(35479bd217476bd6b38f86d82b90e8655255f67d)
#include "qssgrendercontextcore.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderskymaterial_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendererimplshaders_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhieffectsystem_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermaterialadapter_p.h>
#include <QtCore/qhash.h>
#include <QtCore/qspan.h>
#include <QtGui/qvector4d.h>
#include <rhi/qshaderbaker.h>
#include <algorithm>
Go to the source code of this file.
◆ debugFragStr
| const char * debugFragStr |
|
static |
◆ mainFragmentSnippet
| const char * mainFragmentSnippet |
|
static |
◆ vertexShaderStr
Initial value: = R"(
void main()
{
vec4 qt_vertPosition = vec4(attr_pos, 1.0);
qt_eyeDir = qt_vertPosition.xyz;
gl_Position = qt_projectionMatrix * qt_viewMatrix * vec4(qt_eyeDir, 1.0);
}
)"
Definition at line 22 of file qssgrenderskymaterial.cpp.