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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>#include <QtQuick3DRuntimeRender/private/qssgrenderreflectionmap_p.h>#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>#include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>#include <QtQuick3DRuntimeRender/private/qssgperframeallocator_p.h>#include <QtQuick3DRuntimeRender/private/qssgshadermapkey_p.h>#include <QtQuick3DRuntimeRender/private/qssglightmapbaker_p.h>#include <ssg/qssgrenderextensions.h>#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>#include <optional>#include <unordered_map>#include "qssgrenderpass_p.h"#include "qssgrenderdata_p.h"Go to the source code of this file.
Classes | |
| struct | QSSGLayerRenderPreparationResultFlags |
| class | QSSGLayerRenderPreparationResult |
| struct | QSSGDefaultMaterialPreparationResult |
| struct | QSSGBakedLightingModel |
| struct | QSSGOITRenderContext |
| class | QSSGLayerRenderData |
| struct | QSSGLayerRenderData::GlobalRenderProperties |
Enumerations | |
| enum class | QSSGLayerRenderPreparationResultFlag { WasLayerDataDirty = 1 << 0 , WasDirty = 1 << 1 , RequiresDepthTexture = 1 << 2 , RequiresSsaoPass = 1 << 3 , RequiresShadowMapPass = 1 << 4 , RequiresScreenTexture = 1 << 5 , RequiresMipmapsForScreenTexture = 1 << 6 , MaterialHasCustomBlendMode = 1 << 7 , RequiresDepthTextureMS = 1 << 8 , RequiresNormalTexture = 1 << 9 } |
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Definition at line 49 of file qssglayerrenderdata_p.h.