(ed39d7a18a4ddfc0cc9197b3b0863c1443fe3b8a)
#include <QtQml/qqmlextensionplugin.h>
#include <QtQml/qqml.h>
#include <QtQuick3D/qquick3dobject.h>
#include <QtQuick3D/private/qquick3dcamera_p.h>
#include <QtQuick3D/private/qquick3dperspectivecamera_p.h>
#include <QtQuick3D/private/qquick3dorthographiccamera_p.h>
#include <QtQuick3D/private/qquick3dfrustumcamera_p.h>
#include <QtQuick3D/private/qquick3dcustomcamera_p.h>
#include <QtQuick3D/private/qquick3ddefaultmaterial_p.h>
#include <QtQuick3D/private/qquick3dtexture_p.h>
#include <QtQuick3D/private/qquick3ddirectionallight_p.h>
#include <QtQuick3D/private/qquick3dpointlight_p.h>
#include <QtQuick3D/private/qquick3dspotlight_p.h>
#include <QtQuick3D/private/qquick3dmaterial_p.h>
#include <QtQuick3D/private/qquick3dmodel_p.h>
#include <QtQuick3D/private/qquick3dskeleton_p.h>
#include <QtQuick3D/private/qquick3djoint_p.h>
#include <QtQuick3D/private/qquick3dmorphtarget_p.h>
#include <QtQuick3D/private/qquick3dnode_p.h>
#include <QtQuick3D/private/qquick3dviewport_p.h>
#include <QtQuick3D/private/qquick3dsceneenvironment_p.h>
#include <QtQuick3D/private/qquick3dpickresult_p.h>
#include <QtQuick3D/private/qquick3drepeater_p.h>
#include <QtQuick3D/private/qquick3dloader_p.h>
#include <QtQuick3D/private/qquick3dprincipledmaterial_p.h>
#include <QtQuick3D/private/qquick3drenderstats_p.h>
#include <QtQuick3D/private/qquick3dgeometry_p.h>
#include <QtQuick3D/private/qquick3dquaternionutils_p.h>
#include <QtQuick3D/private/qquick3dquaternionanimation_p.h>
#include <QtQuick3D/private/qquick3dtexturedata_p.h>
#include <QtQuick3D/private/qquick3dreflectionprobe_p.h>
#include <QtQuick3D/private/qquick3dbakedlightmap_p.h>
#include <QtQuick3D/private/qquick3dlightmapper_p.h>
#include <private/qqmlglobal_p.h>
#include "plugin.moc"
Go to the source code of this file.
◆ initResources()
◆ Q_GHS_KEEP_REFERENCE()
◆ qquick3dobject_autoParent()
◆ qt_quick3d_defineModule()
void qt_quick3d_defineModule |
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