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qssglayerrenderdata_p.h File Reference

(9036bfe98f5d9c1f915347feaf7d9d1a10f04fd8)

#include <QtQuick3DRuntimeRender/private/qssgrenderitem2d_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderer_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadercache_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderableobjects_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendershadowmap_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendereffect_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderresourceloader_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrenderreflectionmap_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h>
#include <QtQuick3DRuntimeRender/private/qssgrhicontext_p.h>
#include <QtQuick3DRuntimeRender/private/qssgperframeallocator_p.h>
#include <QtQuick3DRuntimeRender/private/qssgshadermapkey_p.h>
#include <QtQuick3DRuntimeRender/private/qssglightmapbaker_p.h>
#include <ssg/qssgrenderextensions.h>
#include <QtQuick3DUtils/private/qssgrenderbasetypes_p.h>
#include <optional>
#include <unordered_map>
#include "qssgrenderpass_p.h"
#include "qssgrenderdata_p.h"
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Go to the source code of this file.

Classes

struct  QSSGLayerRenderPreparationResultFlags
class  QSSGLayerRenderPreparationResult
struct  QSSGDefaultMaterialPreparationResult
struct  QSSGBakedLightingModel
struct  QSSGOITRenderContext
class  QSSGLayerRenderData
struct  QSSGLayerRenderData::GlobalRenderProperties

Enumerations

enum class  QSSGLayerRenderPreparationResultFlag {
  WasLayerDataDirty = 1 << 0 , WasDirty = 1 << 1 , RequiresDepthTexture = 1 << 2 , RequiresSsaoPass = 1 << 3 ,
  RequiresShadowMapPass = 1 << 4 , RequiresScreenTexture = 1 << 5 , RequiresMipmapsForScreenTexture = 1 << 6 , MaterialHasCustomBlendMode = 1 << 7 ,
  RequiresDepthTextureMS = 1 << 8 , RequiresNormalTexture = 1 << 9
}

Enumeration Type Documentation

◆ QSSGLayerRenderPreparationResultFlag

Enumerator
WasLayerDataDirty 
WasDirty 
RequiresDepthTexture 
RequiresSsaoPass 
RequiresShadowMapPass 
RequiresScreenTexture 
RequiresMipmapsForScreenTexture 
MaterialHasCustomBlendMode 
RequiresDepthTextureMS 
RequiresNormalTexture 

Definition at line 49 of file qssglayerrenderdata_p.h.