|
| | QOpenGLFunctions_3_1 () |
| | ~QOpenGLFunctions_3_1 () |
| bool | initializeOpenGLFunctions () override |
| void | glViewport (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glDepthRange (GLdouble nearVal, GLdouble farVal) |
| GLboolean | glIsEnabled (GLenum capcap) |
| void | glGetTexLevelParameteriv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexLevelParameterfv (GLenum targettarget, GLint levellevel, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glGetTexParameterfv (GLenum targettarget, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetTexImage (GLenum targettarget, GLint levellevel, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| const GLubyte * | glGetString (GLenum namename) |
| void | glGetIntegerv (GLenum pnamepname, GLint *paramsparams) |
| void | glGetFloatv (GLenum pnamepname, GLfloat *paramsparams) |
| GLenum | glGetError () |
| void | glGetDoublev (GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetBooleanv (GLenum pnamepname, GLboolean *paramsparams) |
| void | glReadPixels (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, GLvoid *pixelspixels) |
| void | glReadBuffer (GLenum modemode) |
| void | glPixelStorei (GLenum pnamepname, GLint paramparam) |
| void | glPixelStoref (GLenum pnamepname, GLfloat paramparam) |
| void | glDepthFunc (GLenum funcfunc) |
| void | glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) |
| void | glStencilFunc (GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glLogicOp (GLenum opcode) |
| void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
| void | glFlush () |
| void | glFinish () |
| void | glEnable (GLenum capcap) |
| void | glDisable (GLenum capcap) |
| void | glDepthMask (GLboolean flag) |
| void | glColorMask (GLboolean red, GLboolean greengreen, GLboolean blueblue, GLboolean alphaalpha) |
| void | glStencilMask (GLuint maskmask) |
| void | glClearDepth (GLdouble depthdepth) |
| void | glClearStencil (GLint ss) |
| void | glClearColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glClear (GLbitfield maskmask) |
| void | glDrawBuffer (GLenum modemode) |
| void | glTexImage2D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage1D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexParameteriv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glTexParameteri (GLenum targettarget, GLenum pnamepname, GLint paramparam) |
| void | glTexParameterfv (GLenum targettarget, GLenum pnamepname, const GLfloat *paramsparams) |
| void | glTexParameterf (GLenum targettarget, GLenum pnamepname, GLfloat paramparam) |
| void | glScissor (GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glPolygonMode (GLenum faceface, GLenum modemode) |
| void | glPointSize (GLfloat sizesize) |
| void | glLineWidth (GLfloat widthwidth) |
| void | glHint (GLenum targettarget, GLenum modemode) |
| void | glFrontFace (GLenum modemode) |
| void | glCullFace (GLenum modemode) |
| GLboolean | glIsTexture (GLuint texturetexture) |
| void | glGenTextures (GLsizei nn, GLuint *texturestextures) |
| void | glDeleteTextures (GLsizei nn, const GLuint *texturestextures) |
| void | glBindTexture (GLenum targettarget, GLuint texturetexture) |
| void | glTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glCopyTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glCopyTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint xx, GLint yy, GLsizei widthwidth) |
| void | glCopyTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight, GLint borderborder) |
| void | glCopyTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLint xx, GLint yy, GLsizei widthwidth, GLint borderborder) |
| void | glPolygonOffset (GLfloat factor, GLfloat unitsunits) |
| void | glDrawElements (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glDrawArrays (GLenum modemode, GLint firstfirst, GLsizei countcount) |
| void | glCopyTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLint xx, GLint yy, GLsizei widthwidth, GLsizei heightheight) |
