|
| | QOpenGLFunctions_4_0_Compatibility () |
| | ~QOpenGLFunctions_4_0_Compatibility () |
| bool | initializeOpenGLFunctions () override |
| void | glViewport (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
| GLboolean | glIsEnabled (GLenum capcap) |
| void | glGetTexLevelParameteriv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexLevelParameterfv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| const GLubyte * | glGetString (GLenum namename) |
| void | glGetIntegerv (GLenum pnamepname, GLint *paramsparams) |
| void | glGetFloatv (GLenum pnamepname, GLfloat *paramsparams) |
| GLenum | glGetError () |
| void | glGetDoublev (GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetBooleanv (GLenum pnamepname, GLboolean *paramsparams) |
| void | glReadPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| void | glReadBuffer (GLenum modemode) |
| void | glPixelStorei (GLenum pnamepname, GLint paramparam) |
| void | glPixelStoref (GLenum pnamepname, GLfloat paramparam) |
| void | glDepthFunc (GLenum funcfunc) |
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| void | glStencilFunc (GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glLogicOp (GLenum opcode) |
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| void | glFlush () |
| void | glFinish () |
| void | glEnable (GLenum capcap) |
| void | glDisable (GLenum capcap) |
| void | glDepthMask (GLboolean flag) |
| void | glColorMask (GLboolean red, GLboolean greengreen, GLboolean blueblue, GLboolean alphaalpha) |
| void | glStencilMask (GLuint maskmask) |
| void | glClearDepth (GLdouble depthdepth) |
| void | glClearStencil (GLint ss) |
| void | glClearColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glClear (GLbitfield maskmask) |
| void | glDrawBuffer (GLenum modemode) |
| void | glTexImage2D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glScissor (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glPolygonMode (GLenum faceface, GLenum modemode) |
| void | glPointSize (GLfloat sizesize) |
| void | glLineWidth (GLfloat widthwidth) |
| void | glHint (GLenum targettarget, GLenum modemode) |
| void | glFrontFace (GLenum modemode) |
| void | glCullFace (GLenum modemode) |
| void | glIndexubv (const GLubyte *cc) |
| void | glIndexub (GLubyte cc) |
| GLboolean | glIsTexture (GLuint texturetexture) |
| void | glGenTextures (GLsizei nn, GLuint *texturestextures) |
| void | glDeleteTextures (GLsizei nn, const GLuint *texturestextures) |
| void | glBindTexture (GLenum targettarget, GLuint texturetexture) |
| void | glTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glCopyTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLint borderborder) |
| void | glCopyTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLint borderborder) |
| void | glPolygonOffset (GLfloat factor, GLfloat unitsunits) |
| void | glGetPointerv (GLenum pnamepname, GLvoid **paramsparams) |
| void | glDrawElements (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glDrawArrays (GLenum modemode, GLint firstfirst, GLsizei countcount) |
| void | glCopyTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glDrawRangeElements (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glBlendEquation (GLenum modemode) |
| void | glBlendColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, GLvoid *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glSampleCoverage (GLfloat valuevalue, GLboolean invertinvert) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glPointParameteriv (GLenum pnamepname, const GLint *paramsparams) |
| void | glPointParameteri (GLenum pnamepname, GLint paramparam) |
| void | glPointParameterfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glPointParameterf (GLenum pnamepname, GLfloat paramparam) |
| void | glMultiDrawElements (GLenum modemode, const GLsizei *countcount, GLenum typetype, const GLvoid *const *indicesindices, GLsizei drawcountdrawcount) |
| void | glMultiDrawArrays (GLenum modemode, const GLint *firstfirst, const GLsizei *countcount, GLsizei drawcountdrawcount) |
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGBdfactorRGB, GLenum sfactorAlphasfactorAlpha, GLenum dfactorAlphadfactorAlpha) |
| void | glGetBufferPointerv (GLenum targettarget, GLenum pnamepname, GLvoid **paramsparams) |
| void | glGetBufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glUnmapBuffer (GLenum targettarget) |
| GLvoid * | glMapBuffer (GLenum targettarget, GLenum accessaccess) |
| void | glGetBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, GLvoid *datadata) |
| void | glBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, const GLvoid *datadata) |
| void | glBufferData (GLenum targettarget, GLsizeiptr sizesize, const GLvoid *datadata, GLenum usageusage) |
| GLboolean | glIsBuffer (GLuint bufferbuffer) |
| void | glGenBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glDeleteBuffers (GLsizei nn, const GLuint *buffersbuffers) |
| void | glBindBuffer (GLenum targettarget, GLuint bufferbuffer) |
| void | glGetQueryObjectuiv (GLuint idid, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetQueryObjectiv (GLuint idid, GLenum pnamepname, GLint *paramsparams) |
| void | glGetQueryiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQuery (GLenum targettarget) |
| void | glBeginQuery (GLenum targettarget, GLuint idid) |
| GLboolean | glIsQuery (GLuint idid) |
| void | glDeleteQueries (GLsizei nn, const GLuint *idsids) |
| void | glGenQueries (GLsizei nn, GLuint *idsids) |
| void | glVertexAttribPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glValidateProgram (GLuint programprogram) |
| void | glUniformMatrix4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniform4iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform3iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform2iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform1iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform4fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform3fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform2fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform1fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform4i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glUniform3i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glUniform2i (GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glUniform1i (GLint locationlocation, GLint v0v0) |
| void | glUniform4f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glUniform3f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glUniform2f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glUniform1f (GLint locationlocation, GLfloat v0v0) |
| void | glUseProgram (GLuint programprogram) |
| void | glShaderSource (GLuint shadershader, GLsizei countcount, const GLchar *const *stringstring, const GLint *lengthlength) |
| void | glLinkProgram (GLuint programprogram) |
| GLboolean | glIsShader (GLuint shadershader) |
| GLboolean | glIsProgram (GLuint programprogram) |
| void | glGetVertexAttribPointerv (GLuint indexindex, GLenum pnamepname, GLvoid **pointerpointer) |
| void | glGetVertexAttribiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetVertexAttribfv (GLuint indexindex, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetVertexAttribdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetUniformiv (GLuint programprogram, GLint locationlocation, GLint *paramsparams) |
| void | glGetUniformfv (GLuint programprogram, GLint locationlocation, GLfloat *paramsparams) |
| GLint | glGetUniformLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetShaderSource (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *sourcesource) |
| void | glGetShaderInfoLog (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetShaderiv (GLuint shadershader, GLenum pnamepname, GLint *paramsparams) |
| void | glGetProgramInfoLog (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetProgramiv (GLuint programprogram, GLenum pnamepname, GLint *paramsparams) |
| GLint | glGetAttribLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetAttachedShaders (GLuint programprogram, GLsizei maxCountmaxCount, GLsizei *countcount, GLuint *objobj) |
| void | glGetActiveUniform (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glGetActiveAttrib (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glEnableVertexAttribArray (GLuint indexindex) |
| void | glDisableVertexAttribArray (GLuint indexindex) |
| void | glDetachShader (GLuint programprogram, GLuint shadershader) |
| void | glDeleteShader (GLuint shadershader) |
| void | glDeleteProgram (GLuint programprogram) |
| GLuint | glCreateShader (GLenum typetype) |
| GLuint | glCreateProgram () |
| void | glCompileShader (GLuint shadershader) |
| void | glBindAttribLocation (GLuint programprogram, GLuint indexindex, const GLchar *namename) |
| void | glAttachShader (GLuint programprogram, GLuint shadershader) |
| void | glStencilMaskSeparate (GLenum faceface, GLuint maskmask) |
| void | glStencilFuncSeparate (GLenum faceface, GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glStencilOpSeparate (GLenum faceface, GLenum sfailsfail, GLenum dpfaildpfail, GLenum dppassdppass) |
| void | glDrawBuffers (GLsizei nn, const GLenum *bufsbufs) |
| void | glBlendEquationSeparate (GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glUniformMatrix4x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix4x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| GLboolean | glIsVertexArray (GLuint arrayarray) |
| void | glGenVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glDeleteVertexArrays (GLsizei nn, const GLuint *arraysarrays) |
| void | glBindVertexArray (GLuint arrayarray) |
| void | glFlushMappedBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| GLvoid * | glMapBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void | glFramebufferTextureLayer (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glRenderbufferStorageMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glBlitFramebuffer (GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glGetFramebufferAttachmentParameteriv (GLenum targettarget, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferRenderbuffer (GLenum targettarget, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glFramebufferTexture3D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel, GLint zoffsetzoffset) |
| void | glFramebufferTexture2D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| void | glFramebufferTexture1D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| GLenum | glCheckFramebufferStatus (GLenum targettarget) |
| void | glGenFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glDeleteFramebuffers (GLsizei nn, const GLuint *framebuffersframebuffers) |
| void | glBindFramebuffer (GLenum targettarget, GLuint framebufferframebuffer) |
| GLboolean | glIsFramebuffer (GLuint framebufferframebuffer) |
| void | glGetRenderbufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glRenderbufferStorage (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glGenRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glDeleteRenderbuffers (GLsizei nn, const GLuint *renderbuffersrenderbuffers) |
| void | glBindRenderbuffer (GLenum targettarget, GLuint renderbufferrenderbuffer) |
| GLboolean | glIsRenderbuffer (GLuint renderbufferrenderbuffer) |
| const GLubyte * | glGetStringi (GLenum namename, GLuint indexindex) |
| void | glClearBufferfi (GLenum bufferbuffer, GLint drawbufferdrawbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearBufferfv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearBufferuiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearBufferiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glGetTexParameterIuiv (GLenum targettarget, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTexParameterIiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glTexParameterIuiv (GLenum targettarget, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTexParameterIiv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glUniform4uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform3uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform2uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform1uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform4ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glUniform3ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glUniform2ui (GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glUniform1ui (GLint locationlocation, GLuint v0v0) |
| GLint | glGetFragDataLocation (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocation (GLuint programprogram, GLuint colorcolor, const GLchar *namename) |
| void | glGetUniformuiv (GLuint programprogram, GLint locationlocation, GLuint *paramsparams) |
| void | glGetVertexAttribIuiv (GLuint indexindex, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetVertexAttribIiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glVertexAttribIPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glEndConditionalRender () |
| void | glBeginConditionalRender (GLuint idid, GLenum modemode) |
