28class Q_OPENGL_EXPORT QOpenGLFunctions_4_0_Compatibility :
public QAbstractOpenGLFunctions
31 QOpenGLFunctions_4_0_Compatibility();
32 ~QOpenGLFunctions_4_0_Compatibility();
34 bool initializeOpenGLFunctions() override;
37 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
38 void glDepthRange(GLdouble nearVal, GLdouble farVal);
39 GLboolean glIsEnabled(GLenum cap);
40 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
41 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
42 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
43 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
44 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
45 const GLubyte * glGetString(GLenum name);
46 void glGetIntegerv(GLenum pname, GLint *params);
47 void glGetFloatv(GLenum pname, GLfloat *params);
49 void glGetDoublev(GLenum pname, GLdouble *params);
50 void glGetBooleanv(GLenum pname, GLboolean *params);
51 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
52 void glReadBuffer(GLenum mode);
53 void glPixelStorei(GLenum pname, GLint param);
54 void glPixelStoref(GLenum pname, GLfloat param);
55 void glDepthFunc(GLenum func);
56 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
57 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
58 void glLogicOp(GLenum opcode);
59 void glBlendFunc(GLenum sfactor, GLenum dfactor);
62 void glEnable(GLenum cap);
63 void glDisable(GLenum cap);
64 void glDepthMask(GLboolean flag);
65 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
66 void glStencilMask(GLuint mask);
67 void glClearDepth(GLdouble depth);
68 void glClearStencil(GLint s);
69 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
70 void glClear(GLbitfield mask);
71 void glDrawBuffer(GLenum mode);
72 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
73 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
74 void glTexParameteriv(GLenum target, GLenum pname,
const GLint *params);
75 void glTexParameteri(GLenum target, GLenum pname, GLint param);
76 void glTexParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
77 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
78 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
79 void glPolygonMode(GLenum face, GLenum mode);
80 void glPointSize(GLfloat size);
81 void glLineWidth(GLfloat width);
82 void glHint(GLenum target, GLenum mode);
83 void glFrontFace(GLenum mode);
84 void glCullFace(GLenum mode);
87 void glIndexubv(
const GLubyte *c);
88 void glIndexub(GLubyte c);
89 GLboolean glIsTexture(GLuint texture);
90 void glGenTextures(GLsizei n, GLuint *textures);
91 void glDeleteTextures(GLsizei n,
const GLuint *textures);
92 void glBindTexture(GLenum target, GLuint texture);
93 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
94 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels);
95 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
96 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
97 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
98 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
99 void glPolygonOffset(GLfloat factor, GLfloat units);
100 void glGetPointerv(GLenum pname, GLvoid* *params);
101 void glDrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
102 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
105 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
106 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
const GLvoid *pixels);
107 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type,
const GLvoid *pixels);
108 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices);
109 void glBlendEquation(GLenum mode);
110 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
113 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
114 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize,
const GLvoid *data);
115 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize,
const GLvoid *data);
116 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
const GLvoid *data);
117 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize,
const GLvoid *data);
118 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
const GLvoid *data);
119 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
const GLvoid *data);
120 void glSampleCoverage(GLfloat value, GLboolean invert);
121 void glActiveTexture(GLenum texture);
124 void glPointParameteriv(GLenum pname,
const GLint *params);
125 void glPointParameteri(GLenum pname, GLint param);
126 void glPointParameterfv(GLenum pname,
const GLfloat *params);
127 void glPointParameterf(GLenum pname, GLfloat param);
128 void glMultiDrawElements(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount);
129 void glMultiDrawArrays(GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei drawcount);
130 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
133 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
134 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
135 GLboolean glUnmapBuffer(GLenum target);
136 GLvoid* glMapBuffer(GLenum target, GLenum access);
137 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
138 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid *data);
139 void glBufferData(GLenum target, GLsizeiptr size,
const GLvoid *data, GLenum usage);
140 GLboolean glIsBuffer(GLuint buffer);
141 void glGenBuffers(GLsizei n, GLuint *buffers);
142 void glDeleteBuffers(GLsizei n,
const GLuint *buffers);
143 void glBindBuffer(GLenum target, GLuint buffer);
144 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
145 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
146 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
147 void glEndQuery(GLenum target);
148 void glBeginQuery(GLenum target, GLuint id);
149 GLboolean glIsQuery(GLuint id);
150 void glDeleteQueries(GLsizei n,
const GLuint *ids);
151 void glGenQueries(GLsizei n, GLuint *ids);
