29 Q_PROPERTY(Lighting lighting READ lighting WRITE setLighting NOTIFY lightingChanged)
30 Q_PROPERTY(BlendMode blendMode READ blendMode WRITE setBlendMode NOTIFY blendModeChanged)
32 Q_PROPERTY(QColor diffuseColor READ diffuseColor WRITE setDiffuseColor NOTIFY diffuseColorChanged)
33 Q_PROPERTY(QQuick3DTexture *diffuseMap READ diffuseMap WRITE setDiffuseMap NOTIFY diffuseMapChanged)
35 Q_PROPERTY(QVector3D emissiveFactor READ emissiveFactor WRITE setEmissiveFactor NOTIFY emissiveFactorChanged)
36 Q_PROPERTY(QQuick3DTexture *emissiveMap READ emissiveMap WRITE setEmissiveMap NOTIFY emissiveMapChanged)
38 Q_PROPERTY(QQuick3DTexture *specularReflectionMap READ specularReflectionMap WRITE setSpecularReflectionMap NOTIFY specularReflectionMapChanged)
39 Q_PROPERTY(QQuick3DTexture *specularMap READ specularMap WRITE setSpecularMap NOTIFY specularMapChanged)
40 Q_PROPERTY(SpecularModel specularModel READ specularModel WRITE setSpecularModel NOTIFY specularModelChanged)
41 Q_PROPERTY(QColor specularTint READ specularTint WRITE setSpecularTint NOTIFY specularTintChanged)
43 Q_PROPERTY(
float indexOfRefraction READ indexOfRefraction WRITE setIndexOfRefraction NOTIFY indexOfRefractionChanged)
44 Q_PROPERTY(
float fresnelPower READ fresnelPower WRITE setFresnelPower NOTIFY fresnelPowerChanged)
45 Q_PROPERTY(
float specularAmount READ specularAmount WRITE setSpecularAmount NOTIFY specularAmountChanged)
46 Q_PROPERTY(
float specularRoughness READ specularRoughness WRITE setSpecularRoughness NOTIFY specularRoughnessChanged)
47 Q_PROPERTY(QQuick3DTexture *roughnessMap READ roughnessMap WRITE setRoughnessMap NOTIFY roughnessMapChanged)
48 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping roughnessChannel READ roughnessChannel WRITE setRoughnessChannel NOTIFY roughnessChannelChanged)
50 Q_PROPERTY(
float opacity READ opacity WRITE setOpacity NOTIFY opacityChanged)
51 Q_PROPERTY(QQuick3DTexture *opacityMap READ opacityMap WRITE setOpacityMap NOTIFY opacityMapChanged)
52 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping opacityChannel READ opacityChannel WRITE setOpacityChannel NOTIFY opacityChannelChanged)
54 Q_PROPERTY(QQuick3DTexture *bumpMap READ bumpMap WRITE setBumpMap NOTIFY bumpMapChanged)
55 Q_PROPERTY(
float bumpAmount READ bumpAmount WRITE setBumpAmount NOTIFY bumpAmountChanged)
57 Q_PROPERTY(QQuick3DTexture *normalMap READ normalMap WRITE setNormalMap NOTIFY normalMapChanged)
59 Q_PROPERTY(QQuick3DTexture *translucencyMap READ translucencyMap WRITE setTranslucencyMap NOTIFY translucencyMapChanged)
60 Q_PROPERTY(QQuick3DMaterial::TextureChannelMapping translucencyChannel READ translucencyChannel WRITE setTranslucencyChannel NOTIFY translucencyChannelChanged)
61 Q_PROPERTY(
float translucentFalloff READ translucentFalloff WRITE setTranslucentFalloff NOTIFY translucentFalloffChanged)
63 Q_PROPERTY(
float diffuseLightWrap READ diffuseLightWrap WRITE setDiffuseLightWrap NOTIFY diffuseLightWrapChanged)
65 Q_PROPERTY(
bool vertexColorsEnabled READ vertexColorsEnabled WRITE setVertexColorsEnabled NOTIFY vertexColorsEnabledChanged)
67 Q_PROPERTY(
float pointSize READ pointSize WRITE setPointSize NOTIFY pointSizeChanged)
68 Q_PROPERTY(
float lineWidth READ lineWidth WRITE setLineWidth NOTIFY lineWidthChanged)
70 QML_NAMED_ELEMENT(DefaultMaterial)
