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Internal/Contributor docs for the Qt SDK. <b>Note:</b> These are NOT official API docs; those are found <a href='https://doc.qt.io/'>here</a>.
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qquick3dxrhandinput_p.h
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1// Copyright (C) 2024 The Qt Company Ltd.
2// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
3
4#ifndef QQUICK3DXRHANDINPUT_P_H
5#define QQUICK3DXRHANDINPUT_P_H
6
7//
8// W A R N I N G
9// -------------
10//
11// This file is not part of the Qt API. It exists purely as an
12// implementation detail. This header file may change from version to
13// version without notice, or even be removed.
14//
15// We mean it.
16//
17
18#include <QObject>
19#include <QVector2D>
20#include <QVector3D>
21#include <QQuaternion>
22#include <QtQml/qqml.h>
23
25
27{
29
30public:
31 enum class HandPoseSpace {
34 };
36
37
38 explicit QQuick3DXrHandInput(QObject *parent = nullptr);
39
40 bool isActive() const;
42 void setIsActive(bool isActive);
44 void setPoseRotation(const QQuaternion &rotation);
45
46 const QVector3D &posePosition() const;
47
48 const QQuaternion &poseRotation() const;
49
50 void setInputValue(int id, const char *shortName, float value) { emit inputValueChange(id, shortName, value); }
51
52 void setJointPositionsAndRotations(const QList<QVector3D> &newJointPositions, const QList<QQuaternion> &newJointRotations);
53
54 QList<QVector3D> jointPositions() const;
55
56 QList<QQuaternion> jointRotations() const;
57
58 QVector3D pokePosition() const;
59 void setPokePosition(const QVector3D &newPokePosition);
60
61 bool isHandTrackingActive() const;
62 void setIsHandTrackingActive(bool newIsHandTracking);
63
64public Q_SLOTS:
66
69
70 void inputValueChange(int id, const char *shortName, float value);
71
75
79
82
83private:
84 bool m_isActive = false;
86 QVector3D m_posePosition;
87 QQuaternion m_poseRotation;
88
89 QList<QVector3D> m_jointPositions;
90 QList<QQuaternion> m_jointRotations;
91 QVector3D m_pokePosition;
92 bool m_isHandTracking;
93};
94
96
97#endif // QQUICK3DXRHANDINPUT_P_H
\inmodule QtCore
Definition qobject.h:103
QObject * parent() const
Returns a pointer to the parent object.
Definition qobject.h:346
The QQuaternion class represents a quaternion consisting of a vector and scalar.
void setIsHandTrackingActive(bool newIsHandTracking)
void setIsActive(bool isActive)
void isHandTrackingChanged()
const QQuaternion & poseRotation() const
void jointPositionsChanged()
void inputValueChange(int id, const char *shortName, float value)
void setPoseRotation(const QQuaternion &rotation)
void jointRotationsChanged()
void setPoseSpace(HandPoseSpace poseSpace)
void setInputValue(int id, const char *shortName, float value)
void setJointPositionsAndRotations(const QList< QVector3D > &newJointPositions, const QList< QQuaternion > &newJointRotations)
HandPoseSpace poseSpace() const
QVector3D pokePosition() const
const QVector3D & posePosition() const
void setPosePosition(const QVector3D &position)
QList< QQuaternion > jointRotations() const
QList< QVector3D > jointPositions() const
void setPokePosition(const QVector3D &newPokePosition)
QQuick3DXrHandInput(QObject *parent=nullptr)
The QVector3D class represents a vector or vertex in 3D space.
Definition qvectornd.h:171
Combined button and popup list for selecting options.
EGLOutputLayerEXT EGLint EGLAttrib value
[5]
static qreal position(const QQuickItem *item, QQuickAnchors::Anchor anchorLine)
#define Q_ENUM(x)
#define Q_OBJECT
#define Q_SLOTS
#define Q_SIGNALS
#define emit