| void | glClampColor (GLenum targettarget, GLenum clampclamp) |
| void | glGetTransformFeedbackVarying (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLsizei *sizesize, GLenum *typetype, GLchar *namename) |
| void | glTransformFeedbackVaryings (GLuint programprogram, GLsizei countcount, const GLchar *const *varyingsvaryings, GLenum bufferModebufferMode) |
| void | glBindBufferBase (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer) |
| void | glBindBufferRange (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glEndTransformFeedback () |
| void | glBeginTransformFeedback (GLenum primitiveMode) |
| GLboolean | glIsEnabledi (GLenum targettarget, GLuint indexindex) |
| void | glDisablei (GLenum targettarget, GLuint indexindex) |
| void | glEnablei (GLenum targettarget, GLuint indexindex) |
| void | glGetIntegeri_v (GLenum targettarget, GLuint indexindex, GLint *datadata) |
| void | glGetBooleani_v (GLenum targettarget, GLuint indexindex, GLboolean *datadata) |
| void | glColorMaski (GLuint indexindex, GLboolean rr, GLboolean gg, GLboolean bb, GLboolean aa) |
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTargetwriteTarget, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glUniformBlockBinding (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLuint uniformBlockBindinguniformBlockBinding) |
| void | glGetActiveUniformBlockName (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformBlockiv (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLenum pnamepname, GLint *paramsparams) |
| GLuint | glGetUniformBlockIndex (GLuint programprogram, const GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformName (GLuint programprogram, GLuint uniformIndexuniformIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformNameuniformName) |
| void | glGetActiveUniformsiv (GLuint programprogram, GLsizei uniformCountuniformCount, const GLuint *uniformIndicesuniformIndices, GLenum pnamepname, GLint *paramsparams) |
| void | glGetUniformIndices (GLuint programprogram, GLsizei uniformCountuniformCount, const GLchar *const *uniformNamesuniformNames, GLuint *uniformIndicesuniformIndices) |
| void | glPrimitiveRestartIndex (GLuint indexindex) |
| void | glTexBuffer (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glDrawElementsInstanced (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLsizei instancecountinstancecount) |
| void | glDrawArraysInstanced (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount) |
| void | glSampleMaski (GLuint indexindex, GLbitfield maskmask) |
| void | glGetMultisamplefv (GLenum pnamepname, GLuint indexindex, GLfloat *valval) |
| void | glTexImage3DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glTexImage2DMultisample (GLenum targettarget, GLsizei samplessamples, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLboolean fixedsamplelocationsfixedsamplelocations) |
| void | glGetSynciv (GLsync sync, GLenum pnamepname, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *valuesvalues) |
| void | glGetInteger64v (GLenum pnamepname, GLint64 *paramsparams) |
| void | glWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| GLenum | glClientWaitSync (GLsync sync, GLbitfield flagsflags, GLuint64 timeouttimeout) |
| void | glDeleteSync (GLsync sync) |
| GLboolean | glIsSync (GLsync sync) |
| GLsync | glFenceSync (GLenum conditioncondition, GLbitfield flagsflags) |
| void | glProvokingVertex (GLenum modemode) |
| void | glMultiDrawElementsBaseVertex (GLenum modemode, const GLsizei *countcount, GLenum typetype, const GLvoid *const *indicesindices, GLsizei drawcountdrawcount, const GLint *basevertexbasevertex) |
| void | glDrawElementsInstancedBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLsizei instancecountinstancecount, GLint basevertexbasevertex) |
| void | glDrawRangeElementsBaseVertex (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLint basevertexbasevertex) |
| void | glDrawElementsBaseVertex (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLint basevertexbasevertex) |
| void | glFramebufferTexture (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel) |
| void | glGetBufferParameteri64v (GLenum targettarget, GLenum pnamepname, GLint64 *paramsparams) |
| void | glGetInteger64i_v (GLenum targettarget, GLuint indexindex, GLint64 *datadata) |
| void | glVertexAttribP4uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP4ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP3uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP3ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP2uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP2ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glVertexAttribP1uiv (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, const GLuint *valuevalue) |
| void | glVertexAttribP1ui (GLuint indexindex, GLenum typetype, GLboolean normalizednormalized, GLuint valuevalue) |
| void | glSecondaryColorP3uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glSecondaryColorP3ui (GLenum typetype, GLuint colorcolor) |
| void | glColorP4uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glColorP4ui (GLenum typetype, GLuint colorcolor) |
| void | glColorP3uiv (GLenum typetype, const GLuint *colorcolor) |
| void | glColorP3ui (GLenum typetype, GLuint colorcolor) |
| void | glNormalP3uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glNormalP3ui (GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP4uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP4ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP3uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP3ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP2uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP2ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glMultiTexCoordP1uiv (GLenum texturetexture, GLenum typetype, const GLuint *coordscoords) |
| void | glMultiTexCoordP1ui (GLenum texturetexture, GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP4uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP4ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP3uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP3ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP2uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP2ui (GLenum typetype, GLuint coordscoords) |
| void | glTexCoordP1uiv (GLenum typetype, const GLuint *coordscoords) |
| void | glTexCoordP1ui (GLenum typetype, GLuint coordscoords) |
| void | glVertexP4uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP4ui (GLenum typetype, GLuint valuevalue) |
