#include <qsgsoftwarerenderablenode_p.h>
|
enum | NodeType {
Invalid = -1
, SimpleRect
, SimpleTexture
, Image
,
Painter
, Rectangle
, Glyph
, NinePatch
,
SimpleRectangle
, SimpleImage
, RenderNode
} |
◆ NodeType
Enumerator |
---|
Invalid | |
SimpleRect | |
SimpleTexture | |
Image | |
Painter | |
Rectangle | |
Glyph | |
NinePatch | |
SimpleRectangle | |
SimpleImage | |
RenderNode | |
Definition at line 42 of file qsgsoftwarerenderablenode_p.h.
◆ QSGSoftwareRenderableNode()
QSGSoftwareRenderableNode::QSGSoftwareRenderableNode |
( |
NodeType | type, |
|
|
QSGNode * | node ) |
◆ ~QSGSoftwareRenderableNode()
QSGSoftwareRenderableNode::~QSGSoftwareRenderableNode |
( |
| ) |
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◆ addDirtyRegion()
void QSGSoftwareRenderableNode::addDirtyRegion |
( |
const QRegion & | dirtyRegion, |
|
|
bool | forceDirty = true ) |
◆ boundingRectMax()
QRect QSGSoftwareRenderableNode::boundingRectMax |
( |
| ) |
const |
|
inline |
◆ boundingRectMin()
QRect QSGSoftwareRenderableNode::boundingRectMin |
( |
| ) |
const |
|
inline |
◆ clipRegion()
QRegion QSGSoftwareRenderableNode::clipRegion |
( |
| ) |
const |
|
inline |
◆ dirtyRegion()
QRegion QSGSoftwareRenderableNode::dirtyRegion |
( |
| ) |
const |
◆ handle()
QSGNode * QSGSoftwareRenderableNode::handle |
( |
| ) |
const |
|
inline |
◆ isDirty()
bool QSGSoftwareRenderableNode::isDirty |
( |
| ) |
const |
|
inline |
◆ isDirtyRegionEmpty()
bool QSGSoftwareRenderableNode::isDirtyRegionEmpty |
( |
| ) |
const |
◆ isOpaque()
bool QSGSoftwareRenderableNode::isOpaque |
( |
| ) |
const |
|
inline |
◆ markGeometryDirty()
void QSGSoftwareRenderableNode::markGeometryDirty |
( |
| ) |
|
◆ markMaterialDirty()
void QSGSoftwareRenderableNode::markMaterialDirty |
( |
| ) |
|
◆ opacity()
float QSGSoftwareRenderableNode::opacity |
( |
| ) |
const |
|
inline |
◆ previousDirtyRegion()
QRegion QSGSoftwareRenderableNode::previousDirtyRegion |
( |
bool | wasRemoved = false | ) |
const |
◆ renderNode()
QRegion QSGSoftwareRenderableNode::renderNode |
( |
QPainter * | painter, |
|
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bool | forceOpaquePainting = false ) |
◆ setClipRegion()
void QSGSoftwareRenderableNode::setClipRegion |
( |
const QRegion & | clipRegion, |
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bool | hasClipRegion = true ) |
◆ setOpacity()
void QSGSoftwareRenderableNode::setOpacity |
( |
float | opacity | ) |
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◆ setTransform()
void QSGSoftwareRenderableNode::setTransform |
( |
const QTransform & | transform | ) |
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◆ subtractDirtyRegion()
void QSGSoftwareRenderableNode::subtractDirtyRegion |
( |
const QRegion & | dirtyRegion | ) |
|
◆ transform()
QTransform QSGSoftwareRenderableNode::transform |
( |
| ) |
const |
|
inline |
◆ type()
NodeType QSGSoftwareRenderableNode::type |
( |
| ) |
const |
|
inline |
◆ update()
void QSGSoftwareRenderableNode::update |
( |
| ) |
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The documentation for this class was generated from the following files: