(4de69429c9d01e5a826ba1c4d2e6e0778847a68e)
#include <QtQuick3DRuntimeRender/private/qssgrhieffectsystem_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhiquadrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>
#include "qssgrendercontextcore.h"
#include "qssgrendershadercodegenerator_p.h"
#include <qtquick3d_tracepoints_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>
#include <QtCore/qloggingcategory.h>
Go to the source code of this file.
◆ Q_DECLARE_LOGGING_CATEGORY()
◆ Q_LOGGING_CATEGORY()
Q_LOGGING_CATEGORY |
( |
lcEffectSystem | , |
|
|
"qt.quick3d.effects" | ) |
◆ effect_builtin_textureMapUV
const char * effect_builtin_textureMapUV |
|
static |
Initial value:=
"vec2 qt_effectTextureMapUV(vec2 uv)\n"
"{\n"
" return uv;\n"
"}\n"
Definition at line 414 of file qssgrhieffectsystem.cpp.
◆ effect_builtin_textureMapUVFlipped
const char * effect_builtin_textureMapUVFlipped |
|
static |
Initial value:=
"vec2 qt_effectTextureMapUV(vec2 uv)\n"
"{\n"
" return vec2(uv.x, 1.0 - uv.y);\n"
"}\n"
Definition at line 420 of file qssgrhieffectsystem.cpp.