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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <QtQuick3DRuntimeRender/private/qssgrhieffectsystem_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>#include <QtQuick3DRuntimeRender/private/qssgrhiquadrenderer_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>#include "qssgrendercontextcore.h"#include "qssgrendershadercodegenerator_p.h"#include <qtquick3d_tracepoints_p.h>#include <QtQuick3DUtils/private/qssgassert_p.h>#include <QtCore/qloggingcategory.h>Go to the source code of this file.
Classes | |
| struct | QSSGRhiEffectTexture |
Functions | |
| QT_BEGIN_NAMESPACE | Q_DECLARE_LOGGING_CATEGORY (lcEffectSystem) |
| Q_LOGGING_CATEGORY (lcEffectSystem, "qt.quick3d.effects") | |
Variables | |
| static const char * | effect_builtin_textureMapUV |
| static const char * | effect_builtin_textureMapUVFlipped |
| QT_BEGIN_NAMESPACE Q_DECLARE_LOGGING_CATEGORY | ( | lcEffectSystem | ) |
| Q_LOGGING_CATEGORY | ( | lcEffectSystem | , |
| "qt.quick3d.effects" | ) |
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static |
Definition at line 421 of file qssgrhieffectsystem.cpp.
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static |
Definition at line 427 of file qssgrhieffectsystem.cpp.