
2454 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2455}
2456
2457inline void QOpenGLFunctions_4_0_Compatibility::glQueryCounter(GLuint id, GLenum target)
2458{
2459 d_3_3_Core->f.QueryCounter(id, target);
2460}
2461
2462inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2463{
2464 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2465}
2466
2467inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2468{
2469 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2470}
2471
2472inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2473{
2474 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2475}
2476
2477inline void QOpenGLFunctions_4_0_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2478{
2479 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2480}
2481
2482inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2483{
2484 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2485}
2486
2487inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2488{
2489 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2490}
2491
2492inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2493{
2494 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2495}
2496
2497inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2498{
2499 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2500}
2501
2502inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2503{
2504 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2505}
2506
2507inline void QOpenGLFunctions_4_0_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2508{
2509 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2510}
2511
2512inline void QOpenGLFunctions_4_0_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
2513{
2514 d_3_3_Core->f.BindSampler(unit, sampler);
2515}
2516
2517inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsSampler(GLuint sampler)
2518{
2519 return d_3_3_Core->f.IsSampler(sampler);
2520}
2521
2522inline void QOpenGLFunctions_4_0_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2523{
2524 d_3_3_Core->f.DeleteSamplers(count, samplers);
2525}
2526
2527inline void QOpenGLFunctions_4_0_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
2528{
2529 d_3_3_Core->f.GenSamplers(count, samplers);
2530}
2531
2532inline GLint QOpenGLFunctions_4_0_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
2533{
2534 return d_3_3_Core->f.GetFragDataIndex(program, name);
2535}
2536
2537inline void QOpenGLFunctions_4_0_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2538{
2539 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2540}
2541
2542inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
2543{
2544 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2545}
2546
2547
2548// OpenGL 4.0 core functions
2549inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2550{
2551 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2552}
2553
2554inline void QOpenGLFunctions_4_0_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
2555{
2556 d_4_0_Core->f.EndQueryIndexed(target, index);
2557}
2558
2559inline void QOpenGLFunctions_4_0_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2560{
2561 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2562}
2563
2564inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2565{
2566 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2567}
2568
2569inline void QOpenGLFunctions_4_0_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
2570{
2571 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2572}
2573
2574inline void QOpenGLFunctions_4_0_Compatibility::glResumeTransformFeedback()
2575{
2576 d_4_0_Core->f.ResumeTransformFeedback();
2577}
2578
2579inline void QOpenGLFunctions_4_0_Compatibility::glPauseTransformFeedback()
2580{
2581 d_4_0_Core->f.PauseTransformFeedback();
2582}
2583
2584inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTransformFeedback(GLuint id)
2585{
2586 return d_4_0_Core->f.IsTransformFeedback(id);
2587}
2588
2589inline void QOpenGLFunctions_4_0_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2590{
2591 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2592}
2593
2594inline void QOpenGLFunctions_4_0_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2595{
2596 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2597}
2598
2599inline void QOpenGLFunctions_4_0_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
2600{
2601 d_4_0_Core->f.BindTransformFeedback(target, id);
2602}
2603
2604inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
2605{
2606 d_4_0_Core->f.PatchParameterfv(pname, values);
2607}
2608
2609inline void QOpenGLFunctions_4_0_Compatibility::glPatchParameteri(GLenum pname, GLint value)
2610{
2611 d_4_0_Core->f.PatchParameteri(pname, value);
2612}
2613
2614inline void QOpenGLFunctions_4_0_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2615{
2616 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2617}
2618
2619inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2620{
2621 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2622}
2623
2624inline void QOpenGLFunctions_4_0_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2625{
2626 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2627}
2628
2629inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2630{
2631 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2632}
2633
2634inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2635{
2636 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2637}
2638
2639inline void QOpenGLFunctions_4_0_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2640{
2641 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2642}
2643
2644inline GLuint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2645{
2646 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2647}
2648
2649inline GLint QOpenGLFunctions_4_0_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2650{
2651 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2652}
2653
2654inline void QOpenGLFunctions_4_0_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2655{
2656 d_4_0_Core->f.GetUniformdv(program, location, params);
2657}
2658
2659inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2660{
2661 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2662}
2663
2664inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2665{
2666 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2667}
2668
2669inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2670{
2671 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2672}
2673
2674inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2675{
2676 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2677}
2678
2679inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2680{
2681 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2682}
2683
2684inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2685{
2686 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2687}
2688
2689inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2690{
2691 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2692}
2693
2694inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2695{
2696 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2697}
2698
2699inline void QOpenGLFunctions_4_0_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2700{
2701 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2702}
2703
2704inline void QOpenGLFunctions_4_0_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2705{
2706 d_4_0_Core->f.Uniform4dv(location, count, value);
2707}
2708
2709inline void QOpenGLFunctions_4_0_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2710{
2711 d_4_0_Core->f.Uniform3dv(location, count, value);
2712}
2713
2714inline void QOpenGLFunctions_4_0_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2715{
2716 d_4_0_Core->f.Uniform2dv(location, count, value);
2717}
2718
2719inline void QOpenGLFunctions_4_0_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2720{
2721 d_4_0_Core->f.Uniform1dv(location, count, value);
2722}
2723
2724inline void QOpenGLFunctions_4_0_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2725{
2726 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2727}
2728
2729inline void QOpenGLFunctions_4_0_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2730{
2731 d_4_0_Core->f.Uniform3d(location, x, y, z);
2732}
2733
2734inline void QOpenGLFunctions_4_0_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
2735{
2736 d_4_0_Core->f.Uniform2d(location, x, y);
2737}
2738
2739inline void QOpenGLFunctions_4_0_Compatibility::glUniform1d(GLint location, GLdouble x)
2740{
2741 d_4_0_Core->f.Uniform1d(location, x);
2742}
2743
2744inline void QOpenGLFunctions_4_0_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2745{
2746 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2747}
2748
2749inline void QOpenGLFunctions_4_0_Compatibility::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2750{
2751 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2752}
2753
2754inline void QOpenGLFunctions_4_0_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2755{
2756 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2757}
2758
2759inline void QOpenGLFunctions_4_0_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2760{
2761 d_4_0_Core->f.BlendFunci(buf, src, dst);
2762}
2763
2764inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2765{
2766 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2767}
2768
2769inline void QOpenGLFunctions_4_0_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
2770{
2771 d_4_0_Core->f.BlendEquationi(buf, mode);
2772}
2773
2774inline void QOpenGLFunctions_4_0_Compatibility::glMinSampleShading(GLfloat value)
2775{
2776 d_4_0_Core->f.MinSampleShading(value);
2777}
2778
2779
2780// OpenGL 1.0 deprecated functions
2781inline void QOpenGLFunctions_4_0_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
2782{
2783 d_1_0_Deprecated->f.Translatef(x, y, z);
2784}
2785
2786inline void QOpenGLFunctions_4_0_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
2787{
2788 d_1_0_Deprecated->f.Translated(x, y, z);
2789}
2790
2791inline void QOpenGLFunctions_4_0_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
2792{
2793 d_1_0_Deprecated->f.Scalef(x, y, z);
2794}
2795
2796inline void QOpenGLFunctions_4_0_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
2797{
2798 d_1_0_Deprecated->f.Scaled(x, y, z);
2799}
2800
2801inline void QOpenGLFunctions_4_0_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
2802{
2803 d_1_0_Deprecated->f.Rotatef(angle, x, y, z);
2804}
2805
2806inline void QOpenGLFunctions_4_0_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
2807{
2808 d_1_0_Deprecated->f.Rotated(angle, x, y, z);
2809}
2810
2811inline void QOpenGLFunctions_4_0_Compatibility::glPushMatrix()
2812{
2813 d_1_0_Deprecated->f.PushMatrix();
2814}
2815
2816inline void QOpenGLFunctions_4_0_Compatibility::glPopMatrix()
2817{
2818 d_1_0_Deprecated->f.PopMatrix();
2819}
2820
2821inline void QOpenGLFunctions_4_0_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2822{
2823 d_1_0_Deprecated->f.Ortho(left, right, bottom, top, zNear, zFar);
2824}
2825
2826inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixd(const GLdouble *m)
2827{
2828 d_1_0_Deprecated->f.MultMatrixd(m);
2829}
2830
2831inline void QOpenGLFunctions_4_0_Compatibility::glMultMatrixf(const GLfloat *m)
2832{
2833 d_1_0_Deprecated->f.MultMatrixf(m);
2834}
2835
2836inline void QOpenGLFunctions_4_0_Compatibility::glMatrixMode(GLenum mode)
2837{
2838 d_1_0_Deprecated->f.MatrixMode(mode);
2839}
2840
2841inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixd(const GLdouble *m)
2842{
2843 d_1_0_Deprecated->f.LoadMatrixd(m);
2844}
2845
2846inline void QOpenGLFunctions_4_0_Compatibility::glLoadMatrixf(const GLfloat *m)
2847{
2848 d_1_0_Deprecated->f.LoadMatrixf(m);
2849}
2850
2851inline void QOpenGLFunctions_4_0_Compatibility::glLoadIdentity()
2852{
2853 d_1_0_Deprecated->f.LoadIdentity();
2854}
2855
2856inline void QOpenGLFunctions_4_0_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
2857{
2858 d_1_0_Deprecated->f.Frustum(left, right, bottom, top, zNear, zFar);
2859}
2860
2861inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsList(GLuint list)
2862{
2863 return d_1_0_Deprecated->f.IsList(list);
2864}
2865
2866inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
2867{
2868 d_1_0_Deprecated->f.GetTexGeniv(coord, pname, params);
2869}
2870
2871inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
2872{
2873 d_1_0_Deprecated->f.GetTexGenfv(coord, pname, params);
2874}
2875
2876inline void QOpenGLFunctions_4_0_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
2877{
2878 d_1_0_Deprecated->f.GetTexGendv(coord, pname, params);
2879}
2880
2881inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
2882{
2883 d_1_0_Deprecated->f.GetTexEnviv(target, pname, params);
2884}
2885
2886inline void QOpenGLFunctions_4_0_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
2887{
2888 d_1_0_Deprecated->f.GetTexEnvfv(target, pname, params);
2889}
2890
2891inline void QOpenGLFunctions_4_0_Compatibility::glGetPolygonStipple(GLubyte *mask)
2892{
2893 d_1_0_Deprecated->f.GetPolygonStipple(mask);
2894}
2895
2896inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
2897{
2898 d_1_0_Deprecated->f.GetPixelMapusv(map, values);
2899}
2900
2901inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
2902{
2903 d_1_0_Deprecated->f.GetPixelMapuiv(map, values);
2904}
2905
2906inline void QOpenGLFunctions_4_0_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
2907{
2908 d_1_0_Deprecated->f.GetPixelMapfv(map, values);
2909}
2910
2911inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
2912{
2913 d_1_0_Deprecated->f.GetMaterialiv(face, pname, params);
2914}
2915
2916inline void QOpenGLFunctions_4_0_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
2917{
2918 d_1_0_Deprecated->f.GetMaterialfv(face, pname, params);
2919}
2920
2921inline void QOpenGLFunctions_4_0_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
2922{
2923 d_1_0_Deprecated->f.GetMapiv(target, query, v);
2924}
2925
2926inline void QOpenGLFunctions_4_0_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
2927{
2928 d_1_0_Deprecated->f.GetMapfv(target, query, v);
2929}
2930
2931inline void QOpenGLFunctions_4_0_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
2932{
2933 d_1_0_Deprecated->f.GetMapdv(target, query, v);
2934}
2935
2936inline void QOpenGLFunctions_4_0_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
2937{
2938 d_1_0_Deprecated->f.GetLightiv(light, pname, params);
2939}
2940
2941inline void QOpenGLFunctions_4_0_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
2942{
2943 d_1_0_Deprecated->f.GetLightfv(light, pname, params);
2944}
2945
2946inline void QOpenGLFunctions_4_0_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
2947{
2948 d_1_0_Deprecated->f.GetClipPlane(plane, equation);
2949}
2950
2951inline void QOpenGLFunctions_4_0_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
2952{
2953 d_1_0_Deprecated->f.DrawPixels(width, height, format, type, pixels);
2954}
2955
2956inline void QOpenGLFunctions_4_0_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
2957{
2958 d_1_0_Deprecated->f.CopyPixels(x, y, width, height, type);
2959}
2960
2961inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapusv(GLenum map, GLint mapsize, const GLushort *values)
2962{
2963 d_1_0_Deprecated->f.PixelMapusv(map, mapsize, values);
2964}
2965
2966inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapuiv(GLenum map, GLint mapsize, const GLuint *values)
2967{
2968 d_1_0_Deprecated->f.PixelMapuiv(map, mapsize, values);
2969}
2970
2971inline void QOpenGLFunctions_4_0_Compatibility::glPixelMapfv(GLenum map, GLint mapsize, const GLfloat *values)
2972{
2973 d_1_0_Deprecated->f.PixelMapfv(map, mapsize, values);
2974}
2975
2976inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferi(GLenum pname, GLint param)
2977{
2978 d_1_0_Deprecated->f.PixelTransferi(pname, param);
2979}
2980
2981inline void QOpenGLFunctions_4_0_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
2982{
2983 d_1_0_Deprecated->f.PixelTransferf(pname, param);
2984}
2985
2986inline void QOpenGLFunctions_4_0_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
2987{
2988 d_1_0_Deprecated->f.PixelZoom(xfactor, yfactor);
2989}
2990
2991inline void QOpenGLFunctions_4_0_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
2992{
2993 d_1_0_Deprecated->f.AlphaFunc(func, ref);
2994}
2995
2996inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint2(GLint i, GLint j)
2997{
2998 d_1_0_Deprecated->f.EvalPoint2(i, j);
2999}
3000
3001inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
3002{
3003 d_1_0_Deprecated->f.EvalMesh2(mode, i1, i2, j1, j2);
3004}
3005
3006inline void QOpenGLFunctions_4_0_Compatibility::glEvalPoint1(GLint i)
3007{
3008 d_1_0_Deprecated->f.EvalPoint1(i);
3009}
3010
3011inline void QOpenGLFunctions_4_0_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
3012{
3013 d_1_0_Deprecated->f.EvalMesh1(mode, i1, i2);
3014}
3015
3016inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2fv(const GLfloat *u)
3017{
3018 d_1_0_Deprecated->f.EvalCoord2fv(u);
3019}
3020
3021inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
3022{
3023 d_1_0_Deprecated->f.EvalCoord2f(u, v);
3024}
3025
3026inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2dv(const GLdouble *u)
3027{
3028 d_1_0_Deprecated->f.EvalCoord2dv(u);
3029}
3030
3031inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
3032{
3033 d_1_0_Deprecated->f.EvalCoord2d(u, v);
3034}
3035
3036inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1fv(const GLfloat *u)
3037{
3038 d_1_0_Deprecated->f.EvalCoord1fv(u);
3039}
3040
3041inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1f(GLfloat u)
3042{
3043 d_1_0_Deprecated->f.EvalCoord1f(u);
3044}
3045
3046inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1dv(const GLdouble *u)
3047{
3048 d_1_0_Deprecated->f.EvalCoord1dv(u);
3049}
3050
3051inline void QOpenGLFunctions_4_0_Compatibility::glEvalCoord1d(GLdouble u)
3052{
3053 d_1_0_Deprecated->f.EvalCoord1d(u);
3054}
3055
3056inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
3057{
3058 d_1_0_Deprecated->f.MapGrid2f(un, u1, u2, vn, v1, v2);
3059}
3060
3061inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