154 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
const GLvoid *pointer);
155 void glValidateProgram(GLuint program);
156 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
157 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
158 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
159 void glUniform4iv(GLint location, GLsizei count,
const GLint *value);
160 void glUniform3iv(GLint location, GLsizei count,
const GLint *value);
161 void glUniform2iv(GLint location, GLsizei count,
const GLint *value);
162 void glUniform1iv(GLint location, GLsizei count,
const GLint *value);
163 void glUniform4fv(GLint location, GLsizei count,
const GLfloat *value);
164 void glUniform3fv(GLint location, GLsizei count,
const GLfloat *value);
165 void glUniform2fv(GLint location, GLsizei count,
const GLfloat *value);
166 void glUniform1fv(GLint location, GLsizei count,
const GLfloat *value);
167 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
168 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
169 void glUniform2i(GLint location, GLint v0, GLint v1);
170 void glUniform1i(GLint location, GLint v0);
171 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
172 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
173 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
174 void glUniform1f(GLint location, GLfloat v0);
175 void glUseProgram(GLuint program);
176 void glShaderSource(GLuint shader, GLsizei count,
const GLchar*
const *string,
const GLint *length);
177 void glLinkProgram(GLuint program);
178 GLboolean glIsShader(GLuint shader);
179 GLboolean glIsProgram(GLuint program);
180 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
181 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
182 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
183 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
184 void glGetUniformiv(GLuint program, GLint location, GLint *params);
185 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
186 GLint glGetUniformLocation(GLuint program,
const GLchar *name);
187 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
188 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
189 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
190 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
191 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
192 GLint glGetAttribLocation(GLuint program,
const GLchar *name);
193 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
194 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
195 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
196 void glEnableVertexAttribArray(GLuint index);
197 void glDisableVertexAttribArray(GLuint index);
198 void glDetachShader(GLuint program, GLuint shader);
199 void glDeleteShader(GLuint shader);
200 void glDeleteProgram(GLuint program);
201 GLuint glCreateShader(GLenum type);
202 GLuint glCreateProgram();
203 void glCompileShader(GLuint shader);
204 void glBindAttribLocation(GLuint program, GLuint index,
const GLchar *name);
205 void glAttachShader(GLuint program, GLuint shader);
206 void glStencilMaskSeparate(GLenum face, GLuint mask);
207 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
208 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
209 void glDrawBuffers(GLsizei n,
const GLenum *bufs);
210 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
213 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
214 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
215 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
216 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
217 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
218 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value);
221 GLboolean glIsVertexArray(GLuint array);
222 void glGenVertexArrays(GLsizei n, GLuint *arrays);
223 void glDeleteVertexArrays(GLsizei n,
const GLuint *arrays);
224 void glBindVertexArray(GLuint array);
225 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
226 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
227 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
228 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
229 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
230 void glGenerateMipmap(GLenum target);
231 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
232 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
233 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
234 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
235 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
236 GLenum glCheckFramebufferStatus(GLenum target);
237 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
238 void glDeleteFramebuffers(GLsizei n,
const GLuint *framebuffers);
239 void glBindFramebuffer(GLenum target, GLuint framebuffer);
240 GLboolean glIsFramebuffer(GLuint framebuffer);
241 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
242 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
243 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
244 void glDeleteRenderbuffers(GLsizei n,
const GLuint *renderbuffers);
245 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
246 GLboolean glIsRenderbuffer(GLuint renderbuffer);
247 const GLubyte * glGetStringi(GLenum name, GLuint index);
248 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
249 void glClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
250 void glClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
251 void glClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
252 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
253 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
254 void glTexParameterIuiv(GLenum target, GLenum pname,
const GLuint *params);
255 void glTexParameterIiv(GLenum target, GLenum pname,
const GLint *params);
256 void glUniform4uiv(GLint location, GLsizei count,
const GLuint *value);
257 void glUniform3uiv(GLint location, GLsizei count,
const GLuint *value);
258 void glUniform2uiv(GLint location, GLsizei count,
const GLuint *value);
259 void glUniform1uiv(GLint location, GLsizei count,
const GLuint *value);
260 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
261 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
262 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
263 void glUniform1ui(GLint location, GLuint v0);
264 GLint glGetFragDataLocation(GLuint program,
const GLchar *name);
265 void glBindFragDataLocation(GLuint program, GLuint color,
const GLchar *name);
266 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
267 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
268 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
269 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
270 void glEndConditionalRender();
271 void glBeginConditionalRender(GLuint id, GLenum mode);
272 void glClampColor(GLenum target, GLenum clamp);
273 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
274 void glTransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar*
const *varyings, GLenum bufferMode);
275 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
276 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
277 void glEndTransformFeedback();
278 void glBeginTransformFeedback(GLenum primitiveMode);
279 GLboolean glIsEnabledi(GLenum target, GLuint index);
280 void glDisablei(GLenum target, GLuint index);
281 void glEnablei(GLenum target, GLuint index);
282 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
283 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
284 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
287 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
288 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
289 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
290 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
291 GLuint glGetUniformBlockIndex(GLuint program,
const GLchar *uniformBlockName);
292 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
293 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount,
const GLuint *uniformIndices, GLenum pname, GLint *params);
294 void glGetUniformIndices(GLuint program, GLsizei uniformCount,
const GLchar*
const *uniformNames, GLuint *uniformIndices);
295 void glPrimitiveRestartIndex(GLuint index);
296 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
297 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount);
298 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
301 void glSampleMaski(GLuint index, GLbitfield mask);
302 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
303 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
304 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
305 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
306 void glGetInteger64v(GLenum pname, GLint64 *params);
307 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
308 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
309 void glDeleteSync(GLsync sync);
310 GLboolean glIsSync(GLsync sync);
311 GLsync glFenceSync(GLenum condition, GLbitfield flags);
312 void glProvokingVertex(GLenum mode);
313 void glMultiDrawElementsBaseVertex(GLenum mode,
const GLsizei *count, GLenum type,
const GLvoid*
const *indices, GLsizei drawcount,
const GLint *basevertex);
314 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei instancecount, GLint basevertex);
315 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
316 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
317 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
318 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
319 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
322 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
323 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
324 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
325 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
326 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
327 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
328 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized,
const GLuint *value);
329 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
330 void glSecondaryColorP3uiv(GLenum type,
const GLuint *color);
331 void glSecondaryColorP3ui(GLenum type, GLuint color);
332 void glColorP4uiv(GLenum type,
const GLuint *color);
333 void glColorP4ui(GLenum type, GLuint color);
334 void glColorP3uiv(GLenum type,
const GLuint *color);
335 void glColorP3ui(GLenum type, GLuint color);
336 void glNormalP3uiv(GLenum type,
const GLuint *coords);
337 void glNormalP3ui(GLenum type, GLuint coords);
338 void glMultiTexCoordP4uiv(GLenum texture, GLenum type,
const GLuint *coords);
339 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
340 void glMultiTexCoordP3uiv(GLenum texture, GLenum type,
const GLuint *coords);
341 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
342 void glMultiTexCoordP2uiv(GLenum texture, GLenum type,
const GLuint *coords);
343 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
344 void glMultiTexCoordP1uiv(GLenum texture, GLenum type,
const GLuint *coords);
345 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
346 void glTexCoordP4uiv(GLenum type,
const GLuint *coords);
347 void glTexCoordP4ui(GLenum type, GLuint coords);
348 void glTexCoordP3uiv(GLenum type,
const GLuint *coords);
349 void glTexCoordP3ui(GLenum type, GLuint coords);
350 void glTexCoordP2uiv(GLenum type,
const GLuint *coords);
351 void glTexCoordP2ui(GLenum type, GLuint coords);
352 void glTexCoordP1uiv(GLenum type,
const GLuint *coords);
353 void glTexCoordP1ui(GLenum type, GLuint coords);
354 void glVertexP4uiv(GLenum type,
const GLuint *value);
355 void glVertexP4ui(GLenum type, GLuint value);
356 void glVertexP3uiv(GLenum type,
const GLuint *value);
