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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qwindowsd3d11texturebridge_p.h>
Public Member Functions | |
| bool | copyToSharedTex (ID3D11Device *, ID3D11DeviceContext *, const ComPtr< ID3D11Texture2D > &, const QSize &frameSize, UINT index=0) |
| bool | copyToSharedTex (const ComPtr< ID3D11Device > &, const ComPtr< ID3D11DeviceContext > &, const ComPtr< ID3D11Texture2D > &, const QSize &frameSize, UINT index=0) |
| ComPtr< ID3D11Texture2D > | copyFromSharedTex (const ComPtr< ID3D11Device1 > &, const ComPtr< ID3D11DeviceContext > &) |
| bool | copyFromSharedTex (const ComPtr< ID3D11Device1 > &, const ComPtr< ID3D11DeviceContext > &, const ComPtr< ID3D11Texture2D > &destination) |
Utility class for synchronized transfer of a texture between two D3D devices
This class is used to copy a texture from one device to another device. This is implemented using a shared texture, along with keyed mutexes to synchronize access to the texture.
This is needed because the source and destination may use different D3D devices, for example when copying a decoded frame owned by FFmpeg or the Windows Media Foundation media engine into a texture usable by RHI.
Definition at line 40 of file qwindowsd3d11texturebridge_p.h.
| ComPtr< ID3D11Texture2D > QtMultimediaPrivate::QWindowsD3D11TextureBridge::copyFromSharedTex | ( | const ComPtr< ID3D11Device1 > & | dev, |
| const ComPtr< ID3D11DeviceContext > & | ctx ) |
Definition at line 64 of file qwindowsd3d11texturebridge.cpp.
| bool QtMultimediaPrivate::QWindowsD3D11TextureBridge::copyFromSharedTex | ( | const ComPtr< ID3D11Device1 > & | dev, |
| const ComPtr< ID3D11DeviceContext > & | ctx, | ||
| const ComPtr< ID3D11Texture2D > & | destination ) |
Definition at line 76 of file qwindowsd3d11texturebridge.cpp.
| bool QtMultimediaPrivate::QWindowsD3D11TextureBridge::copyToSharedTex | ( | const ComPtr< ID3D11Device > & | device, |
| const ComPtr< ID3D11DeviceContext > & | deviceContext, | ||
| const ComPtr< ID3D11Texture2D > & | texture, | ||
| const QSize & | frameSize, | ||
| UINT | index = 0 ) |
Definition at line 55 of file qwindowsd3d11texturebridge.cpp.
| bool QtMultimediaPrivate::QWindowsD3D11TextureBridge::copyToSharedTex | ( | ID3D11Device * | dev, |
| ID3D11DeviceContext * | ctx, | ||
| const ComPtr< ID3D11Texture2D > & | tex, | ||
| const QSize & | frameSize, | ||
| UINT | index = 0 ) |
Copy a texture slice at position 'index' belonging to device 'dev' into a shared texture, limiting the texture size to the frame size
Definition at line 23 of file qwindowsd3d11texturebridge.cpp.