3062{
3063 d_1_0_Deprecated->f.MapGrid2d(un, u1, u2, vn, v1, v2);
3064}
3065
3066inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
3067{
3068 d_1_0_Deprecated->f.MapGrid1f(un, u1, u2);
3069}
3070
3071inline void QOpenGLFunctions_4_0_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
3072{
3073 d_1_0_Deprecated->f.MapGrid1d(un, u1, u2);
3074}
3075
3076inline void QOpenGLFunctions_4_0_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
3077{
3078 d_1_0_Deprecated->f.Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3079}
3080
3081inline void QOpenGLFunctions_4_0_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
3082{
3083 d_1_0_Deprecated->f.Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
3084}
3085
3086inline void QOpenGLFunctions_4_0_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
3087{
3088 d_1_0_Deprecated->f.Map1f(target, u1, u2, stride, order, points);
3089}
3090
3091inline void QOpenGLFunctions_4_0_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
3092{
3093 d_1_0_Deprecated->f.Map1d(target, u1, u2, stride, order, points);
3094}
3095
3096inline void QOpenGLFunctions_4_0_Compatibility::glPushAttrib(GLbitfield mask)
3097{
3098 d_1_0_Deprecated->f.PushAttrib(mask);
3099}
3100
3101inline void QOpenGLFunctions_4_0_Compatibility::glPopAttrib()
3102{
3103 d_1_0_Deprecated->f.PopAttrib();
3104}
3105
3106inline void QOpenGLFunctions_4_0_Compatibility::glAccum(GLenum op, GLfloat value)
3107{
3108 d_1_0_Deprecated->f.Accum(op, value);
3109}
3110
3111inline void QOpenGLFunctions_4_0_Compatibility::glIndexMask(GLuint mask)
3112{
3113 d_1_0_Deprecated->f.IndexMask(mask);
3114}
3115
3116inline void QOpenGLFunctions_4_0_Compatibility::glClearIndex(GLfloat c)
3117{
3118 d_1_0_Deprecated->f.ClearIndex(c);
3119}
3120
3121inline void QOpenGLFunctions_4_0_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3122{
3123 d_1_0_Deprecated->f.ClearAccum(red, green, blue, alpha);
3124}
3125
3126inline void QOpenGLFunctions_4_0_Compatibility::glPushName(GLuint name)
3127{
3128 d_1_0_Deprecated->f.PushName(name);
3129}
3130
3131inline void QOpenGLFunctions_4_0_Compatibility::glPopName()
3132{
3133 d_1_0_Deprecated->f.PopName();
3134}
3135
3136inline void QOpenGLFunctions_4_0_Compatibility::glPassThrough(GLfloat token)
3137{
3138 d_1_0_Deprecated->f.PassThrough(token);
3139}
3140
3141inline void QOpenGLFunctions_4_0_Compatibility::glLoadName(GLuint name)
3142{
3143 d_1_0_Deprecated->f.LoadName(name);
3144}
3145
3146inline void QOpenGLFunctions_4_0_Compatibility::glInitNames()
3147{
3148 d_1_0_Deprecated->f.InitNames();
3149}
3150
3151inline GLint QOpenGLFunctions_4_0_Compatibility::glRenderMode(GLenum mode)
3152{
3153 return d_1_0_Deprecated->f.RenderMode(mode);
3154}
3155
3156inline void QOpenGLFunctions_4_0_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
3157{
3158 d_1_0_Deprecated->f.SelectBuffer(size, buffer);
3159}
3160
3161inline void QOpenGLFunctions_4_0_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
3162{
3163 d_1_0_Deprecated->f.FeedbackBuffer(size, type, buffer);
3164}
3165
3166inline void QOpenGLFunctions_4_0_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
3167{
3168 d_1_0_Deprecated->f.TexGeniv(coord, pname, params);
3169}
3170
3171inline void QOpenGLFunctions_4_0_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
3172{
3173 d_1_0_Deprecated->f.TexGeni(coord, pname, param);
3174}
3175
3176inline void QOpenGLFunctions_4_0_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
3177{
3178 d_1_0_Deprecated->f.TexGenfv(coord, pname, params);
3179}
3180
3181inline void QOpenGLFunctions_4_0_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
3182{
3183 d_1_0_Deprecated->f.TexGenf(coord, pname, param);
3184}
3185
3186inline void QOpenGLFunctions_4_0_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
3187{
3188 d_1_0_Deprecated->f.TexGendv(coord, pname, params);
3189}
3190
3191inline void QOpenGLFunctions_4_0_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
3192{
3193 d_1_0_Deprecated->f.TexGend(coord, pname, param);
3194}
3195
3196inline void QOpenGLFunctions_4_0_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
3197{
3198 d_1_0_Deprecated->f.TexEnviv(target, pname, params);
3199}
3200
3201inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
3202{
3203 d_1_0_Deprecated->f.TexEnvi(target, pname, param);
3204}
3205
3206inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
3207{
3208 d_1_0_Deprecated->f.TexEnvfv(target, pname, params);
3209}
3210
3211inline void QOpenGLFunctions_4_0_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
3212{
3213 d_1_0_Deprecated->f.TexEnvf(target, pname, param);
3214}
3215
3216inline void QOpenGLFunctions_4_0_Compatibility::glShadeModel(GLenum mode)
3217{
3218 d_1_0_Deprecated->f.ShadeModel(mode);
3219}
3220
3221inline void QOpenGLFunctions_4_0_Compatibility::glPolygonStipple(const GLubyte *mask)
3222{
3223 d_1_0_Deprecated->f.PolygonStipple(mask);
3224}
3225
3226inline void QOpenGLFunctions_4_0_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
3227{
3228 d_1_0_Deprecated->f.Materialiv(face, pname, params);
3229}
3230
3231inline void QOpenGLFunctions_4_0_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
3232{
3233 d_1_0_Deprecated->f.Materiali(face, pname, param);
3234}
3235
3236inline void QOpenGLFunctions_4_0_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
3237{
3238 d_1_0_Deprecated->f.Materialfv(face, pname, params);
3239}
3240
3241inline void QOpenGLFunctions_4_0_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
3242{
3243 d_1_0_Deprecated->f.Materialf(face, pname, param);
3244}
3245
3246inline void QOpenGLFunctions_4_0_Compatibility::glLineStipple(GLint factor, GLushort pattern)
3247{
3248 d_1_0_Deprecated->f.LineStipple(factor, pattern);
3249}
3250
3251inline void QOpenGLFunctions_4_0_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
3252{
3253 d_1_0_Deprecated->f.LightModeliv(pname, params);
3254}
3255
3256inline void QOpenGLFunctions_4_0_Compatibility::glLightModeli(GLenum pname, GLint param)
3257{
3258 d_1_0_Deprecated->f.LightModeli(pname, param);
3259}
3260
3261inline void QOpenGLFunctions_4_0_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
3262{
3263 d_1_0_Deprecated->f.LightModelfv(pname, params);
3264}
3265
3266inline void QOpenGLFunctions_4_0_Compatibility::glLightModelf(GLenum pname, GLfloat param)
3267{
3268 d_1_0_Deprecated->f.LightModelf(pname, param);
3269}
3270
3271inline void QOpenGLFunctions_4_0_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
3272{
3273 d_1_0_Deprecated->f.Lightiv(light, pname, params);
3274}
3275
3276inline void QOpenGLFunctions_4_0_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
3277{
3278 d_1_0_Deprecated->f.Lighti(light, pname, param);
3279}
3280
3281inline void QOpenGLFunctions_4_0_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
3282{
3283 d_1_0_Deprecated->f.Lightfv(light, pname, params);
3284}
3285
3286inline void QOpenGLFunctions_4_0_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
3287{
3288 d_1_0_Deprecated->f.Lightf(light, pname, param);
3289}
3290
3291inline void QOpenGLFunctions_4_0_Compatibility::glFogiv(GLenum pname, const GLint *params)
3292{
3293 d_1_0_Deprecated->f.Fogiv(pname, params);
3294}
3295
3296inline void QOpenGLFunctions_4_0_Compatibility::glFogi(GLenum pname, GLint param)
3297{
3298 d_1_0_Deprecated->f.Fogi(pname, param);
3299}
3300
3301inline void QOpenGLFunctions_4_0_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
3302{
3303 d_1_0_Deprecated->f.Fogfv(pname, params);
3304}
3305
3306inline void QOpenGLFunctions_4_0_Compatibility::glFogf(GLenum pname, GLfloat param)
3307{
3308 d_1_0_Deprecated->f.Fogf(pname, param);
3309}
3310
3311inline void QOpenGLFunctions_4_0_Compatibility::glColorMaterial(GLenum face, GLenum mode)
3312{
3313 d_1_0_Deprecated->f.ColorMaterial(face, mode);
3314}
3315
3316inline void QOpenGLFunctions_4_0_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
3317{
3318 d_1_0_Deprecated->f.ClipPlane(plane, equation);
3319}
3320
3321inline void QOpenGLFunctions_4_0_Compatibility::glVertex4sv(const GLshort *v)
3322{
3323 d_1_0_Deprecated->f.Vertex4sv(v);
3324}
3325
3326inline void QOpenGLFunctions_4_0_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
3327{
3328 d_1_0_Deprecated->f.Vertex4s(x, y, z, w);
3329}
3330
3331inline void QOpenGLFunctions_4_0_Compatibility::glVertex4iv(const GLint *v)
3332{
3333 d_1_0_Deprecated->f.Vertex4iv(v);
3334}
3335
3336inline void QOpenGLFunctions_4_0_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
3337{
3338 d_1_0_Deprecated->f.Vertex4i(x, y, z, w);
3339}
3340
3341inline void QOpenGLFunctions_4_0_Compatibility::glVertex4fv(const GLfloat *v)
3342{
3343 d_1_0_Deprecated->f.Vertex4fv(v);
3344}
3345
3346inline void QOpenGLFunctions_4_0_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3347{
3348 d_1_0_Deprecated->f.Vertex4f(x, y, z, w);
3349}
3350
3351inline void QOpenGLFunctions_4_0_Compatibility::glVertex4dv(const GLdouble *v)
3352{
3353 d_1_0_Deprecated->f.Vertex4dv(v);
3354}
3355
3356inline void QOpenGLFunctions_4_0_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3357{