| void | glTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glTexImage3D (GLenum targettarget, GLint levellevel, GLint internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLenum formatformat, GLenum typetype, const GLvoid *pixelspixels) |
| void | glDrawRangeElements (GLenum modemode, GLuint startstart, GLuint endend, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices) |
| void | glBlendEquation (GLenum modemode) |
| void | glBlendColor (GLfloat red, GLfloat greengreen, GLfloat blueblue, GLfloat alphaalpha) |
| void | glGetCompressedTexImage (GLenum targettarget, GLint levellevel, GLvoid *imgimg) |
| void | glCompressedTexSubImage1D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLsizei widthwidth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage2D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLsizei widthwidth, GLsizei heightheight, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexSubImage3D (GLenum targettarget, GLint levellevel, GLint xoffsetxoffset, GLint yoffsetyoffset, GLint zoffsetzoffset, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLenum formatformat, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage1D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage2D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glCompressedTexImage3D (GLenum targettarget, GLint levellevel, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight, GLsizei depthdepth, GLint borderborder, GLsizei imageSizeimageSize, const GLvoid *datadata) |
| void | glSampleCoverage (GLfloat valuevalue, GLboolean invertinvert) |
| void | glActiveTexture (GLenum texturetexture) |
| void | glPointParameteriv (GLenum pnamepname, const GLint *paramsparams) |
| void | glPointParameteri (GLenum pnamepname, GLint paramparam) |
| void | glPointParameterfv (GLenum pnamepname, const GLfloat *paramsparams) |
| void | glPointParameterf (GLenum pnamepname, GLfloat paramparam) |
| void | glMultiDrawElements (GLenum modemode, const GLsizei *countcount, GLenum typetype, const GLvoid *const *indicesindices, GLsizei drawcountdrawcount) |
| void | glMultiDrawArrays (GLenum modemode, const GLint *firstfirst, const GLsizei *countcount, GLsizei drawcountdrawcount) |
| void | glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGBdfactorRGB, GLenum sfactorAlphasfactorAlpha, GLenum dfactorAlphadfactorAlpha) |
| void | glGetBufferPointerv (GLenum targettarget, GLenum pnamepname, GLvoid **paramsparams) |
| void | glGetBufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| GLboolean | glUnmapBuffer (GLenum targettarget) |
| GLvoid * | glMapBuffer (GLenum targettarget, GLenum accessaccess) |
| void | glGetBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, GLvoid *datadata) |
| void | glBufferSubData (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr sizesize, const GLvoid *datadata) |
| void | glBufferData (GLenum targettarget, GLsizeiptr sizesize, const GLvoid *datadata, GLenum usageusage) |
| GLboolean | glIsBuffer (GLuint bufferbuffer) |
| void | glGenBuffers (GLsizei nn, GLuint *buffersbuffers) |
| void | glDeleteBuffers (GLsizei nn, const GLuint *buffersbuffers) |
| void | glBindBuffer (GLenum targettarget, GLuint bufferbuffer) |
| void | glGetQueryObjectuiv (GLuint idid, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetQueryObjectiv (GLuint idid, GLenum pnamepname, GLint *paramsparams) |
| void | glGetQueryiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glEndQuery (GLenum targettarget) |
| void | glBeginQuery (GLenum targettarget, GLuint idid) |
| GLboolean | glIsQuery (GLuint idid) |
| void | glDeleteQueries (GLsizei nn, const GLuint *idsids) |
| void | glGenQueries (GLsizei nn, GLuint *idsids) |
| void | glVertexAttribPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLboolean normalizednormalized, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glValidateProgram (GLuint programprogram) |