| void | glVertexP3uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP3ui (GLenum typetype, GLuint valuevalue) |
| void | glVertexP2uiv (GLenum typetype, const GLuint *valuevalue) |
| void | glVertexP2ui (GLenum typetype, GLuint valuevalue) |
| void | glGetQueryObjectui64v (GLuint idid, GLenum pnamepname, GLuint64 *paramsparams) |
| void | glGetQueryObjecti64v (GLuint idid, GLenum pnamepname, GLint64 *paramsparams) |
| void | glQueryCounter (GLuint idid, GLenum targettarget) |
| void | glGetSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glGetSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, GLint *paramsparams) |
| void | glSamplerParameterIuiv (GLuint samplersampler, GLenum pnamepname, const GLuint *paramparam) |
| void | glSamplerParameterIiv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameterfv (GLuint samplersampler, GLenum pnamepname, const GLfloat *paramparam) |
| void | glSamplerParameterf (GLuint samplersampler, GLenum pnamepname, GLfloat paramparam) |
| void | glSamplerParameteriv (GLuint samplersampler, GLenum pnamepname, const GLint *paramparam) |
| void | glSamplerParameteri (GLuint samplersampler, GLenum pnamepname, GLint paramparam) |
| void | glBindSampler (GLuint unit, GLuint samplersampler) |
| GLboolean | glIsSampler (GLuint samplersampler) |
| void | glDeleteSamplers (GLsizei countcount, const GLuint *samplerssamplers) |
| void | glGenSamplers (GLsizei countcount, GLuint *samplerssamplers) |
| GLint | glGetFragDataIndex (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocationIndexed (GLuint programprogram, GLuint colorNumbercolorNumber, GLuint indexindex, const GLchar *namename) |
| void | glVertexAttribDivisor (GLuint indexindex, GLuint divisordivisor) |
| void | glGetQueryIndexediv (GLenum targettarget, GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQueryIndexed (GLenum targettarget, GLuint indexindex) |
| void | glBeginQueryIndexed (GLenum targettarget, GLuint indexindex, GLuint idid) |
| void | glDrawTransformFeedbackStream (GLenum modemode, GLuint idid, GLuint streamstream) |
| void | glDrawTransformFeedback (GLenum modemode, GLuint idid) |
| void | glResumeTransformFeedback () |
| void | glPauseTransformFeedback () |
| GLboolean | glIsTransformFeedback (GLuint idid) |
| void | glGenTransformFeedbacks (GLsizei nn, GLuint *idsids) |
| void | glDeleteTransformFeedbacks (GLsizei nn, const GLuint *idsids) |
| void | glBindTransformFeedback (GLenum targettarget, GLuint idid) |
| void | glPatchParameterfv (GLenum pnamepname, const GLfloat *valuesvalues) |
| void | glPatchParameteri (GLenum pnamepname, GLint valuevalue) |
| void | glGetProgramStageiv (GLuint programprogram, GLenum shadertypeshadertype, GLenum pnamepname, GLint *valuesvalues) |
| void | glGetUniformSubroutineuiv (GLenum shadertypeshadertype, GLint locationlocation, GLuint *paramsparams) |
| void | glUniformSubroutinesuiv (GLenum shadertypeshadertype, GLsizei countcount, const GLuint *indicesindices) |
| void | glGetActiveSubroutineName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformName (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLsizei bufsizebufsize, GLsizei *lengthlength, GLchar *namename) |
| void | glGetActiveSubroutineUniformiv (GLuint programprogram, GLenum shadertypeshadertype, GLuint indexindex, GLenum pnamepname, GLint *valuesvalues) |
| GLuint | glGetSubroutineIndex (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| GLint | glGetSubroutineUniformLocation (GLuint programprogram, GLenum shadertypeshadertype, const GLchar *namename) |
| void | glGetUniformdv (GLuint programprogram, GLint locationlocation, GLdouble *paramsparams) |
| void | glUniformMatrix4x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3x2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2x3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix4dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix3dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniformMatrix2dv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLdouble *valuevalue) |
| void | glUniform4dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform3dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform2dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform1dv (GLint locationlocation, GLsizei countcount, const GLdouble *valuevalue) |
| void | glUniform4d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glUniform3d (GLint locationlocation, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glUniform2d (GLint locationlocation, GLdouble xx, GLdouble yy) |
| void | glUniform1d (GLint locationlocation, GLdouble xx) |
| void | glDrawElementsIndirect (GLenum modemode, GLenum typetype, const GLvoid *indirectindirect) |
| void | glDrawArraysIndirect (GLenum modemode, const GLvoid *indirectindirect) |
| void | glBlendFuncSeparatei (GLuint bufbuf, GLenum srcRGBsrcRGB, GLenum dstRGBdstRGB, GLenum srcAlphasrcAlpha, GLenum dstAlphadstAlpha) |
| void | glBlendFunci (GLuint bufbuf, GLenum srcsrc, GLenum dstdst) |
| void | glBlendEquationSeparatei (GLuint bufbuf, GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glBlendEquationi (GLuint bufbuf, GLenum modemode) |
| void | glMinSampleShading (GLfloat valuevalue) |
| void | glTranslatef (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glTranslated (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glScalef (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glScaled (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glRotatef (GLfloat angleangle, GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glRotated (GLdouble angleangle, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glPushMatrix () |
| void | glPopMatrix () |
| void | glOrtho (GLdouble leftleft, GLdouble rightright, GLdouble bottombottom, GLdouble toptop, GLdouble zNearzNear, GLdouble zFarzFar) |
| void | glMultMatrixd (const GLdouble *mm) |
| void | glMultMatrixf (const GLfloat *mm) |
| void | glMatrixMode (GLenum modemode) |
| void | glLoadMatrixd (const GLdouble *mm) |
| void | glLoadMatrixf (const GLfloat *mm) |
| void | glLoadIdentity () |
| void | glFrustum (GLdouble leftleft, GLdouble rightright, GLdouble bottombottom, GLdouble toptop, GLdouble zNearzNear, GLdouble zFarzFar) |
| GLboolean | glIsList (GLuint list) |
| void | glGetTexGeniv (GLenum coordcoord, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexGenfv (GLenum coordcoord, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexGendv (GLenum coordcoord, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetTexEnviv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexEnvfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetPolygonStipple (GLubyte *maskmask) |
