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Qt
Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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#include <qssgrhicontext_p.h>
Public Attributes | |
float | position [3] |
float | coneAngle |
float | direction [3] |
float | innerConeAngle |
float | diffuseColor [3] |
float | constantAttenuation |
float | specularColor [3] |
float | linearAttenuation |
quint32 | lightmapState |
quint32 | shadowPcfSamples |
float | quadraticAttenuation |
float | shadowTextureSize |
float | shadowAtlasUV0 [2] |
float | shadowAtlasUV1 [2] |
float | shadowAtlasLayer0 |
float | shadowAtlasLayer1 |
float | shadowPcfFactor |
float | enableShadows |
float | shadowBias |
float | shadowFactor |
float | shadowClipNear |
float | shadowMapFar |
float | shadowMatrix [16] |
Definition at line 289 of file qssgrhicontext_p.h.
float QSSGShaderLightData::coneAngle |
Definition at line 291 of file qssgrhicontext_p.h.
float QSSGShaderLightData::constantAttenuation |
Definition at line 297 of file qssgrhicontext_p.h.
float QSSGShaderLightData::diffuseColor[3] |
Definition at line 296 of file qssgrhicontext_p.h.
float QSSGShaderLightData::direction[3] |
Definition at line 293 of file qssgrhicontext_p.h.
float QSSGShaderLightData::enableShadows |
Definition at line 313 of file qssgrhicontext_p.h.
float QSSGShaderLightData::innerConeAngle |
Definition at line 294 of file qssgrhicontext_p.h.
quint32 QSSGShaderLightData::lightmapState |
Definition at line 302 of file qssgrhicontext_p.h.
float QSSGShaderLightData::linearAttenuation |
Definition at line 300 of file qssgrhicontext_p.h.
float QSSGShaderLightData::position[3] |
Definition at line 290 of file qssgrhicontext_p.h.
float QSSGShaderLightData::quadraticAttenuation |
Definition at line 304 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowAtlasLayer0 |
Definition at line 310 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowAtlasLayer1 |
Definition at line 311 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowAtlasUV0[2] |
Definition at line 307 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowAtlasUV1[2] |
Definition at line 308 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowBias |
Definition at line 315 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowClipNear |
Definition at line 317 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowFactor |
Definition at line 316 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowMapFar |
Definition at line 318 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowMatrix[16] |
Definition at line 320 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowPcfFactor |
Definition at line 312 of file qssgrhicontext_p.h.
quint32 QSSGShaderLightData::shadowPcfSamples |
Definition at line 303 of file qssgrhicontext_p.h.
float QSSGShaderLightData::shadowTextureSize |
Definition at line 305 of file qssgrhicontext_p.h.
float QSSGShaderLightData::specularColor[3] |
Definition at line 299 of file qssgrhicontext_p.h.