3358 d_1_0_Deprecated->f.Vertex4d(x, y, z, w);
3359}
3360
3361inline void QOpenGLFunctions_4_0_Compatibility::glVertex3sv(const GLshort *v)
3362{
3363 d_1_0_Deprecated->f.Vertex3sv(v);
3364}
3365
3366inline void QOpenGLFunctions_4_0_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
3367{
3368 d_1_0_Deprecated->f.Vertex3s(x, y, z);
3369}
3370
3371inline void QOpenGLFunctions_4_0_Compatibility::glVertex3iv(const GLint *v)
3372{
3373 d_1_0_Deprecated->f.Vertex3iv(v);
3374}
3375
3376inline void QOpenGLFunctions_4_0_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
3377{
3378 d_1_0_Deprecated->f.Vertex3i(x, y, z);
3379}
3380
3381inline void QOpenGLFunctions_4_0_Compatibility::glVertex3fv(const GLfloat *v)
3382{
3383 d_1_0_Deprecated->f.Vertex3fv(v);
3384}
3385
3386inline void QOpenGLFunctions_4_0_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
3387{
3388 d_1_0_Deprecated->f.Vertex3f(x, y, z);
3389}
3390
3391inline void QOpenGLFunctions_4_0_Compatibility::glVertex3dv(const GLdouble *v)
3392{
3393 d_1_0_Deprecated->f.Vertex3dv(v);
3394}
3395
3396inline void QOpenGLFunctions_4_0_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
3397{
3398 d_1_0_Deprecated->f.Vertex3d(x, y, z);
3399}
3400
3401inline void QOpenGLFunctions_4_0_Compatibility::glVertex2sv(const GLshort *v)
3402{
3403 d_1_0_Deprecated->f.Vertex2sv(v);
3404}
3405
3406inline void QOpenGLFunctions_4_0_Compatibility::glVertex2s(GLshort x, GLshort y)
3407{
3408 d_1_0_Deprecated->f.Vertex2s(x, y);
3409}
3410
3411inline void QOpenGLFunctions_4_0_Compatibility::glVertex2iv(const GLint *v)
3412{
3413 d_1_0_Deprecated->f.Vertex2iv(v);
3414}
3415
3416inline void QOpenGLFunctions_4_0_Compatibility::glVertex2i(GLint x, GLint y)
3417{
3418 d_1_0_Deprecated->f.Vertex2i(x, y);
3419}
3420
3421inline void QOpenGLFunctions_4_0_Compatibility::glVertex2fv(const GLfloat *v)
3422{
3423 d_1_0_Deprecated->f.Vertex2fv(v);
3424}
3425
3426inline void QOpenGLFunctions_4_0_Compatibility::glVertex2f(GLfloat x, GLfloat y)
3427{
3428 d_1_0_Deprecated->f.Vertex2f(x, y);
3429}
3430
3431inline void QOpenGLFunctions_4_0_Compatibility::glVertex2dv(const GLdouble *v)
3432{
3433 d_1_0_Deprecated->f.Vertex2dv(v);
3434}
3435
3436inline void QOpenGLFunctions_4_0_Compatibility::glVertex2d(GLdouble x, GLdouble y)
3437{
3438 d_1_0_Deprecated->f.Vertex2d(x, y);
3439}
3440
3441inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4sv(const GLshort *v)
3442{
3443 d_1_0_Deprecated->f.TexCoord4sv(v);
3444}
3445
3446inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
3447{
3448 d_1_0_Deprecated->f.TexCoord4s(s, t, r, q);
3449}
3450
3451inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4iv(const GLint *v)
3452{
3453 d_1_0_Deprecated->f.TexCoord4iv(v);
3454}
3455
3456inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
3457{
3458 d_1_0_Deprecated->f.TexCoord4i(s, t, r, q);
3459}
3460
3461inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4fv(const GLfloat *v)
3462{
3463 d_1_0_Deprecated->f.TexCoord4fv(v);
3464}
3465
3466inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
3467{
3468 d_1_0_Deprecated->f.TexCoord4f(s, t, r, q);
3469}
3470
3471inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4dv(const GLdouble *v)
3472{
3473 d_1_0_Deprecated->f.TexCoord4dv(v);
3474}
3475
3476inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
3477{
3478 d_1_0_Deprecated->f.TexCoord4d(s, t, r, q);
3479}
3480
3481inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3sv(const GLshort *v)
3482{
3483 d_1_0_Deprecated->f.TexCoord3sv(v);
3484}
3485
3486inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
3487{
3488 d_1_0_Deprecated->f.TexCoord3s(s, t, r);
3489}
3490
3491inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3iv(const GLint *v)
3492{
3493 d_1_0_Deprecated->f.TexCoord3iv(v);
3494}
3495
3496inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
3497{
3498 d_1_0_Deprecated->f.TexCoord3i(s, t, r);
3499}
3500
3501inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3fv(const GLfloat *v)
3502{
3503 d_1_0_Deprecated->f.TexCoord3fv(v);
3504}
3505
3506inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
3507{
3508 d_1_0_Deprecated->f.TexCoord3f(s, t, r);
3509}
3510
3511inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3dv(const GLdouble *v)
3512{
3513 d_1_0_Deprecated->f.TexCoord3dv(v);
3514}
3515
3516inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
3517{
3518 d_1_0_Deprecated->f.TexCoord3d(s, t, r);
3519}
3520
3521inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2sv(const GLshort *v)
3522{
3523 d_1_0_Deprecated->f.TexCoord2sv(v);
3524}
3525
3526inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2s(GLshort s, GLshort t)
3527{
3528 d_1_0_Deprecated->f.TexCoord2s(s, t);
3529}
3530
3531inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2iv(const GLint *v)
3532{
3533 d_1_0_Deprecated->f.TexCoord2iv(v);
3534}
3535
3536inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2i(GLint s, GLint t)
3537{
3538 d_1_0_Deprecated->f.TexCoord2i(s, t);
3539}
3540
3541inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2fv(const GLfloat *v)
3542{
3543 d_1_0_Deprecated->f.TexCoord2fv(v);
3544}
3545
3546inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
3547{
3548 d_1_0_Deprecated->f.TexCoord2f(s, t);
3549}
3550
3551inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2dv(const GLdouble *v)
3552{
3553 d_1_0_Deprecated->f.TexCoord2dv(v);
3554}
3555
3556inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
3557{
3558 d_1_0_Deprecated->f.TexCoord2d(s, t);
3559}
3560
3561inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1sv(const GLshort *v)
3562{
3563 d_1_0_Deprecated->f.TexCoord1sv(v);
3564}
3565
3566inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1s(GLshort s)
3567{
3568 d_1_0_Deprecated->f.TexCoord1s(s);
3569}
3570
3571inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1iv(const GLint *v)
3572{
3573 d_1_0_Deprecated->f.TexCoord1iv(v);
3574}
3575
3576inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1i(GLint s)
3577{
3578 d_1_0_Deprecated->f.TexCoord1i(s);
3579}
3580
3581inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1fv(const GLfloat *v)
3582{
3583 d_1_0_Deprecated->f.TexCoord1fv(v);
3584}
3585
3586inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1f(GLfloat s)
3587{
3588 d_1_0_Deprecated->f.TexCoord1f(s);
3589}
3590
3591inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1dv(const GLdouble *v)
3592{
3593 d_1_0_Deprecated->f.TexCoord1dv(v);
3594}
3595
3596inline void QOpenGLFunctions_4_0_Compatibility::glTexCoord1d(GLdouble s)
3597{
3598 d_1_0_Deprecated->f.TexCoord1d(s);
3599}
3600
3601inline void QOpenGLFunctions_4_0_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
3602{
3603 d_1_0_Deprecated->f.Rectsv(v1, v2);
3604}
3605
3606inline void QOpenGLFunctions_4_0_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
3607{
3608 d_1_0_Deprecated->f.Rects(x1, y1, x2, y2);
3609}
3610
3611inline void QOpenGLFunctions_4_0_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
3612{
3613 d_1_0_Deprecated->f.Rectiv(v1, v2);
3614}
3615
3616inline void QOpenGLFunctions_4_0_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
3617{
3618 d_1_0_Deprecated->f.Recti(x1, y1, x2, y2);
3619}
3620
3621inline void QOpenGLFunctions_4_0_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
3622{
3623 d_1_0_Deprecated->f.Rectfv(v1, v2);
3624}
3625
3626inline void QOpenGLFunctions_4_0_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
3627{
3628 d_1_0_Deprecated->f.Rectf(x1, y1, x2, y2);
3629}
3630
3631inline void QOpenGLFunctions_4_0_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
3632{
3633 d_1_0_Deprecated->f.Rectdv(v1, v2);
3634}
3635
3636inline void QOpenGLFunctions_4_0_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
3637{
3638 d_1_0_Deprecated->f.Rectd(x1, y1, x2, y2);
3639}
3640
3641inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4sv(const GLshort *v)
3642{
3643 d_1_0_Deprecated->f.RasterPos4sv(v);
3644}
3645
3646inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
3647{
3648 d_1_0_Deprecated->f.RasterPos4s(x, y, z, w);
3649}
3650
3651inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4iv(const GLint *v)
3652{
3653 d_1_0_Deprecated->f.RasterPos4iv(v);
3654}
3655
3656inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
3657{
3658 d_1_0_Deprecated->f.RasterPos4i(x, y, z, w);
3659}
3660
3661inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4fv(const GLfloat *v)
3662{
3663 d_1_0_Deprecated->f.RasterPos4fv(v);
3664}
3665
3666inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
3667{
3668 d_1_0_Deprecated->f.RasterPos4f(x, y, z, w);
3669}
3670
3671inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4dv(const GLdouble *v)
3672{
3673 d_1_0_Deprecated->f.RasterPos4dv(v);
3674}
3675
3676inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
3677{
3678 d_1_0_Deprecated->f.RasterPos4d(x, y, z, w);
3679}
3680
3681inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3sv(const GLshort *v)
3682{
3683 d_1_0_Deprecated->f.RasterPos3sv(v);
3684}
3685
3686inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
3687{
3688 d_1_0_Deprecated->f.RasterPos3s(x, y, z);