357 void glVertexP3ui(GLenum type, GLuint value);
358 void glVertexP2uiv(GLenum type,
const GLuint *value);
359 void glVertexP2ui(GLenum type, GLuint value);
360 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
361 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
362 void glQueryCounter(GLuint id, GLenum target);
363 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
364 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
365 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
366 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
367 void glSamplerParameterIuiv(GLuint sampler, GLenum pname,
const GLuint *param);
368 void glSamplerParameterIiv(GLuint sampler, GLenum pname,
const GLint *param);
369 void glSamplerParameterfv(GLuint sampler, GLenum pname,
const GLfloat *param);
370 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
371 void glSamplerParameteriv(GLuint sampler, GLenum pname,
const GLint *param);
372 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
373 void glBindSampler(GLuint unit, GLuint sampler);
374 GLboolean glIsSampler(GLuint sampler);
375 void glDeleteSamplers(GLsizei count,
const GLuint *samplers);
376 void glGenSamplers(GLsizei count, GLuint *samplers);
377 GLint glGetFragDataIndex(GLuint program,
const GLchar *name);
378 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index,
const GLchar *name);
379 void glVertexAttribDivisor(GLuint index, GLuint divisor);
382 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
383 void glEndQueryIndexed(GLenum target, GLuint index);
384 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
385 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
386 void glDrawTransformFeedback(GLenum mode, GLuint id);
387 void glResumeTransformFeedback();
388 void glPauseTransformFeedback();
389 GLboolean glIsTransformFeedback(GLuint id);
390 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
391 void glDeleteTransformFeedbacks(GLsizei n,
const GLuint *ids);
392 void glBindTransformFeedback(GLenum target, GLuint id);
393 void glPatchParameterfv(GLenum pname,
const GLfloat *values);
394 void glPatchParameteri(GLenum pname, GLint value);
395 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
396 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
397 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count,
const GLuint *indices);
398 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
399 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
400 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
401 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype,
const GLchar *name);
402 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype,
const GLchar *name);
403 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
404 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
405 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
406 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
407 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
408 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
409 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
410 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
411 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
412 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
const GLdouble *value);
413 void glUniform4dv(GLint location, GLsizei count,
const GLdouble *value);
414 void glUniform3dv(GLint location, GLsizei count,
const GLdouble *value);
415 void glUniform2dv(GLint location, GLsizei count,
const GLdouble *value);
416 void glUniform1dv(GLint location, GLsizei count,
const GLdouble *value);
417 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
418 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
419 void glUniform2d(GLint location, GLdouble x, GLdouble y);
420 void glUniform1d(GLint location, GLdouble x);
421 void glDrawElementsIndirect(GLenum mode, GLenum type,
const GLvoid *indirect);
422 void glDrawArraysIndirect(GLenum mode,
const GLvoid *indirect);
423 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
424 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
425 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
426 void glBlendEquationi(GLuint buf, GLenum mode);
427 void glMinSampleShading(GLfloat value);
430 void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
431 void glTranslated(GLdouble x, GLdouble y, GLdouble z);
432 void glScalef(GLfloat x, GLfloat y, GLfloat z);
433 void glScaled(GLdouble x, GLdouble y, GLdouble z);
434 void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
435 void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
438 void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
439 void glMultMatrixd(
const GLdouble *m);
440 void glMultMatrixf(
const GLfloat *m);
441 void glMatrixMode(GLenum mode);
442 void glLoadMatrixd(
const GLdouble *m);
443 void glLoadMatrixf(
const GLfloat *m);
444 void glLoadIdentity();
445 void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
446 GLboolean glIsList(GLuint list);
447 void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
448 void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
449 void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
450 void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
451 void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
452 void glGetPolygonStipple(GLubyte *mask);
453 void glGetPixelMapusv(GLenum map, GLushort *values);
454 void glGetPixelMapuiv(GLenum map, GLuint *values);
455 void glGetPixelMapfv(GLenum map, GLfloat *values);
456 void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
457 void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
458 void glGetMapiv(GLenum target, GLenum query, GLint *v);
459 void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
460 void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