| void | glUniformMatrix4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniform4iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform3iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform2iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform1iv (GLint locationlocation, GLsizei countcount, const GLint *valuevalue) |
| void | glUniform4fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform3fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform2fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform1fv (GLint locationlocation, GLsizei countcount, const GLfloat *valuevalue) |
| void | glUniform4i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2, GLint v3v3) |
| void | glUniform3i (GLint locationlocation, GLint v0v0, GLint v1v1, GLint v2v2) |
| void | glUniform2i (GLint locationlocation, GLint v0v0, GLint v1v1) |
| void | glUniform1i (GLint locationlocation, GLint v0v0) |
| void | glUniform4f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2, GLfloat v3v3) |
| void | glUniform3f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1, GLfloat v2v2) |
| void | glUniform2f (GLint locationlocation, GLfloat v0v0, GLfloat v1v1) |
| void | glUniform1f (GLint locationlocation, GLfloat v0v0) |
| void | glUseProgram (GLuint programprogram) |
| void | glShaderSource (GLuint shadershader, GLsizei countcount, const GLchar *const *stringstring, const GLint *lengthlength) |
| void | glLinkProgram (GLuint programprogram) |
| GLboolean | glIsShader (GLuint shadershader) |
| GLboolean | glIsProgram (GLuint programprogram) |
| void | glGetVertexAttribPointerv (GLuint indexindex, GLenum pnamepname, GLvoid **pointerpointer) |
| void | glGetVertexAttribiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glGetVertexAttribfv (GLuint indexindex, GLenum pnamepname, GLfloat *paramsparams) |
| void | glGetVertexAttribdv (GLuint indexindex, GLenum pnamepname, GLdouble *paramsparams) |
| void | glGetUniformiv (GLuint programprogram, GLint locationlocation, GLint *paramsparams) |
| void | glGetUniformfv (GLuint programprogram, GLint locationlocation, GLfloat *paramsparams) |
| GLint | glGetUniformLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetShaderSource (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *sourcesource) |
| void | glGetShaderInfoLog (GLuint shadershader, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetShaderiv (GLuint shadershader, GLenum pnamepname, GLint *paramsparams) |
| void | glGetProgramInfoLog (GLuint programprogram, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *infoLoginfoLog) |
| void | glGetProgramiv (GLuint programprogram, GLenum pnamepname, GLint *paramsparams) |
| GLint | glGetAttribLocation (GLuint programprogram, const GLchar *namename) |
| void | glGetAttachedShaders (GLuint programprogram, GLsizei maxCountmaxCount, GLsizei *countcount, GLuint *objobj) |
| void | glGetActiveUniform (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glGetActiveAttrib (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLint *sizesize, GLenum *typetype, GLchar *namename) |
| void | glEnableVertexAttribArray (GLuint indexindex) |
| void | glDisableVertexAttribArray (GLuint indexindex) |
| void | glDetachShader (GLuint programprogram, GLuint shadershader) |
| void | glDeleteShader (GLuint shadershader) |
| void | glDeleteProgram (GLuint programprogram) |
| GLuint | glCreateShader (GLenum typetype) |
| GLuint | glCreateProgram () |
| void | glCompileShader (GLuint shadershader) |
| void | glBindAttribLocation (GLuint programprogram, GLuint indexindex, const GLchar *namename) |
| void | glAttachShader (GLuint programprogram, GLuint shadershader) |
| void | glStencilMaskSeparate (GLenum faceface, GLuint maskmask) |
| void | glStencilFuncSeparate (GLenum faceface, GLenum funcfunc, GLint refref, GLuint maskmask) |
| void | glStencilOpSeparate (GLenum faceface, GLenum sfailsfail, GLenum dpfaildpfail, GLenum dppassdppass) |
| void | glDrawBuffers (GLsizei nn, const GLenum *bufsbufs) |
| void | glBlendEquationSeparate (GLenum modeRGBmodeRGB, GLenum modeAlphamodeAlpha) |