3689}
3690
3691inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3iv(const GLint *v)
3692{
3693 d_1_0_Deprecated->f.RasterPos3iv(v);
3694}
3695
3696inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
3697{
3698 d_1_0_Deprecated->f.RasterPos3i(x, y, z);
3699}
3700
3701inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3fv(const GLfloat *v)
3702{
3703 d_1_0_Deprecated->f.RasterPos3fv(v);
3704}
3705
3706inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
3707{
3708 d_1_0_Deprecated->f.RasterPos3f(x, y, z);
3709}
3710
3711inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3dv(const GLdouble *v)
3712{
3713 d_1_0_Deprecated->f.RasterPos3dv(v);
3714}
3715
3716inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
3717{
3718 d_1_0_Deprecated->f.RasterPos3d(x, y, z);
3719}
3720
3721inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2sv(const GLshort *v)
3722{
3723 d_1_0_Deprecated->f.RasterPos2sv(v);
3724}
3725
3726inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2s(GLshort x, GLshort y)
3727{
3728 d_1_0_Deprecated->f.RasterPos2s(x, y);
3729}
3730
3731inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2iv(const GLint *v)
3732{
3733 d_1_0_Deprecated->f.RasterPos2iv(v);
3734}
3735
3736inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2i(GLint x, GLint y)
3737{
3738 d_1_0_Deprecated->f.RasterPos2i(x, y);
3739}
3740
3741inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2fv(const GLfloat *v)
3742{
3743 d_1_0_Deprecated->f.RasterPos2fv(v);
3744}
3745
3746inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
3747{
3748 d_1_0_Deprecated->f.RasterPos2f(x, y);
3749}
3750
3751inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2dv(const GLdouble *v)
3752{
3753 d_1_0_Deprecated->f.RasterPos2dv(v);
3754}
3755
3756inline void QOpenGLFunctions_4_0_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
3757{
3758 d_1_0_Deprecated->f.RasterPos2d(x, y);
3759}
3760
3761inline void QOpenGLFunctions_4_0_Compatibility::glNormal3sv(const GLshort *v)
3762{
3763 d_1_0_Deprecated->f.Normal3sv(v);
3764}
3765
3766inline void QOpenGLFunctions_4_0_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
3767{
3768 d_1_0_Deprecated->f.Normal3s(nx, ny, nz);
3769}
3770
3771inline void QOpenGLFunctions_4_0_Compatibility::glNormal3iv(const GLint *v)
3772{
3773 d_1_0_Deprecated->f.Normal3iv(v);
3774}
3775
3776inline void QOpenGLFunctions_4_0_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
3777{
3778 d_1_0_Deprecated->f.Normal3i(nx, ny, nz);
3779}
3780
3781inline void QOpenGLFunctions_4_0_Compatibility::glNormal3fv(const GLfloat *v)
3782{
3783 d_1_0_Deprecated->f.Normal3fv(v);
3784}
3785
3786inline void QOpenGLFunctions_4_0_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
3787{
3788 d_1_0_Deprecated->f.Normal3f(nx, ny, nz);
3789}
3790
3791inline void QOpenGLFunctions_4_0_Compatibility::glNormal3dv(const GLdouble *v)
3792{
3793 d_1_0_Deprecated->f.Normal3dv(v);
3794}
3795
3796inline void QOpenGLFunctions_4_0_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
3797{
3798 d_1_0_Deprecated->f.Normal3d(nx, ny, nz);
3799}
3800
3801inline void QOpenGLFunctions_4_0_Compatibility::glNormal3bv(const GLbyte *v)
3802{
3803 d_1_0_Deprecated->f.Normal3bv(v);
3804}
3805
3806inline void QOpenGLFunctions_4_0_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
3807{
3808 d_1_0_Deprecated->f.Normal3b(nx, ny, nz);
3809}
3810
3811inline void QOpenGLFunctions_4_0_Compatibility::glIndexsv(const GLshort *c)
3812{
3813 d_1_0_Deprecated->f.Indexsv(c);
3814}
3815
3816inline void QOpenGLFunctions_4_0_Compatibility::glIndexs(GLshort c)
3817{
3818 d_1_0_Deprecated->f.Indexs(c);
3819}
3820
3821inline void QOpenGLFunctions_4_0_Compatibility::glIndexiv(const GLint *c)
3822{
3823 d_1_0_Deprecated->f.Indexiv(c);
3824}
3825
3826inline void QOpenGLFunctions_4_0_Compatibility::glIndexi(GLint c)
3827{
3828 d_1_0_Deprecated->f.Indexi(c);
3829}
3830
3831inline void QOpenGLFunctions_4_0_Compatibility::glIndexfv(const GLfloat *c)
3832{
3833 d_1_0_Deprecated->f.Indexfv(c);
3834}
3835
3836inline void QOpenGLFunctions_4_0_Compatibility::glIndexf(GLfloat c)
3837{
3838 d_1_0_Deprecated->f.Indexf(c);
3839}
3840
3841inline void QOpenGLFunctions_4_0_Compatibility::glIndexdv(const GLdouble *c)
3842{
3843 d_1_0_Deprecated->f.Indexdv(c);
3844}
3845
3846inline void QOpenGLFunctions_4_0_Compatibility::glIndexd(GLdouble c)
3847{
3848 d_1_0_Deprecated->f.Indexd(c);
3849}
3850
3851inline void QOpenGLFunctions_4_0_Compatibility::glEnd()
3852{
3853 d_1_0_Deprecated->f.End();
3854}
3855
3856inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagv(const GLboolean *flag)
3857{
3858 d_1_0_Deprecated->f.EdgeFlagv(flag);
3859}
3860
3861inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlag(GLboolean flag)
3862{
3863 d_1_0_Deprecated->f.EdgeFlag(flag);
3864}
3865
3866inline void QOpenGLFunctions_4_0_Compatibility::glColor4usv(const GLushort *v)
3867{
3868 d_1_0_Deprecated->f.Color4usv(v);
3869}
3870
3871inline void QOpenGLFunctions_4_0_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
3872{
3873 d_1_0_Deprecated->f.Color4us(red, green, blue, alpha);
3874}
3875
3876inline void QOpenGLFunctions_4_0_Compatibility::glColor4uiv(const GLuint *v)
3877{
3878 d_1_0_Deprecated->f.Color4uiv(v);
3879}
3880
3881inline void QOpenGLFunctions_4_0_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
3882{
3883 d_1_0_Deprecated->f.Color4ui(red, green, blue, alpha);
3884}
3885
3886inline void QOpenGLFunctions_4_0_Compatibility::glColor4ubv(const GLubyte *v)
3887{
3888 d_1_0_Deprecated->f.Color4ubv(v);
3889}
3890
3891inline void QOpenGLFunctions_4_0_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
3892{
3893 d_1_0_Deprecated->f.Color4ub(red, green, blue, alpha);
3894}
3895
3896inline void QOpenGLFunctions_4_0_Compatibility::glColor4sv(const GLshort *v)
3897{
3898 d_1_0_Deprecated->f.Color4sv(v);
3899}
3900
3901inline void QOpenGLFunctions_4_0_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
3902{
3903 d_1_0_Deprecated->f.Color4s(red, green, blue, alpha);
3904}
3905
3906inline void QOpenGLFunctions_4_0_Compatibility::glColor4iv(const GLint *v)
3907{
3908 d_1_0_Deprecated->f.Color4iv(v);
3909}
3910
3911inline void QOpenGLFunctions_4_0_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
3912{
3913 d_1_0_Deprecated->f.Color4i(red, green, blue, alpha);
3914}
3915
3916inline void QOpenGLFunctions_4_0_Compatibility::glColor4fv(const GLfloat *v)
3917{
3918 d_1_0_Deprecated->f.Color4fv(v);
3919}
3920
3921inline void QOpenGLFunctions_4_0_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
3922{
3923 d_1_0_Deprecated->f.Color4f(red, green, blue, alpha);
3924}
3925
3926inline void QOpenGLFunctions_4_0_Compatibility::glColor4dv(const GLdouble *v)
3927{
3928 d_1_0_Deprecated->f.Color4dv(v);
3929}
3930
3931inline void QOpenGLFunctions_4_0_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
3932{
3933 d_1_0_Deprecated->f.Color4d(red, green, blue, alpha);
3934}
3935
3936inline void QOpenGLFunctions_4_0_Compatibility::glColor4bv(const GLbyte *v)
3937{
3938 d_1_0_Deprecated->f.Color4bv(v);
3939}
3940
3941inline void QOpenGLFunctions_4_0_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
3942{
3943 d_1_0_Deprecated->f.Color4b(red, green, blue, alpha);
3944}
3945
3946inline void QOpenGLFunctions_4_0_Compatibility::glColor3usv(const GLushort *v)
3947{
3948 d_1_0_Deprecated->f.Color3usv(v);
3949}
3950
3951inline void QOpenGLFunctions_4_0_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
3952{
3953 d_1_0_Deprecated->f.Color3us(red, green, blue);
3954}
3955
3956inline void QOpenGLFunctions_4_0_Compatibility::glColor3uiv(const GLuint *v)
3957{
3958 d_1_0_Deprecated->f.Color3uiv(v);
3959}
3960
3961inline void QOpenGLFunctions_4_0_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
3962{
3963 d_1_0_Deprecated->f.Color3ui(red, green, blue);
3964}
3965
3966inline void QOpenGLFunctions_4_0_Compatibility::glColor3ubv(const GLubyte *v)
3967{
3968 d_1_0_Deprecated->f.Color3ubv(v);
3969}
3970
3971inline void QOpenGLFunctions_4_0_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
3972{
3973 d_1_0_Deprecated->f.Color3ub(red, green, blue);
3974}
3975
3976inline void QOpenGLFunctions_4_0_Compatibility::glColor3sv(const GLshort *v)
3977{
3978 d_1_0_Deprecated->f.Color3sv(v);
3979}
3980
3981inline void QOpenGLFunctions_4_0_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
3982{
3983 d_1_0_Deprecated->f.Color3s(red, green, blue);
3984}
3985
3986inline void QOpenGLFunctions_4_0_Compatibility::glColor3iv(const GLint *v)
3987{
3988 d_1_0_Deprecated->f.Color3iv(v);
3989}
3990
3991inline void QOpenGLFunctions_4_0_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
3992{
3993 d_1_0_Deprecated->f.Color3i(red, green, blue);
3994}
3995
3996inline void QOpenGLFunctions_4_0_Compatibility::glColor3fv(const GLfloat *v)
3997{
3998 d_1_0_Deprecated->f.Color3fv(v);
3999}
4000
4001inline void QOpenGLFunctions_4_0_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
4002{
4003 d_1_0_Deprecated->f.Color3f(red, green, blue);
4004}
4005
4006inline void QOpenGLFunctions_4_0_Compatibility::glColor3dv(const GLdouble *v)
4007{