461 void glGetLightiv(GLenum light, GLenum pname, GLint *params);
462 void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
463 void glGetClipPlane(GLenum plane, GLdouble *equation);
464 void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *pixels);
465 void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
466 void glPixelMapusv(GLenum map, GLint mapsize,
const GLushort *values);
467 void glPixelMapuiv(GLenum map, GLint mapsize,
const GLuint *values);
468 void glPixelMapfv(GLenum map, GLint mapsize,
const GLfloat *values);
469 void glPixelTransferi(GLenum pname, GLint param);
470 void glPixelTransferf(GLenum pname, GLfloat param);
471 void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
472 void glAlphaFunc(GLenum func, GLfloat ref);
473 void glEvalPoint2(GLint i, GLint j);
474 void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
475 void glEvalPoint1(GLint i);
476 void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
477 void glEvalCoord2fv(
const GLfloat *u);
478 void glEvalCoord2f(GLfloat u, GLfloat v);
479 void glEvalCoord2dv(
const GLdouble *u);
480 void glEvalCoord2d(GLdouble u, GLdouble v);
481 void glEvalCoord1fv(
const GLfloat *u);
482 void glEvalCoord1f(GLfloat u);
483 void glEvalCoord1dv(
const GLdouble *u);
484 void glEvalCoord1d(GLdouble u);
485 void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
486 void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
487 void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
488 void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
489 void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
const GLfloat *points);
490 void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
const GLdouble *points);
491 void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order,
const GLfloat *points);
492 void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order,
const GLdouble *points);
493 void glPushAttrib(GLbitfield mask);
495 void glAccum(GLenum op, GLfloat value);
496 void glIndexMask(GLuint mask);
497 void glClearIndex(GLfloat c);
498 void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
499 void glPushName(GLuint name);
501 void glPassThrough(GLfloat token);
502 void glLoadName(GLuint name);
504 GLint glRenderMode(GLenum mode);
505 void glSelectBuffer(GLsizei size, GLuint *buffer);
506 void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
507 void glTexGeniv(GLenum coord, GLenum pname,
const GLint *params);
508 void glTexGeni(GLenum coord, GLenum pname, GLint param);
509 void glTexGenfv(GLenum coord, GLenum pname,
const GLfloat *params);
510 void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
511 void glTexGendv(GLenum coord, GLenum pname,
const GLdouble *params);
512 void glTexGend(GLenum coord, GLenum pname, GLdouble param);
513 void glTexEnviv(GLenum target, GLenum pname,
const GLint *params);
514 void glTexEnvi(GLenum target, GLenum pname, GLint param);
515 void glTexEnvfv(GLenum target, GLenum pname,
const GLfloat *params);
516 void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
517 void glShadeModel(GLenum mode);
518 void glPolygonStipple(
const GLubyte *mask);
519 void glMaterialiv(GLenum face, GLenum pname,
const GLint *params);
520 void glMateriali(GLenum face, GLenum pname, GLint param);
521 void glMaterialfv(GLenum face, GLenum pname,
const GLfloat *params);
522 void glMaterialf(GLenum face, GLenum pname, GLfloat param);
523 void glLineStipple(GLint factor, GLushort pattern);
524 void glLightModeliv(GLenum pname,
const GLint *params);
525 void glLightModeli(GLenum pname, GLint param);
526 void glLightModelfv(GLenum pname,
const GLfloat *params);
527 void glLightModelf(GLenum pname, GLfloat param);
528 void glLightiv(GLenum light, GLenum pname,
const GLint *params);
529 void glLighti(GLenum light, GLenum pname, GLint param);
530 void glLightfv(GLenum light, GLenum pname,
const GLfloat *params);
531 void glLightf(GLenum light, GLenum pname, GLfloat param);
532 void glFogiv(GLenum pname,
const GLint *params);
533 void glFogi(GLenum pname, GLint param);
534 void glFogfv(GLenum pname,
const GLfloat *params);
535 void glFogf(GLenum pname, GLfloat param);
536 void glColorMaterial(GLenum face, GLenum mode);
537 void glClipPlane(GLenum plane,
const GLdouble *equation);
538 void glVertex4sv(
const GLshort *v);
539 void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
540 void glVertex4iv(
const GLint *v);
541 void glVertex4i(GLint x, GLint y, GLint z, GLint w);
542 void glVertex4fv(
const GLfloat *v);
543 void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
544 void glVertex4dv(
const GLdouble *v);
545 void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
546 void glVertex3sv(
const GLshort *v);
547 void glVertex3s(GLshort x, GLshort y, GLshort z);
548 void glVertex3iv(
const GLint *v);
549 void glVertex3i(GLint x, GLint y, GLint z);
550 void glVertex3fv(
const GLfloat *v);
551 void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
552 void glVertex3dv(
const GLdouble *v);
553 void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
554 void glVertex2sv(
const GLshort *v);
555 void glVertex2s(GLshort x, GLshort y);
556 void glVertex2iv(
const GLint *v);
557 void glVertex2i(GLint x, GLint y);
558 void glVertex2fv(
const GLfloat *v);
559 void glVertex2f(GLfloat x, GLfloat y);
560 void glVertex2dv(
const GLdouble *v);
561 void glVertex2d(GLdouble x, GLdouble y);
562 void glTexCoord4sv(
const GLshort *v);
563 void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
564 void glTexCoord4iv(
const GLint *v);
565 void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
566 void glTexCoord4fv(
const GLfloat *v);
567 void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
568 void glTexCoord4dv(
const GLdouble *v);
569 void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
570 void glTexCoord3sv(
