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qquick3dxrinputmanager_p.h
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1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3// Qt-Security score:significant reason:default
4
5
6#ifndef QQUICK3DXINPUTMANAGER_P_H
7#define QQUICK3DXINPUTMANAGER_P_H
8
9//
10// W A R N I N G
11// -------------
12//
13// This file is not part of the Qt API. It exists purely as an
14// implementation detail. This header file may change from version to
15// version without notice, or even be removed.
16//
17// We mean it.
18//
19
20#include <QtQuick3DXr/private/qtquick3dxrglobal_p.h>
21
22#include <QtCore/qobject.h>
23
24QT_BEGIN_NAMESPACE
25
26class QQuick3DGeometry;
27
29class QQuick3DXrController;
31
33{
34 Q_OBJECT
35 Q_DECLARE_PRIVATE(QQuick3DXrInputManager)
36
37public:
40
42
45
46 void registerController(QQuick3DXrController *controller);
47 void unregisterController(QQuick3DXrController *controller);
48
49 bool isValid() const;
50
51private:
52 explicit QQuick3DXrInputManager(QObject *parent = nullptr);
54
55 std::unique_ptr<QQuick3DXrInputManagerPrivate> d_ptr;
56};
57
58
59QT_END_NAMESPACE
60
61#endif // QQUICK3DXINPUTMANAGER_P_H
void init(XrInstance instance, XrSession session)
bool isPoseInUse(Hand hand, HandPoseSpace poseSpace)
void updatePoses(XrTime predictedDisplayTime, XrSpace appSpace)
void setPosePositionAndRotation(Hand hand, HandPoseSpace poseSpace, const QVector3D &position, const QQuaternion &rotation)
QQuick3DXrHandInput * rightHandInput() const
static QQuick3DXrInputManagerPrivate * get(QQuick3DXrInputManager *inputManager)
void updateHandtracking(XrTime predictedDisplayTime, XrSpace appSpace, bool aimExtensionEnabled)
QQuick3DXrInputManagerPrivate(QQuick3DXrInputManager &manager)
void setupHandModel(QQuick3DXrHandModel *model)
void registerController(QQuick3DXrController *controller)
QQuick3DXrHandInput * leftHandInput() const
void unregisterController(QQuick3DXrController *controller)
XrSpace handSpace(Hand hand, HandPoseSpace poseSpace)
void registerController(QQuick3DXrController *controller)
void unregisterController(QQuick3DXrController *controller)
QQuick3DXrHandInput * leftHandInput() const
QQuick3DXrHandInput * rightHandInput() const
static QQuick3DXrInputManager * instance()
Combined button and popup list for selecting options.
static QMatrix4x4 transformMatrix(const QVector3D &position, const QQuaternion &rotation)