4008 d_1_0_Deprecated->f.Color3dv(v);
4009}
4010
4011inline void QOpenGLFunctions_4_0_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
4012{
4013 d_1_0_Deprecated->f.Color3d(red, green, blue);
4014}
4015
4016inline void QOpenGLFunctions_4_0_Compatibility::glColor3bv(const GLbyte *v)
4017{
4018 d_1_0_Deprecated->f.Color3bv(v);
4019}
4020
4021inline void QOpenGLFunctions_4_0_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
4022{
4023 d_1_0_Deprecated->f.Color3b(red, green, blue);
4024}
4025
4026inline void QOpenGLFunctions_4_0_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
4027{
4028 d_1_0_Deprecated->f.Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
4029}
4030
4031inline void QOpenGLFunctions_4_0_Compatibility::glBegin(GLenum mode)
4032{
4033 d_1_0_Deprecated->f.Begin(mode);
4034}
4035
4036inline void QOpenGLFunctions_4_0_Compatibility::glListBase(GLuint base)
4037{
4038 d_1_0_Deprecated->f.ListBase(base);
4039}
4040
4041inline GLuint QOpenGLFunctions_4_0_Compatibility::glGenLists(GLsizei range)
4042{
4043 return d_1_0_Deprecated->f.GenLists(range);
4044}
4045
4046inline void QOpenGLFunctions_4_0_Compatibility::glDeleteLists(GLuint list, GLsizei range)
4047{
4048 d_1_0_Deprecated->f.DeleteLists(list, range);
4049}
4050
4051inline void QOpenGLFunctions_4_0_Compatibility::glCallLists(GLsizei n, GLenum type, const GLvoid *lists)
4052{
4053 d_1_0_Deprecated->f.CallLists(n, type, lists);
4054}
4055
4056inline void QOpenGLFunctions_4_0_Compatibility::glCallList(GLuint list)
4057{
4058 d_1_0_Deprecated->f.CallList(list);
4059}
4060
4061inline void QOpenGLFunctions_4_0_Compatibility::glEndList()
4062{
4063 d_1_0_Deprecated->f.EndList();
4064}
4065
4066inline void QOpenGLFunctions_4_0_Compatibility::glNewList(GLuint list, GLenum mode)
4067{
4068 d_1_0_Deprecated->f.NewList(list, mode);
4069}
4070
4071
4072// OpenGL 1.1 deprecated functions
4073inline void QOpenGLFunctions_4_0_Compatibility::glPushClientAttrib(GLbitfield mask)
4074{
4075 d_1_1_Deprecated->f.PushClientAttrib(mask);
4076}
4077
4078inline void QOpenGLFunctions_4_0_Compatibility::glPopClientAttrib()
4079{
4080 d_1_1_Deprecated->f.PopClientAttrib();
4081}
4082
4083inline void QOpenGLFunctions_4_0_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
4084{
4085 d_1_1_Deprecated->f.PrioritizeTextures(n, textures, priorities);
4086}
4087
4088inline GLboolean QOpenGLFunctions_4_0_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
4089{
4090 return d_1_1_Deprecated->f.AreTexturesResident(n, textures, residences);
4091}
4092
4093inline void QOpenGLFunctions_4_0_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4094{
4095 d_1_1_Deprecated->f.VertexPointer(size, type, stride, pointer);
4096}
4097
4098inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4099{
4100 d_1_1_Deprecated->f.TexCoordPointer(size, type, stride, pointer);
4101}
4102
4103inline void QOpenGLFunctions_4_0_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4104{
4105 d_1_1_Deprecated->f.NormalPointer(type, stride, pointer);
4106}
4107
4108inline void QOpenGLFunctions_4_0_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
4109{
4110 d_1_1_Deprecated->f.InterleavedArrays(format, stride, pointer);
4111}
4112
4113inline void QOpenGLFunctions_4_0_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4114{
4115 d_1_1_Deprecated->f.IndexPointer(type, stride, pointer);
4116}
4117
4118inline void QOpenGLFunctions_4_0_Compatibility::glEnableClientState(GLenum array)
4119{
4120 d_1_1_Deprecated->f.EnableClientState(array);
4121}
4122
4123inline void QOpenGLFunctions_4_0_Compatibility::glEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
4124{
4125 d_1_1_Deprecated->f.EdgeFlagPointer(stride, pointer);
4126}
4127
4128inline void QOpenGLFunctions_4_0_Compatibility::glDisableClientState(GLenum array)
4129{
4130 d_1_1_Deprecated->f.DisableClientState(array);
4131}
4132
4133inline void QOpenGLFunctions_4_0_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4134{
4135 d_1_1_Deprecated->f.ColorPointer(size, type, stride, pointer);
4136}
4137
4138inline void QOpenGLFunctions_4_0_Compatibility::glArrayElement(GLint i)
4139{
4140 d_1_1_Deprecated->f.ArrayElement(i);
4141}
4142
4143
4144// OpenGL 1.2 deprecated functions
4145inline void QOpenGLFunctions_4_0_Compatibility::glResetMinmax(GLenum target)
4146{
4147 d_1_2_Deprecated->f.ResetMinmax(target);
4148}
4149
4150inline void QOpenGLFunctions_4_0_Compatibility::glResetHistogram(GLenum target)
4151{
4152 d_1_2_Deprecated->f.ResetHistogram(target);
4153}
4154
4155inline void QOpenGLFunctions_4_0_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
4156{
4157 d_1_2_Deprecated->f.Minmax(target, internalformat, sink);
4158}
4159
4160inline void QOpenGLFunctions_4_0_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
4161{
4162 d_1_2_Deprecated->f.Histogram(target, width, internalformat, sink);
4163}
4164
4165inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
4166{
4167 d_1_2_Deprecated->f.GetMinmaxParameteriv(target, pname, params);
4168}
4169
4170inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
4171{
4172 d_1_2_Deprecated->f.GetMinmaxParameterfv(target, pname, params);
4173}
4174
4175inline void QOpenGLFunctions_4_0_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4176{
4177 d_1_2_Deprecated->f.GetMinmax(target, reset, format, type, values);
4178}
4179
4180inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
4181{
4182 d_1_2_Deprecated->f.GetHistogramParameteriv(target, pname, params);
4183}
4184
4185inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
4186{
4187 d_1_2_Deprecated->f.GetHistogramParameterfv(target, pname, params);
4188}
4189
4190inline void QOpenGLFunctions_4_0_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
4191{
4192 d_1_2_Deprecated->f.GetHistogram(target, reset, format, type, values);
4193}
4194
4195inline void QOpenGLFunctions_4_0_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
4196{
4197 d_1_2_Deprecated->f.SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
4198}
4199
4200inline void QOpenGLFunctions_4_0_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
4201{
4202 d_1_2_Deprecated->f.GetSeparableFilter(target, format, type, row, column, span);
4203}
4204
4205inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
4206{
4207 d_1_2_Deprecated->f.GetConvolutionParameteriv(target, pname, params);
4208}
4209
4210inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
4211{
4212 d_1_2_Deprecated->f.GetConvolutionParameterfv(target, pname, params);
4213}
4214
4215inline void QOpenGLFunctions_4_0_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
4216{
4217 d_1_2_Deprecated->f.GetConvolutionFilter(target, format, type, image);
4218}
4219
4220inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
4221{
4222 d_1_2_Deprecated->f.CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
4223}
4224
4225inline void QOpenGLFunctions_4_0_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4226{
4227 d_1_2_Deprecated->f.CopyConvolutionFilter1D(target, internalformat, x, y, width);
4228}
4229
4230inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
4231{
4232 d_1_2_Deprecated->f.ConvolutionParameteriv(target, pname, params);
4233}
4234
4235inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
4236{
4237 d_1_2_Deprecated->f.ConvolutionParameteri(target, pname, params);
4238}
4239
4240inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4241{
4242 d_1_2_Deprecated->f.ConvolutionParameterfv(target, pname, params);
4243}
4244
4245inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
4246{
4247 d_1_2_Deprecated->f.ConvolutionParameterf(target, pname, params);
4248}
4249
4250inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
4251{
4252 d_1_2_Deprecated->f.ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
4253}
4254
4255inline void QOpenGLFunctions_4_0_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
4256{
4257 d_1_2_Deprecated->f.ConvolutionFilter1D(target, internalformat, width, format, type, image);
4258}
4259
4260inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
4261{
4262 d_1_2_Deprecated->f.CopyColorSubTable(target, start, x, y, width);
4263}
4264
4265inline void QOpenGLFunctions_4_0_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
4266{
4267 d_1_2_Deprecated->f.ColorSubTable(target, start, count, format, type, data);
4268}
4269
4270inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
4271{
4272 d_1_2_Deprecated->f.GetColorTableParameteriv(target, pname, params);
4273}
4274
4275inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
4276{
4277 d_1_2_Deprecated->f.GetColorTableParameterfv(target, pname, params);
4278}
4279
4280inline void QOpenGLFunctions_4_0_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
4281{
4282 d_1_2_Deprecated->f.GetColorTable(target, format, type, table);
4283}
4284
4285inline void QOpenGLFunctions_4_0_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
4286{
4287 d_1_2_Deprecated->f.CopyColorTable(target, internalformat, x, y, width);
4288}
4289
4290inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
4291{
4292 d_1_2_Deprecated->f.ColorTableParameteriv(target, pname, params);