| void | glGetPixelMapusv (GLenum map, GLushort *valuesvalues) |
| void | glGetPixelMapuiv (GLenum map, GLuint *valuesvalues) |
| void | glGetPixelMapfv (GLenum map, GLfloat *valuesvalues) |
| void | glGetMaterialiv (GLenum faceface, GLenum pnamepname, GLint *paramsparams) |
| void | glGetMaterialfv (GLenum faceface, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetMapiv (GLenum targettarget, GLenum queryquery, GLint *vv) |
| void | glGetMapfv (GLenum targettarget, GLenum queryquery, GLfloat *vv) |
| void | glGetMapdv (GLenum targettarget, GLenum queryquery, GLdouble *vv) |
| void | glGetLightiv (GLenum light, GLenum pnamepname, GLint *paramsparams) |
| void | glGetLightfv (GLenum light, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetClipPlane (GLenum plane, GLdouble *equationequation) |
| void | glDrawPixels (GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glCopyPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum typetype) |
| void | glPixelMapusv (GLenum map, GLint mapsize, const GLushort *valuesvalues) |
| void | glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *valuesvalues) |
| void | glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *valuesvalues) |
| void | glPixelTransferi (GLenum pnamepname, GLint paramparam) |
| void | glPixelTransferf (GLenum pnamepname, GLfloat paramparam) |
| void | glPixelZoom (GLfloat xfactor, GLfloat yfactoryfactor) |
| void | glAlphaFunc (GLenum funcfunc, GLfloat refref) |
| void | glEvalPoint2 (GLint i, GLint j) |
| void | glEvalMesh2 (GLenum modemode, GLint i1, GLint i2, GLint j1, GLint j2) |
| void | glEvalPoint1 (GLint i) |
| void | glEvalMesh1 (GLenum modemode, GLint i1, GLint i2) |
| void | glEvalCoord2fv (const GLfloat *u) |
| void | glEvalCoord2f (GLfloat u, GLfloat vv) |
| void | glEvalCoord2dv (const GLdouble *u) |
| void | glEvalCoord2d (GLdouble u, GLdouble vv) |
| void | glEvalCoord1fv (const GLfloat *u) |
| void | glEvalCoord1f (GLfloat u) |
| void | glEvalCoord1dv (const GLdouble *u) |
| void | glEvalCoord1d (GLdouble u) |
| void | glMapGrid2f (GLint un, GLfloat u1u1, GLfloat u2u2, GLint vn, GLfloat v1v1, GLfloat v2v2) |
| void | glMapGrid2d (GLint un, GLdouble u1u1, GLdouble u2u2, GLint vn, GLdouble v1v1, GLdouble v2v2) |
| void | glMapGrid1f (GLint un, GLfloat u1u1, GLfloat u2u2) |
| void | glMapGrid1d (GLint un, GLdouble u1u1, GLdouble u2u2) |
| void | glMap2f (GLenum targettarget, GLfloat u1u1, GLfloat u2u2, GLint ustrideustride, GLint uorderuorder, GLfloat v1v1, GLfloat v2v2, GLint vstridevstride, GLint vordervorder, const GLfloat *pointspoints) |
| void | glMap2d (GLenum targettarget, GLdouble u1u1, GLdouble u2u2, GLint ustrideustride, GLint uorderuorder, GLdouble v1v1, GLdouble v2v2, GLint vstridevstride, GLint vordervorder, const GLdouble *pointspoints) |
| void | glMap1f (GLenum targettarget, GLfloat u1u1, GLfloat u2u2, GLint stridestride, GLint orderorder, const GLfloat *pointspoints) |
| void | glMap1d (GLenum targettarget, GLdouble u1u1, GLdouble u2u2, GLint stridestride, GLint orderorder, const GLdouble *pointspoints) |
| void | glPushAttrib (GLbitfield maskmask) |
| void | glPopAttrib () |
| void | glAccum (GLenum op, GLfloat valuevalue) |
| void | glIndexMask (GLuint maskmask) |
| void | glClearIndex (GLfloat cc) |
| void | glClearAccum (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glPushName (GLuint namename) |
| void | glPopName () |
| void | glPassThrough (GLfloat token) |
| void | glLoadName (GLuint namename) |
| void | glInitNames () |
| GLint | glRenderMode (GLenum modemode) |
| void | glSelectBuffer (GLsizei sizesize, GLuint *bufferbuffer) |
| void | glFeedbackBuffer (GLsizei sizesize, GLenum typetype, GLfloat *bufferbuffer) |
| void | glTexGeniv (GLenum coordcoord, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexGeni (GLenum coordcoord, GLenum pnamepname, GLint paramparam) |
| void | glTexGenfv (GLenum coordcoord, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexGenf (GLenum coordcoord, GLenum pnamepname, GLfloat paramparam) |
| void | glTexGendv (GLenum coordcoord, GLenum pnamepname, const GLdouble *paramsparams) |
| void | glTexGend (GLenum coordcoord, GLenum pnamepname, GLdouble paramparam) |
| void | glTexEnviv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexEnvi (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexEnvfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexEnvf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glShadeModel (GLenum modemode) |
| void | glPolygonStipple (const GLubyte *maskmask) |
| void | glMaterialiv (GLenum faceface, GLenum pnamepname, const GLint *paramsparams) |
| void | glMateriali (GLenum faceface, GLenum pnamepname, GLint paramparam) |
| void | glMaterialfv (GLenum faceface, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glMaterialf (GLenum faceface, GLenum pnamepname, GLfloat paramparam) |
| void | glLineStipple (GLint factor, GLushort patternpattern) |
| void | glLightModeliv (GLenum pnamepname, const GLint *paramsparams) |
| void | glLightModeli (GLenum pnamepname, GLint paramparam) |
| void | glLightModelfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glLightModelf (GLenum pnamepname, GLfloat paramparam) |
| void | glLightiv (GLenum light, GLenum pnamepname, const GLint *paramsparams) |
| void | glLighti (GLenum light, GLenum pnamepname, GLint paramparam) |
| void | glLightfv (GLenum light, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glLightf (GLenum light, GLenum pnamepname, GLfloat paramparam) |
| void | glFogiv (GLenum pnamepname, const GLint *paramsparams) |
| void | glFogi (GLenum pnamepname, GLint paramparam) |
| void | glFogfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glFogf (GLenum pnamepname, GLfloat paramparam) |
| void | glColorMaterial (GLenum faceface, GLenum modemode) |
| void | glClipPlane (GLenum plane, const GLdouble *equationequation) |
| void | glVertex4sv (const GLshort *vv) |
| void | glVertex4s (GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glVertex4iv (const GLint *vv) |
| void | glVertex4i (GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glVertex4fv (const GLfloat *vv) |
| void | glVertex4f (GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glVertex4dv (const GLdouble *vv) |
| void | glVertex4d (GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertex3sv (const GLshort *vv) |