73 enum Lighting { NoLighting = 0, FragmentLighting };
76 enum BlendMode { SourceOver = 0, Screen, Multiply };
79 enum SpecularModel { Default = 0, KGGX };
82 explicit QQuick3DDefaultMaterial(QQuick3DObject *parent =
nullptr);
83 ~QQuick3DDefaultMaterial() override;
85 Lighting lighting()
const;
86 BlendMode blendMode()
const;
87 QColor diffuseColor()
const;
88 QQuick3DTexture *diffuseMap()
const;
89 QVector3D emissiveFactor()
const;
90 QQuick3DTexture *emissiveMap()
const;
91 QQuick3DTexture *specularReflectionMap()
const;
92 QQuick3DTexture *specularMap()
const;
93 SpecularModel specularModel()
const;
94 QColor specularTint()
const;
95 float indexOfRefraction()
const;
96 float fresnelPower()
const;
97 float specularAmount()
const;
98 float specularRoughness()
const;
99 QQuick3DTexture *roughnessMap()
const;
100 float opacity()
const;
101 QQuick3DTexture *opacityMap()
const;
102 QQuick3DTexture *bumpMap()
const;
103 float bumpAmount()
const;
104 QQuick3DTexture *normalMap()
const;
106 QQuick3DTexture *translucencyMap()
const;
107 float translucentFalloff()
const;
108 float diffuseLightWrap()
const;
109 bool vertexColorsEnabled()
const;
110 TextureChannelMapping roughnessChannel()
const;
111 TextureChannelMapping opacityChannel()
const;
112 TextureChannelMapping translucencyChannel()
const;
114 float pointSize()
const;
115 float lineWidth()
const;
119 void setLighting(QQuick3DDefaultMaterial::Lighting lighting);
120 void setBlendMode(QQuick3DDefaultMaterial::BlendMode blendMode);
121 void setDiffuseColor(QColor diffuseColor);
122 void setDiffuseMap(QQuick3DTexture *diffuseMap);
123 void setEmissiveFactor(QVector3D emissiveFactor);
124 void setEmissiveMap(QQuick3DTexture *emissiveMap);
126 void setSpecularReflectionMap(QQuick3DTexture *specularReflectionMap);
127 void setSpecularMap(QQuick3DTexture *specularMap);
128 void setSpecularModel(QQuick3DDefaultMaterial::SpecularModel specularModel);
129 void setSpecularTint(QColor specularTint);
130 void setIndexOfRefraction(
float indexOfRefraction);
131 void setFresnelPower(
float fresnelPower);
132 void setSpecularAmount(
float specularAmount);
133 void setSpecularRoughness(
float specularRoughness);
134 void setRoughnessMap(QQuick3DTexture *roughnessMap);
135 void setOpacity(
float opacity);
136 void setOpacityMap(QQuick3DTexture *opacityMap);
137 void setBumpMap(QQuick3DTexture *bumpMap);
138 void setBumpAmount(
float bumpAmount);
139 void setNormalMap(QQuick3DTexture *normalMap);
141 void setTranslucencyMap(QQuick3DTexture *translucencyMap);
142 void setTranslucentFalloff(
float translucentFalloff);
143 void setDiffuseLightWrap(
float diffuseLightWrap);
144 void setVertexColorsEnabled(
bool vertexColorsEnabled);
146 void setRoughnessChannel(QQuick3DMaterial::TextureChannelMapping channel);
147 void setOpacityChannel(QQuick3DMaterial::TextureChannelMapping channel);
148 void setTranslucencyChannel(QQuick3DMaterial::TextureChannelMapping channel);
150 void setPointSize(
float size);
151 void setLineWidth(
float width);
154 void lightingChanged(QQuick3DDefaultMaterial::Lighting lighting);
155 void blendModeChanged(QQuick3DDefaultMaterial::BlendMode blendMode);
156 void diffuseColorChanged(QColor diffuseColor);
157 void diffuseMapChanged(QQuick3DTexture *diffuseMap);
158 void emissiveFactorChanged(QVector3D emissiveFactor);