const GLshort *v);
571 void glTexCoord3s(GLshort s, GLshort t, GLshort r);
572 void glTexCoord3iv(
const GLint *v);
573 void glTexCoord3i(GLint s, GLint t, GLint r);
574 void glTexCoord3fv(
const GLfloat *v);
575 void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
576 void glTexCoord3dv(
const GLdouble *v);
577 void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
578 void glTexCoord2sv(
const GLshort *v);
579 void glTexCoord2s(GLshort s, GLshort t);
580 void glTexCoord2iv(
const GLint *v);
581 void glTexCoord2i(GLint s, GLint t);
582 void glTexCoord2fv(
const GLfloat *v);
583 void glTexCoord2f(GLfloat s, GLfloat t);
584 void glTexCoord2dv(
const GLdouble *v);
585 void glTexCoord2d(GLdouble s, GLdouble t);
586 void glTexCoord1sv(
const GLshort *v);
587 void glTexCoord1s(GLshort s);
588 void glTexCoord1iv(
const GLint *v);
589 void glTexCoord1i(GLint s);
590 void glTexCoord1fv(
const GLfloat *v);
591 void glTexCoord1f(GLfloat s);
592 void glTexCoord1dv(
const GLdouble *v);
593 void glTexCoord1d(GLdouble s);
594 void glRectsv(
const GLshort *v1,
const GLshort *v2);
595 void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
596 void glRectiv(
const GLint *v1,
const GLint *v2);
597 void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
598 void glRectfv(
const GLfloat *v1,
const GLfloat *v2);
599 void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
600 void glRectdv(
const GLdouble *v1,
const GLdouble *v2);
601 void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
602 void glRasterPos4sv(
const GLshort *v);
603 void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
604 void glRasterPos4iv(
const GLint *v);
605 void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
606 void glRasterPos4fv(
const GLfloat *v);
607 void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
608 void glRasterPos4dv(
const GLdouble *v);
609 void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
610 void glRasterPos3sv(
const GLshort *v);
611 void glRasterPos3s(GLshort x, GLshort y, GLshort z);
612 void glRasterPos3iv(
const GLint *v);
613 void glRasterPos3i(GLint x, GLint y, GLint z);
614 void glRasterPos3fv(
const GLfloat *v);
615 void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
616 void glRasterPos3dv(
const GLdouble *v);
617 void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
618 void glRasterPos2sv(
const GLshort *v);
619 void glRasterPos2s(GLshort x, GLshort y);
620 void glRasterPos2iv(
const GLint *v);
621 void glRasterPos2i(GLint x, GLint y);
622 void glRasterPos2fv(
const GLfloat *v);
623 void glRasterPos2f(GLfloat x, GLfloat y);
624 void glRasterPos2dv(
const GLdouble *v);
625 void glRasterPos2d(GLdouble x, GLdouble y);
626 void glNormal3sv(
const GLshort *v);
627 void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
628 void glNormal3iv(
const GLint *v);
629 void glNormal3i(GLint nx, GLint ny, GLint nz);
630 void glNormal3fv(
const GLfloat *v);
631 void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
632 void glNormal3dv(
const GLdouble *v);
633 void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
634 void glNormal3bv(
const GLbyte *v);
635 void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
636 void glIndexsv(
const GLshort *c);
637 void glIndexs(GLshort c);
638 void glIndexiv(
const GLint *c);
639 void glIndexi(GLint c);
640 void glIndexfv(
const GLfloat *c);
641 void glIndexf(GLfloat c);
642 void glIndexdv(
const GLdouble *c);
643 void glIndexd(GLdouble c);
645 void glEdgeFlagv(
const GLboolean *flag);
646 void glEdgeFlag(GLboolean flag);
647 void glColor4usv(
const GLushort *v);
648 void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
649 void glColor4uiv(
const GLuint *v);
650 void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
651 void glColor4ubv(
const GLubyte *v);
652 void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
653 void glColor4sv(
const GLshort *v);
654 void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
655 void glColor4iv(
const GLint *v);
656 void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
657 void glColor4fv(
const GLfloat *v);
658 void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
659 void glColor4dv(
const GLdouble *v);
660 void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
661 void glColor4bv(
const GLbyte *v);
662 void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
663 void glColor3usv(
const GLushort *v);
664 void glColor3us(GLushort red, GLushort green, GLushort blue);
665 void glColor3uiv(
const GLuint *v);
666 void glColor3ui(GLuint red, GLuint green, GLuint blue);
667 void glColor3ubv(
const GLubyte *v);
668 void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
669 void glColor3sv(
const GLshort *v);
670 void glColor3s(GLshort red, GLshort green, GLshort blue);
671 void glColor3iv(
const GLint *v);
672 void glColor3i(GLint red, GLint green, GLint blue);
673 void glColor3fv(
const GLfloat *v);
674 void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
675 void glColor3dv(
const GLdouble *v);
676 void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
677 void glColor3bv(
const GLbyte *v);
678 void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
679 void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove,
const GLubyte *bitmap);
680 void glBegin(GLenum mode);
681 void glListBase(GLuint base);
682 GLuint glGenLists(GLsizei range);
683 void glDeleteLists(GLuint list, GLsizei range);
684 void glCallLists(GLsizei n, GLenum type,
const GLvoid *lists);
685 void glCallList(GLuint list);
687 void glNewList(GLuint list, GLenum mode);
690 void glPushClientAttrib(GLbitfield mask);
691 void glPopClientAttrib();
692 void glPrioritizeTextures(GLsizei n,
const GLuint *textures,
const GLfloat *priorities);
693 GLboolean glAreTexturesResident(GLsizei n,
const GLuint *textures, GLboolean *residences);
