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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object. More...
#include <qopenglframebufferobject.h>
Public Member Functions | |
QOpenGLFramebufferObjectFormat () | |
Creates a QOpenGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object. | |
QOpenGLFramebufferObjectFormat (const QOpenGLFramebufferObjectFormat &other) | |
Constructs a copy of other. | |
QOpenGLFramebufferObjectFormat & | operator= (const QOpenGLFramebufferObjectFormat &other) |
Assigns other to this object. | |
~QOpenGLFramebufferObjectFormat () | |
Destroys the QOpenGLFramebufferObjectFormat. | |
void | setSamples (int samples) |
Sets the number of samples per pixel for a multisample framebuffer object to samples. | |
int | samples () const |
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object. | |
void | setMipmap (bool enabled) |
Enables mipmapping if enabled is true; otherwise disables it. | |
bool | mipmap () const |
Returns true if mipmapping is enabled. | |
void | setAttachment (QOpenGLFramebufferObject::Attachment attachment) |
Sets the attachment configuration of a framebuffer object to attachment. | |
QOpenGLFramebufferObject::Attachment | attachment () const |
Returns the configuration of the depth and stencil buffers attached to a framebuffer object. | |
void | setTextureTarget (GLenum target) |
Sets the texture target of the texture attached to a framebuffer object to target. | |
GLenum | textureTarget () const |
Returns the texture target of the texture attached to a framebuffer object. | |
void | setInternalTextureFormat (GLenum internalTextureFormat) |
Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat. | |
GLenum | internalTextureFormat () const |
Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer. | |
bool | operator== (const QOpenGLFramebufferObjectFormat &other) const |
Returns true if all the options of this framebuffer object format are the same as other; otherwise returns false . | |
bool | operator!= (const QOpenGLFramebufferObjectFormat &other) const |
Returns false if all the options of this framebuffer object format are the same as other; otherwise returns true . | |
The QOpenGLFramebufferObjectFormat class specifies the format of an OpenGL framebuffer object.
\inmodule QtOpenGL
A framebuffer object has several characteristics: \list
Note that the desired attachments or number of samples per pixels might not be supported by the hardware driver. Call QOpenGLFramebufferObject::format() after creating a QOpenGLFramebufferObject to find the exact format that was used to create the frame buffer object.
Definition at line 125 of file qopenglframebufferobject.h.
QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat | ( | ) |
Creates a QOpenGLFramebufferObjectFormat object for specifying the format of an OpenGL framebuffer object.
By default the format specifies a non-multisample framebuffer object with no depth/stencil attachments, texture target GL_TEXTURE_2D
, and internal format GL_RGBA8
. On OpenGL/ES systems, the default internal format is GL_RGBA
.
Definition at line 200 of file qopenglframebufferobject.cpp.
QOpenGLFramebufferObjectFormat::QOpenGLFramebufferObjectFormat | ( | const QOpenGLFramebufferObjectFormat & | other | ) |
Constructs a copy of other.
Definition at line 209 of file qopenglframebufferobject.cpp.
QOpenGLFramebufferObjectFormat::~QOpenGLFramebufferObjectFormat | ( | ) |
Destroys the QOpenGLFramebufferObjectFormat.
Definition at line 233 of file qopenglframebufferobject.cpp.
QOpenGLFramebufferObject::Attachment QOpenGLFramebufferObjectFormat::attachment | ( | ) | const |
Returns the configuration of the depth and stencil buffers attached to a framebuffer object.
The default is QOpenGLFramebufferObject::NoAttachment.
Definition at line 315 of file qopenglframebufferobject.cpp.
GLenum QOpenGLFramebufferObjectFormat::internalTextureFormat | ( | ) | const |
Returns the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer.
The default is GL_RGBA8
on desktop OpenGL systems, and GL_RGBA
on OpenGL/ES systems.
Definition at line 365 of file qopenglframebufferobject.cpp.
bool QOpenGLFramebufferObjectFormat::mipmap | ( | ) | const |
Returns true
if mipmapping is enabled.
Definition at line 293 of file qopenglframebufferobject.cpp.
bool QOpenGLFramebufferObjectFormat::operator!= | ( | const QOpenGLFramebufferObjectFormat & | other | ) | const |
Returns false
if all the options of this framebuffer object format are the same as other; otherwise returns true
.
Definition at line 386 of file qopenglframebufferobject.cpp.
QOpenGLFramebufferObjectFormat & QOpenGLFramebufferObjectFormat::operator= | ( | const QOpenGLFramebufferObjectFormat & | other | ) |
Assigns other to this object.
Definition at line 219 of file qopenglframebufferobject.cpp.
bool QOpenGLFramebufferObjectFormat::operator== | ( | const QOpenGLFramebufferObjectFormat & | other | ) | const |
Returns true
if all the options of this framebuffer object format are the same as other; otherwise returns false
.
Definition at line 374 of file qopenglframebufferobject.cpp.
int QOpenGLFramebufferObjectFormat::samples | ( | ) | const |
Returns the number of samples per pixel if a framebuffer object is a multisample framebuffer object.
Otherwise, returns 0. The default value is 0.
Definition at line 265 of file qopenglframebufferobject.cpp.
void QOpenGLFramebufferObjectFormat::setAttachment | ( | QOpenGLFramebufferObject::Attachment | attachment | ) |
Sets the attachment configuration of a framebuffer object to attachment.
Definition at line 303 of file qopenglframebufferobject.cpp.
Sets the internal format of a framebuffer object's texture or multisample framebuffer object's color buffer to internalTextureFormat.
Definition at line 351 of file qopenglframebufferobject.cpp.
void QOpenGLFramebufferObjectFormat::setMipmap | ( | bool | enabled | ) |
Enables mipmapping if enabled is true; otherwise disables it.
Mipmapping is disabled by default.
If mipmapping is enabled, additional memory will be allocated for the mipmap levels. The mipmap levels can be updated by binding the texture and calling glGenerateMipmap(). Mipmapping cannot be enabled for multisampled framebuffer objects.
Definition at line 282 of file qopenglframebufferobject.cpp.
void QOpenGLFramebufferObjectFormat::setSamples | ( | int | samples | ) |
Sets the number of samples per pixel for a multisample framebuffer object to samples.
The default sample count of 0 represents a regular non-multisample framebuffer object.
If the desired amount of samples per pixel is not supported by the hardware then the maximum number of samples per pixel will be used. Note that multisample framebuffer objects cannot be bound as textures. Also, the {GL_EXT_framebuffer_multisample} extension is required to create a framebuffer with more than one sample per pixel.
Definition at line 252 of file qopenglframebufferobject.cpp.
Sets the texture target of the texture attached to a framebuffer object to target.
Ignored for multisample framebuffer objects.
Definition at line 326 of file qopenglframebufferobject.cpp.
GLenum QOpenGLFramebufferObjectFormat::textureTarget | ( | ) | const |
Returns the texture target of the texture attached to a framebuffer object.
Ignored for multisample framebuffer objects. The default is GL_TEXTURE_2D
.
Definition at line 339 of file qopenglframebufferobject.cpp.