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qsplashscreen.cpp
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// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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#
include
"qsplashscreen.h"
6
7
#
include
"qapplication.h"
8
#
include
"qpainter.h"
9
#
include
"qpixmap.h"
10
#
include
"qtextdocument.h"
11
#
include
"qtextcursor.h"
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#
include
<
QtGui
/
qscreen
.
h
>
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#
include
<
QtGui
/
qwindow
.
h
>
14
#
include
<
QtCore
/
qdebug
.
h
>
15
#
include
<
QtCore
/
qdeadlinetimer
.
h
>
16
#
include
<
QtCore
/
qthread
.
h
>
17
#
include
<
private
/
qwidget_p
.
h
>
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#
include
<
chrono
>
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using
namespace
std
::chrono_literals;
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QT_BEGIN_NAMESPACE
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class
QSplashScreenPrivate :
public
QWidgetPrivate
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{
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Q_DECLARE_PUBLIC(QSplashScreen)
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public
:
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QPixmap pixmap;
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QString currStatus;
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QColor currColor;
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int
currAlign;
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inline
QSplashScreenPrivate();
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void
handlePaintEvent();
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};
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/*!
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\class QSplashScreen
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\brief The QSplashScreen widget provides a splash screen that can
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be shown during application startup.
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\inmodule QtWidgets
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A splash screen is a widget that is usually displayed when an
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application is being started. Splash screens are often used for
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applications that have long start up times (e.g. database or
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networking applications that take time to establish connections) to
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provide the user with feedback that the application is loading.
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The splash screen appears in the center of the screen. It may be
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useful to add the Qt::WindowStaysOnTopHint to the splash widget's
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window flags if you want to keep it above all the other windows on
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the desktop.
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Some X11 window managers do not support the "stays on top" flag. A
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solution is to set up a timer that periodically calls raise() on
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the splash screen to simulate the "stays on top" effect.
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The most common usage is to show a splash screen before the main
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widget is displayed on the screen. This is illustrated in the
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following code snippet in which a splash screen is displayed and
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some initialization tasks are performed before the application's
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main window is shown:
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\snippet qsplashscreen/main.cpp 0
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The user can hide the splash screen by clicking on it with the
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mouse. For mouse handling to work, call QApplication::processEvents()
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periodically during startup.
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It is sometimes useful to update the splash screen with messages,
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for example, announcing connections established or modules loaded
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as the application starts up:
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\snippet code/src_gui_widgets_qsplashscreen.cpp 0
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QSplashScreen supports this with the showMessage() function. If you
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wish to do your own drawing you can get a pointer to the pixmap
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used in the splash screen with pixmap(). Alternatively, you can
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subclass QSplashScreen and reimplement drawContents().
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In case of having multiple screens, it is also possible to show the
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splash screen on a different screen than the primary one. For example:
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\snippet qsplashscreen/main.cpp 2
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*/
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/*!
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Construct a splash screen that will display the \a pixmap.
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There should be no need to set the widget flags, \a f, except
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perhaps Qt::WindowStaysOnTopHint.
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*/
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QSplashScreen::QSplashScreen(
const
QPixmap &pixmap, Qt::WindowFlags f)
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: QWidget(*(
new
QSplashScreenPrivate()),
nullptr
, Qt::SplashScreen | Qt::FramelessWindowHint | f)
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{
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setPixmap(pixmap);
// Does an implicit repaint
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}
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/*!
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\overload
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\since 5.15
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This function allows you to specify the screen for your splashscreen. The
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typical use for this constructor is if you have multiple screens and
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prefer to have the splash screen on a different screen than your primary
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one. In that case pass the proper \a screen.
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*/
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QSplashScreen::QSplashScreen(QScreen *screen,
const
QPixmap &pixmap, Qt::WindowFlags f)
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: QWidget(*(
new
QSplashScreenPrivate()),
nullptr
, Qt::SplashScreen | Qt::FramelessWindowHint | f)
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{
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Q_D(QSplashScreen);
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d->setScreen(screen);
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setPixmap(pixmap);
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}
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/*!
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Destructor.
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*/
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QSplashScreen::~QSplashScreen()
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{
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}
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/*!
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\reimp
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*/
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void
QSplashScreen::mousePressEvent(QMouseEvent *)
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{
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hide();
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}
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/*!
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This overrides QWidget::repaint(). It differs from the standard repaint
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function in that it also calls QCoreApplication::processEvents() to ensure
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the updates are displayed, even when there is no event loop present.
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*/
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void
QSplashScreen::repaint()
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{
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QWidget::repaint();
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QCoreApplication::processEvents();
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}
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/*!
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\fn QSplashScreen::messageChanged(const QString &message)
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This signal is emitted when the message on the splash screen
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changes. \a message is the new message and is a null-string
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when the message has been removed.
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\sa showMessage(), clearMessage()
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*/
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/*!
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Draws the \a message text onto the splash screen with color \a
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color and aligns the text according to the flags in \a alignment.
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This function calls repaint() to make sure the splash screen is
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repainted immediately. As a result the message is kept up
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to date with what your application is doing (e.g. loading files).
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\sa Qt::Alignment, clearMessage(), message()
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*/
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void
QSplashScreen::showMessage(
const
QString &message,
int
alignment,
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const
QColor &color)
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{
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Q_D(QSplashScreen);
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d->currStatus = message;
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d->currAlign = alignment;
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d->currColor = color;
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emit messageChanged(d->currStatus);
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repaint();
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}
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/*!