694 void glVertexPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
695 void glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
696 void glNormalPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
697 void glInterleavedArrays(GLenum format, GLsizei stride,
const GLvoid *pointer);
698 void glIndexPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
699 void glEnableClientState(GLenum array);
700 void glEdgeFlagPointer(GLsizei stride,
const GLvoid *pointer);
701 void glDisableClientState(GLenum array);
702 void glColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
703 void glArrayElement(GLint i);
706 void glResetMinmax(GLenum target);
707 void glResetHistogram(GLenum target);
708 void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
709 void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
710 void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
711 void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
712 void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
713 void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
714 void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
715 void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
716 void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *row,
const GLvoid *column);
717 void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
718 void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
719 void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
720 void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
721 void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
722 void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
723 void glConvolutionParameteriv(GLenum target, GLenum pname,
const GLint *params);
724 void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
725 void glConvolutionParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
726 void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
727 void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type,
const GLvoid *image);
728 void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *image);
729 void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
730 void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type,
const GLvoid *data);
731 void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
732 void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
733 void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
734 void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
735 void glColorTableParameteriv(GLenum target, GLenum pname,
const GLint *params);
736 void glColorTableParameterfv(GLenum target, GLenum pname,
const GLfloat *params);
737 void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type,
const GLvoid *table);
740 void glMultTransposeMatrixd(
const GLdouble *m);
741 void glMultTransposeMatrixf(
const GLfloat *m);
742 void glLoadTransposeMatrixd(
const GLdouble *m);
743 void glLoadTransposeMatrixf(
const GLfloat *m);
744 void glMultiTexCoord4sv(GLenum target,
const GLshort *v);
745 void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
746 void glMultiTexCoord4iv(GLenum target,
const GLint *v);
747 void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
748 void glMultiTexCoord4fv(GLenum target,
const GLfloat *v);
749 void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
750 void glMultiTexCoord4dv(GLenum target,
const GLdouble *v);
751 void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
752 void glMultiTexCoord3sv(GLenum target,
const GLshort *v);
753 void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
754 void glMultiTexCoord3iv(GLenum target,
const GLint *v);
755 void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
756 void glMultiTexCoord3fv(GLenum target,
const GLfloat *v);
757 void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
758 void glMultiTexCoord3dv(GLenum target,
const GLdouble *v);
759 void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
760 void glMultiTexCoord2sv(GLenum target,
const GLshort *v);
761 void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
762 void glMultiTexCoord2iv(GLenum target,
const GLint *v);
763 void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
764 void glMultiTexCoord2fv(GLenum target,
const GLfloat *v);
765 void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
766 void glMultiTexCoord2dv(GLenum target,
const GLdouble *v);
767 void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
768 void glMultiTexCoord1sv(GLenum target,
const GLshort *v);
769 void glMultiTexCoord1s(GLenum target, GLshort s);
770 void glMultiTexCoord1iv(GLenum target,
const GLint *v);
771 void glMultiTexCoord1i(GLenum target, GLint s);
772 void glMultiTexCoord1fv(GLenum target,
const GLfloat *v);
773 void glMultiTexCoord1f(GLenum target, GLfloat s);
774 void glMultiTexCoord1dv(GLenum target,
const GLdouble *v);
775 void glMultiTexCoord1d(GLenum target, GLdouble s);
776 void glClientActiveTexture(GLenum texture);
779 void glWindowPos3sv(
const GLshort *v);
780 void glWindowPos3s(GLshort x, GLshort y, GLshort z);
781 void glWindowPos3iv(
const GLint *v);
782 void glWindowPos3i(GLint x, GLint y, GLint z);
783 void glWindowPos3fv(
const GLfloat *v);
784 void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
785 void glWindowPos3dv(
const GLdouble *v);
786 void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
787 void glWindowPos2sv(
const GLshort *v);
788 void glWindowPos2s(GLshort x, GLshort y);
789 void glWindowPos2iv(
const GLint *v);
790 void glWindowPos2i(GLint x, GLint y);
791 void glWindowPos2fv(
const GLfloat *v);
792 void glWindowPos2f(GLfloat x, GLfloat y);
793 void glWindowPos2dv(
const GLdouble *v);
794 void glWindowPos2d(GLdouble x, GLdouble y);
795 void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride,
const GLvoid *pointer);