| void | glVertex3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glVertex3iv (const GLint *vv) |
| void | glVertex3i (GLint xx, GLint yy, GLint zz) |
| void | glVertex3fv (const GLfloat *vv) |
| void | glVertex3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glVertex3dv (const GLdouble *vv) |
| void | glVertex3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertex2sv (const GLshort *vv) |
| void | glVertex2s (GLshort xx, GLshort yy) |
| void | glVertex2iv (const GLint *vv) |
| void | glVertex2i (GLint xx, GLint yy) |
| void | glVertex2fv (const GLfloat *vv) |
| void | glVertex2f (GLfloat xx, GLfloat yy) |
| void | glVertex2dv (const GLdouble *vv) |
| void | glVertex2d (GLdouble xx, GLdouble yy) |
| void | glTexCoord4sv (const GLshort *vv) |
| void | glTexCoord4s (GLshort ss, GLshort tt, GLshort rr, GLshort qq) |
| void | glTexCoord4iv (const GLint *vv) |
| void | glTexCoord4i (GLint ss, GLint tt, GLint rr, GLint qq) |
| void | glTexCoord4fv (const GLfloat *vv) |
| void | glTexCoord4f (GLfloat ss, GLfloat tt, GLfloat rr, GLfloat qq) |
| void | glTexCoord4dv (const GLdouble *vv) |
| void | glTexCoord4d (GLdouble ss, GLdouble tt, GLdouble rr, GLdouble qq) |
| void | glTexCoord3sv (const GLshort *vv) |
| void | glTexCoord3s (GLshort ss, GLshort tt, GLshort rr) |
| void | glTexCoord3iv (const GLint *vv) |
| void | glTexCoord3i (GLint ss, GLint tt, GLint rr) |
| void | glTexCoord3fv (const GLfloat *vv) |
| void | glTexCoord3f (GLfloat ss, GLfloat tt, GLfloat rr) |
| void | glTexCoord3dv (const GLdouble *vv) |
| void | glTexCoord3d (GLdouble ss, GLdouble tt, GLdouble rr) |
| void | glTexCoord2sv (const GLshort *vv) |
| void | glTexCoord2s (GLshort ss, GLshort tt) |
| void | glTexCoord2iv (const GLint *vv) |
| void | glTexCoord2i (GLint ss, GLint tt) |
| void | glTexCoord2fv (const GLfloat *vv) |
| void | glTexCoord2f (GLfloat ss, GLfloat tt) |
| void | glTexCoord2dv (const GLdouble *vv) |
| void | glTexCoord2d (GLdouble ss, GLdouble tt) |
| void | glTexCoord1sv (const GLshort *vv) |
| void | glTexCoord1s (GLshort ss) |
| void | glTexCoord1iv (const GLint *vv) |
| void | glTexCoord1i (GLint ss) |
| void | glTexCoord1fv (const GLfloat *vv) |
| void | glTexCoord1f (GLfloat ss) |
| void | glTexCoord1dv (const GLdouble *vv) |
| void | glTexCoord1d (GLdouble ss) |
| void | glRectsv (const GLshort *v1v1, const GLshort *v2v2) |
| void | glRects (GLshort x1x1, GLshort y1y1, GLshort x2x2, GLshort y2y2) |
| void | glRectiv (const GLint *v1v1, const GLint *v2v2) |
| void | glRecti (GLint x1x1, GLint y1y1, GLint x2x2, GLint y2y2) |
| void | glRectfv (const GLfloat *v1v1, const GLfloat *v2v2) |
| void | glRectf (GLfloat x1x1, GLfloat y1y1, GLfloat x2x2, GLfloat y2y2) |
| void | glRectdv (const GLdouble *v1v1, const GLdouble *v2v2) |
| void | glRectd (GLdouble x1x1, GLdouble y1y1, GLdouble x2x2, GLdouble y2y2) |
| void | glRasterPos4sv (const GLshort *vv) |
| void | glRasterPos4s (GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glRasterPos4iv (const GLint *vv) |
| void | glRasterPos4i (GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glRasterPos4fv (const GLfloat *vv) |
| void | glRasterPos4f (GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glRasterPos4dv (const GLdouble *vv) |
| void | glRasterPos4d (GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glRasterPos3sv (const GLshort *vv) |
| void | glRasterPos3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glRasterPos3iv (const GLint *vv) |
| void | glRasterPos3i (GLint xx, GLint yy, GLint zz) |
| void | glRasterPos3fv (const GLfloat *vv) |
| void | glRasterPos3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glRasterPos3dv (const GLdouble *vv) |
| void | glRasterPos3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glRasterPos2sv (const GLshort *vv) |
| void | glRasterPos2s (GLshort xx, GLshort yy) |
| void | glRasterPos2iv (const GLint *vv) |
| void | glRasterPos2i (GLint xx, GLint yy) |
| void | glRasterPos2fv (const GLfloat *vv) |
| void | glRasterPos2f (GLfloat xx, GLfloat yy) |
| void | glRasterPos2dv (const GLdouble *vv) |
| void | glRasterPos2d (GLdouble xx, GLdouble yy) |
| void | glNormal3sv (const GLshort *vv) |
| void | glNormal3s (GLshort nxnx, GLshort nyny, GLshort nznz) |
| void | glNormal3iv (const GLint *vv) |
| void | glNormal3i (GLint nxnx, GLint nyny, GLint nznz) |
| void | glNormal3fv (const GLfloat *vv) |
| void | glNormal3f (GLfloat nxnx, GLfloat nyny, GLfloat nznz) |
| void | glNormal3dv (const GLdouble *vv) |
| void | glNormal3d (GLdouble nxnx, GLdouble nyny, GLdouble nznz) |
| void | glNormal3bv (const GLbyte *vv) |
| void | glNormal3b (GLbyte nxnx, GLbyte nyny, GLbyte nznz) |
| void | glIndexsv (const GLshort *cc) |
| void | glIndexs (GLshort cc) |
| void | glIndexiv (const GLint *cc) |
| void | glIndexi (GLint cc) |
| void | glIndexfv (const GLfloat *cc) |
| void | glIndexf (GLfloat cc) |
| void | glIndexdv (const GLdouble *cc) |
| void | glIndexd (GLdouble cc) |
| void | glEnd () |
| void | glEdgeFlagv (const GLboolean *flag) |
| void | glEdgeFlag (GLboolean flag) |
| void | glColor4usv (const GLushort *vv) |
| void | glColor4us (GLushort red, GLushort greengreen, GLushort blueblue, GLushort alphaalpha) |
| void | glColor4uiv (const GLuint *vv) |
| void | glColor4ui (GLuint red, GLuint greengreen, GLuint blueblue, GLuint alphaalpha) |
| void | glColor4ubv (const GLubyte *vv) |
| void | glColor4ub (GLubyte red, GLubyte greengreen, GLubyte blueblue, GLubyte alphaalpha) |
| void | glColor4sv (const GLshort *vv) |
| void | glColor4s (GLshort red, GLshort greengreen, GLshort blueblue, GLshort alphaalpha) |
| void | glColor4iv (const GLint *vv) |
| void | glColor4i (GLint red, GLint greengreen, GLint blueblue, GLint alphaalpha) |
| void | glColor4fv (const GLfloat *vv) |
| void | glColor4f (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glColor4dv (const GLdouble *vv) |
| void | glColor4d (GLdouble red, GLdouble greengreen, GLdouble blueblue, GLdouble alphaalpha) |
| void | glColor4bv (const GLbyte *vv) |
| void | glColor4b (GLbyte red, GLbyte greengreen, GLbyte blueblue, GLbyte alphaalpha) |
| void | glColor3usv (const GLushort *vv) |
| void | glColor3us (GLushort red, GLushort greengreen, GLushort blueblue) |
| void | glColor3uiv (const GLuint *vv) |
| void | glColor3ui (GLuint red, GLuint greengreen, GLuint blueblue) |
| void | glColor3ubv (const GLubyte *vv) |
| void | glColor3ub (GLubyte red, GLubyte greengreen, GLubyte blueblue) |
| void | glColor3sv (const GLshort *vv) |
| void | glColor3s (GLshort red, GLshort greengreen, GLshort blueblue) |