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\since 5.2
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Returns the message that is currently displayed on the splash screen.
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\sa showMessage(), clearMessage()
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*/
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QString QSplashScreen::message()
const
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{
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Q_D(
const
QSplashScreen);
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return
d->currStatus;
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}
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/*!
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Removes the message being displayed on the splash screen
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\sa showMessage()
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*/
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void
QSplashScreen::clearMessage()
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{
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d_func()->currStatus.clear();
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emit messageChanged(d_func()->currStatus);
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repaint();
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}
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static
bool
waitForWidgetMapped
(
QWidget
*widget)
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{
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auto
isMapped = [widget] {
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const
auto
handle = widget->windowHandle();
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return
handle && handle->isVisible();
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};
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if
(isMapped())
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return
true
;
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QDeadlineTimer timer(1s);
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do
{
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QCoreApplication::processEvents(QEventLoop::AllEvents, timer);
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QCoreApplication::sendPostedEvents();
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if
(isMapped())
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return
true
;
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QThread::sleep(10ms);
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}
while
(!timer.hasExpired());
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return
false
;
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}
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/*!
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Makes the splash screen wait until the widget \a mainWin is displayed
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before calling close() on itself.
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*/
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void
QSplashScreen::finish(QWidget *mainWin)
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{
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if
(mainWin) {
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if
(!mainWin->windowHandle())
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mainWin->createWinId();
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waitForWidgetMapped(mainWin);
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}
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close();
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}
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/*!
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Sets the pixmap that will be used as the splash screen's image to
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\a pixmap.
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*/
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void
QSplashScreen::setPixmap(
const
QPixmap &pixmap)
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{
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Q_D(QSplashScreen);
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d->pixmap = pixmap;
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setAttribute(Qt::WA_TranslucentBackground, pixmap.hasAlpha());
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const
QRect r(QPoint(), pixmap.deviceIndependentSize().toSize());
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resize(r.size());
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move(screen()->geometry().center() - r.center());
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if
(isVisible())
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repaint();
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}
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/*!
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Returns the pixmap that is used in the splash screen. The image
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does not have any of the text drawn by showMessage() calls.
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*/
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const
QPixmap QSplashScreen::pixmap()
const
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{
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return
d_func()->pixmap;
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}
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/*!
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\internal
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*/
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inline
QSplashScreenPrivate::QSplashScreenPrivate() : currAlign(Qt::AlignLeft)
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{
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}
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/*!
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Draw the contents of the splash screen using painter \a painter.
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The default implementation draws the message passed by showMessage().
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Reimplement this function if you want to do your own drawing on
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the splash screen.
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*/
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void
QSplashScreen::drawContents(QPainter *painter)
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{
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Q_D(QSplashScreen);
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painter->setPen(d->currColor);
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QRect r = rect().adjusted(5, 5, -5, -5);
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if
(Qt::mightBeRichText(d->currStatus)) {
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QTextDocument doc;
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#
ifdef
QT_NO_TEXTHTMLPARSER
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doc.setPlainText(d->currStatus);
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#
else
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doc.setHtml(d->currStatus);
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#
endif
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doc.setTextWidth(r.width());
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QTextCursor cursor(&doc);
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cursor.select(QTextCursor::Document);
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QTextBlockFormat fmt;
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fmt.setAlignment(Qt::Alignment(d->currAlign));
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fmt.setLayoutDirection(layoutDirection());
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cursor.mergeBlockFormat(fmt);
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const
QSizeF txtSize = doc.size();
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if
(d->currAlign & Qt::AlignBottom)
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r.setTop(r.height() - txtSize.height());
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else
if
(d->currAlign & Qt::AlignVCenter)
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r.setTop(r.height() / 2 - txtSize.height() / 2);
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painter->save();
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painter->translate(r.topLeft());
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doc.drawContents(painter);
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painter->restore();
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}
else
{
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painter->drawText(r, d->currAlign, d->currStatus);
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}
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}
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void
QSplashScreenPrivate::handlePaintEvent()
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{
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Q_Q(QSplashScreen);
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QPainter
painter(q);
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painter.setRenderHints(QPainter::SmoothPixmapTransform);
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painter.setLayoutDirection(q->layoutDirection());
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if
(!pixmap.isNull())
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painter.drawPixmap(QPoint(), pixmap);
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q->drawContents(&painter);
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}
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/*! \reimp */
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bool
QSplashScreen::event(QEvent *e)
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{
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Q_D(QSplashScreen);
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switch
(e->type()) {
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case
QEvent::Paint:
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d->handlePaintEvent();
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break
;
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case
QEvent::Show:
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waitForWidgetMapped(
this
);
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break
;
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default
:
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break
;
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}
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return
QWidget::event(e);
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}
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QT_END_NAMESPACE
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#
include
"moc_qsplashscreen.cpp"
QPaintEngine::QPainter
friend class QPainter
Definition
qpaintengine.h:220
QPainter::QWidget
friend class QWidget
Definition
qpainter.h:432
std
[33]
Definition
src_corelib_tools_qhash.cpp:421
waitForWidgetMapped
static bool waitForWidgetMapped(QWidget *widget)
Definition
qsplashscreen.cpp:204
qtbase
src
widgets
widgets
qsplashscreen.cpp
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