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Internal/Contributor docs for the Qt SDK. Note: These are NOT official API docs; those are found at https://doc.qt.io/
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qsgsoftwarerenderloop_p.h
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1// Copyright (C) 2016 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5#ifndef QSGSOFTWARERENDERLOOP_H
6#define QSGSOFTWARERENDERLOOP_H
7
8//
9// W A R N I N G
10// -------------
11//
12// This file is not part of the Qt API. It exists purely as an
13// implementation detail. This header file may change from version to
14// version without notice, or even be removed.
15//
16// We mean it.
17//
18
19#include <private/qsgrenderloop_p.h>
20
22
23class QBackingStore;
24
26{
28public:
31
32 void show(QQuickWindow *window) override;
33 void hide(QQuickWindow *window) override;
34
35 void windowDestroyed(QQuickWindow *window) override;
36
37 void renderWindow(QQuickWindow *window, bool isNewExpose = false);
38 void exposureChanged(QQuickWindow *window) override;
39 QImage grab(QQuickWindow *window) override;
40
41 void maybeUpdate(QQuickWindow *window) override;
42 void update(QQuickWindow *window) override { maybeUpdate(window); } // identical for this implementation.
43 void handleUpdateRequest(QQuickWindow *) override;
44
45 void releaseResources(QQuickWindow *) override { }
46
47 QSurface::SurfaceType windowSurfaceType() const override;
48
49 QAnimationDriver *animationDriver() const override { return 0; }
50
51 QSGContext *sceneGraphContext() const override;
52 QSGRenderContext *createRenderContext(QSGContext *) const override { return rc; }
53
54 struct WindowData {
55 bool updatePending : 1;
56 bool grabOnly : 1;
57 };
58
61
62 QSGContext *sg;
64
66};
67
68QT_END_NAMESPACE
69
70#endif // QSGSOFTWARERENDERLOOP_H
QObject * parent
Definition qobject.h:74
\inmodule QtCore
Definition qobject.h:106
QStringList keys() const override
QSGContext * create(const QString &key) const override
QSGContextFactoryInterface::Flags flags(const QString &key) const override
QSGSoftwareAdaptation(QObject *parent=nullptr)
QSGRenderLoop * createWindowManager() override
void update(QQuickWindow *window) override
QSGRenderContext * createRenderContext(QSGContext *) const override
QHash< QQuickWindow *, QBackingStore * > m_backingStores
QImage grab(QQuickWindow *window) override
void exposureChanged(QQuickWindow *window) override
QHash< QQuickWindow *, WindowData > m_windows
QAnimationDriver * animationDriver() const override
void maybeUpdate(QQuickWindow *window) override
QSGContext * sceneGraphContext() const override
void show(QQuickWindow *window) override
void hide(QQuickWindow *window) override
void handleUpdateRequest(QQuickWindow *) override
void releaseResources(QQuickWindow *) override
void windowDestroyed(QQuickWindow *window) override
QSurface::SurfaceType windowSurfaceType() const override
void renderWindow(QQuickWindow *window, bool isNewExpose=false)
Combined button and popup list for selecting options.