4293}
4294
4295inline void QOpenGLFunctions_4_0_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
4296{
4297 d_1_2_Deprecated->f.ColorTableParameterfv(target, pname, params);
4298}
4299
4300inline void QOpenGLFunctions_4_0_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
4301{
4302 d_1_2_Deprecated->f.ColorTable(target, internalformat, width, format, type, table);
4303}
4304
4305
4306// OpenGL 1.3 deprecated functions
4307inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
4308{
4309 d_1_3_Deprecated->f.MultTransposeMatrixd(m);
4310}
4311
4312inline void QOpenGLFunctions_4_0_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
4313{
4314 d_1_3_Deprecated->f.MultTransposeMatrixf(m);
4315}
4316
4317inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
4318{
4319 d_1_3_Deprecated->f.LoadTransposeMatrixd(m);
4320}
4321
4322inline void QOpenGLFunctions_4_0_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
4323{
4324 d_1_3_Deprecated->f.LoadTransposeMatrixf(m);
4325}
4326
4327inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
4328{
4329 d_1_3_Deprecated->f.MultiTexCoord4sv(target, v);
4330}
4331
4332inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
4333{
4334 d_1_3_Deprecated->f.MultiTexCoord4s(target, s, t, r, q);
4335}
4336
4337inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
4338{
4339 d_1_3_Deprecated->f.MultiTexCoord4iv(target, v);
4340}
4341
4342inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
4343{
4344 d_1_3_Deprecated->f.MultiTexCoord4i(target, s, t, r, q);
4345}
4346
4347inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
4348{
4349 d_1_3_Deprecated->f.MultiTexCoord4fv(target, v);
4350}
4351
4352inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
4353{
4354 d_1_3_Deprecated->f.MultiTexCoord4f(target, s, t, r, q);
4355}
4356
4357inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
4358{
4359 d_1_3_Deprecated->f.MultiTexCoord4dv(target, v);
4360}
4361
4362inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
4363{
4364 d_1_3_Deprecated->f.MultiTexCoord4d(target, s, t, r, q);
4365}
4366
4367inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
4368{
4369 d_1_3_Deprecated->f.MultiTexCoord3sv(target, v);
4370}
4371
4372inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
4373{
4374 d_1_3_Deprecated->f.MultiTexCoord3s(target, s, t, r);
4375}
4376
4377inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
4378{
4379 d_1_3_Deprecated->f.MultiTexCoord3iv(target, v);
4380}
4381
4382inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
4383{
4384 d_1_3_Deprecated->f.MultiTexCoord3i(target, s, t, r);
4385}
4386
4387inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
4388{
4389 d_1_3_Deprecated->f.MultiTexCoord3fv(target, v);
4390}
4391
4392inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
4393{
4394 d_1_3_Deprecated->f.MultiTexCoord3f(target, s, t, r);
4395}
4396
4397inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
4398{
4399 d_1_3_Deprecated->f.MultiTexCoord3dv(target, v);
4400}
4401
4402inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
4403{
4404 d_1_3_Deprecated->f.MultiTexCoord3d(target, s, t, r);
4405}
4406
4407inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
4408{
4409 d_1_3_Deprecated->f.MultiTexCoord2sv(target, v);
4410}
4411
4412inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
4413{
4414 d_1_3_Deprecated->f.MultiTexCoord2s(target, s, t);
4415}
4416
4417inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
4418{
4419 d_1_3_Deprecated->f.MultiTexCoord2iv(target, v);
4420}
4421
4422inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
4423{
4424 d_1_3_Deprecated->f.MultiTexCoord2i(target, s, t);
4425}
4426
4427inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
4428{
4429 d_1_3_Deprecated->f.MultiTexCoord2fv(target, v);
4430}
4431
4432inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
4433{
4434 d_1_3_Deprecated->f.MultiTexCoord2f(target, s, t);
4435}
4436
4437inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
4438{
4439 d_1_3_Deprecated->f.MultiTexCoord2dv(target, v);
4440}
4441
4442inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
4443{
4444 d_1_3_Deprecated->f.MultiTexCoord2d(target, s, t);
4445}
4446
4447inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
4448{
4449 d_1_3_Deprecated->f.MultiTexCoord1sv(target, v);
4450}
4451
4452inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
4453{
4454 d_1_3_Deprecated->f.MultiTexCoord1s(target, s);
4455}
4456
4457inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
4458{
4459 d_1_3_Deprecated->f.MultiTexCoord1iv(target, v);
4460}
4461
4462inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
4463{
4464 d_1_3_Deprecated->f.MultiTexCoord1i(target, s);
4465}
4466
4467inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
4468{
4469 d_1_3_Deprecated->f.MultiTexCoord1fv(target, v);
4470}
4471
4472inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
4473{
4474 d_1_3_Deprecated->f.MultiTexCoord1f(target, s);
4475}
4476
4477inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
4478{
4479 d_1_3_Deprecated->f.MultiTexCoord1dv(target, v);
4480}
4481
4482inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
4483{
4484 d_1_3_Deprecated->f.MultiTexCoord1d(target, s);
4485}
4486
4487inline void QOpenGLFunctions_4_0_Compatibility::glClientActiveTexture(GLenum texture)
4488{
4489 d_1_3_Deprecated->f.ClientActiveTexture(texture);
4490}
4491
4492
4493// OpenGL 1.4 deprecated functions
4494inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3sv(const GLshort *v)
4495{
4496 d_1_4_Deprecated->f.WindowPos3sv(v);
4497}
4498
4499inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
4500{
4501 d_1_4_Deprecated->f.WindowPos3s(x, y, z);
4502}
4503
4504inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3iv(const GLint *v)
4505{
4506 d_1_4_Deprecated->f.WindowPos3iv(v);
4507}
4508
4509inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
4510{
4511 d_1_4_Deprecated->f.WindowPos3i(x, y, z);
4512}
4513
4514inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3fv(const GLfloat *v)
4515{
4516 d_1_4_Deprecated->f.WindowPos3fv(v);
4517}
4518
4519inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
4520{
4521 d_1_4_Deprecated->f.WindowPos3f(x, y, z);
4522}
4523
4524inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3dv(const GLdouble *v)
4525{
4526 d_1_4_Deprecated->f.WindowPos3dv(v);
4527}
4528
4529inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
4530{
4531 d_1_4_Deprecated->f.WindowPos3d(x, y, z);
4532}
4533
4534inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2sv(const GLshort *v)
4535{
4536 d_1_4_Deprecated->f.WindowPos2sv(v);
4537}
4538
4539inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2s(GLshort x, GLshort y)
4540{
4541 d_1_4_Deprecated->f.WindowPos2s(x, y);
4542}
4543
4544inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2iv(const GLint *v)
4545{
4546 d_1_4_Deprecated->f.WindowPos2iv(v);
4547}
4548
4549inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2i(GLint x, GLint y)
4550{
4551 d_1_4_Deprecated->f.WindowPos2i(x, y);
4552}
4553
4554inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2fv(const GLfloat *v)
4555{
4556 d_1_4_Deprecated->f.WindowPos2fv(v);
4557}
4558
4559inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
4560{
4561 d_1_4_Deprecated->f.WindowPos2f(x, y);
4562}
4563
4564inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2dv(const GLdouble *v)
4565{
4566 d_1_4_Deprecated->f.WindowPos2dv(v);
4567}
4568
4569inline void QOpenGLFunctions_4_0_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
4570{
4571 d_1_4_Deprecated->f.WindowPos2d(x, y);
4572}
4573
4574inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
4575{
4576 d_1_4_Deprecated->f.SecondaryColorPointer(size, type, stride, pointer);
4577}
4578
4579inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3usv(const GLushort *v)
4580{
4581 d_1_4_Deprecated->f.SecondaryColor3usv(v);
4582}
4583
4584inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
4585{
4586 d_1_4_Deprecated->f.SecondaryColor3us(red, green, blue);
4587}
4588
4589inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3uiv(const GLuint *v)
4590{
4591 d_1_4_Deprecated->f.SecondaryColor3uiv(v);
4592}
4593
4594inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
4595{
4596 d_1_4_Deprecated->f.SecondaryColor3ui(red, green, blue);
4597}
4598
4599inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
4600{
4601 d_1_4_Deprecated->f.SecondaryColor3ubv(v);
4602}
4603
4604inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
4605{
4606 d_1_4_Deprecated->f.SecondaryColor3ub(red, green, blue);
4607}
4608
4609inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3sv(const GLshort *v)
4610{
4611 d_1_4_Deprecated->f.SecondaryColor3sv(v);
4612}
4613
4614inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
4615{
4616 d_1_4_Deprecated->f.SecondaryColor3s(red, green, blue);
4617}
4618
4619inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3iv(const GLint *v)
4620{
4621 d_1_4_Deprecated->f.SecondaryColor3iv(v);
4622}
4623
4624inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
4625{
