7#ifndef QSSGSHADERMAPKEY_P_H
8#define QSSGSHADERMAPKEY_P_H
21#include <QtQuick3DRuntimeRender/private/qtquick3druntimerenderglobal_p.h>
22#include <QtQuick3DRuntimeRender/private/qssgrendershaderkeys_p.h>
23#include <QtQuick3DRuntimeRender/private/qssgrenderparticleshaderkeys_p.h>
24#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
32 const QSSGShaderFeatures m_featuresOrig;
33 const T *m_materialKeyOrig;
39 if (m_materialKeyOrig) {
40 m_materialKeyCopy = *m_materialKeyOrig;
41 m_materialKeyOrig =
nullptr;
45 TShaderMapKey(
const QByteArray &inName,
46 const QSSGShaderFeatures &inFeatures,
47 const T &inMaterialKey)
48 : m_name(inName), m_featuresOrig(inFeatures), m_materialKeyOrig(&inMaterialKey)
50 m_hashCode = qHash(m_name) ^ qHash(m_featuresOrig) ^ qHash(m_materialKeyOrig->hash());
54inline bool operator==(
const TShaderMapKey<T> &a,
const TShaderMapKey<T> &b) Q_DECL_NOTHROW
56 if (a.m_name != b.m_name)
59 const T *keyA = a.m_materialKeyOrig ? a.m_materialKeyOrig : &a.m_materialKeyCopy;
60 const T *keyB = b.m_materialKeyOrig ? b.m_materialKeyOrig : &b.m_materialKeyCopy;
61 if (!(*keyA == *keyB))
64 return (a.m_featuresOrig == b.m_featuresOrig);
67typedef TShaderMapKey<QSSGShaderDefaultMaterialKey> QSSGShaderMapKey;
72 return key.m_hashCode ^ seed;
77 return key.m_hashCode ^ seed;
friend class QSSGRenderContextInterface
Combined button and popup list for selecting options.
constexpr size_t qHash(const QSize &s, size_t seed=0) noexcept
static void cleanupResourcesImpl(const QSSGRenderContextInterface &rci, const Container &resources)
static void getPickableRecursive(const QSSGRenderNode &node, RenderableList &renderables, bool pickEverything=false)
static void dfs(const QSSGRenderNode &node, RenderableList &renderables)
static QByteArray rendererLogPrefix()
TShaderMapKey< QSSGShaderParticleMaterialKey > QSSGParticleShaderMapKey