#include <qsgsoftwarerenderablenode_p.h>
|
| enum | NodeType {
Invalid = -1
, SimpleRect
, SimpleTexture
, Image
,
Painter
, Rectangle
, Glyph
, NinePatch
,
SimpleRectangle
, SimpleImage
, RenderNode
} |
◆ NodeType
| Enumerator |
|---|
| Invalid | |
| SimpleRect | |
| SimpleTexture | |
| Image | |
| Painter | |
| Rectangle | |
| Glyph | |
| NinePatch | |
| SimpleRectangle | |
| SimpleImage | |
| RenderNode | |
Definition at line 42 of file qsgsoftwarerenderablenode_p.h.
◆ QSGSoftwareRenderableNode()
| QSGSoftwareRenderableNode::QSGSoftwareRenderableNode |
( |
NodeType | type, |
|
|
QSGNode * | node ) |
◆ ~QSGSoftwareRenderableNode()
| QSGSoftwareRenderableNode::~QSGSoftwareRenderableNode |
( |
| ) |
|
◆ addDirtyRegion()
| void QSGSoftwareRenderableNode::addDirtyRegion |
( |
const QRegion & | dirtyRegion, |
|
|
bool | forceDirty = true ) |
◆ boundingRectMax()
| QRect QSGSoftwareRenderableNode::boundingRectMax |
( |
| ) |
const |
|
inline |
◆ boundingRectMin()
| QRect QSGSoftwareRenderableNode::boundingRectMin |
( |
| ) |
const |
|
inline |
◆ clipRegion()
| QRegion QSGSoftwareRenderableNode::clipRegion |
( |
| ) |
const |
|
inline |
◆ dirtyRegion()
| QRegion QSGSoftwareRenderableNode::dirtyRegion |
( |
| ) |
const |
◆ handle()
| QSGNode * QSGSoftwareRenderableNode::handle |
( |
| ) |
const |
|
inline |
◆ isDirty()
| bool QSGSoftwareRenderableNode::isDirty |
( |
| ) |
const |
|
inline |
◆ isDirtyRegionEmpty()
| bool QSGSoftwareRenderableNode::isDirtyRegionEmpty |
( |
| ) |
const |
◆ isOpaque()
| bool QSGSoftwareRenderableNode::isOpaque |
( |
| ) |
const |
|
inline |
◆ markGeometryDirty()
| void QSGSoftwareRenderableNode::markGeometryDirty |
( |
| ) |
|
◆ markMaterialDirty()
| void QSGSoftwareRenderableNode::markMaterialDirty |
( |
| ) |
|
◆ opacity()
| float QSGSoftwareRenderableNode::opacity |
( |
| ) |
const |
|
inline |
◆ previousDirtyRegion()
| QRegion QSGSoftwareRenderableNode::previousDirtyRegion |
( |
bool | wasRemoved = false | ) |
const |
◆ renderNode()
| QRegion QSGSoftwareRenderableNode::renderNode |
( |
QPainter * | painter, |
|
|
bool | forceOpaquePainting = false ) |
◆ setClipRegion()
| void QSGSoftwareRenderableNode::setClipRegion |
( |
const QRegion & | clipRegion, |
|
|
bool | hasClipRegion = true ) |
◆ setOpacity()
| void QSGSoftwareRenderableNode::setOpacity |
( |
float | opacity | ) |
|
◆ setTransform()
| void QSGSoftwareRenderableNode::setTransform |
( |
const QTransform & | transform | ) |
|
◆ subtractDirtyRegion()
| void QSGSoftwareRenderableNode::subtractDirtyRegion |
( |
const QRegion & | dirtyRegion | ) |
|
◆ transform()
| QTransform QSGSoftwareRenderableNode::transform |
( |
| ) |
const |
|
inline |
◆ type()
| NodeType QSGSoftwareRenderableNode::type |
( |
| ) |
const |
|
inline |
◆ update()
| void QSGSoftwareRenderableNode::update |
( |
| ) |
|
The documentation for this class was generated from the following files: