4#ifndef QSGTHREADEDRENDERLOOP_P_H
5#define QSGTHREADEDRENDERLOOP_P_H
18#include <QtCore/QThread>
19#include <QtCore/QElapsedTimer>
20#include <private/qsgcontext_p.h>
55 bool event(QEvent *)
override;
68 QSurfaceFormat actualWindowFormat;
69 QElapsedTimer timeBetweenPolishAndSyncs;
70 float psTimeAccumulator;
71 int psTimeSampleCount;
72 uint updateDuringSync : 1;
73 uint forceRenderPass : 1;
80 Window *windowFor(QQuickWindow *window);
81 void releaseResources(Window *window,
bool inDestructor);
82 bool checkAndResetForceUpdate(QQuickWindow *window);
84 bool anyoneShowing()
const;
87 void startOrStopAnimationTimer();
88 void postUpdateRequest(Window *w);
89 void waitForReleaseComplete();
90 void polishAndSync(Window *w,
bool inExpose =
false);
91 void maybeUpdate(Window *window);
93 void handleExposure(QQuickWindow *w);
94 void handleObscurity(Window *w);
95 void releaseSwapchain(QQuickWindow *window);
97 bool eventFilter(QObject *watched, QEvent *event)
override;
102 mutable QSet<QSGRenderContext*> pendingRenderContexts;
103 QAnimationDriver *m_animation_driver;
104 QList<Window> m_windows;
106 int m_animation_timer;
108 bool m_lockedForSync;
109 bool m_inPolish =
false;
QAnimationDriver * animationDriver() const override
void update(QQuickWindow *window) override
void renderWindow(QQuickWindow *window)
void releaseSwapchain(QQuickWindow *window)
void show(QQuickWindow *window) override
bool eventFilter(QObject *watched, QEvent *event) override
Filters events if this object has been installed as an event filter for the watched object.
~QSGGuiThreadRenderLoop()
QSGRenderContext * createRenderContext(QSGContext *) const override
void windowDestroyed(QQuickWindow *window) override
bool ensureRhi(QQuickWindow *window, WindowData &data)
QOffscreenSurface * offscreenSurface
void releaseResources(QQuickWindow *) override
void exposureChanged(QQuickWindow *window) override
QSGContext * sceneGraphContext() const override
QHash< QQuickWindow *, WindowData > m_windows
bool swRastFallbackDueToSwapchainFailure
QSet< QSGRenderContext * > pendingRenderContexts
void handleUpdateRequest(QQuickWindow *) override
void hide(QQuickWindow *window) override
QImage grab(QQuickWindow *window) override
void maybeUpdate(QQuickWindow *window) override
bool interleaveIncubation() const override
bool event(QEvent *) override
This virtual function receives events to an object and should return true if the event e was recogniz...
QImage grab(QQuickWindow *) override
QSGRenderContext * createRenderContext(QSGContext *) const override
void show(QQuickWindow *) override
bool eventFilter(QObject *watched, QEvent *event) override
Filters events if this object has been installed as an event filter for the watched object.
void postJob(QQuickWindow *window, QRunnable *job) override
QSGContext * sceneGraphContext() const override
void resize(QQuickWindow *window) override
void update(QQuickWindow *window) override
void handleUpdateRequest(QQuickWindow *window) override
QAnimationDriver * animationDriver() const override
void maybeUpdate(QQuickWindow *window) override
void exposureChanged(QQuickWindow *window) override
void releaseResources(QQuickWindow *window) override
void hide(QQuickWindow *) override
void windowDestroyed(QQuickWindow *window) override
bool qsg_useConsistentTiming()
#define ENABLE_DEFAULT_BACKEND
DEFINE_BOOL_CONFIG_OPTION(forceDiskCache, QML_FORCE_DISK_CACHE)
QElapsedTimer timeBetweenRenders