4626 d_1_4_Deprecated->f.SecondaryColor3i(red, green, blue);
4627}
4628
4629inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3fv(const GLfloat *v)
4630{
4631 d_1_4_Deprecated->f.SecondaryColor3fv(v);
4632}
4633
4634inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
4635{
4636 d_1_4_Deprecated->f.SecondaryColor3f(red, green, blue);
4637}
4638
4639inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3dv(const GLdouble *v)
4640{
4641 d_1_4_Deprecated->f.SecondaryColor3dv(v);
4642}
4643
4644inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
4645{
4646 d_1_4_Deprecated->f.SecondaryColor3d(red, green, blue);
4647}
4648
4649inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3bv(const GLbyte *v)
4650{
4651 d_1_4_Deprecated->f.SecondaryColor3bv(v);
4652}
4653
4654inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
4655{
4656 d_1_4_Deprecated->f.SecondaryColor3b(red, green, blue);
4657}
4658
4659inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
4660{
4661 d_1_4_Deprecated->f.FogCoordPointer(type, stride, pointer);
4662}
4663
4664inline void QOpenGLFunctions_4_0_Compatibility::glFogCoorddv(const GLdouble *coord)
4665{
4666 d_1_4_Deprecated->f.FogCoorddv(coord);
4667}
4668
4669inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordd(GLdouble coord)
4670{
4671 d_1_4_Deprecated->f.FogCoordd(coord);
4672}
4673
4674inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordfv(const GLfloat *coord)
4675{
4676 d_1_4_Deprecated->f.FogCoordfv(coord);
4677}
4678
4679inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
4680{
4681 d_1_4_Deprecated->f.FogCoordf(coord);
4682}
4683
4684
4685// OpenGL 1.5 deprecated functions
4686
4687// OpenGL 2.0 deprecated functions
4688inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
4689{
4690 d_2_0_Core->f.VertexAttrib4usv(index, v);
4691}
4692
4693inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
4694{
4695 d_2_0_Core->f.VertexAttrib4uiv(index, v);
4696}
4697
4698inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
4699{
4700 d_2_0_Core->f.VertexAttrib4ubv(index, v);
4701}
4702
4703inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
4704{
4705 d_2_0_Core->f.VertexAttrib4sv(index, v);
4706}
4707
4708inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
4709{
4710 d_2_0_Core->f.VertexAttrib4s(index, x, y, z, w);
4711}
4712
4713inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
4714{
4715 d_2_0_Core->f.VertexAttrib4iv(index, v);
4716}
4717
4718inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
4719{
4720 d_2_0_Core->f.VertexAttrib4fv(index, v);
4721}
4722
4723inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4724{
4725 d_2_0_Core->f.VertexAttrib4f(index, x, y, z, w);
4726}
4727
4728inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
4729{
4730 d_2_0_Core->f.VertexAttrib4dv(index, v);
4731}
4732
4733inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
4734{
4735 d_2_0_Core->f.VertexAttrib4d(index, x, y, z, w);
4736}
4737
4738inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
4739{
4740 d_2_0_Core->f.VertexAttrib4bv(index, v);
4741}
4742
4743inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
4744{
4745 d_2_0_Core->f.VertexAttrib4Nusv(index, v);
4746}
4747
4748inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
4749{
4750 d_2_0_Core->f.VertexAttrib4Nuiv(index, v);
4751}
4752
4753inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
4754{
4755 d_2_0_Core->f.VertexAttrib4Nubv(index, v);
4756}
4757
4758inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
4759{
4760 d_2_0_Core->f.VertexAttrib4Nub(index, x, y, z, w);
4761}
4762
4763inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
4764{
4765 d_2_0_Core->f.VertexAttrib4Nsv(index, v);
4766}
4767
4768inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
4769{
4770 d_2_0_Core->f.VertexAttrib4Niv(index, v);
4771}
4772
4773inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
4774{
4775 d_2_0_Core->f.VertexAttrib4Nbv(index, v);
4776}
4777
4778inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
4779{
4780 d_2_0_Core->f.VertexAttrib3sv(index, v);
4781}
4782
4783inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
4784{
4785 d_2_0_Core->f.VertexAttrib3s(index, x, y, z);
4786}
4787
4788inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
4789{
4790 d_2_0_Core->f.VertexAttrib3fv(index, v);
4791}
4792
4793inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
4794{
4795 d_2_0_Core->f.VertexAttrib3f(index, x, y, z);
4796}
4797
4798inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
4799{
4800 d_2_0_Core->f.VertexAttrib3dv(index, v);
4801}
4802
4803inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
4804{
4805 d_2_0_Core->f.VertexAttrib3d(index, x, y, z);
4806}
4807
4808inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
4809{
4810 d_2_0_Core->f.VertexAttrib2sv(index, v);
4811}
4812
4813inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
4814{
4815 d_2_0_Core->f.VertexAttrib2s(index, x, y);
4816}
4817
4818inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
4819{
4820 d_2_0_Core->f.VertexAttrib2fv(index, v);
4821}
4822
4823inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
4824{
4825 d_2_0_Core->f.VertexAttrib2f(index, x, y);
4826}
4827
4828inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
4829{
4830 d_2_0_Core->f.VertexAttrib2dv(index, v);
4831}
4832
4833inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
4834{
4835 d_2_0_Core->f.VertexAttrib2d(index, x, y);
4836}
4837
4838inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
4839{
4840 d_2_0_Core->f.VertexAttrib1sv(index, v);
4841}
4842
4843inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
4844{
4845 d_2_0_Core->f.VertexAttrib1s(index, x);
4846}
4847
4848inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
4849{
4850 d_2_0_Core->f.VertexAttrib1fv(index, v);
4851}
4852
4853inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
4854{
4855 d_2_0_Core->f.VertexAttrib1f(index, x);
4856}
4857
4858inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
4859{
4860 d_2_0_Core->f.VertexAttrib1dv(index, v);
4861}
4862
4863inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
4864{
4865 d_2_0_Core->f.VertexAttrib1d(index, x);
4866}
4867
4868
4869// OpenGL 2.1 deprecated functions
4870
4871// OpenGL 3.0 deprecated functions
4872inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
4873{
4874 d_3_0_Core->f.VertexAttribI4usv(index, v);
4875}
4876
4877inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
4878{
4879 d_3_0_Core->f.VertexAttribI4ubv(index, v);
4880}
4881
4882inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
4883{
4884 d_3_0_Core->f.VertexAttribI4sv(index, v);
4885}
4886
4887inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
4888{
4889 d_3_0_Core->f.VertexAttribI4bv(index, v);
4890}
4891
4892inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
4893{
4894 d_3_0_Core->f.VertexAttribI4uiv(index, v);
4895}
4896
4897inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
4898{
4899 d_3_0_Core->f.VertexAttribI3uiv(index, v);
4900}
4901
4902inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
4903{
4904 d_3_0_Core->f.VertexAttribI2uiv(index, v);
4905}
4906
4907inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
4908{
4909 d_3_0_Core->f.VertexAttribI1uiv(index, v);
4910}
4911
4912inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
4913{
4914 d_3_0_Core->f.VertexAttribI4iv(index, v);
4915}
4916
4917inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
4918{
4919 d_3_0_Core->f.VertexAttribI3iv(index, v);
4920}
4921
4922inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
4923{
4924 d_3_0_Core->f.VertexAttribI2iv(index, v);
4925}
4926
4927inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
4928{
4929 d_3_0_Core->f.VertexAttribI1iv(index, v);
4930}
4931
4932inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
4933{
4934 d_3_0_Core->f.VertexAttribI4ui(index, x, y, z, w);
4935}
4936
4937inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
4938{
4939 d_3_0_Core->f.VertexAttribI3ui(index, x, y, z);
4940}
4941
4942inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
4943{
4944 d_3_0_Core->f.VertexAttribI2ui(index, x, y);
4945}
4946
4947inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
4948{
4949 d_3_0_Core->f.VertexAttribI1ui(index, x);
4950}
4951
4952inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
4953{
4954 d_3_0_Core->f.VertexAttribI4i(index, x, y, z, w);
4955}
4956
4957inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
4958{
4959 d_3_0_Core->f.VertexAttribI3i(index, x, y, z);
4960}
4961
4962inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
4963{
4964 d_3_0_Core->f.VertexAttribI2i(index, x, y);
4965}
4966
4967inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
4968{
4969 d_3_0_Core->f.VertexAttribI1i(index, x);
4970}
4971
4972
4973// OpenGL 3.1 deprecated functions
4974
4975// OpenGL 3.2 deprecated functions
4976
4977// OpenGL 3.3 deprecated functions
4978
4979// OpenGL 4.0 deprecated functions
4980
4981
4982QT_END_NAMESPACE
4983
4984#endif // QT_NO_OPENGL && !QT_CONFIG(opengles2)
4985
4986#endif
Combined button and popup list for selecting options.