| void | glUniformMatrix4x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix4x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x4fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix3x2fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| void | glUniformMatrix2x3fv (GLint locationlocation, GLsizei countcount, GLboolean transposetranspose, const GLfloat *valuevalue) |
| GLboolean | glIsVertexArray (GLuint arrayarray) |
| void | glGenVertexArrays (GLsizei nn, GLuint *arraysarrays) |
| void | glDeleteVertexArrays (GLsizei nn, const GLuint *arraysarrays) |
| void | glBindVertexArray (GLuint arrayarray) |
| void | glFlushMappedBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength) |
| GLvoid * | glMapBufferRange (GLenum targettarget, GLintptr offsetoffset, GLsizeiptr lengthlength, GLbitfield accessaccess) |
| void | glFramebufferTextureLayer (GLenum targettarget, GLenum attachmentattachment, GLuint texturetexture, GLint levellevel, GLint layerlayer) |
| void | glRenderbufferStorageMultisample (GLenum targettarget, GLsizei samplessamples, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glBlitFramebuffer (GLint srcX0srcX0, GLint srcY0srcY0, GLint srcX1srcX1, GLint srcY1srcY1, GLint dstX0dstX0, GLint dstY0dstY0, GLint dstX1dstX1, GLint dstY1dstY1, GLbitfield maskmask, GLenum filterfilter) |
| void | glGenerateMipmap (GLenum targettarget) |
| void | glGetFramebufferAttachmentParameteriv (GLenum targettarget, GLenum attachmentattachment, GLenum pnamepname, GLint *paramsparams) |
| void | glFramebufferRenderbuffer (GLenum targettarget, GLenum attachmentattachment, GLenum renderbuffertargetrenderbuffertarget, GLuint renderbufferrenderbuffer) |
| void | glFramebufferTexture3D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel, GLint zoffsetzoffset) |
| void | glFramebufferTexture2D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| void | glFramebufferTexture1D (GLenum targettarget, GLenum attachmentattachment, GLenum textargettextarget, GLuint texturetexture, GLint levellevel) |
| GLenum | glCheckFramebufferStatus (GLenum targettarget) |
| void | glGenFramebuffers (GLsizei nn, GLuint *framebuffersframebuffers) |
| void | glDeleteFramebuffers (GLsizei nn, const GLuint *framebuffersframebuffers) |
| void | glBindFramebuffer (GLenum targettarget, GLuint framebufferframebuffer) |
| GLboolean | glIsFramebuffer (GLuint framebufferframebuffer) |
| void | glGetRenderbufferParameteriv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glRenderbufferStorage (GLenum targettarget, GLenum internalformatinternalformat, GLsizei widthwidth, GLsizei heightheight) |
| void | glGenRenderbuffers (GLsizei nn, GLuint *renderbuffersrenderbuffers) |
| void | glDeleteRenderbuffers (GLsizei nn, const GLuint *renderbuffersrenderbuffers) |
| void | glBindRenderbuffer (GLenum targettarget, GLuint renderbufferrenderbuffer) |
| GLboolean | glIsRenderbuffer (GLuint renderbufferrenderbuffer) |
| const GLubyte * | glGetStringi (GLenum namename, GLuint indexindex) |
| void | glClearBufferfi (GLenum bufferbuffer, GLint drawbufferdrawbuffer, GLfloat depthdepth, GLint stencilstencil) |
| void | glClearBufferfv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLfloat *valuevalue) |
| void | glClearBufferuiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLuint *valuevalue) |
| void | glClearBufferiv (GLenum bufferbuffer, GLint drawbufferdrawbuffer, const GLint *valuevalue) |
| void | glGetTexParameterIuiv (GLenum targettarget, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetTexParameterIiv (GLenum targettarget, GLenum pnamepname, GLint *paramsparams) |
| void | glTexParameterIuiv (GLenum targettarget, GLenum pnamepname, const GLuint *paramsparams) |
| void | glTexParameterIiv (GLenum targettarget, GLenum pnamepname, const GLint *paramsparams) |
| void | glUniform4uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform3uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform2uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform1uiv (GLint locationlocation, GLsizei countcount, const GLuint *valuevalue) |