159 void emissiveMapChanged(QQuick3DTexture *emissiveMap);
160 void specularReflectionMapChanged(QQuick3DTexture *specularReflectionMap);
161 void specularMapChanged(QQuick3DTexture *specularMap);
162 void specularModelChanged(QQuick3DDefaultMaterial::SpecularModel specularModel);
163 void specularTintChanged(QColor specularTint);
164 void indexOfRefractionChanged(
float indexOfRefraction);
165 void fresnelPowerChanged(
float fresnelPower);
166 void specularAmountChanged(
float specularAmount);
167 void specularRoughnessChanged(
float specularRoughness);
168 void roughnessMapChanged(QQuick3DTexture *roughnessMap);
169 void opacityChanged(
float opacity);
170 void opacityMapChanged(QQuick3DTexture *opacityMap);
171 void bumpMapChanged(QQuick3DTexture *bumpMap);
172 void bumpAmountChanged(
float bumpAmount);
173 void normalMapChanged(QQuick3DTexture *normalMap);
174 void translucencyMapChanged(QQuick3DTexture *translucencyMap);
175 void translucentFalloffChanged(
float translucentFalloff);
176 void diffuseLightWrapChanged(
float diffuseLightWrap);
177 void vertexColorsEnabledChanged(
bool vertexColorsEnabled);
178 void roughnessChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
179 void opacityChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
180 void translucencyChannelChanged(QQuick3DMaterial::TextureChannelMapping channel);
181 void pointSizeChanged();
182 void lineWidthChanged();
185 QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override;
186 void markAllDirty() override;
187 void itemChange(ItemChange,
const ItemChangeData &) override;
190 LightingModeDirty = 0x00000001,
191 BlendModeDirty = 0x00000002,
192 DiffuseDirty = 0x00000004,
193 EmissiveDirty = 0x00000008,
194 SpecularDirty = 0x00000010,
195 OpacityDirty = 0x00000020,
196 BumpDirty = 0x00000040,
197 NormalDirty = 0x00000080,
198 TranslucencyDirty = 0x00000100,
199 VertexColorsDirty = 0x00000200,
200 PointSizeDirty = 0x00000400,
201 LineWidthDirty = 0x00000800
204 void updateSceneManager(QQuick3DSceneManager *sceneManager);
205 Lighting m_lighting = FragmentLighting;
206 BlendMode m_blendMode = SourceOver;
207 QColor m_diffuseColor;
208 QQuick3DTexture *m_diffuseMap =
nullptr;
209 QVector3D m_emissiveFactor;
210 QQuick3DTexture *m_emissiveMap =
nullptr;
212 QQuick3DTexture *m_specularReflectionMap =
nullptr;
213 QQuick3DTexture *m_specularMap =
nullptr;
214 SpecularModel m_specularModel = Default;
215 QColor m_specularTint;
216 float m_indexOfRefraction = 1.45f;
217 float m_fresnelPower = 0.0f;
218 float m_specularAmount = 0.0f;
219 float m_specularRoughness = 0.0f;
220 QQuick3DTexture *m_roughnessMap =
nullptr;
221 float m_opacity = 1.0f;
222 QQuick3DTexture *m_opacityMap =
nullptr;
223 QQuick3DTexture *m_bumpMap =
nullptr;
224 float m_bumpAmount = 0.0f;
225 QQuick3DTexture *m_normalMap =
nullptr;
227 QQuick3DTexture *m_translucencyMap =
nullptr;
228 float m_translucentFalloff = 0.0f;
229 float m_diffuseLightWrap = 0.0f;
230 bool m_vertexColorsEnabled =
false;
232 TextureChannelMapping m_roughnessChannel = QQuick3DMaterial::R;
233 TextureChannelMapping m_opacityChannel = QQuick3DMaterial::A;
234 TextureChannelMapping m_translucencyChannel = QQuick3DMaterial::A;
236 float m_pointSize = 1.0f;
237 float m_lineWidth = 1.0f;
239 quint32 m_dirtyAttributes = 0xffffffff;
240 void markDirty(DirtyType type);