| void | glColor3iv (const GLint *vv) |
| void | glColor3i (GLint red, GLint greengreen, GLint blueblue) |
| void | glColor3fv (const GLfloat *vv) |
| void | glColor3f (GLfloat red, GLfloat greengreen, GLfloat blueblue) |
| void | glColor3dv (const GLdouble *vv) |
| void | glColor3d (GLdouble red, GLdouble greengreen, GLdouble blueblue) |
| void | glColor3bv (const GLbyte *vv) |
| void | glColor3b (GLbyte red, GLbyte greengreen, GLbyte blueblue) |
| void | glBitmap (GLsizei widthwidth, GLsizei heightheight, GLfloat xorigxorig, GLfloat yorigyorig, GLfloat xmovexmove, GLfloat ymoveymove, const GLubyte *bitmapbitmap) |
| void | glBegin (GLenum modemode) |
| void | glListBase (GLuint base) |
| GLuint | glGenLists (GLsizei rangerange) |
| void | glDeleteLists (GLuint list, GLsizei rangerange) |
| void | glCallLists (GLsizei nn, GLenum typetype, const GLvoid *listslists) |
| void | glCallList (GLuint list) |
| void | glEndList () |
| void | glNewList (GLuint list, GLenum modemode) |
| void | glPushClientAttrib (GLbitfield maskmask) |
| void | glPopClientAttrib () |
| void | glPrioritizeTextures (GLsizei nn, const GLuint *texturestextures, const GLfloat *prioritiespriorities) |
| GLboolean | glAreTexturesResident (GLsizei nn, const GLuint *texturestextures, GLboolean *residencesresidences) |
| void | glVertexPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glTexCoordPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glNormalPointer (GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glInterleavedArrays (GLenum formatformat, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glIndexPointer (GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glEnableClientState (GLenum arrayarray) |
| void | glEdgeFlagPointer (GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glDisableClientState (GLenum arrayarray) |
| void | glColorPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glArrayElement (GLint i) |
| void | glResetMinmax (GLenum targettarget) |
| void | glResetHistogram (GLenum targettarget) |
| void | glMinmax (GLenum targettarget, GLenum internalformatinternalformat, GLboolean sinksink) |
| void | glHistogram (GLenum targettarget, GLsizei widthwidth, GLenum internalformatinternalformat, GLboolean sinksink) |
| void | glGetMinmaxParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetMinmaxParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetMinmax (GLenum targettarget, GLboolean resetreset, GLenum formatformat, GLenum typetype, GLvoid *valuesvalues) |
| void | glGetHistogramParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetHistogramParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetHistogram (GLenum targettarget, GLboolean resetreset, GLenum formatformat, GLenum typetype, GLvoid *valuesvalues) |
| void | glSeparableFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *rowrow, const GLvoid *columncolumn) |
| void | glGetSeparableFilter (GLenum targettarget, GLenum formatformat, GLenum typetype, GLvoid *rowrow, GLvoid *columncolumn, GLvoid *spanspan) |
| void | glGetConvolutionParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetConvolutionParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetConvolutionFilter (GLenum targettarget, GLenum formatformat, GLenum typetype, GLvoid *imageimage) |
| void | glCopyConvolutionFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyConvolutionFilter1D (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glConvolutionParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glConvolutionParameteri (GLenum targettarget, GLenum pnamepname, GLint paramsparams) |
| void | glConvolutionParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glConvolutionParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramsparams) |
| void | glConvolutionFilter2D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *imageimage) |
| void | glConvolutionFilter1D (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *imageimage) |
| void | glCopyColorSubTable (GLenum targettarget, GLsizei startstart, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glColorSubTable (GLenum targettarget, GLsizei startstart, GLsizei countcount, GLenum formatformat, GLenum typetype, const GLvoid *datadata) |
| void | glGetColorTableParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetColorTableParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetColorTable (GLenum targettarget, GLenum formatformat, GLenum typetype, GLvoid *tabletable) |
| void | glCopyColorTable (GLenum targettarget, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glColorTableParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glColorTableParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glColorTable (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *tabletable) |
| void | glMultTransposeMatrixd (const GLdouble *mm) |
| void | glMultTransposeMatrixf (const GLfloat *mm) |
| void | glLoadTransposeMatrixd (const GLdouble *mm) |
| void | glLoadTransposeMatrixf (const GLfloat *mm) |
| void | glMultiTexCoord4sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord4s (GLenum targettarget, GLshort ss, GLshort tt, GLshort rr, GLshort qq) |
| void | glMultiTexCoord4iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord4i (GLenum targettarget, GLint ss, GLint tt, GLint rr, GLint qq) |
| void | glMultiTexCoord4fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord4f (GLenum targettarget, GLfloat ss, GLfloat tt, GLfloat rr, GLfloat qq) |
| void | glMultiTexCoord4dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord4d (GLenum targettarget, GLdouble ss, GLdouble tt, GLdouble rr, GLdouble qq) |
| void | glMultiTexCoord3sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord3s (GLenum targettarget, GLshort ss, GLshort tt, GLshort rr) |
| void | glMultiTexCoord3iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord3i (GLenum targettarget, GLint ss, GLint tt, GLint rr) |
| void | glMultiTexCoord3fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord3f (GLenum targettarget, GLfloat ss, GLfloat tt, GLfloat rr) |
| void | glMultiTexCoord3dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord3d (GLenum targettarget, GLdouble ss, GLdouble tt, GLdouble rr) |
| void | glMultiTexCoord2sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord2s (GLenum targettarget, GLshort ss, GLshort tt) |
| void | glMultiTexCoord2iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord2i (GLenum targettarget, GLint ss, GLint tt) |
| void | glMultiTexCoord2fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord2f (GLenum targettarget, GLfloat ss, GLfloat tt) |
