(9036bfe98f5d9c1f915347feaf7d9d1a10f04fd8)
#include "qssgrenderer_p.h"
#include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h>
#include "../qssgrendercontextcore.h"
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderlight_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderimage_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderbuffermanager_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhicustommaterialsystem_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercodegenerator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderdefaultmaterialshadergenerator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgperframeallocator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhiquadrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendertexturedata_p.h>
#include <QtQuick3DRuntimeRender/private/qssglayerrenderdata_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhiparticles_p.h>
#include <QtQuick3DRuntimeRender/private/qssgvertexpipelineimpl_p.h>
#include "../qssgshadermapkey_p.h"
#include "../qssgrenderpickresult_p.h"
#include "../graphobjects/qssgrenderroot_p.h"
#include <QtQuick3DUtils/private/qquick3dprofiler_p.h>
#include <QtQuick3DUtils/private/qssgdataref_p.h>
#include <QtQuick3DUtils/private/qssgutils_p.h>
#include <QtQuick3DUtils/private/qssgassert_p.h>
#include <qtquick3d_tracepoints_p.h>
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/private/qsgrenderer_p.h>
#include <QtCore/QMutexLocker>
#include <QtCore/QBitArray>
#include <cstdlib>
#include <algorithm>
#include <limits>
Go to the source code of this file.
◆ RenderableList
◆ cleanupResourcesImpl()
template<typename Container>
◆ dfs()
◆ logPrefix()