| void | glUniform4ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2, GLuint v3v3) |
| void | glUniform3ui (GLint locationlocation, GLuint v0v0, GLuint v1v1, GLuint v2v2) |
| void | glUniform2ui (GLint locationlocation, GLuint v0v0, GLuint v1v1) |
| void | glUniform1ui (GLint locationlocation, GLuint v0v0) |
| GLint | glGetFragDataLocation (GLuint programprogram, const GLchar *namename) |
| void | glBindFragDataLocation (GLuint programprogram, GLuint colorcolor, const GLchar *namename) |
| void | glGetUniformuiv (GLuint programprogram, GLint locationlocation, GLuint *paramsparams) |
| void | glGetVertexAttribIuiv (GLuint indexindex, GLenum pnamepname, GLuint *paramsparams) |
| void | glGetVertexAttribIiv (GLuint indexindex, GLenum pnamepname, GLint *paramsparams) |
| void | glVertexAttribIPointer (GLuint indexindex, GLint sizesize, GLenum typetype, GLsizei stridestride, const GLvoid *pointerpointer) |
| void | glEndConditionalRender () |
| void | glBeginConditionalRender (GLuint idid, GLenum modemode) |
| void | glClampColor (GLenum targettarget, GLenum clampclamp) |
| void | glGetTransformFeedbackVarying (GLuint programprogram, GLuint indexindex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLsizei *sizesize, GLenum *typetype, GLchar *namename) |
| void | glTransformFeedbackVaryings (GLuint programprogram, GLsizei countcount, const GLchar *const *varyingsvaryings, GLenum bufferModebufferMode) |
| void | glBindBufferBase (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer) |
| void | glBindBufferRange (GLenum targettarget, GLuint indexindex, GLuint bufferbuffer, GLintptr offsetoffset, GLsizeiptr sizesize) |
| void | glEndTransformFeedback () |
| void | glBeginTransformFeedback (GLenum primitiveMode) |
| GLboolean | glIsEnabledi (GLenum targettarget, GLuint indexindex) |
| void | glDisablei (GLenum targettarget, GLuint indexindex) |
| void | glEnablei (GLenum targettarget, GLuint indexindex) |
| void | glGetIntegeri_v (GLenum targettarget, GLuint indexindex, GLint *datadata) |
| void | glGetBooleani_v (GLenum targettarget, GLuint indexindex, GLboolean *datadata) |
| void | glColorMaski (GLuint indexindex, GLboolean rr, GLboolean gg, GLboolean bb, GLboolean aa) |
| void | glCopyBufferSubData (GLenum readTarget, GLenum writeTargetwriteTarget, GLintptr readOffsetreadOffset, GLintptr writeOffsetwriteOffset, GLsizeiptr sizesize) |
| void | glUniformBlockBinding (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLuint uniformBlockBindinguniformBlockBinding) |
| void | glGetActiveUniformBlockName (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformBlockiv (GLuint programprogram, GLuint uniformBlockIndexuniformBlockIndex, GLenum pnamepname, GLint *paramsparams) |
| GLuint | glGetUniformBlockIndex (GLuint programprogram, const GLchar *uniformBlockNameuniformBlockName) |
| void | glGetActiveUniformName (GLuint programprogram, GLuint uniformIndexuniformIndex, GLsizei bufSizebufSize, GLsizei *lengthlength, GLchar *uniformNameuniformName) |
| void | glGetActiveUniformsiv (GLuint programprogram, GLsizei uniformCountuniformCount, const GLuint *uniformIndicesuniformIndices, GLenum pnamepname, GLint *paramsparams) |
| void | glGetUniformIndices (GLuint programprogram, GLsizei uniformCountuniformCount, const GLchar *const *uniformNamesuniformNames, GLuint *uniformIndicesuniformIndices) |
| void | glPrimitiveRestartIndex (GLuint indexindex) |
| void | glTexBuffer (GLenum targettarget, GLenum internalformatinternalformat, GLuint bufferbuffer) |
| void | glDrawElementsInstanced (GLenum modemode, GLsizei countcount, GLenum typetype, const GLvoid *indicesindices, GLsizei instancecountinstancecount) |
| void | glDrawArraysInstanced (GLenum modemode, GLint firstfirst, GLsizei countcount, GLsizei instancecountinstancecount) |
| virtual | ~QAbstractOpenGLFunctions () |
| | Destroys a QAbstractOpenGLFunctions object.
|