| void | glMultiTexCoord2dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord2d (GLenum targettarget, GLdouble ss, GLdouble tt) |
| void | glMultiTexCoord1sv (GLenum targettarget, const GLshort *vv) |
| void | glMultiTexCoord1s (GLenum targettarget, GLshort ss) |
| void | glMultiTexCoord1iv (GLenum targettarget, const GLint *vv) |
| void | glMultiTexCoord1i (GLenum targettarget, GLint ss) |
| void | glMultiTexCoord1fv (GLenum targettarget, const GLfloat *vv) |
| void | glMultiTexCoord1f (GLenum targettarget, GLfloat ss) |
| void | glMultiTexCoord1dv (GLenum targettarget, const GLdouble *vv) |
| void | glMultiTexCoord1d (GLenum targettarget, GLdouble ss) |
| void | glClientActiveTexture (GLenum texturetexture) |
| void | glWindowPos3sv (const GLshort *vv) |
| void | glWindowPos3s (GLshort xx, GLshort yy, GLshort zz) |
| void | glWindowPos3iv (const GLint *vv) |
| void | glWindowPos3i (GLint xx, GLint yy, GLint zz) |
| void | glWindowPos3fv (const GLfloat *vv) |
| void | glWindowPos3f (GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glWindowPos3dv (const GLdouble *vv) |
| void | glWindowPos3d (GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glWindowPos2sv (const GLshort *vv) |
| void | glWindowPos2s (GLshort xx, GLshort yy) |
| void | glWindowPos2iv (const GLint *vv) |
| void | glWindowPos2i (GLint xx, GLint yy) |
| void | glWindowPos2fv (const GLfloat *vv) |
| void | glWindowPos2f (GLfloat xx, GLfloat yy) |
| void | glWindowPos2dv (const GLdouble *vv) |
| void | glWindowPos2d (GLdouble xx, GLdouble yy) |
| void | glSecondaryColorPointer (GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glSecondaryColor3usv (const GLushort *vv) |
| void | glSecondaryColor3us (GLushort red, GLushort greengreen, GLushort blueblue) |
| void | glSecondaryColor3uiv (const GLuint *vv) |
| void | glSecondaryColor3ui (GLuint red, GLuint greengreen, GLuint blueblue) |
| void | glSecondaryColor3ubv (const GLubyte *vv) |
| void | glSecondaryColor3ub (GLubyte red, GLubyte greengreen, GLubyte blueblue) |
| void | glSecondaryColor3sv (const GLshort *vv) |
| void | glSecondaryColor3s (GLshort red, GLshort greengreen, GLshort blueblue) |
| void | glSecondaryColor3iv (const GLint *vv) |
| void | glSecondaryColor3i (GLint red, GLint greengreen, GLint blueblue) |
| void | glSecondaryColor3fv (const GLfloat *vv) |
| void | glSecondaryColor3f (GLfloat red, GLfloat greengreen, GLfloat blueblue) |
| void | glSecondaryColor3dv (const GLdouble *vv) |
| void | glSecondaryColor3d (GLdouble red, GLdouble greengreen, GLdouble blueblue) |
| void | glSecondaryColor3bv (const GLbyte *vv) |
| void | glSecondaryColor3b (GLbyte red, GLbyte greengreen, GLbyte blueblue) |
| void | glFogCoordPointer (GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glFogCoorddv (const GLdouble *coordcoord) |
| void | glFogCoordd (GLdouble coordcoord) |
| void | glFogCoordfv (const GLfloat *coordcoord) |
| void | glFogCoordf (GLfloat coordcoord) |
| void | glVertexAttrib4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz, GLshort ww) |
| void | glVertexAttrib4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib4f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz, GLfloat ww) |
| void | glVertexAttrib4dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib4d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz, GLdouble ww) |
| void | glVertexAttrib4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib4Nusv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttrib4Nuiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttrib4Nubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttrib4Nub (GLuint indexindex, GLubyte xx, GLubyte yy, GLubyte zz, GLubyte ww) |
| void | glVertexAttrib4Nsv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib4Niv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttrib4Nbv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttrib3sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib3s (GLuint indexindex, GLshort xx, GLshort yy, GLshort zz) |
| void | glVertexAttrib3fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib3f (GLuint indexindex, GLfloat xx, GLfloat yy, GLfloat zz) |
| void | glVertexAttrib3dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib3d (GLuint indexindex, GLdouble xx, GLdouble yy, GLdouble zz) |
| void | glVertexAttrib2sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib2s (GLuint indexindex, GLshort xx, GLshort yy) |
| void | glVertexAttrib2fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib2f (GLuint indexindex, GLfloat xx, GLfloat yy) |
| void | glVertexAttrib2dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib2d (GLuint indexindex, GLdouble xx, GLdouble yy) |
| void | glVertexAttrib1sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttrib1s (GLuint indexindex, GLshort xx) |
| void | glVertexAttrib1fv (GLuint indexindex, const GLfloat *vv) |
| void | glVertexAttrib1f (GLuint indexindex, GLfloat xx) |
| void | glVertexAttrib1dv (GLuint indexindex, const GLdouble *vv) |
| void | glVertexAttrib1d (GLuint indexindex, GLdouble xx) |
| void | glVertexAttribI4usv (GLuint indexindex, const GLushort *vv) |
| void | glVertexAttribI4ubv (GLuint indexindex, const GLubyte *vv) |
| void | glVertexAttribI4sv (GLuint indexindex, const GLshort *vv) |
| void | glVertexAttribI4bv (GLuint indexindex, const GLbyte *vv) |
| void | glVertexAttribI4uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI3uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI2uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI1uiv (GLuint indexindex, const GLuint *vv) |
| void | glVertexAttribI4iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI3iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI2iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI1iv (GLuint indexindex, const GLint *vv) |
| void | glVertexAttribI4ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz, GLuint ww) |
| void | glVertexAttribI3ui (GLuint indexindex, GLuint xx, GLuint yy, GLuint zz) |
| void | glVertexAttribI2ui (GLuint indexindex, GLuint xx, GLuint yy) |
| void | glVertexAttribI1ui (GLuint indexindex, GLuint xx) |
| void | glVertexAttribI4i (GLuint indexindex, GLint xx, GLint yy, GLint zz, GLint ww) |
| void | glVertexAttribI3i (GLuint indexindex, GLint xx, GLint yy, GLint zz) |
| void | glVertexAttribI2i (GLuint indexindex, GLint xx, GLint yy) |
| void | glVertexAttribI1i (GLuint indexindex, GLint xx) |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|