796 void glSecondaryColor3usv(
const GLushort *v);
797 void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
798 void glSecondaryColor3uiv(
const GLuint *v);
799 void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
800 void glSecondaryColor3ubv(
const GLubyte *v);
801 void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
802 void glSecondaryColor3sv(
const GLshort *v);
803 void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
804 void glSecondaryColor3iv(
const GLint *v);
805 void glSecondaryColor3i(GLint red, GLint green, GLint blue);
806 void glSecondaryColor3fv(
const GLfloat *v);
807 void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
808 void glSecondaryColor3dv(
const GLdouble *v);
809 void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
810 void glSecondaryColor3bv(
const GLbyte *v);
811 void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
812 void glFogCoordPointer(GLenum type, GLsizei stride,
const GLvoid *pointer);
813 void glFogCoorddv(
const GLdouble *coord);
814 void glFogCoordd(GLdouble coord);
815 void glFogCoordfv(
const GLfloat *coord);
816 void glFogCoordf(GLfloat coord);
821 void glVertexAttrib4usv(GLuint index,
const GLushort *v);
822 void glVertexAttrib4uiv(GLuint index,
const GLuint *v);
823 void glVertexAttrib4ubv(GLuint index,
const GLubyte *v);
824 void glVertexAttrib4sv(GLuint index,
const GLshort *v);
825 void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
826 void glVertexAttrib4iv(GLuint index,
const GLint *v);
827 void glVertexAttrib4fv(GLuint index,
const GLfloat *v);
828 void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
829 void glVertexAttrib4dv(GLuint index,
const GLdouble *v);
830 void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
831 void glVertexAttrib4bv(GLuint index,
const GLbyte *v);
832 void glVertexAttrib4Nusv(GLuint index,
const GLushort *v);
833 void glVertexAttrib4Nuiv(GLuint index,
const GLuint *v);
834 void glVertexAttrib4Nubv(GLuint index,
const GLubyte *v);
835 void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
836 void glVertexAttrib4Nsv(GLuint index,
const GLshort *v);
837 void glVertexAttrib4Niv(GLuint index,
const GLint *v);
838 void glVertexAttrib4Nbv(GLuint index,
const GLbyte *v);
839 void glVertexAttrib3sv(GLuint index,
const GLshort *v);
840 void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
841 void glVertexAttrib3fv(GLuint index,
const GLfloat *v);
842 void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
843 void glVertexAttrib3dv(GLuint index,
const GLdouble *v);
844 void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
845 void glVertexAttrib2sv(GLuint index,
const GLshort *v);
846 void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
847 void glVertexAttrib2fv(GLuint index,
const GLfloat *v);
848 void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
849 void glVertexAttrib2dv(GLuint index,
const GLdouble *v);
850 void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
851 void glVertexAttrib1sv(GLuint index,
const GLshort *v);
852 void glVertexAttrib1s(GLuint index, GLshort x);
853 void glVertexAttrib1fv(GLuint index,
const GLfloat *v);
854 void glVertexAttrib1f(GLuint index, GLfloat x);
855 void glVertexAttrib1dv(GLuint index,
const GLdouble *v);
856 void glVertexAttrib1d(GLuint index, GLdouble x);
861 void glVertexAttribI4usv(GLuint index,
const GLushort *v);
862 void glVertexAttribI4ubv(GLuint index,
const GLubyte *v);
863 void glVertexAttribI4sv(GLuint index,
const GLshort *v);
864 void glVertexAttribI4bv(GLuint index,
const GLbyte *v);
865 void glVertexAttribI4uiv(GLuint index,
const GLuint *v);
866 void glVertexAttribI3uiv(GLuint index,
const GLuint *v);
867 void glVertexAttribI2uiv(GLuint index,
const GLuint *v);
868 void glVertexAttribI1uiv(GLuint index,
const GLuint *v);
869 void glVertexAttribI4iv(GLuint index,
const GLint *v);
870 void glVertexAttribI3iv(GLuint index,
const GLint *v);
871 void glVertexAttribI2iv(GLuint index,
const GLint *v);
872 void glVertexAttribI1iv(GLuint index,
const GLint *v);
873 void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
874 void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
875 void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
876 void glVertexAttribI1ui(GLuint index, GLuint x);
877 void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
878 void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
879 void glVertexAttribI2i(GLuint index, GLint x, GLint y);
880 void glVertexAttribI1i(GLuint index, GLint x);
891 friend class QOpenGLVersionFunctionsFactory;
893 static bool isContextCompatible(QOpenGLContext *context);
894 static QOpenGLVersionProfile versionProfile();
896 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
897 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
898 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
899 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
900 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
901 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
902 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
903 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
904 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
905 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
906 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
907 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
908 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
909 QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
910 QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
911 QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
912 QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
913 QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
914 Q_DECL_UNUSED_MEMBER
void *m_reserved_2_0_Deprecated =
nullptr;
915 QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;